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J-Mart I 2E: Green Scar Hulk, Mandrill, Nekra

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Postby Thorpacolypse » Mon Oct 15, 2007 9:02 pm

scc wrote:Employee of the month! What an honor. :wink: Just to let you know these are cleaned up builds from my thread which is on page 7 or so now. :cry: Cleaned up Zsasz now. Made some mistakes on him(he was showing 2 points of powers so subtracted that then added 3 points of feats) plus added some feats so now he is a power level 9 character. Did not see the need to show that I updated his build one day after I posted him.


No problem, scc. Thanks for the builds.

And thanks for the originals, Chronogoblin. They have been added to the J-Mart inventory index. Keep 'em comin'!
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Postby Thorpacolypse » Mon Oct 15, 2007 9:26 pm

Check out this special on Aisle 2. It's going to be tough to move these off the shelves...

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Please, little man. You know who I am? I'm Rick James...I mean, I'm the Juggernaut, beeeeeeeeaaaaaaatch!

JUGGERNAUT
PL:
13 (175 pp) – OPL: 13; DPL: 12.5

ABILITIES: STR: 42 [24] (+16/+7) DEX: 10 (0) CON: 40 [20] (+15/+5) INT: 8 (-1) WIS: 10 (0) CHA: 8 (-1)

SKILLS: Bluff (-1), Climb (+12), Diplomacy (-1), Disguise (-1), Gather Info (-1), Handle Animal (-1), Intimidate 13 (+12) [Startle], Knowledge [Streetwise] 6 (+5), Notice 5 (+5), Search 6 (+5), Sense Motive 6 (+6), Swim (+12)

FEATS: All-out Attack, Attack Focus (Melee) (6), Chokehold, Crushing Pin, Dodge Focus (1), Fast Overrun, Improved Grapple, Improved Overrun, Improved Pin, Power Attack, Startle, Ultimate Effort (1) (Ultimate Toughness Save)

POWERS:
Growth 4 (Extras: Action [Continuous], Flaw: Permanent, PF: Innate) [4]

Attack/Def -1, Grapple +4, Stealth -4, Intimidation +2, Space 10ft, Reach 10ft, Strength +8, Con +4, Carrying Strength +5
Enhanced Strength 10 (10pp) [10]
Enhanced Constitution 16 (16pp) [16]
Protection 10 (Extra: Impervious [20pp]) [10]
Impervious Toughness 8 (8pp) [8]
Super-Strength 4 (67 Tons; PF: Groundstrike, Countering Punch [10pp]) [4]
Immovable 5 (Extra: Unstoppable [10pp]) [5]
Immunity 9 (Life Support [9pp]) [9]

Juggernaut Helmet 4 (Device 4, Hard to Lose [20pp traits]; 16pp) [4]
Immunity 20 (Mental Effects [20pp]) [20]

COMBAT: Base Attack +5, Melee +10, Ranged +4, Grapple +34 [Unarmed +16 (Bruise)]; Defense 10 (9 flat-footed); Init +0; Knockback -26

SAVES: Toughness +25 (+25 flat-footed, +18 Impervious) (Ultimate Save), Fortitude +18, Reflex +1, Will +3

DRAWBACKS:

Abilities 20 + Skills 9 (36 ranks) + Feats 17 + Powers 112 + Combat 10 + Saves 7 – Drawbacks 0 = 175 / 175

Comments: My take on Juggernaut. Now most have built him to be immune to all physical and energy related damage, and with his helmet, he is also immune to mental attacks. That is very accurate to his classic comic adaptation and I respect those builds.

However, in the Thorpacoverse, I did not want to eliminate the possibility of him being smacked around by The Hulk, Darkseid or Supes, so I went with a very high Impervious Protection rank instead. It takes at least at +21 attack to do any damage to him and even then, he has a +25 Toughness save to attempt to save against it and Ultimate Toughness to fall back on if needed. So he is still extremely hard to hurt, but it’s not impossible. And if you get that helmet off, he is a sucker for mental attacks.

And with all the Wolvie hatin' goin' on around here, I had to use that pic, just to rile up the haters.

VIVA LA CANUCKLEHEAD!!!

Clean Up 12/25/07: As I was unwinding from the holiday festivities (and giving my Wii arm a rest) I thought I would review a couple of builds and I made a quick change to Juggy. Lowered his Impervious to +18, just to make it a bit more possible for him to be hurt in conventional combat.
Last edited by Thorpacolypse on Fri Jan 15, 2010 10:17 pm, edited 4 times in total.
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Postby Unknown Soldier » Mon Oct 15, 2007 9:32 pm

By far one of my favorite pictures of Juggs.
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Postby Godfallen » Mon Oct 15, 2007 9:32 pm

Amazingly enough, T....this is accurate as the Juggernaut is CURRENTLY.
few years back, Jugges lost the ability to access his FULL power...however, since he is the longest weilder of the powers of Cytorrak, he still carries a good bit of it. Rhino has given him trouble, as had a couple Jugg clones....however, even at full pwoer..Hulk has beat Juggernaut around a bit. check IK's thread...he has the issues of the Hulk that hold the encounter between Hulk and Juggs when Hulk was Apoc's horseman of War.
Last edited by Godfallen on Mon Oct 15, 2007 9:57 pm, edited 1 time in total.
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Postby Batgirl III » Mon Oct 15, 2007 9:51 pm

Godfallen, will you please remove the quote from your above post? It takes up a ton of space and serves no purpose whatsoever... Thorpacolypse's build is the post immediately above yours, why in the world do you think it needs to be quoted?

Sorry, but its amajor pet peeve of mine.
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Postby The Wonderous » Tue Oct 16, 2007 7:02 am

New in stock!


Spider Solitaire

Image
Quote: “ I am prepared. Are you?”
Power Level: 10 (129)
Concept: Hi – Tech Crime fighter
Occupation: Union Auditor
Real Name: James Passanante
Legal Status: Citizen of the United States with no criminal record
Identity: Secret
Place of Birth: NYC, New York
Marital Status: Single
Living Relatives: Mother, Father, Grandmother, Uncles, Aunts, and Cousins
Height: 6 ft. 3 in.
Weight: 200 lb.
Eyes: Light Brown
Hair: White


Abilities: STR: 15 (+2) DEX: 15 (+2) CON: 15 (+2) INT: 20 (+5) WIS: 14(+2)
CHA: 12 (+1)

Skills: Acrobatics 4 (+7), Concentration 4 (+7), Craft 8(+13), Escape Artist 4 (+7),
Knowledge (technology) 8 (+13), Notice 4 (+7), Search 4(+7), Stealth 4 (+7)


Feats: Ambidexterity, Eidetic Memory, Equipment [5], Improvised Tools, Instant Up, Inventor, Jack-of-All-Trades, Master Plan


Powers: Device 7 [Battlesuit]
Battlesuit: Drain 5 [Constitution (power feat: Incurable)], Immunity 2 [Critical hits], Leaping 3, Protection 5, Snare 10 [Webbing (flaw: Entangle)}, Speed 3, Super Movement 2 [Wall crawling]

Equipment: Utility Belt [Explosives, Caltrops, Cutting Torch, Pepper Spray, Flash Bangs, Throwing Blades (20ep)], Commlink (1ep), GPS, PDA,

Combat: Base Attack +8, Melee +8, Ranged +8, Grapple + 10
Defense + 8

Saves: Toughness +10/+ 5*, Fort + 5, Ref + 5, Will + 5
* out of armor

Abilities 31 + Skills 10 (40 Ranks) + Feats 12 + Powers 24 + Combat 32 +
Saves 20 Drawbacks= Normal Identity 4[Full Round Action]

:!: I saw this pic on the drawing board and my friend said he wanted to play this guy. I did not see a build so I made my own.

:!: I left a little wiggle room so my friend can make a few improvements if he wants. So far he is happy with him as is. I think he will wait till he meets a foe he can't beat.
Last edited by The Wonderous on Wed Oct 17, 2007 9:29 pm, edited 3 times in total.
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Postby Thunderstrike » Tue Oct 16, 2007 7:11 am

Wondrous,

Here is a link to a thread that has a bunch of original character on it. It's the thread that got me hook on ATT. (He actually used that pic and made a character!)

http://www.atomicthinktank.com/viewtopi ... sc&start=0

I haven't seen MLCHance on here is a LONG time but the characters are still really good, plus he had some great fights too.
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Postby JoshuaDunlow » Tue Oct 16, 2007 7:46 am

Image
“Strike a pose”

Banshee (PL 10/150pp)
Abilities [28pp]: Strength 12 (+1), Dexterity 16 (+3), Constitution 14 (+2), Intelligence 14 (+2), Wisdom 16 (+3), Charisma 16 (+3)
Saves [11pp]: Toughness 2 (+4/+10), Fortitude 3 (+6), Reflexes 4 (+7), Willpower 4 (+7)
Combat [16pp]: Base Attack +4 (+8 ranged/+10 Sonic Control), Base Defense +10 (+2 flatfooted), Initiative +3, Grapple +6, Knock Back -4
Attack (dc): Unarmed (dc16), Heavy Pistols (dc20), Auditory Dazzle (dc 20), Concussive Blast (dc 23), Stun (dc16), Obscure (dc 16), Mental Transform (dc 20), Disintegrate (dc19)
Skills [19pp]: Acrobatics 6 (+9), Bluff 5 (+8), Diplomacy 6 (+9), Craft (Mechanics) 4 (+6), Drive 4 (+7), Gather Information 6 (+9), Intimidate 2 (+5), Investigation 5 (+7), Knowledge: Behavioral Sciences 2 (+4), Knowledge: Current Events 2 (+4), Knowledge: Popular Culture 2 (+4), Knowledge: Civics 2 (+4), Knowledge: Streetwise 1 (+3), Knowledge: Tactics 3 (+5), Languages 1 [Irish; English], Notice 7 (+10), Perform: Oratory 4(+7), Perform: Piano 1 (+4) , Profession (Teaching) 2 (+5), Search 7(+10), Sense Motive 5 (+8), Swim 2 (+3)
Feats [22pp]: Attack Focus (Ranged) 4, Attack Specialist (Sonic Control) 1, Attractive, Benefit [Interpol Security Clearance, Law Enforcement] 2, Contacts, Defensive Attack, Dodge Focus 6, Equipment 2, Leadership, Move by Action, Precise Shot
Powers [54pp]:
Immunity 3 [To BlackToms mutant abilities; and his own powers]
Flight 7 [Drawback: Powerloss (if he cannot speak)]
Force Field 6 [Drawback: Powerloss (if he cannot speak)]
Super Senses 7 [Extended Hearing, Auditory Sense Group (Analytical), Sonar]
Sonic Control 10 [Power Feats: 6 Alternate Powers]
-Base: Auditory Dazzle 10 [Area (cone)]
-Alt: Nauseate 10 [Extras: Ranged,Flaw: Sensory Dependant (hearing)]
-Alt: Concussive Blast 8 [Extra: Penetrating 4]
-Alt: Stun 10 [Extras: Ranged, Sense Dependant (hearing)]
-Alt: Obscure 6 [All Senses; Flaws: Limited (Scanning Equipment)]
-Alt: Transform 10 [Change target memories; Flaws: Sensory Dependant (hearing)]
-Alt: Disintegrate 4
Equipment [10ep]:
Synthetic Costume 1 [Hard to Remove]
-Protection 2
-Immunity 2 [Cold and Heat temperatures (Half Save)]
-Improved Feat: Maneuverability (for flight; raises it to good) 1
-Features: Com link
Heavy Pistols with Microbomb rounds 2 [Easy to Remove]
-Blast 5 [Power Feats: 1 AP]
--Alt: Blast 3 with targeted area burst
Last edited by JoshuaDunlow on Thu May 28, 2009 4:55 pm, edited 1 time in total.
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Postby Godfallen » Tue Oct 16, 2007 7:55 am

LMFAO...Josh..we're you that stricken by Banshee's death?...I recall you finding that out when we were talking yesterday...lol
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Postby JoshuaDunlow » Tue Oct 16, 2007 7:56 am

Godfallen wrote:LMFAO...Josh..we're you that stricken by Banshee's death?...I recall you finding that out when we were talking yesterday...lol


Yes i felt it necessary to honor the poor guys memory ;)
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Postby Thorpacolypse » Tue Oct 16, 2007 5:24 pm

JoshuaDunlow wrote:
Godfallen wrote:LMFAO...Josh..we're you that stricken by Banshee's death?...I recall you finding that out when we were talking yesterday...lol


Yes i felt it necessary to honor the poor guys memory ;)


Yes, we all felt the sting with Sean left us, but yea though we grieve, we know that the phrase COMIC BOOK DEAD leaves us hope that we will hear his sonic scream again.

And along with sharing our emotions with Joshua, let us all welcome The Wonderous to the J-Mart team!

Wow, the staff is getting to be huge. Geez, the employee party is going to cost me a fortune this year! :D
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Postby JoshuaDunlow » Tue Oct 16, 2007 5:26 pm

Welcome oh Wonderous One, Welcome to the insanity...er i mean.. the JMART TEAM!
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Postby Cyrith » Tue Oct 16, 2007 7:24 pm

So, I don't know that I'll be a regular employee(call me seasonal if need be) but I did notice that there was a lack of stock in the Video Game aisle. I've decided to try and help rectify that with a little build a did after buying the 15 anniversary collection of a childhood icon. It's a little different than the one in my private stock, but I think in a good way.

Mega Man(Rock)

Str: 14
Dex:16
Con:-
Int:14
Wis: 16
Cha: 16
Total: 16

Fort:-
Will: 5
Reflex: 11
Total: 10

Skills: Acrobatics:12(+15), Drive 6(+9), Pilot 5(+8), Escape Artist 5(+8), Swim 8(+10)
Total: 9

Feats: Attack Focus(Ranged, 8), Precise Shot(2), Evasion, Fearless, Sidekick 15(Rush), Equipment 4, Accurate Attack, All-Out attack, Improved Aim, Eldrich Memory
Total:34

Powers: Immunity 30(Fortitude), Blast 5(Autofire, AP: Blast 10; flaw Full Round Action), Mimic 10[Any one Power] (E: Residual, Continuous; Flaw: Defeated Robots Only, Permanent,), Protection 11, Speed 1(Flaw, instant)
Total: 59

Equipment: Comlink

Headquarters: Doctor Lights Lab, use stately manor stats, add Telport(affects others)

Weakness: Spikes(Instant death) -5

Complications: Responsibility(Dr. Light, Roll, Humanity) Enemy(Dr. Wily, Dr. Cossak, Wilybots, Bass)

:arrow: And here we bring you the Blue Bomber. This is something of a combination between the games and the old TV show.
:arrow: Tradeoffs: Toughness +1/Defense -1 Possibly his toughness should be higher, but I think this works well. It's not impervious, because Megaman gets hurt from just about anything. Those of us who got nintendo thumb back in the day know what I mean. Feel free to check my math, I'm sure I miscounted somewhere along the way.
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Cyrith's Semi-Originals.
http://www.atomicthinktank.com/viewtopic.php?t=19211
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Postby Thorpacolypse » Tue Oct 16, 2007 8:19 pm

Well, the employees have been working hard and filling the shelves well this week, so it looks like the management better get on track! As promised before, we are starting to focus on Aisle 2 again. Check on this special. It might cost you a little extra, though...

Image
Thank goodness I have State Farm Insurance...

COLLEEN WING
PL:
9 (135 pp) - OPL: 9; DPL: 9

ABILITIES: STR: 14 (+2) DEX: 18 (+4) CON: 14 (+2) INT: 14 (+2) WIS: 16 (+3) CHA: 14 (+2)

SKILLS: Acrobatics 9 (+13) [Accelerated, Acrobatic Bluff], Bluff (+4/+6) [Attractive], Climb (+2), Concentration (+3), Diplomacy 4 (+6/+10) [Attractive], Disguise (+2), Escape Artist 4 (+8), Gather Info 8 (+10), Handle Animal (+2), Intimidate (+2), Investigate 8 (+10), Knowledge [Streetwise] 6 (+8), Notice 5 (+8), Search (+2), Sense Motive 10 (+13) [Assessment], Stealth 8 (+12) [Accelerated], Survival 4 (+7) [Track], Swim (+2)

FEATS: Accurate Attack, Acrobatic Bluff, Ambidexterity, Assessment, Attack Focus (Melee) (4), Attractive (1), Blind-Fight, Challenges (2) [Accelerated Acrobatics, Accelerated Stealth], Defensive Attack, Defensive Roll (1), Dodge Focus (7), Equipment (4), Elusive Target, Evasion (1), Grappling Finesse, Improved Critical (2) [Unarmed], Improved Block (2), Improved Defense (1), Improved Initiative (1), Improved Pin, Improved Throw, Move-by Action, Power Attack, Sneak Attack (1), Stunning Attack, Takedown Attack (2), Teamwork (1), Track, Unbalancing Strike, Uncanny Dodge [Auditory]

POWERS:
None


EQUIPMENT:
(20ep)

Costume (Protection, Subtle, [3ep]) [2]
Katana (PF: Improved Critical [6ep]) [3] - DC:20:tough
Cell phone, mini-tracer, handcuffs (3ep)
1ep free as needed for situation
Vehicle:
Mid-Size Car (7ep)

COMBAT: Base Attack +9, Melee +13, Ranged +9, Grapple +17 [Unarmed +2, 18-20 Critical (Bruise), Katana +5, 19-20 Critical (Lethal)]; Defense 23 (13 flat-footed); Init +8; Knockback -2 (-1 flat-footed)

SAVES: Toughness +5 (+4 flat-footed), Fortitude +5, Reflex +9 [Evasion], Will +7

DRAWBACKS:

Abilities 30 + Skills 16 (64 ranks) + Feats 47 + Powers 0 + Combat 30 + Saves 12 – Drawbacks 0 = 135 / 135


Comments: Colleen Wing is a top martial and sometimes sidekick of Cage and Iron Fist. She got some run in her own book with Misty Knight called Daughters of the Dragon, and in Heroes for Hire. No matter how she is used in the MU, though, to me she’ll always be identified with Misty Knight, Cage and Fist.

I know I loaded her up with feats, but I’ve seen her really lay into some folks and always considered her a significant threat.
Last edited by Thorpacolypse on Thu Dec 27, 2007 10:23 pm, edited 1 time in total.
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Postby Thorpacolypse » Tue Oct 16, 2007 8:29 pm

Another item in our Mystics line hits the Aisle 3 shelves.

Image
No one escapes the CLAW!!!


GRIGORI RASPUTIN
PL:
10 (205 pp)

ABILITIES: STR: 8 (-1) DEX: 10 (0) CON: NA INT: 18 (+4) WIS: 25 (+7) CHA: 18 (+4)

SKILLS: Bluff 14 (+18) [Distract, Durable Lie, Fascinate, Talented], Climb (-1), Concentration 10 (+17), Craft [Chemical] 8 (+12), Diplomacy (+4), Disguise (+4), Gather Info (+4), Handle Animal (+4), Intimidate (+4), Knowledge [Arcane Lore] 12 (+16) [Artificer, Ritualist, Talented], Notice (+7), Search (+4), Sense Motive 4 (+11), Survival (+7), Swim (-1)

FEATS: Artificer, Attack Specialization (2) [Magic Attacks], Challenges (1) [Durable Lie], Distract (1) [Bluff], Fascinate (1) [Bluff], Ritualist, Talented (1), Trance

POWERS:
Immunity (Fortitude Effects, Aging) [31]
Astral Form (Extra: Continuous, Flaw: Permanent) [9]

PF: Selective, Subtle, Dimensional
Possession (Extra: Continuous) [10]
Variable Power (Magic Descriptor, Flaw: Requires human host to use powers [30pp array]) [6]


COMBAT: Base Attack +4, Melee +4, Ranged +4, Magic Attacks +8, Grapple +3 [Unarmed -1 (Bruise)]; Defense 12 (11 flat-footed); Init +0; Knockback +0 (+0 flat-footed)

SAVES: Toughness +0 (+0 flat-footed), Fortitude NA, Reflex +1, Will +13

DRAWBACKS: Power Loss -Magic - when unable to speak [Freq DC 15] [Sev DC 15]

Abilities 19 + Skills 12 (48 ranks) + Feats 9 + Powers 149 + Combat 12 + Saves 7 – Drawbacks -3 = 205 / 205

Comments: The evil mastermind who is becoming nearly as popular of a scapegoat as Hitler, Grigori Rasputin, the man who actually brought us Hellboy. This version of Rasputin is him after the events of the movie and/or the TBP Wake The Dead where his body is gone but his wicked spirit lives on. He can possess bodies and then be able to wield his considerable magic might thru them.
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