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J-Mart I 2E: Green Scar Hulk, Mandrill, Nekra

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Postby Thorpacolypse » Fri Oct 19, 2007 6:58 pm

luketheduke86 wrote:hey great wrestling builds!!

Batgirl III wrote:Drawbacks: Power Loss (impervious toughness vs magic, -1 point), Weakness to Kryptonite (-1 Con drain per round, -7 points)


uh ...is Hacksaw kryptonian? lol either way, i used to love Hacksaw Jim Duggan..great job!


I believe that's what we call The Curse of the Overwritten Build... :D

I LOVE THAT BUILD, BGIII!!!

And you're right. The People's Eyebrow must be statted out properly! I'll have to fix it this weekend, along with some other stuff I need to add. I like that concept of the wrestlers "morphing" into heroes once they hit the ring. Kane and The Undertaker would be perfect examples of that.
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Postby Thorpacolypse » Fri Oct 19, 2007 7:30 pm

Godfallen wrote:*runs in.....buys a Green Lantern (Guy Gardner) action figure....takes the Green Lantern Power Ring...tosses Guy Gardner in the trash....leaves *

thank you, J-mart....thats all I needed....

also...where do you keep the "What If?" aisle??


Dude, my whole thread is a "What if?" aisle!!! :oops:

But, if you are wanting to post your "What If" style Green Lantern, feel free and I will ADD a "What If" aisle, if it pleases the J-Mart customers!

Thanks for shopping at J-Mart, Godfallen!
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Postby Thorpacolypse » Fri Oct 19, 2007 9:02 pm

New merchandise hits the Aisle 2 shelves. This one is a requested special.

Image
OK, Cap has been "comic book dead" long enough. Bring back my main man, or I'm gonna pop in cap in someone's arse NOW!

WINTER SOLDIER PC
PL:
10 (150 pp) – OPL: 10; DPL: 10

ABILITIES: STR: 26 [16] (+8/+3) DEX: 16 (+3) CON: 18 (+4) INT: 14 (+2) WIS: 16 (+3) CHA: 12 (+1)

SKILLS: Acrobatics 8 (+11), Bluff (+1), Climb (+8), Computers (+2), Concentration (+3), Diplomacy (+1), Disable Device 6 (+8), Disguise 7 (+8), Drive (+3), Escape Artist 5 (+8), Gather Info 7 (+8) [Contacts], Handle Animal (+1), Intimidate 9 (+10) [Startle], Investigate (+2), Knowledge [Streetwise] 6 (+8), Knowledge [Tactics] 8 (+10), Medicine (+3), Notice 9 (+12), Pilot (+3), Profession [Assassin] 5 (+8), Ride (+3), Search (+2), Sense Motive 10 (+13) [Assessment, Fast Assessment], Sleight of Hand (+3), Stealth 12 (+15) [Accelerated Stealth, Vanish], Survival 8 (+11) [Track], Swim (+8)

FEATS: Assessment, Attack Specialization (1) [Firearms], Attack Specialization (1) [Throwing Knives], Beginner’s Luck, Challenges (3) [Accelerated Stealth, Fast Assessment, Vanish], Contacts, Defensive Attack, Defensive Roll (1), Dodge Focus (3), Equipment (6), Evasion (1), Improved Aim, Improved Critical (4) [Throwing Knives x2, Sniper Rifle, Unarmed], Improved Initiative (1), Jack-of-All-Trades, Master Plan, Power Attack, Precise Shot (1), Quick Draw (1), Sneak Attack (1), Startle, Takedown Attack (2), Throwing Mastery (2), Track, Uncanny Dodge [Auditory]

POWERS:
Bionic Arm (Container [10pp]) [2]
Enhanced Strength (Limited: Right Arm [5pp]) [10]
Super-Strength (Limited: Right Arm [2pp]) [2]
Shield (3pp) [3]


EQUIPMENT:
(30ep)

Body Armor (Protection, Subtle [4ep]) [3]
Commlink, Rebreather, Mini-Tracer, GPS, Mini-Camera (5ep)
Arsenal (21ep array):
Sniper Rifle (PF: Improved Critical [1ep]) [5] - DC:20:tough
Twin Heavy Pistols (PF: Split Attack [1ep]) [4] - DC:19:tough
Assault Rifle (Extra: Auto-Fire [16ep]) [5] - DC:20:tough
Heavy Machine Pistol (Extra: Auto-Fire [1e]) [4] - DC:19:tough
Throwing Knives (as Shuriken, Extra: Auto-Fire [1ep]) [1] – DC:20:tough
1ep as needed for situation

COMBAT: Base Attack +12, Melee +12, Ranged +12, Grapple +15, Bionic Arm Grapple +22 [Unarmed +3, 19-20 Critical (Bruise), Bionic Arm Unarmed +8, 19-20 Critical (Bruise), Sniper Rifle +5, 18-20 Critical, Auto-Fire (Lethal), Heavy Pistol +4 (Lethal), Assault Rifle +5, Auto-Fire (Lethal), Machine Pistol +4, Auto-Fire (Lethal), Throwing Knives +3, 18-20 Critical, Auto-Fire (Lethal)]; Defense 22 (13 flat-footed); Init +7; Knockback -4

SAVES: Toughness +8 (+7 flat-footed), Fortitude +6, Reflex +7 [Evasion], Will +6

DRAWBACKS: Weakness -Shutdown phrases, must save against DC25 Fort or becomes unconscious [-2], Vulnerable -Magnetic Attacks [-1]

Abilities 32 + Skills 26 (104 ranks) + Feats 40 + Powers 10 + Combat 36 + Saves 9 – Drawbacks -3 = 150 / 150

Comments: For once, a well handled return from the “dead”, the Winter Soldier, otherwise known as Bucky Barnes, former kid sidekick to Captain America. For those not in the know, long stories short, he too was frozen, but was recovered by the soviets who turned him to a killing machine with a bionic arm. Thanks to Cap, he got his memory back, and is now searching to Cap’s killer, along with half of the Marvel universe (at the one not getting their arse handed to them in World War Hulk).

I went all out Winter Soldier, because A) I consider him to be the Dick Grayson of the Marvel Universe (maybe more the Jason Todd sometimes, but still…) and B) He’s Bucky. Come on, who among us didn’t want to be Bucky or Robin as a kid. And considering that The Punisher didn’t really want to tangle with him (but was not afraid, mind you) and that when they did scuffle, Winter Soldier gained the upper hand fast after getting faked initially, tells me that the PL11 is deserved. At least until I read more on him…

Clean Up 7/21/08: Didn't feel comfortable with that PL11 for the Winter Soldier as I worked on Bucky as Captain America at PL10. So he gets taken down a PL. However, the PL11 Winter Soldier is still here as a reference in case someone prefers it.

WINTER SOLDIER
PL:
11 (165 pp) - OPL: 11; DPL: 11

ABILITIES: STR: 28 [16] (+9/+3) DEX: 14 (+2) CON: 18 (+4) INT: 14 (+2) WIS: 16 (+3) CHA: 16 (+3)

SKILLS: Acrobatics 7 (+9), Bluff 7 (+10), Climb (+9), Concentration (+3), Diplomacy (+3), Disguise (+3), Drive 4 (+6), Escape Artist (+2), Gather Info 7 (+10) [Contacts, Well-Informed], Handle Animal (+3), Intimidate 10 (+13) [Startle], Knowledge [Streetwise] 6 (+8), Knowledge [Tactics] 10 (+12), Notice 8 (+11), Pilot 5 (+7), Profession [Assassin] 6 (+9), Search 8 (+10), Sense Motive 10 (+13) [Assessment, Fast Assessment, Read Situation], Stealth 12 (+14) [Vanish], Survival 8 (+11), Swim (+9)

FEATS: All-out Attack, Assessment, Challenges (3) [Fast Assessment, Read Situation, Vanish], Contacts, Defensive Roll (2), Dodge Focus (5), Equipment (6), Evasion (1), Finishing Blow, Improved Aim, Improved Critical (5) [Throwing Knives x2, Sniper Rifle, Heavy Pistol, Unarmed], Improved Grapple, Improved Initiative (1), Improved Pin, Master Plan, Power Attack, Precise Shot (1), Quick Draw (1), Sneak Attack (2), Startle, Takedown Attack (2), Throwing Mastery (4), Track, Well-Informed

POWERS:
Bionic Arm (Container [10pp]) [2]

Enhanced Strength (Limited: Left Arm [6pp]) [12]
Super-Strength (Limited: Left Arm [2pp]) [2]
Shield (2pp) [2]

EQUIPMENT:
(30ep)

Body Armor (Protection, Subtle [4ep]) [3]
Commlink, Rebreather, Mini-Tracer (3ep)
2ep as needed for situation
Arsenal (21ep array):
Sniper Rifle (PF: Improved Critical [1ep]) [5] - DC:20:tough
Twin Heavy Pistols (PF: Split Attack [1ep]) [4] - DC:19:tough
Assault Rifle (Extra: Auto-Fire [16ep]) [5] - DC:20:tough
Machine Pistol (Extra: Auto-Fire [1e]) [3] - DC:18:tough
Throwing Knives (as Shuriken, Extra: Auto-Fire [1ep]) [1] – DC:20:tough
2ep as needed for situation,

COMBAT: Base Attack +13, Melee +13, Ranged +13, Grapple +16, Bionic Arm Grapple +24 [Unarmed +3, 19-20 Critical (Bruise), Bionic Arm Unarmed +9, 19-20 Critical (Bruise), Sniper Rifle +5, 18-20 Critical, Auto-Fire (Lethal), Heavy Pistol +4, 19-20 Critical (Lethal), Assault Rifle +5, Auto-Fire (Lethal), Machine Pistol +3, Auto-Fire (Lethal), Throwing Knives +6, 18-20 Critical, Auto-Fire (Lethal)]; Defense 23 (13 flat-footed); Init +6; Knockback -4 (-2 flat-footed)

SAVES: Toughness +9 (+7 flat-footed), Fortitude +8, Reflex +7, Will +8

DRAWBACKS: Weakness -Shutdown phrases, must save against DC25 Fort or becomes unconscious [-2], Vulnerable -Magnetic Attacks [-1]

Abilities 34 + Skills 27 (108 ranks) + Feats 45 + Powers 10 + Combat 38 + Saves 14 – Drawbacks -3 = 165 / 165
Last edited by Thorpacolypse on Mon Jul 21, 2008 7:55 pm, edited 2 times in total.
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Postby Thorpacolypse » Fri Oct 19, 2007 9:11 pm

Check out this special on Aisle 2. This one seems similar to one of our best sellers, but in a smaller, more attactive package...

Image
Go ahead...keep dissin' Wolverine on this thread...nobody messes with my genetic benefactor and gets away with it...

X-23 PC
PL:
10 (150 pp) – OPL: 10; DPL: 10

ABILITIES: STR: 16 (+3) DEX: 20 (+5) CON: 20 (+5) INT: 12 (+1) WIS: 12 (+1) CHA: 10 (0)

SKILLS: Acrobatics 7 (+12), Climb 6 (+9), Concentration (+1), Escape Artist 5 (+10), Intimidate 10 (+10), Knowledge [Streetwise] 6 (+7), Languages 2 (French, Spanish, Base: English), Notice 9 (+10), Search (+1), Sense Motive 9 (+10), Stealth 8 (+13), Survival 10 (+11), Swim (+4)

FEATS: All-out Attack, Attack Focus (Melee) (6), Defensive Roll (1), Dodge Focus (6), Elusive Target, Evasion (1), Improved Initiative (1), Power Attack, Rage (2) [10 Rounds], Sneak Attack (1), Takedown Attack (2), Tough (2)

POWERS:
Strike (Extra: Penetrating [6], PF: Mighty x3, Quick Draw, Split Attack, Improved Critical x2 [12pp]) [3] - DC:21:tough
AP: Strike (Extra: Auto-Fire, PF: Mighty x3, Quick Draw, Split Attack, Improved Critical x2 [1pp]) [1] - DC:20:tough
Leaping (1pp) [1]
Immunity (Aging, Poison [Limited], Disease [Limited]; 2pp) [2]
Super Senses (9pp) [9]
Normal Sight, Hearing [Extended]; Scent [Extended, Accurate], Low-Light Vision, Track, Uncanny Dodge 2 [Hearing, Scent]
Regeneration: Recovery Bonus +3 (3pp) [3]
Regeneration: Recovery Rate (18pp)

Bruised 1/round no rest [3]
Injured 1/standard action [5]
Staggered 1/round [4]
Disabled 1/minute [5]
Resurrection 1/day [2]
PF: Diehard, Persistent, Regrowth


COMBAT: Base Attack +6, Melee +12, Ranged +6, Grapple +13 [Unarmed +3 (Bruise), Claw Strike +6, 18-20 Critical, Auto-Fire (Lethal)]; Defense 22 (13 flat-footed); Init +9; Knockback -4 (-3 flat-footed)

SAVES: Toughness +8 (+7 flat-footed), Fortitude +6, Reflex +8, Will +5

DRAWBACKS: Vulnerable -Magnetic Attacks [-3], Involuntary Transform -Berserker Rage (attacks friend or foe in range) [-3]

Abilities 30 + Skills 18 (72 ranks) + Feats 25 + Powers 51 + Combat 24 + Saves 8 – Drawbacks -6 = 150 / 150

Comments: OK, Wolvie haters, now I’m taking it to the next level bringing in one of the reasons you probably hate Wolvie, X-23, the female Wolverine clone. Let the bashing begin!

X-23 was a pretty easy build, much as Conner Kent was fairly easy. Take the person they were cloned from, lower their abilities a bit to meet a lower PL. Clean up the fat and the build is done. I probably overpowered her at 150pp, but from what I read, she’s probably very close to being a PL10 character, anyway, and besides, I think she may need to avenge her “father” against Batgirl, and I wouldn’t want her to be TOO outclassed…

Clean Up 5/20/08: A build of X-23 at a playable PL10, all ready to go for her showdown with Batgirl this summer (it’ll take me that long to finish Dead In America at the rate I’m going). After Batgirl III and Taliesin conspired to see Batgirl defeat Wolverine on his thread, I felt a sequel to that fight was in order, this time without outside influences...
Last edited by Thorpacolypse on Fri Jun 20, 2008 9:15 pm, edited 2 times in total.
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Postby Thorpacolypse » Fri Oct 19, 2007 9:17 pm

This is item is a new piece in our WATER WORKS line.

Image
I don't think you want to spend Tuesdays with this Morrie...

HYDRO-MAN
PL:
10 (145 pp) – OPL: 10; DPL: 8

ABILITIES: STR: 24 [14] (+7/+2) DEX: 14 (+2) CON: 20 (+5) INT: 10 (0) WIS: 12 (+1) CHA: 12 (+1)

SKILLS: Bluff 4 (+5), Climb (+7), Concentration (+1), Diplomacy (+1), Disguise (+1), Escape Artist (+2), Gather Info 6 (+7), Handle Animal (+1), Intimidate 7 (+8), Knowledge [Streetwise] 8 (+8), Notice 4 (+5), Search 5 (+5), Sense Motive (+1), Stealth 6 (+8), Survival (+1), Swim (+7)

FEATS: All-out Attack, Dodge Focus (3), Environmental Adaptation (Underwater/Water Environments), Fast Overrun, Improved Grab, Improved Initiative (1), Move-by Action

POWERS:
Water Form 15 (Alternate Form 15, Extra: Continuous, Flaw: Permanent [75pp traits]; 75pp) [15]
Enhanced Strength 10 (10pp) [10]
Insubstantial 1 (PF: Selective [5pp]) [1]
Concealment 2 (Visual, Limited: in Water environments only [1pp]) [1]
Protection 4 (4pp) [4]
Growth 8 (Flaw: Dispersal [8pp) [8]

Attack/Def -2, Grapple +8, Stealth -8, Intimidation +4, Space 15ft, Reach 10ft, Strength +16, Con +8, Carrying Strength +10
Immunity 1 (Suffocation [Drowning]; 1pp) [1]
Swimming 5 (125mph [5pp]) [5]
Elongation 5 (100ft [5pp]) [5]
Water Blast 10 (Array, Extra: Line Area [30pp]) [10] - DC:20:ref
AP: Water Blast 9 (Extra: Penetrating, PF: Accurate, Split Attack [1pp]) [9] - DC:24:tough
AP: Water Balls 9 (Extra: Auto-Fire, PF: Accurate, Split Attack [1pp]) [9] - DC:24:tough
AP: Water Blast 10 (Extra: Cone Area [1pp]) [10] - DC:20:ref
AP: Water Control 10 (1pp) [10]
AP: Suffocation 9 (Extra: Targeted Shapeable Area, PF: Accurate [1pp]) [9] - DC:19/19:ref/fort
AP: Bludgeoning Strike 3 (Extra: Penetrating [10], PF: Accurate, Mighty x7, Extended Reach x5 [1pp]) [3] - DC:25:tough


COMBAT: Base Attack +8, Melee +8, Ranged +8, Grapple +15 [Unarmed +7 (Bruise); Water Blast +10 (Bruise); Water Strike +10 (Bruise)]; Defense 19 (13 flat-footed); Init +6; Knockback -4

SAVES: Toughness +9 (+9 flat-footed), Fortitude +7, Reflex +5, Will +5

DRAWBACKS: Involuntary Transform -Into steam when hit with +12 fire/heat blast or exposed to 180 degree heat (uncommon, irresistible; -5), Vulnerable -mixture with semi-solid materials (sand, glue, paste, etc.) (uncommon, major; -3)

Abilities 22 + Skills 10 (40 ranks) + Feats 9 + Powers 75 + Combat 28 + Saves 9 – Drawbacks -8 = 145 / 145

Comments: Before I went into reworking more of Spidey’s gallery that I had previously posted, I wanted to take a run at Morris Bench, the every wet Hydro Man. I know I say this all the time, but I really want to playtest this build. The main reason why I want to is not because Hydro-Man is that great of a character, but because I struggled with this build since this was the first real water controller I’d built and I have the sneaking suspicion that he’s probably either way too powerful or way too easy.

Anyway, he’s a long time Spidey foe who, obviously, is a dude basically made of water (but aren’t we all?). He’s been a good challenge for Spidey over the years, mainly because he’s hard to hurt and can effect different saves with his abilities.
Last edited by Thorpacolypse on Fri Jan 15, 2010 8:44 pm, edited 5 times in total.
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Postby Batgirl III » Fri Oct 19, 2007 11:27 pm

Ahh, X-23... Marvel's answer to Cassandra Cain, only with the fanboy factor cranked to '11.'

Schoolgirl fetish? Check. Asian fetish? Check. Gothic Lolita fetish? Check.
Hooker with a Heart of Gold fetish? Check. Wolverine fetish? Check.

Batgirl get canceled, and X-23 gets a cartoon? Oi vey.
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Postby Godfallen » Sat Oct 20, 2007 9:07 am

*sees the Power Girl Build.....whistles*...lol..yeah baby...
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Postby Kreuzritter » Sat Oct 20, 2007 9:20 am

Batgirl III wrote:Ahh, X-23... Marvel's answer to Cassandra Cain, only with the fanboy factor cranked to '11.'

Schoolgirl fetish? Check. Asian fetish? Check. Gothic Lolita fetish? Check.
Hooker with a Heart of Gold fetish? Check. Wolverine fetish? Check.

Batgirl get canceled, and X-23 gets a cartoon? Oi vey.


to be fair, x-23 started as a character made up for the cartoons, before the gy who wrote her eps got his chance to write for marvel proper

both well before batgirl's book was canned
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Postby Batgirl III » Sat Oct 20, 2007 9:47 am

Kreuzritter, you know its not polite to get your logic and facts in the way of my petty and vindictive pouting and sulking...

But seriously, read X-23: Innocence Lost, and then go read the early issues that have Cassandra Cain's origins. It is no secret I am not the biggst fan of Wolverine, but I wanted to give X-23 a fair shake and sat down to read her book with an open mind. I got Batgirl with claws...

I mean, at least the Wade Wilson/Slade Wilson thing was intended (originally) as an homage/parody. X-23 just smells like a ripoff to me...

And I am really, really sick of thesexual abuse as shortcut to character depth that 90% of female characters have as their bio. Ugh.
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Postby Kreuzritter » Sat Oct 20, 2007 10:08 am

Batgirl III wrote:Kreuzritter, you know its not polite to get your logic and facts in the way of my petty and vindictive pouting and sulking...

But seriously, read X-23: Innocence Lost, and then go read the early issues that have Cassandra Cain's origins. It is no secret I am not the biggst fan of Wolverine, but I wanted to give X-23 a fair shake and sat down to read her book with an open mind. I got Batgirl with claws...

I mean, at least the Wade Wilson/Slade Wilson thing was intended (originally) as an homage/parody. X-23 just smells like a ripoff to me...

And I am really, really sick of thesexual abuse as shortcut to character depth that 90% of female characters have as their bio. Ugh.


hence why i stick with the short version of x23's bio: built by hydra/evil terorist group, went rogue, eventually picked up by x-men
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Postby Sidious » Sat Oct 20, 2007 10:23 am

Thorpacolypse wrote:Image

POWERS:
Bionic Arm (Container [10pp]) [2]

Enhanced Strength (Limited: Right Arm [6pp]) [12]
Super-Strength (Limited: Right Arm [2pp]) [2]
Shield (2pp) [2]



ummm I think you mean the OTHER right arm.
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Postby Godfallen » Sat Oct 20, 2007 10:41 am

Sidious wrote:
Thorpacolypse wrote:Image

POWERS:
Bionic Arm (Container [10pp]) [2]

Enhanced Strength (Limited: Right Arm [6pp]) [12]
Super-Strength (Limited: Right Arm [2pp]) [2]
Shield (2pp) [2]



ummm I think you mean the OTHER right arm.


LMFAO...or...the "metal arm" is just body paint..and the REAL bionic arm is on the other side....lol
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Postby Thorpacolypse » Sat Oct 20, 2007 11:40 am

Sidious wrote:
ummm I think you mean the OTHER right arm.


Well, you see, when you look at the arm from in front of the computer, his bionic arm IS on the right...

Not buying it, huh? OK, I fixed the build. In the immortal words of Homer Simpson:

"Lord help me, I'm just not that bright." :oops:
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Postby Godfallen » Sat Oct 20, 2007 1:42 pm

Hijacking the end of one of the unused aisles, Godfallen sets up a small table. He raises a sign that says "What If?", then proceeds to place a small set of figures on the table, the first one being:

What If?: Stateside--A Green Lantern
Image
I'm the sheriff in this sector of space, and I like things nice and quite

PL: 13
PP: 199

Abilities: STR 34; DEX 16; CON 31; INT 17 WIS 16; CHA 17

Saves: Tough 12 (+7 Impervious); Fort 10; Ref 6; Will 10


ATK: 10 (Melee: 12 Rngd: 14)
DEF: 8 (dodge: 6 )
INI: 11


FEATS: Accurate Atk; All-out Atk; Atk Focus (2 ranks, Melee); Atk Focus (4 rank, Rngd); Benefit: Diplomatic Immunity (1 rank); Benefit: Security Clearance (3 ranks); Contacts; Dodge Focus (3 ranks); Improved Grab; Improved Grapple; Improved Ini (2 ranks); Improved Pin; Inspire; Move-by Action; Power Atk; Stunning Atk; Ultimate Effort: Save (3 ranks)

POWERS: Enhanced Str (29 ranks)
Enhanced Con (25 ranks)
Cosmic Energy Control (16 ranks, Extras: Move; Flaws: Fatigue)
-Flight (7 ranks)
-Mind Shield (6 ranks)
-Create Object (10 ranks, Extras: Movable)
--Blast (10 ranks; Extra: Affects Incorporeal)
--Telekinesis (12 ranks)
--Snare (12 ranks)
-Force Field (7 ranks; Extras: Impervious, Linked: Life Support) + Life Support (9 ranks, Extras: Linked: Forcefield)
Super Senses (11 ranks)
--Visual (Extended Vision, Dark vision, Ultravision)
--Auditory (Extended hearing, Ultrahearing)
--Other (Time Sense, Precognition, Cosmic Awareness)

Skills: Climb 18; Diplomancy 20; Knowledge (military tactics) 22; knowledge (world politics) 21; Notice 18; Pilot 18; Search 18; Survival 19

Drawbacks: Weakness: Color Yellow (-3); Vulnerable: Magnetism (-2); Prejudice: Arabic (-3)

Back Story: Colonel Jack Meiyers has always been stand up officer in the U.S. Military. He served his country as the best he could, both on the front lines and back on the home front. He is a good patriot, a good husband, and a good father. All of those qualities in his character are the major factors in his descision to become the superhero Stateside.
When the disaster of 911 hit, Col Meiyers, serving a position as a Drill Instructor at Fort Bragg, lost his family, who was flying out from NY to see him.
When he was notified of the plane crash, Col. Meiyers, 47: battle-hardened veteran, celebrated soldier, all around great American, became Col. Jack Meiyers, husband to the late Wendy Meiyers, and husband to both Daniel and Patricia Meiyers, his 13 year old twins. His American Dream shattered, Col. Meiyers had insult placed upon injury when he recieved a letter denying him a place among the troops that were going across seas. He was under orders to stay stateside.
After 3 years of watching every soldier under his eyes, Col. Jack Meiyers recieved another letter, stating that he was picked for a special goverment operation, Project: Sparta. He was very quick to accept, and after much testing, Meiyers proved that his 48 yearo old body was just as fit as it was 20 years ago. He was then subjected to the genetic splicing drug known as Spartian. After weeks of careful doses, Col. Jack Meiyers became Stateside, a powerfulhouse that combined strength, durability, and enhanced senses with genetically produced Psionics.
What happened next is probally one of the most unprecidented things to ever happen. The crash of an alien vessel took the life of U.S. Air Force Captain Hal Jordan. Stateside, able to detect the odd alien lifeform, rushed to the crash site. There, he was confronted by dying alien Abin Sur, who revealed to stateside the existance of the Green Lantern Corps, a galactic peace-keeping brigade. With his last breathe, Abin sur choose Stateside as his successor!.
What Abin Sur would never know is that, due to the nature of Stateside's genetically enhanced psionics, the Green Lantern ring was absorbed into Stateside's being, merging the hero with the powers of Oa.
With new powers fused with his some old ones, Stateside doesn't just roam the planet, he roams his area of the galaxy, making sure that it's safe from terrorists and other un-savory characters.

**WOW...here is one hell of a rip-off concept: Superman, meet Captian America. Cap, meet Supes. Cap, Supes, meet Hal Jorden, Green Latern. Guys, meet The Character Squasher. Everyone, we now present Stateside...as a GREEN LANTERN!!!.
it's all very crazy. His Psionics get replaced with Cosmic Energy control, as well as moved up on the action scale and fatigue added. While he doesn't need to recharge the "Green Lantern" powers, it does make him tired using it constantly.
His protection gets changed to a forcefield with lifesupport (I think this is actually more correct for the GL anyway...I never see them fly into space without a green glow...hence forcefield.)
His post cog gets switched to pre-cog...planetary awareness changed to cosmic...his Str and Con get taken down a bit, in fact...i took it 5 below...that means if you were to COMPLETELY nullify everything on him...his STR is 5...no...I'm serious...just like his con would be 6...yeah...crazy way to de-power the guy huh?
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Postby scc » Sat Oct 20, 2007 2:02 pm

A ssssizzling ssspecial on aisle 2!!

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Don't hate me because I am beautiful

Asp

"----------Character Details---------
Character Name: Cleo Nefertiti
Character Alias: Asp
Height: 5'9""
Weight: 115 lbs
Hair: Black
Eyes: Brown
Power Level: 6
Power Points: 122
--------------------------------------
--------------------------------------

----------Ability Scores---------
Strength: 10 (0)
Dexterity: 18 (+4)
Constitution: 12 (+1)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 14 (+2)
--------------------------------------

----------Saves---------
Toughness: +3 (+1 flat footed)
Fortitude: +3
Reflex: +7
Willpower: +3
--------------------------------------

----------Combat---------
Attack Bonus: +6
Damage Bonus: Unarmed +0, Energy Aura +2, Venom Bolts +6
Grapple: +6
Defense Bonus: +9 (+3 flat footed)
Initiative: +4
Knockback: -1 (0 flat footed)
--------------------------------------

----------Lifting Capacity---------
Light Load: 33 lbs
Medium Load: 66 lbs
Heavy Load: 100 lbs
Max Load: 200 lbs
Push/Drag: 500 lbs
--------------------------------------

----------Movement Rate---------
Base Speed: 30 ft/r / 60 ft/r / 120 ft/r
Leap: 10 ft / 5 ft / 2 ft
--------------------------------------

----------Skills---------
  • Acrobatics - 7 (+11)
  • Bluff - 3 (+5)
  • Computers - 6 (+8)
  • Concentration - 0 (+2)
  • Diplomacy - 4 (+6)
  • Disable Device - 6 (+8)
  • Disguise - 0 (+2)
  • Escape Artist - 0 (+4)
  • Gather Info - 3 (+5)
  • Handle Animal - 0 (+2)
  • Intimidate - 0 (+2)
  • Knowledge: Streetwise - 3 (+5)
  • Notice - 5 (+7)
  • Perform: Dance - 8 (+10)
  • Profession: Mercenary - 5 (+7)
  • Search - 5 (+7)
  • Sense Motive - 5 (+7)
  • Stealth - 4 (+8)
  • Survival - 0 (+2)
  • Swim - 3 (+3)
--------------------------------------

----------Languages---------
  • English
  • Base: Egyptian
--------------------------------------

----------Feats---------
  • Acrobatic Bluff: Feint and trick using Acrobatics rather than Bluff
  • Attractive: +4 bonus Bluff & Diplomacy people affected by your looks
  • Connected: Make a Diplomacy check to call in favors or aid
  • Defensive Roll (2): +2 Toughness save bonus
  • Dodge Focus (3): +3 dodge bonus
  • Elusive Target: Double penalties for ranged attacks against you in melee
  • Equipment: Acquire 5 points worth of equipment
  • Fascinate (Perform): Hold a subject's attention with Perform(Dance)
--------------------------------------

----------Powers---------
Blast {Venom Bolts} - Power Rank 6 - Cost 13
[i]Extras: Alt Save(Fortitude), Linked(Paralyze)
Flaws: Fades
Alternate Power 1 of Blast
Energy Aura - Power Rank 2 - Cost 10
Extras: Alt Save(Fortitude), Linked(Paralyze Aura)
Flaws: Fades
Power Feats: Slow Fade, Selective

Paralyze {Venom Bolts} - Power Rank 6 - Cost 14
Extras: Alt Save(Fortitude), Linked(Blast), Range
Flaws: Fades
Alternate Power 1 of Paralyze
Paralyze {Venom Bolts} - Power Rank 5 - Cost 11
Extras: Alt Save(Fortitude), Range
Flaws: Fades
Power Feats: Slow Fade
Alternate Power 2 of Paralyze
Paralyze Aura - Power Rank 2 - Cost 12
Extras: Alt Save(Fortitude), Linked(Energy Aura), Action(Free), Duration(Sustained)
Flaws: Fades
Power Feats: Slow Fade, Selective

Energy Aura {Bleedover} - Power Rank 1 - Cost 7
Extras: Duration(Continuous), Alt Save(Fortitude), Area(Burst), Action(Reaction), Linked(Paralyze Aura)
Flaws: Duration(Permanent), Uncontrolled
Power Feats: Subtle

Paralyze Aura {Bleedover} - Power Rank 1 - Cost 8
Extras: Duration(Continuous), Alt Save(Fortitude), Area(Burst), Action(Reaction), Linked(Energy Aura)
Flaws: Duration(Permanent), Uncontrolled
Power Feats: Subtle
--------------------------------------

----------Equipment---------

Computer Kit 1 ep
Commlink 1ep
--------------------------------------

----------Cost Summary---------
Abilities: 22
Combat: 24
Saves: 6
Skills: 17
Feats: 11
Powers: 42
Total Cost: 122
--------------------------------------"

Comments: This is Asp former member of the Serpent Society and current member of Bad Girls Inc. with Black Mamba and Diamondback. As far as her powers go she has the ability to project radiant energy that affects the nervous system of the target. Most of the time she will just paralyze a target but a full blast can paralyze and potentially kill a target thus paralyze and blast with a fortitude save are linked. She also releases low levels of energy when fully charged so prolonged contact could be fatal, though I am willing to take that risk. She recharges faster by doing exercise such as her hypnotic snake dance.
Last edited by scc on Sat May 23, 2009 1:21 pm, edited 2 times in total.
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