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Postby Unknown Soldier » Sun Oct 21, 2007 7:11 pm

Why, Hello there, J-Marters! I'd like to place an order. One Bigsby Wolf, from the Fables!
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Postby Thorpacolypse » Sun Oct 21, 2007 8:35 pm

Unknown Soldier wrote:Why, Hello there, J-Marters! I'd like to place an order. One Bigsby Wolf, from the Fables!


I may lose some geek cred, but I have to admit, I need some direction on this one...

But given enough info, I'll give it a shot.
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Postby Thorpacolypse » Sun Oct 21, 2007 8:42 pm

Another item from out Legion Line gets stocked on the Aisle 1 shelves.

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I...I...don't think I can say anything that would be even close to funny enough to do this pic justice.

COSMIC BOY
PL:
10 (150 pp)

ABILITIES: STR: 14 (+2) DEX: 14 (+2) CON: 12 (+1) INT: 16 (+3) WIS: 14 (+2) CHA: 16 (+3)

SKILLS: Acrobatics 5 (+7), Bluff 4 (+7), Climb (+2), Concentration 6 (+8), Diplomacy 7 (+10) [Connected], Disguise (+3), Escape Artist (+2), Gather Info (+3), Handle Animal (+3), Intimidate (+3), Knowledge [Civics] 5 (+8), Knowledge [Physical Sciences] 5 (+8), Notice 6 (+8), Search (+3), Sense Motive 6 (+8), Stealth (+2), Survival (+2), Swim (+2)

FEATS: Attack Specialization (1) [Magnetic Attacks], Benefit (1) [Status: Legion Leader], Connected, Dodge Focus (1), Inspire (1), Leadership, Teamwork (2)

POWERS:
Magnetic Control (Extra: Selective, Dynamic Array [36pp]) [12]

DAP: Magnetic Blast (Extra: Explosion) [12] - DC:27:tough
DAP: Magnetic Blast (Extra: Penetrating) [12] - DC:27:tough
DAP: Magnetic Force Field (Extra: Impervious, Affects Others) [12]
AP: Deflect (All Ranged) [12]
DAP: Repel Metal [12]

Legion Ring (Device, Hard to Lose, [30pp]) [6]

PF: Restricted (Legion Members), Quick Change (2pp)
Flight (12pp) [6]
Communication (Auditory and Visual, All Flight Ring Wearers, PF: Progression x5 [All 50 Legion Flight Rings] 7pp)
Immunity (Life Support [9pp])

COMBAT: Base Attack +6, Melee +6, Ranged +6, Magnetic Attacks +8, Grapple +8 [Unarmed +2 (Bruise), Magnetic Blast +12 (Bruise)]; Defense 17 (13 flat-footed); Init +2; Knockback -12 (-3 flat-footed with Force Field)

SAVES: Toughness +1 (+1 flat-footed, +13 with Force Field), Fortitude +5, Reflex +5, Will +7,

DRAWBACKS:

Abilities 26 + Skills 11 (44 ranks) + Feats 8 + Powers 69 + Combat 24 + Saves 12 – Drawbacks 0 = 150 / 150


Comments: Continuing to slowly work through my entire Legion of Super Heroes, here is their most noted leader, Cosmic Boy. He’s a magnetic energy controller, and one of the best leaders in Legion lore.

But that outfit...Wow. I didn't think a lot about it as a kid, but now. Geez.
Last edited by Thorpacolypse on Sun Oct 21, 2007 9:41 pm, edited 1 time in total.
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Postby Unknown Soldier » Sun Oct 21, 2007 8:56 pm

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Postby Libra » Mon Oct 22, 2007 8:13 am

But I do have plans to get working on storylines/random fights and such so I'm sure that will keep me posting here well into my AARP eligible days. 8)


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Postby Godfallen » Tue Oct 23, 2007 4:13 pm

*pokes Thorp*...hey...you should take a run over to my thread and see the entire band I just did....lol...if you like them....we'll create a "music aisle" at J-mart!!!
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Postby Thorpacolypse » Tue Oct 23, 2007 5:28 pm

Godfallen wrote:*pokes Thorp*...hey...you should take a run over to my thread and see the entire band I just did....lol...if you like them....we'll create a "music aisle" at J-mart!!!


Nice work, Godfallen. Being the old fogey that I am, I had not even heard of these guys, but I can see that they are following in the tried and true shock rock tradition of KISS, Alice Cooper and Pat Boone.

However, I cannot accept these builds at this time until I get my arse in gear and finish statting up Dethklok and the previously mentioned KISS to start the Music Aisle as I my VPO has directed me. But after that, Pig Benis has a home at J-Mart!

Pig Benis...I don't care who you are, that's funny right there! :D
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Postby Thorpacolypse » Tue Oct 23, 2007 5:51 pm

Unknown Soldier wrote:http://en.wikipedia.org/wiki/Bigby_Wolf


It's on the list. It may be a little while, though, I have a ton of backlogged orders. I'm going to skim through the thread this week and see how many I've missed that I need to do and tackle them in order.

Well, in between the builds I want to build for myself, of course.

Oh, and earlier, I had responded to Libra that I was running out of characters that interested me that I wanted to build. I was obviously stoned or something. I have TONS more builds I want to do:

Lots of X-Men builds
I'm still missing classic Avengers Hawkeye, Vision, Scarlet Witch and Wasp
I want to do some Lord of The Rings (movie versions) builds
I need rework and add to my Matrix line
The Legion of Super Heroes
Star Wars Universe
More Wrestlers
Scarecrow, Alfred, Clock King and other Batverse characters
Sandman, Mysterio and other Spidey Rogues Gallery members
Annihilus, Ultron and other Marvel baddies
Superboy Prime, Cyborg Superman and other DC baddies
Violet from Ultraviolet
Aeon Flux
Random TV and movie stuff (Boondocks, Aqua Teen, Original Bionic Woman and Six Million Dollar Man, Metalocaypse, Full Metal Alchemist, Bleach)

Good heavens, I have HUNDREDS of builds left in me! So let's get to it!
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Postby Thorpacolypse » Tue Oct 23, 2007 5:59 pm

released EVEN before it hits the J-Mart shelves!

Image
You put down that Raid and I'll put down this energy sphere!

MANTIS
PL:
12 (180 pp)

ABILITIES: STR: 34 (+12) DEX: 14 (+2) CON: 38 (+14) INT: 10 (0) WIS: 14 (+2) CHA: 10 (0)

SKILLS: Climb (+12), Concentration (+2), Escape Artist (+2), Intimidate 11 (+11), Notice (+2), Sense Motive (+2), Stealth (+2), Survival (+2), Swim (+12)

FEATS: All-out Attack, Attack Specialization (2) [Unarmed], Attack Specialization (2) [Energy Blasts], Dodge Focus (4), Improved Initiative (1), Power Attack, Takedown Attack (1)

POWERS:
Immunity (Life Support, Aging, Poison, Disease) [12]
Burrowing [4]
Impervious Toughness (Flaws: Limited [against Energy attacks only], Extra: Absorption [Energy], Power Magnet) [14]

PF: Energy Conversion
Absorption Effects:
Boost (Blast, Variable Descriptor) [14] - DC:29:tough
AP: Boost (Flight) [14]
AP: Boost (Super-Strength) [14]

COMBAT: Base Attack +6, Melee +6, Ranged +6, Unarmed +10, Energy Blasts +10, Grapple +22, Grapple with full Super-Strength +36 [Unarmed +12 (Bruise), Energy Blast +14 (Bruise)] Defense 20 (13 flat-footed) Init +6; Knockback -7 (-3 flat-footed)

SAVES: Toughness +14 (+14 flat-footed, +14 Impervious against Energy Attacks), Fortitude +14, Reflex +5, Will +5

DRAWBACKS:

Abilities 60 + Skills 3 (12 ranks) + Feats 12 + Powers 75 + Combat 24 + Saves 6 – Drawbacks 0 = 180 / 180


Comments: Here is Mantis, another of Darkseid’s main minions, as requested by Cyclone. I didn’t much about him outside of his brief appearance in JLU, so I had to hit the DC Databases and I stat from there.

Basically, he is an energy absorber who can channel that energy into blasts, flight or increased strength. He is also super strong and tough as befitting a warrior from Apokolips. One interesting thing about him is that he was apparently not born a humanoid, but was turned into one by DeSaad. He was originally a bug-like creature, hence the Mantis name, and one of his abilities is to be able to burrow through anything, so I had to give him a few ranks of burrowing.
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Postby Batgirl III » Tue Oct 23, 2007 6:02 pm

What!? Violet from Ultraviolet, thats just wrong... Don't you know those were all recalled due to toxic levels of lead, cheesecake, and bad acting?

I say J-Mart sticks to the classics, and gives out a two-pack of the Gramaton Clerics from Equilibrium.
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Postby Thorpacolypse » Tue Oct 23, 2007 6:24 pm

Another hot new (well, not really new, but reloaded) special from J-Mart hits the Aisle 1 shelves.

Image
Again, someone pass the Visine, please...

GRAYVEN
PL:
12 (180 pp)

ABILITIES: STR: 38 (+14/+10) DEX: 10 (0) CON: 40 (+15/+13) INT: 12 (+1) WIS: 10 (0) CHA: 12 (+1)

SKILLS: Bluff (+1), Climb (+10), Diplomacy (+1), Disguise (+1), Gather Info (+1), Handle Animal (+1), Intimidate 12 (+13) [Startle], Knowledge [Tactics] 8 (+9), Search (+1), Sense Motive 7 (+7), Swim (+10)

FEATS: All-out Attack, Attack Specialization (2) [Unarmed], Attack Specialization (2) [Omega Effect], Chokehold, Dodge Focus (1), Improved Grapple, Startle

POWERS:
Growth (Extras: Action [Continuous], Flaw: Permanent, PF: Innate) [4]

Attack/Def -1, Grapple +4, Stealth -4, Intimidation +2, Space 10ft, Reach 10ft, Strength +8, Con +4, Carrying Strength +5
Impervious Toughness [8]
Immunity (Life Support, Aging, Poison, Disease) [12]
Super-Strength [4]
Omega Effect (Dynamic Array [36pp]) [12]
Disintegrate (Flaws: Distracting, Action [Full]; PF: Homing x3, Dimensional x2, Reversible) [10]
- DC:20:fort
Disintegrate (2nd Save) [10] - DC:25:tough
AP: Teleport (Extras: Attack, Selective, Flaws: Distracting, Action [Full]; PF: Homing x3, Dimensional, Reversible, Easy, Progression x6) [12]

COMBAT: Base Attack +7, Melee +6, Ranged +6, Unarmed +10, Omega Effect +10, Grapple +32 [Unarmed +14 (Bruise), Omega Effect +10 (Lethal)]; Defense 18 (13 flat-footed); Init +0; Knockback -11 (-3 flat-footed)

SAVES: Toughness +15 (+15 flat-footed, +8 Impervious), Fortitude +15, Reflex +2, Will +4

DRAWBACKS:

Abilities 50 + Skills 6 (24 ranks) + Feats 9 + Powers 79 + Combat 30 + Saves 6 – Drawbacks 0 = 180 / 180


Comments: Darkseid’s baby boy turned down a bit for Cyclone’s story. It reminds me I need to clean up my PL13 version of him as well.
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Postby Thorpacolypse » Tue Oct 23, 2007 6:43 pm

Batgirl III wrote:What!? Violet from Ultraviolet, thats just wrong... Don't you know those were all recalled due to toxic levels of lead, cheesecake, and bad acting?

I say J-Mart sticks to the classics, and gives out a two-pack of the Gramaton Clerics from Equilibrium.


Hey, I agree that movie sucked. I just have a friend who carries a misguided torch for it and I promised I would stat her up. It does not even deserve to be mentioned in the same breath as Equilibrium. Even if it was basically the same movie, with vampires...kind of...

And fear not, my dear Bat, I have that Tetragrammaton Cleric Two Pack stocked on Aisle 10:

John Preston (Equilibrium)
Brandt (Equilibrium)

Enjoy! And as always, thanks for shopping at J-Mart! :D
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Postby Thorpacolypse » Tue Oct 23, 2007 6:53 pm

And now hitting the Aisle 15 shelves is the man who will make Kreuzritter's Ultimate Warrior cry like the big baby he is!!!

Image
NWO 4 LIFE!!!


HULK HOGAN
PL:
10 (150 pp)

ABILITIES: STR: 30 (+10) DEX: 10 (0) CON: 30 (+10/+6) INT: 12 (+1) WIS: 14 (+2) CHA: 22 (+6)

SKILLS: Bluff 4 (+10), Climb (+10), Concentration (+2), Diplomacy 4 (+10), Disguise (+6), Gather Info (+6), Handle Animal (+6), Intimidate 6 (+12), Notice (+2), Perform [Oratory] 4 (+10), Profession [Pro Wrestler] 8 (+10), Search (+1), Sense Motive 6 (+8), Survival (+2), Swim (+10)

FEATS: Attack Focus (Melee) (4), Attack Specialization (1) [Unarmed], Connected, Dodge Focus (1), Fast Overrun, Fearless, Improved Critical (1) [Unarmed], Improved Grab, Improved Grapple, Improved Initiative (1), Improved Overrun, Inspire (3), Luck (3), Minions (2) [Jimmy Hart], Takedown Attack (1), Taunt, Teamwork (1)

POWERS:
Protection [3]
Hulked Up (Alternate Form, Flaw: Triggered [only when in danger of losing fight] 60pp) [12]
Super-Strength (4pp) [2]
Enhanced Constitution (8pp) [8]
Impervious Toughness (10pp) [10]
Enhanced Feats:
Endurance, Improved Critical x2 [Unarmed], Stunning Attack [4pp]
Shield (2pp) [2]
Atomic Leg Drop (Strike, Extra: Penetrating, Flaw: Opponent must be prone and stunned, PF: Improved Critical x6, Mighty [21pp]) [2]
- DC:27:tough
Regeneration: Recovery Bonus +4 (4pp)
Regeneration: Recovery Rate

Bruised 1/round no rest (3pp)
Staggered 1/round (4pp)

COMBAT: Base Attack +2, Melee +6, Ranged +2, Unarmed +8, Grapple +18, Hulked Up Grapple +20 [Unarmed +10, 19-20 Critical (Bruise), Hulked Up Unarmed +10, 17-20 Critical (Bruise), Atomic Leg Drop +12, 14-20 Critical (Bruise)] Defense 17 (12 flat-footed) Init +4; Knockback -11 (-3 flat-footed)

SAVES: Toughness +13 (+13 flat-footed, +10 Impervious when Hulked Up) Fortitude +6 (+10 when Hulked Up) [Fearless], Reflex +3, Will +3

DRAWBACKS:

Abilities 50 + Skills 7 (28 ranks) + Feats 25 + Powers 51 + Combat 12 + Saves 5 – Drawbacks 0 = 150 / 150


Comments: A PL10 Hogan is ready for his rumble with the Ultimate Warrior (and She-Hulk, BGIII, if you have not started yet, I think this would be a better fight). Pretty much the same as the earlier build, just a little more of everything. Not as strong as Kreuz’s Ultimate Warrior, but craftier and if he can land that Atomic Leg Drop, that fight will be OVER!
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Postby Thorpacolypse » Tue Oct 23, 2007 7:42 pm

A new piece of original merchandise hits the Aisle 13 shelves.

DEMONHAWK
PL:
11 (165 pp)

ABILITIES: STR: 25 [17] (+7) DEX: 20 (+5) CON: 24 [18] (+7) INT: 12 (+1) WIS: 10 (0) CHA: 10 (0)

SKILLS: Acrobatics 6 (+11), Bluff (+2), Climb 4 (+11), Diplomacy (+2), Disguise (+2), Escape Artist 4 (+9), Gather Info (+2), Handle Animal (+2), Intimidate 10 (+12) [Startle], Knowledge [Streetwise] 6 (+7), Notice 8 (+8), Profession [Ultimate Fighter] 6 (+6), Search (+1), Sense Motive 9 (+9), Stealth 7 (+12), Survival 8 (+8), Swim (+7)

FEATS: All-out Attack, Attack Focus (Melee) (8), Blind-Fight, Chokehold, Crushing Pin, Defensive Attack, Defensive Roll (2), Diehard, Dodge Focus (5), Favored Opponent (2) [The Black Raven], Improved Critical (3) [Unarmed], Improved Grab, Improved Grapple, Improved Initiative (1), Improved Pin, Power Attack, Sneak Attack (1), Startle, Takedown Attack (1), Track

POWERS:
Strike (Talons; Power Feats: Mighty) [1]
- DC:23:tough
Extras: Auto-Fire, Penetrating [8]
Enhanced Strength [8]
Enhanced Constitution [6]
Super Strength [1]
Super Senses [4]

Normal Vision: Extended, Darkvision
Regeneration (Recovery Bonus +2) [2]
Regeneration (Recovery Rate)

Bruised: 1/Round [1]
Injured: 1/minute [3]
Staggered: 1/minute [3]
Disabled: 1/20 minutes [3]
Ability Damage:1/20 minutes [3]

COMBAT: Base Attack +4, Melee +13, Ranged +4, Grapple +21 [Unarmed +7, 17-20 Critical (Bruise), Talon Strike +8, 17-20 Critical (Bruise)] Defense 23 (14 flat-footed) Init +9 Knockback -4 (-2 flat-footed)

SAVES: Toughness +8 (+7 flat-footed) Fortitude +10 Reflex +10 Will +4

DRAWBACKS:

Abilities 31 + Skills 17 (68 ranks) + Feats 36 + Powers 45 + Combat 24 + Saves 12 – Drawbacks 0 = 165 / 165


Comments: As mentioned several pages ago, Demonhawk is one of the archvillains of The Black Raven. He's a former mixed martial arts champ who fell into a bad scene with some mobsters who were fixing matches and had to do some thug work for them. After trying to bow out of a job, the mobsters kidnapped then killed his wife just as The Black Raven appeared on the scene. He blamed The Black Raven and committed his life to gaining vengeance on him.

He underwent a procedure to increase his strength, endurance, speed, and recuperative abilities along with adding razor sharp nails to his fingers. As such, he became one of The Black Raven's most deadly opponents, being one of the few who can outclass him in physical combat, which he has proven several times. Only The Black Raven's superior intellect has saved him from certain defeat.

At this time, Demonhawk has again escaped from prison, lurking in the New Thorpe underworld, waiting for another shot at the Dark Light of Justice.
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Postby Thorpacolypse » Tue Oct 23, 2007 7:52 pm

Getting stocked on Aisle 3 is a new item in our X-Men line.

Image
Like mother, like daughter...

RACHEL (GREY) SUMMERS
PL:
14 (210 pp) - OPL: 14; DPL: 14

ABILITIES: STR: 12 (+1) DEX: 14 (+2) CON: 12 (+1) INT: 14 (+2) WIS: 14 (+2) CHA: 14 (+2)

SKILLS: Acrobatics 6 (+8), Bluff 6 (+8), Climb (+1), Computers 8 (+10), Concentration 10 (+12), Diplomacy (+2), Disable Device 8 (+10), Disguise (+2), Escape Artist 6 (+8), Gather Info (+2), Handle Animal (+2), Intimidate (+2), Knowledge [Current Event] 6 (+8), Notice 4 (+6), Search (+2), Sense Motive 8 (+10), Stealth 6 (+8), Survival (+2), Swim (+1)

FEATS: Attack Specialization (2) [Telekinesis], Defensive Roll (1), Dodge Focus (2), Improved Initiative (1), Luck (1), Move-by Action, Teamwork (1), Trance, Uncanny Dodge [Mental]

POWERS:
Impervious Will (Flaw: Limited [Mental Effects Only]; 4pp) [8]
Telepathy (Dynamic Array, Extra: Action [Move Action]; [42pp array]; 43pp) [14] - DC:24:will
DAP: Mental Blast (2pp) [10] - DC:20:will
DAP: ESP (Mental, Visual, Auditory, Extra: Simultaneous [2pp]) [8]
DAP: Telelocation (PF: Precise [2pp]) [8]
DAP: Communication (Mental, Extra: Area, PF: Precise, Selective [2pp]) [8]
DAP: Illusion (all senses) [10] - DC:20:will
DAP: Mind Control (Extra: Effortless [2pp]) [14]
DAP: Astral Projection (2pp) [8]

Phoenix Echo (Dynamic Array [48pp array]) [16]
Fire Blast (Extra: Penetrating [1pp]) [16] - DC:31:tough
DAP: Fire Blast (Extra: Area Burst, PF: Progression [150fr radius]; 2pp) [14] - DC:24:ref
DAP: Telekinesis (Extra: Damaging, PF: Precise [2pp]) [15] - DC:30:tough
DAP: Force Field (Extra: Impervious [2pp]) [16]
DAP: Flight (Extra: Attack) [9]
AP: Telekinesis (Internal Attack, Extra: Perception Range [1pp] [14] - DC:24:fort


COMBAT: Base Attack +8, Melee +8, Ranged +8, Phoenix Echo Array +12, Grapple +9 [Unarmed +1 (Bruise), Phoenix Fire Blast +16 (Bruise), Telekinetic Strike +16 (Bruise), Telekinetic Blast +16 (Bruise)]; Defense 20 (14 flat-footed); Init +6; Knockback -1 (-21 with Force Field)

SAVES: Toughness +2 (+1 flat-footed, +18 with Force Field, +17 flat-footed with Force Field), Fortitude +4, Reflex +5, Will +8 (Impervious vs. Mental Effects)

DRAWBACKS: Noticeable -Phoenix form appears or left eye glows when using powers [common, very minor; -1]

Abilities 20 + Skills 17 (68 ranks) + Feats 11 + Powers 119 + Combat 32 + Saves 12 – Drawbacks -1 = 210 / 210

Comments: Rachel Grey/Summers is a neat character. I was considering raising her PL since she has a bit of the Phoenix force in her, but I stuck with PL12 and I’ll raise it if she unloads on the Sh’iar like I think she will in the Emperor Vulcan mini-series.

Like her alternative timeline mother, she is a powerful telepath and telekinetic. I gave her some escape skills since she had to use them a lot in her timeline. And, as most X-Men are, she’s a team player so she should be great to use with a team. I sense an X-Men rumble coming, because, even though it’s been done several times before, I’m a hack and I have to keep rehashing things!

Clean Up 10/01/08: Reworked Rachel to make her more powerful. Emma said she was more powerful than her, and since I bumped Emma up, Rachel had to get bumped as well. She's an Omega Level mutant and is said to be pretty much as powerful as her mother, so I don't think this PL is out of bounds, especially since she part of the Phoenix Force, called a Phoenix Echo, again.
Last edited by Thorpacolypse on Wed Oct 01, 2008 5:31 pm, edited 1 time in total.
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