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JoshuaDunlow wrote:These are some great, lower leveled builds. Interesting you didn't do the hollow bones for Angel there. 1 pt drawback (-1 toughness) basically. But still really nice to see characters powered below PL 10.


luketheduke86 wrote:Great Gambit Elric! he was always my favorite X-men as a kid, followed closely by Colossus and Archangel. speaking of..since you did such a good job on your Angel build and chance of an Archangel build? i think he would make a pretty solid lvl 10.
Godfallen wrote:what the Hollow bones DO do, however, is make Warren lighter in weight then an average man of his size. Best I could do to rep that was I gave him Gravity Control at 1 rank, and made it personal. It makes take-offs and landings easier, but doesn't really do much more then that..hell...it's not even strong enough to make him walk on his tippy toes.


Elric wrote:
Pyro
Power Level 9 (135 pp)
Abilities: STR: 12 (+1), DEX: 16 (+3), CON: 16 (+3), INT: 12 (+1), WIS: 10 (+0), CHA: 14 (+2)
Skills: Acrobatics 7 (+10), Bluff 10 (+12), Concentration 8 (+8), Intimidate 8 (+10), Notice 8 (+8), Search 8 (+10), Sense Motive 8 (+8), Stealth 7 (+10)
Feats: Accurate Attack, Defensive Roll 2, Dodge Focus 2, Evasion, Improved Initiative, Luck, Power Attack, Precise Shot 2, Taunt, Teamwork, Uncanny Dodge (Visual)
Powers:
Device 3 [Fire Suit with Flame-thrower; Hard to lose] (12 pp)
Fire Suit: Protection 2, Immunity 6 (Heat environment & Heat damage—Limited: Half effect) (3 pp)
Flame-thrower: Blast 5 (Extra: Line Area, Flaw: Touch)
Fire Control Array: 25 pp (22 base + 3 APs)
Blast 9 (Power Feats: Accurate, Homing, Indirect 2, Split Attack; Drawback (-1): requires a source of flame)
AP: Fire Control 9
AP: Flame Objects (Create Objects at power rank 11, made of fire, that deal 5 dmg; Drawback (-1): requires a source of flame)
AP: Change Device Flame-thrower to: Blast 9 (Extra: Line Area) (net 17 pp) & Leaping 4 (4 pp)
Immunity 1 (Own Powers; Duration: Sustained) (1 pp)
Combat: Attack +7 (+9 Flame Blast) [Unarmed 1 dmg, Blast 9 dmg], Defense 21 (15 flat-footed), Initiative +7, Grapple +8, Knockback -3
Saves: Toughness +7 (+5 flat-footed), Fortitude +6, Reflex +9, Will +6
Abilities 20 + Skills 16 + Feats 14 + Powers 38 + Combat 32 + Saves 15= 135


Elric wrote:
Toad
Power Level 9 (135 pp)
Abilities: STR: 16 (+3), DEX: 24 (+7), CON: 16 (+3), INT: 14 (+2), WIS: 10 (+0) CHA: 14 (+2)
Skills: Acrobatics 12 (+19), Bluff 8 (+10), Climb 5 (+8), Computers 4 (+6), Craft [Electronics] 4 (+6), Craft [Mechanical] 4 (+6), Knowledge [Technology] 8 (+10), Notice 8 (+8), Perform [Comedy] 3 (+5), Sense Motive 8 (+8), Stealth 8 (+15)
Feats: Acrobatic Bluff, Attack Focus 6 (Melee), Attack Specialization 3 (Spittle), Challenge (Fast Taunt), Defensive Roll 2, Dodge Focus 8, Elusive Target, Evasion, Grappling Finesse, Improved Initiative 2, Improved Trip, Move by Action, Redirect, Set Up, Sneak Attack, Taunt, Teamwork 2, Uncanny Dodge (Hearing)
Powers: Additional Limb 1 (Tongue; Power Feats: Extended Reach x2, Innate) (4 pp), Super-Movement 1 (Wall Crawling 1)
Leaping 3 (AP: Swimming 1 (2.5 mph) & Enhanced Skill 2: Swim 8 (+11))
Dazzle 8 (Visual, Flaw: Full-Round Action) [Spittle] (8 pp)
AP: Strike 3 (Power Feat: Mighty) & Super-Strength 2 (Heavy Load: 920 lbs) (8 pp)
Combat: Attack +4 (+10 melee/Spittle) [Strike 6 dmg, Dazzle Reflex DC 18 // +2 dmg on Surprise Attack], Defense 23 (13 flat-footed), Initiative +15, Grapple +17, Knockback -2
Saves: Toughness +5 (+3 flat-footed), Fortitude +5, Reflex +11, Will +5
Abilities 34 + Skills 18 + Feats 35 + Powers 19 + Combat 18 + Saves 11= 135








Elric wrote:
Sabretooth
Power Level 11 (165 pp)
Abilities: STR: 24 (+7), DEX: 16 (+3), CON: 26 (+8), INT: 12 (+1), WIS: 16 (+3), CHA: 8 (-1)
Skills: Bluff 10 (+9), Climb 8 (+15), Computers 4 (+5), Intimidate 16 (+15), Notice 12 (+15), Sense Motive 8 (+11), Stealth 10 (+13), Survival 8 (+11), Swim 4 (+11)
Feats: All-Out Attack, Attack Focus 6 (Melee), Chokehold, Dodge Focus, Diehard, Improved Initiative 2, Power Attack, Startle, Rage 2 (10 Rounds), Takedown Attack, Uncanny Dodge (Scent)
Powers:
Immunity 3 (Aging, Half effect from Poison and Disease) (2 pp), Leaping 1, Protection 4, Speed 1 (10 mph), Strike 3 (Power Feats: Mighty, Improved Critical)
Super Senses 9 (Scent [Extended, Acute, Accurate], Tracking [Scent], Infravision, Low-Light Vision, Extended Hearing, Ultra Hearing),
Regeneration 21 (Bruised 1 per round with no rest, Injured 1 per round with no rest, Staggered 1 round; Disabled 1 round; Power Feats: Persistent, Regrowth)
Combat: Attack +6 (+12 Melee) [Claws 10 dmg, 19-20 Crit], Defense 20 (15 flat-footed), Initiative +11, Grapple +19, Knockback -6
Saves: Toughness +12, Fortitude +12, Reflex +5, Will +9
Abilities 42 + Skills 20 + Feats 18 + Powers 43 + Combat 30 + Saves 12= 165


JoshuaDunlow wrote:Wow juggy kicks ass. And i like how you AP'd the Entangle Immunity off of the Super strength.


Ubu
Power Level 7
Abilities: STR: 18 (+4), DEX: 14 (+2), CON: 18 (+4), INT: 10 (+0), WIS: 14 (+2), CHA: 10 (+0)
Skills: Acrobatics 4 (+6), Intimidate 8 (+8), Notice 8 (+10), Sense Motive 8 (+10), Stealth 4 (+6)
Feats: All-Out Attack, Attack Specialization (Firearms), Defensive Roll 2, Dodge Focus 2, Elusive Target, Equipment 4, Improved Initiative 1, Interpose, Power Attack, Teamwork, Tough
Equipment:
Sword (+3 damage, Mighty, Improved Critical), Assault Rifle (Blast 5 (Extra: Autofire))
Combat: Attack +7 (+9 Firearms), [Unarmed 4 dmg, Sword 7 dmg, 19-20 crit, Rifle 5 Autofire dmg], Defense 17 (13 flat-footed), Initiative +6, Knockback -3
Saves: Toughness +7 (+5 flat-footed), Fortitude +6, Reflex +4, Will +4


Geekery wrote:If life gives you lemons, build NPCs.


Elric wrote:Hopefully your GM rules that Rage that gives a +4 Str bonus can let you exceed your PL limits on offense because it also decreases your Defense by 2, as Steve Kenson suggests would be a fair house rule here. If not, drop the Rage feats and take something else (say, +1 Reflex save and Endurance). Then just describe going into a rage when you use All-Out Attack and Power Attack at the same time.

AmericanYeti wrote:I've been following your thread for a while, and I like your builds and fights a lot. The idea to play it from the standpoint of a group is genius, and it really helped me get a handle on the rules.




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