A big fibber, that's who.
Moderators: The Mod Squad, The Justice League, M&M Line Developer


Elric wrote:
Wolverine
“I’m the best there is at what I do…”
Power Level: 10 (150 pp)
Abilities: STR: 20 [16] (+5), DEX: 16 (+3), CON: 26 (+8), INT: 12 (+1), WIS: 20 (+5), CHA: 8 (-1)
Skills: Acrobatics 4 (+7), Climb 4 (+7), Handle Animal 6 (+5), Intimidate 14 (+13), Notice 9 (+14), Sense Motive 5 (+10), Stealth 9 (+12), Survival 7 (+12), Swim 0 (+3), Languages 2 (Chinese, Japanese; base English)
Feats: All-Out Attack, Animal Empathy, Attack Focus 6 (Melee), Diehard, Dodge Focus 5, Fearless, Improved Critical 2 (Claws), Improved Initiative, Rage 2 (Duration- 10 Rounds), Power Attack, Startle, Takedown Attack 2, Uncanny Dodge (Hearing)
Powers: Container 3 (Adamantium Skeleton; Power Feat: Innate) (16 pp)
Adamantium Skeleton: Density 2 [Permanent; +4 Strength, Protection 1 (Extra: Impervious)], Protection 1, Strike 4 (Extra: Penetrating; PF: Mighty; Drawback: Only Lethal Damage)
Regeneration 20 (Bruised 1 per round with no rest, Injured 1 per round with no rest, Staggered 1 round, Disabled 1 round; PF: Persistent)
Immunity 3 (Aging; Disease & Poison—both Limited: Halve rank of effect) (2 pp), Speed 1 (10 mph), Super Senses 7 (Scent [Extended, Acute, Accurate, Track], Low Light Vision, Extended Hearing)
Combat: Attack +5 (+11 Melee) [Claws 9 dmg, 18-20 Crit], Defense 20 (13 flat-footed), Initiative +7, Grapple +16, Knockback -5
Saves: Toughness +10 (1 Impervious), Fortitude +11, Reflex +5, Will +9
Drawbacks: Vulnerable [Magnetism; Uncommon; Major Intensity; 3pp]
Abilities 38 + Skills 15 + Feats 25 + Powers 46 + Combat 20 + Saves 9 -Drawbacks 3= 150 pp
Notes: The irascible Wolverine, as a PC at PL 10, 150 pp. Wolverine is an unkillable killing machine, just as you'd expect. His ranged attack bonus is a little lower than a straight conversion would deserve, but he still has a "professional" level of skill. He doesn't have regeneration from Unconscious because it would make him too powerful. Wolverine weighs about 300 lbs due to his adamantium skeleton. Note that the bonuses to Strength from Density don't add to Climb or Swim checks. His claws can only do lethal damage, which makes sense. Wolverine's claws are only Penetrating 4, so his claws are effectively 13 damage for purposes of bypassing Impervious Toughness.
Hopefully your GM rules that Rage that gives a +4 Str bonus can let you exceed your PL limits on offense because it also decreases your Defense by 2, as Steve Kenson suggests would be a fair house rule here. If not, drop the Rage feats and take something else (say, +1 Fortitude save and Endurance). Then just describe going into a rage when you use All-Out Attack and Power Attack at the same time.
Speed 1 makes this the fastest version of Wolverine ever—but you don’t want to be playing a character with 30 foot movement a round and no ranged attacks if you can help it (and you can, for only one pp!).

Elric wrote:
Wolverine
“I’m the best there is at what I do…”
Power Level: 11 (165 pp)
Abilities: STR: 20 [16] (+5), DEX: 16 (+3), CON: 26 (+8), INT: 12 (+1), WIS: 20 (+5), CHA: 8 (-1)
Skills: Acrobatics 4 (+7), Climb 7 (+10), Handle Animal 7 (+6), Intimidate 14 (+13), Notice 9 (+14), Sense Motive 5 (+10), Stealth 9 (+12), Survival 7 (+12), Swim 0 (+3), Languages 2 (Chinese, Japanese; base English)
Feats: All-Out Attack, Animal Empathy, Attack Focus 6 (Melee), Diehard, Dodge Focus 4, Fearless, Improved Initiative, Rage 2 (Duration- 10 Rounds), Power Attack, Startle, Takedown Attack 2, Uncanny Dodge (Hearing)
Powers: Container 4 (Adamantium Skeleton; Power Feat: Innate) (21 pp)
Adamantium Skeleton: Density 2 [Permanent; +4 Strength, Protection 1 (Extra: Impervious)], Super-Strength 1, Protection 2, Strike 4 (Extra: Penetrating; PF: Improved Critical 2, Mighty; Drawback: Only Lethal Damage)
Regeneration 20 (Bruised 1 per round with no rest, Injured 1 per round with no rest, Staggered 1 round, Disabled 1 round; PF: Persistent)
Immunity 3 (Aging; Disease & Poison—both Limited: Halve rank of effect) (2 pp), Speed 1 (10 mph), Super Senses 9 (Scent [Extended, Acute, Accurate, Track], Extended Vision, Low Light Vision, Extended Hearing, Ultra Hearing)
Combat: Attack +7 (+13 Melee) [Claws 9 dmg, 18-20 Crit], Defense 21 (14 flat-footed), Initiative +7, Grapple +19, Knockback -6
Saves: Toughness +11 (1 Impervious), Fortitude +12, Reflex +6, Will +9
Drawbacks: Vulnerable [Magnetism; Uncommon; Major Intensity; 3pp]
Abilities 38 + Skills 16 + Feats 22 + Powers 53 + Combat 28 + Saves 11 -Drawbacks 3= 165 pp
Notes: Here’s Wolverine as a PC at PL 11, 165 pp. Wolverine weighs about 300 lbs due to his adamantium skeleton and his heavy load is 800 lbs. Note that the bonuses to Strength from Density don't add to Climb or Swim checks. His claws can only do lethal damage, which makes sense. Wolverine's claws are Penetrating 4, so his claws are effectively 13 damage for purposes of bypassing Impervious Toughness.
Hopefully your GM rules that Rage that gives a +4 Str bonus can let you exceed your PL limits on offense because it also decreases your Defense by 2, as Steve Kenson suggests would be a fair house rule here. If not, drop the Rage feats and take something else (say, +1 Fortitude save and Endurance). Then just describe going into a rage when you use All-Out Attack and Power Attack at the same time.



Shadow13 wrote:On your Wolverine Build I don't see the 2 levels of Endurance in the feat section. Was that cut out when you posted the build? Also would hide in plain sight be a good feat for Wolverine with all the stealth training he has? Also a rank or 2 in tactics and streetwise?
Im sorry I am just going over the build an making sure I can use every bit I can to surrive he up coming battles with the sentinals and what ever else is thrown at the group. Also thanks for the help n stuff.









Dreaming Psion wrote:Strangely enough, the combination of a chemist/inventor isn't something i've seen too reguarlarly associated with that of a psychic. One glaring thing that jumps out at me is that the inventor feat won't be of any real use without ranks in Knowledge: technology.








Users browsing this forum: No registered users and 3 guests