HARLIQUIN (H.A.H.C.S.)[Hyper-Mobility Armored Hard-Light Combat System]
PL: 10 (165 pp)ABILITIES
: STR: 24 (+7/+2) DEX: 21 (+5/+3) CON: 10 (0) INT: 12 (+1) WIS: 13 (+1) CHA: 14 (+2)SKILLS
: Acrobatics 8 (+13), Bluff (+2), Climb (+7), Concentration 8 (+9), Diplomacy (+2), Disguise (+2), Escape Artist (+5), Gather Info (+2), Handle Animal (+2), Intimidate 8 (+10), Law 4 (+5), Streetwise 4 (+5), Notice 8 (+9), Police Officer 4 (+5), Search 3 (+4), Sense Motive 8 (+9), Stealth 8 (+13), Survival (+1), Swim 1 (+8) FEATS
: Acrobatic Bluff, Accurate Attack, All-out Attack, Assessment, Chokehold, Defensive Roll (2), Equipment (3), Evasion (1), Improved Aim, Improved Grab, Improved Pin, Master Plan, Power Attack, Seize Initiative, Startle, Precise Shot (2) POWERS
DEVICE: Kinetic Manipulation Suit , 105
*Concealment , Motion Aura: (All Visual and Hearing)
*Enhanced Strength 
*Enhanced Dexterity 
*Immunity (Breathing, Heat, Cold) 
*Super-Senses  (Darkvision, Infravision & Ultravision, Visual tracking)
(PF) Precise Shot x2
*(AP) Super-Movement 
* Wall Crawling
(FLAW) Only When stationary
* Water Walk
(Flaw) Only When moving
*(AP) Leaping 
*(AP) Speed 
*Immunity (Ground-based friction effects) 
*Weapon Summoning (Hard Light Weapon System) 
(50 build pts)
*Energy Cannon (Blast) [41 pts]  - DC:25:tough
*Frag Grenade [30 pts]  - DC:25:tough
(EX) Area: Explosion
*Snare [20 pts]  - DC:20:ref
*Heavy Pistol [6 pts]  - DC:18:toughCOMBAT
: Attack 5 [Unarmed +7 (Bruise)] Defense 16 (13 flat-footed) Init 5SAVES
: Toughness 12 (10 flat-footed) Fortitude 4 Reflex 8 Will 5DRAWBACKS
: Disability -Only one hand (Lft Only) [Freq DC 5] [Sev DC 15] COSTS
: Abilities 19 + Skills 16 (64 ranks) + Feats 18 + Powers 84 + Combat 22 + Saves 11 – Drawbacks -5 = 165 / 165
__________________________________________________________________ Before I say anything, I must stated that this build is HEAVILY influenced by Godfallen's builds, specifically Bumble Bee and Photonic. Thank You Godfallen for providing those great builds that inspired me.
This is the Harliquin (H.A.H.C.S.) [H
ystem]. It is a combination of several different technologies that were melded together to create a new and potent combat system.
The base of the system is a series of Kinetic Manipualtion Modules (K.M.M.) mounted on a body harness that is worn by the operator. The harness consists of a back pack, a life-support module and a series of hard-light projectors positioned over the body. Also connected to the system is a an advanced sensor package that is mounted in a helemt. The backpack houses a state of the art system called Veloci-Tech. This system is based on the revolutionary designs of "Hyper-Wing" technology.* The Veloci-Tech system is capable of capturing, storing and manipulating kinetic energy through the K.M.M.'s. The wearer's movements provides the power supply for the system. The Veloci-Tech system can channel the energy into different forms of movement and even into offensive weapons. The Harliquin can perform sustained flight as-well-as manipulating kinetic energies to allow for enhanced leaping and movement at higher speeds. If the energy is focused onto specific K.M.M's, the suit is capable of sticking to walls and even moving across liquids. This is limited in that for the "wall crawling" the suit must be stopped prior to adhesion and for the "water walking" to function the suit must be moving. (* Hyper Wing is the design idea put forth by Godfallen.)
When activated the system projects a hard-light armor around the operator. A series of force-field projectors grant the operator protection as well as enhancing the operators abilities. On-board fuzzy-logic combat systems allow the operator to anticipate combat situations and also react more quickly when one comes up. The enhanced sensors grant the operator superb vision as well as interating a targeting system that improves the operator's ranged combat.
The entire suit is shrouded in a kinetic field that adds to the Hard-light armor to create a "fuzzy effect" to the armor. When moving at speed, the armor gets even more fuzzy. This provides a limited amount of concealment/blending and gives the operator a little more of an edge.
The suit is kept light-weight by NOT installing any weapon systems and instead utilizes a dedicated hard-light generator to manifest the needed weapon. The operator is also allowed to carry a small handgun that is encased by the armor. The H-L projectors, mounted in the fore-arms are the weapon deploymeny sites. There is one on each arm allowing for a "righty or a lefty" operator.
The suit is currently in the field-testing stages but Crane Technologies is confident that the suit will be fully functional shortly.