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Emerald Flame's Builds 2nd Edition

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Re: Emerald Flame's Builds (Green Knight. Sky Stable II)

Postby MorningKnight » Fri Jan 15, 2010 3:51 pm

I still like the Aerosubmarine from Nextwave.

I'd also like to see Thor plow through that. Or maybe four of them descending on a Godzilla sized monstrosity.
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Re: Emerald Flame's Builds (Green Knight. Sky Stable II)

Postby Libra » Sat Jan 16, 2010 3:14 pm

Keep up the excellent work Emerald Flame! :D
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Re: Emerald Flame's Builds (Green Knight. Sky Stable II)

Postby Emerald Flame » Wed Jan 20, 2010 8:18 pm

PANZERFAUST 1.1

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PL: 10 (180 pp)

ABILITIES: STR: 28 (+9/+5) DEX: 16 (+3) CON: 16 (+3/+1) INT: 16 (+3) WIS: 15 (+2) CHA: 14 (+2)

SKILLS: Bluff 2 (+4), Climb 4 (+9), Computers 3 (+6), Concentration (+2), Diplomacy 2 (+4), Disguise 5 (+7), Drive 4 (+7), Escape Artist (+3), Gather Info 6 (+8), Handle Animal (+2), Intimidate 6 (+8), History 4 (+7), Streetwise 6 (+9), Tactics 8 (+11), Notice 5 (+7), Pilot 5 (+8), Search 3 (+6), Sense Motive (+2), Stealth (+3), Survival 5 (+7), Swim 2 (+7)

FEATS: Assessment, Attack Focus (Melee) (2), Connected, Contacts, Critical Strike, Endurance (2), Fearsome Presence (1), Improved Critical (1), Improved Grab, Improved Grapple, Improved Sunder, Power Attack, Well-Informed

POWERS:
Panzerfaust Battle Armor (DEVICE: Hard to Lose) [17]

*Growth [4]
(PF) Innate
(Flaw) Permanent
(AP) Ground Strike
*Super-Strength [6]
(AP) Bracing (Immoveable) [6]
* Immoveability = STR
* Sustained Duration
(PF) Countering Punch
> STR Check -vs- Incoming ranged attack
*Protection [8]
Impervious [4]
*Leaping (Jump-Jet thrusters) [4]
> Running 150, Standing 75, High 37
*Strike (Disruption Field) [10]
[EX] Penetrating
*[AP] Heavy Machine Gun [5]
[EX] Autofire +2
(Damage bonus = to amount TN beaten by)
*[AP] Grenade Launcher [6], [EX] Area: Explosion
* Super-Senses [3]
(Infravision, Ultravision, Radio)
* Immunity (Life Support, Nullify Electronics (Device only) [10]

COMBAT: Attack 9 [Unarmed +9 (Bruise)] Defense 17 (13 flat-footed) Init 3

SAVES: Toughness 11 (11 flat-footed) Fortitude 7 Reflex 6 Will 5

COSTS: Abilities 33 + Skills 18 (72 ranks) + Feats 15 + Powers 68 + Combat 36 + Saves 10 – Drawbacks 0 = 180 / 180

__________________________________________________________________

Panzerfaust is a mercenary-for-hire. The suit is a massive hulking suit that is a powerhouse of destruction. The large gauntlets contain Disruption field generators that create an energy field that rips apart matter on contact. This allows Panzerfaust to rend large targets apart with ease.
Also mounted in the armor is a heavy machine gun and a grenade launcher.

Panzerfaust uses a series of thrusters to allow it to make leaping bounds, instead of true-flight.

Panzrefaust is a member of the Neo-Nazi party and is actively trying to bring about the next Reich. He views all "non-Aryans" as lesser beings. He works mostly for money, however if the cause is right, his fees can be waived. His favorite tactic is to make a bounding-leap into the target area and then start smashing everything that he can with his fists. Several psych-reports have been written on Panzerfaust and the same diagnosis is given in each. An idealist with strong socio-pathic tendancies. Caution: Extremely dangerous.
Last edited by Emerald Flame on Fri Jan 22, 2010 11:27 am, edited 1 time in total.
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Re: Emerald Flame's Builds (Sky Stable II, Panzerfaust)

Postby MorningKnight » Wed Jan 20, 2010 11:23 pm

He seems more of a high-pointed PL8 (7.5 defensively) than PL10 given his build.

Of course, he also seems tailor made for a PL8 or PL6 street team to run into. This would be akin to Daredevil versus the Sub Mariner in issue #4 (or Spidey vs. the Rhino or Juggernaut).

Shouldn't the suit be a device? Or is he really more of a cyborg?

I so wanna punch this guy - he'd be the perfect build for Soldier Alpha (the pre-SATAN Blue version of Power Boy's arch enemy).
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Re: Emerald Flame's Builds (Sky Stable II, Panzerfaust)

Postby Emerald Flame » Thu Jan 21, 2010 6:55 pm

I think that I am going to re-examine the build. My original design was for a man that is a psychopath wearing a power-armor suit.

I will work on it and then re-post it.
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Re: Emerald Flame's Builds (Sky Stable II, Panzerfaust)

Postby Emerald Flame » Fri Jan 22, 2010 11:30 am

I up-dated the Panzerfaust build and tweaked it a little bit. Now it is a full-fledged battlesuit and I also up'ed the Defense and Attack.

This fits my idea more.
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Re: Emerald Flame's Builds (Sky Stable II, Panzerfaust)

Postby Emerald Flame » Sat Jan 23, 2010 8:01 pm

GOD MARS

Image

PL: 12 (250 pp)

ABILITIES: STR: 32 (+11) DEX: 20 (+5) CON: 24 (+7) INT: 18 (+4) WIS: 18 (+4) CHA: 15 (+2)

SKILLS: Acrobatics 2 (+7), Bluff (+2), Climb (+11), Computers 5 (+9), Concentration (+4), Diplomacy 2 (+4), Disguise (+2), Escape Artist (+5), Gather Info 4 (+6), Handle Animal (+2), Intimidate 8 (+10), Investigate 2 (+6), Earth Sciences 6 (+10), History 6 (+10), Streetwise 6 (+10), Tactics 6 (+10), Technology 6 (+10), Medicine 4 (+8), Notice 5 (+9), Search 3 (+7), Sense Motive (+4), Stealth (+5), Survival (+4), Swim 2 (+13)

FEATS: All-out Attack, Ambidexterity, Assessment, Attack Focus (Melee) (3), Attack Specialization (2), Critical Strike, Defensive Attack, Defensive Roll (2), Diehard, Dodge Focus (2), Eidetic Memory, Favored Environment (2), Fearless, Improved Defense (2), Improved Initiative (1), Improved Overrun, Improved Sunder, Power Attack, Second Chance (1), Ultimate Effort (1)

POWERS:
*Robotic Gestalt [10]
Comprised of 6 unit
* Gaia (Core Control) [ Gravitational Beams]
* Sphinx (Torso & Head) [Stones/Brick]
* Titan (Left Arm) [Freeze Beam]
* Uranus (Right Arm) [Cyclone Blast]
* Ra (Left Leg) [Flare/Fire]
* Shin (Right Leg) [Pulsar Beam]
[PF] Progression (x2)

*Growth (HUGE) [8]

*Super-Strength [8]
(AP) Flight [8]
*Space Flight [8]

WEAPON SYSTEMS
*Gravity Beam (Move Object) [12]
> Lift/Carry Str = 50
*[AP] Freeze Cannon (Blast: Cold) [12] - DC:27:tough
*[AP] Snare (Ice) [12] - DC:22:ref
*[AP] Flare/Fire (Blast) [12] - DC:27:tough
*[AP] Pulsar Blast [8] - DC:23:tough
> Autofire +1
*[AP] Mars Flash Sword (Strike) [8] - DC:23:tough
[PF] Mighty
[EX] Penetrating
[PF] Extended Reach

COMBAT: Attack 10 [Unarmed +11 (Bruise)] Defense 22 (14 flat-footed) Init 9

SAVES: Toughness 9 (7 flat-footed) Fortitude 17 Reflex 13 Will 12

COSTS: Abilities 67 + Skills 17 (67 ranks) + Feats 27 + Powers 66 + Combat 48 + Saves 26 – Drawbacks 0 = 251 / 251
______________________________________________________________
Here is my take on GOD MARS... You might notice that the size is only HUGE in-stead-of the COLOSSAL. I mathmatically reduced the size (Ht. and Wt.) to make a robot that would be comprised of units that were of Medium and Large sizes. The full unit is HUGE in size.

The combined unit is able to access the powers of all of the seperate units.
* Gaia [Gravitational Beams]
* Sphinx [Stones/Brick] = Strength
* Titan [Freeze Beam]
* Uranus [Cyclone Blast]
* Ra [Flare/Fire]
* Shin [Pulsar Beam]

I see Gaia as being a male in a battle suit (Medium-size) and the other units would be of Large or Medium size.

Enjoy....
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Re: Emerald Flame's Builds (Sky Stable II, Panzerfaust)

Postby MorningKnight » Sat Jan 23, 2010 11:35 pm

Lovely gestalt robot! Nice to see some love for the Voltron Exploration Force too.
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Re: Emerald Flame's Builds (Sky Stable II, Panzerfaust)

Postby Woodclaw » Sun Jan 24, 2010 1:44 am

Emerald, you are my hero. I never thought someone would have ever built God Mars.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


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From another dark corner of my mind (my Deviantart page)
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Re: Emerald Flame's Builds (Sky Stable II, Panzerfaust)

Postby Emerald Flame » Sun Jan 24, 2010 5:30 am

Woodclaw wrote:Emerald, you are my hero. I never thought someone would have ever built God Mars.


In the very near future I will be posting the individual units that comprise God Mars. I am working on the builds now. I hope to paste them all at once.
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Re: Emerald Flame's Builds (Sky Stable II, Panzerfaust)

Postby Libra » Sun Jan 24, 2010 7:29 am

Excellent work Emerald Flame - keep it coming, please! :D
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Re: Emerald Flame's Builds (GOD MARS: Read First)

Postby Emerald Flame » Sun Jan 24, 2010 7:47 pm

God Mars

I just wanted to say a few things about my GOD MARS build. I took some liberties in the build(s) so that they would fit more smoothly (I hope) into most campaign setting. The original design for the GOD MARS robot, had it 50 meters tall and weighing 1050 tons. At that size, the unit would seriously over-power most characters.

I mathatically shrank their sizes to MEDIUM and LARGE with the combined unit being HUGE.

I have not seen any of the anime and so I have not included any personalities or their actions.

I hope you enjoy the builds....
Last edited by Emerald Flame on Mon Jan 25, 2010 7:07 am, edited 1 time in total.
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Re: Emerald Flame's Builds (GOD MARS builds)

Postby Emerald Flame » Sun Jan 24, 2010 7:59 pm

GAIA (Core Unit)

Image

PL: 10 (150 pp)

ABILITIES: STR: 15 (+2) DEX: 17 (+3) CON: 14 (+2) INT: 18 (+4) WIS: 18 (+4) CHA: 14 (+2)

SKILLS: Acrobatics 2 (+5), Bluff (+2), Climb (+2), Computers 3 (+7), Concentration (+4), Diplomacy 2 (+4), Disguise (+2), Escape Artist (+3), Gather Info 2 (+4), Handle Animal (+2), Intimidate 2 (+4), Investigate 2 (+6), Earth Sciences 6 (+10), History 6 (+10), Streetwise 6 (+10), Tactics 6 (+10), Technology 6 (+10), Medicine 4 (+8), Notice 3 (+7), Search 2 (+6), Sense Motive (+4), Stealth (+3), Survival (+4), Swim 2 (+4)

FEATS: All-out Attack, Ambidexterity, Assessment, Defensive Attack, Defensive Roll (1), Dodge Focus (1), Eidetic Memory, Improved Defense (1), Improved Initiative (1), Improved Overrun, Improved Sunder, Power Attack, Second Chance (1), Ultimate Effort (1)

POWERS:
Gravitational Beam (Move Object) [10] - DC:25:tough
* Subtle
[EX] Damaging

Datalink (Machine Control) [10]
* Control Other Robots (Godmars)
(PF) Improved Range (2000 miles)

Protection [6]
* Impervious [3]

Immunity (Life Support) [9]

Mental Shield [10]

COMBAT: Attack 3 [Unarmed +2 (Bruise)] Defense 14 (12 flat-footed) Init 7

SAVES: Toughness 9 (8 flat-footed) Fortitude 4 Reflex 5 Will 6

DRAWBACKS: Normal Identity -Battle Suit [Freq DC 10] [Sev DC 10], Noticeable -Red Battle Armor [Freq DC 5] [Sev DC 10]

COSTS: Abilities 36 + Skills 14 (54 ranks) + Feats 14 + Powers 75 + Combat 12 + Saves 6 – Drawbacks -7 = 150 / 150
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Re: Emerald Flame's Builds (GOD MARS builds)

Postby Emerald Flame » Mon Jan 25, 2010 11:51 am

SPHINX (Torso of Robot)

Image

PL: 10 (150 pp)

ABILITIES: STR: 28 (+9/+5) DEX: 16 (+3) CON: 21 (+5/+3) INT: 14 (+2) WIS: 14 (+2) CHA: 13 (+1)

SKILLS: Bluff (+1), Climb 3 (+8), Computers 2 (+4), Concentration (+2), Diplomacy 2 (+3), Disable Device 5 (+7), Disguise (+1), Escape Artist (+3), Gather Info 3 (+4), Handle Animal (+1), Intimidate 4 (+5), History 3 (+5), Physical Sciences 3 (+5), Tactics 6 (+8), Technology 3 (+5), Notice 4 (+6), Search 3 (+5), Sense Motive (+2), Stealth (+3), Survival 2 (+4), Swim 1 (+6)

FEATS: All-out Attack, Assessment, Attack Focus (Melee) (1), Critical Strike, Defensive Attack, Defensive Roll (1), Diehard, Eidetic Memory, Fearless, Improved Defense (2), Improved Initiative (1), Improved Sunder, Power Attack, Second Chance (1), Ultimate Effort (1)

POWERS:
* Growth (Large Size) [4]
(Flaw) Permanent
(PF) Innate
* Super-Strength [10]
(PF) Bracing
(PF) Counter-Punch
(PF) Ground Strike
* Flight [5]
* Protection (Invulnerable) [8]

COMBAT: Attack 3 [Unarmed +10 (Bruise)] Defense 18 (13 flat-footed) Init 7

SAVES: Toughness 8 (7 flat-footed) Fortitude 15 Reflex 6 Will 7

DRAWBACKS: Noticeable -Large Robot [Freq DC 5] [Sev DC 10]

COSTS: Abilities 39 + Skills 11 (44 ranks) + Feats 16 + Powers 42 + Combat 30 + Saves 16 – Drawbacks -4 = 150 / 150
____________________________________________________________________

I see Sphinx as a brawler and a tank. He can take damage and dish it out. His TOUGHNESS is his main advantage. He is strong and bulky. He is also a techie. I like the idea that the giant of the team is also a tinkerer.
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Re: Emerald Flame's Builds (GOD MARS builds)

Postby Emerald Flame » Mon Jan 25, 2010 12:32 pm

RA (Left Leg)

Image

PL: 10 (135 pp)

ABILITIES: STR: 18 (+4) DEX: 18 (+4) CON: 11 (0) INT: 15 (+2) WIS: 15 (+2) CHA: 14 (+2)

SKILLS: Bluff 5 (+7), Climb (+4), Computers 4 (+6), Concentration (+2), Diplomacy 3 (+5), Disguise (+2), Escape Artist (+4), Gather Info 6 (+8), Handle Animal (+2), Intimidate 2 (+4), Behavioral Sciences 5 (+7), History 5 (+7), Current Event 4 (+6), Popular Culture 4 (+6), Notice 4 (+6), Search 4 (+6), Sense Motive (+2), Stealth (+4), Survival (+2), Swim 1 (+5)

FEATS: All-out Attack, Defensive Attack, Defensive Roll (2), Dodge Focus (2), Eidetic Memory, Elusive Target, Fearless, Improved Defense (2), Power Attack, Second Chance (1), Ultimate Effort (1)

POWERS:
* Pulsar Beam (Blast) [10] - DC:25:tough
[EX] Autofire [+1]
* Flight [6]
* Protection [6]
> Invulnerability [3]
* Universal Translator [1]

COMBAT: Attack 5 [Unarmed +4 (Bruise)] Defense 18 (13 flat-footed) Init 4

SAVES: Toughness 8 (6 flat-footed) Fortitude 4 Reflex 9 Will 5

COSTS: Abilities 31 + Skills 12 (47 ranks) + Feats 14 + Powers 59 + Combat 22 + Saves 12 – Drawbacks 0 = 150 / 150
______________________________________________________________

I gave Ra a set of skills that makes him more of a study of humanity. A "profiler" of sorts.
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