Moderators: The Mod Squad, The Justice League, M&M Line Developer

LINDA CELENZA (WHITE KNIGHT)
PL: 8 (120 pp)
ABILITIES:
STR: 11 ( 0)
DEX: 14 (+2)
CON: 14 (+2)
INT: 14 (+2)
WIS: 13 (+1)
CHA: 16 (+3)
SKILLS:
Bluff (+3),
Climb 4 (+4),
Computers 2 (+4),
Concentration (+1),
Diplomacy 3 (+6),
Disguise (+3),
Drive 6 (+8),
Escape Artist (+2),
Gather Info 4 (+7),
Handle Animal (+3),
Intimidate 5 (+8),
Investigate 4 (+5),
Knowledges:
Behavioral Sciences 1 (+3),
Civics 1 (+3),
Current Event 2 (+4),
Streetwise 3 (+5),
Tactics 5 (+7),
Notice 4 (+5),
Profession: Agent 3 (+4),
Search 5 (+7),
Sense Motive (+1),
Stealth 4 (+6),
Survival (+1)
FEATS:
Assessment,
Attack Focus (Ranged) (3),
Benefit (3),
Diplomatic Immunity, Security Clearance
Traceless (No Fingerprints), Charisma bonus to Intimidate
Defensive Attack,
Defensive Roll (1),
Dodge Focus (2),
Equipment (5),
Evasion (1),
Grappling Finesse,
Hide in Plain Sight,
Improved Grapple,
Improved Pin,
Improved Throw,
Improved Trip,
Leadership,
Master Plan,
Uncanny Dodge
POWERS:
*Mind Reading [8] - DC:18: will,
Extra - Area, ,
Power Feat - Subtle x2, ,
*The Suit (Hard to Lose Device) [1],
Power Feat - Subtle, ,
*Protection [5],
*Identi-Card (Easy to Lose Device) [1],
*Machine Control [1], Extra - No Save, (More akin to Mind Control vs Machines)
Flaw - Limited (Requires Card Interface), ,
*Morph - Any Debit/ Credit or Identity Card [1],
EQUIPMENT [25],
*Blast (Gun) [8] - DC:23:tough,
Alt Power - Stun [8] - DC:23:tough,
Alt Power - Sleep [8] - DC:23:tough,
*Cell-Phone [1], *PDA [1],
*Commlink [1],
*Hold Out Pistol [2] - DC:17:tough,
COMBAT:
(Akido)
Attack 5 [Unarmed +0 (Bruise)]
Defense 17 (12 flat-footed)
Init 2
SAVES:
Toughness 8 (7 flat-footed)
Fortitude 4
Reflex 5
Will 5
DRAWBACKS:
Abilities 22 +
Skills 14 (56 ranks) +
Feats 29 +
Powers 26 +
Combat 20 +
Saves 9 –
Drawbacks 0 =
120 / 120

MOUSE
PL: 8 (120 pp)
ABILITIES:
STR: 8 (-1)
DEX: 12 (+1)
CON: 14 (+2)
INT: 18 (+4)
WIS: 12 (+1)
CHA: 9 (-1)
SKILLS:
Bluff (-1),
Climb 4 (+3),
Computers 13 (+17),
Concentration (+1),
Craft
Electronic 9 (+13),
Diplomacy 3 (+2),
Disable Device 4 (+8),
Disguise (-1),
Drive 6 (+7),
Escape Artist (+1),
Gather Info 8 (+7),
Handle Animal (-1),
Intimidate 5 (+4),
Investigate 4 (+8),
Arcane Lore 10 (+14),
Knowledge:
Behavioral Sciences 1 (+5),
Civics 1 (+5),
Current Event 2 (+6),
Technology 3 (+7),
Notice 4 (+5),
Prof: Agent 4 (+5),
Search 7 (+11),
Sense Motive (+1),
Stealth 4 (+5),
Survival (+1),
Swim (-1)
FEATS:
All-Out Attack,
Attack Focus (Melee) (1),
Benefit (3),
Diplomatic Immunity, Security Clearance
Traceless (No Fingerprints), Charisma bonus to Intimidate
Chokehold,
Connected,
Contacts,
Dodge Focus (2),
Eidetic Memory,
Equipment (5),
Improved Block (2),
Improved Disarm,
Improved Grapple,
Improved Trip,
Inventor,
Luck (3),
Master Plan,
Power Attack,
Ritualist,
Second Chance (1),
Second Chance on Computer Checks
Skill Mastery (1),
Take 10 w/ Computers, Disable Device, Gather Info, Know: Tech
Well-Informed
POWERS:
*Comprehend - Code [1],
*Datalink [4],
Power Feat - Cyberspace, ,
*Machine Control* [4],
POWERS:
*Mind Reading [8] - DC:18: will,
Extra - Area, ,
Power Feat - Subtle x2, ,
*The Suit (Hard to Lose Device) [1],
Power Feat - Subtle, ,
*Protection [5],
*Identi-Card (Easy to Lose Device) [1],
*Machine Control [1], Extra - No Save, (More akin to Mind Control vs Machines)
Flaw - Limited (Requires Card Interface), ,
*Morph - Any Debit/ Credit or Identity Card [1],
EQUIPMENT [10],
*Cell-Phone [1],
*PDA [1],
*Commlink [1],
*Hold Out Pistol [2] - DC:17:tough,
COMBAT: Attack 5 [Unarmed -1 (Bruise)] Defense 17 (12 flat-footed) Init 4
SAVES: Toughness 7 (7 flat-footed) Fortitude 4 Reflex 4 Will 9
DRAWBACKS:
Abilities 13 +
Skills 23 (92 ranks) +
Feats 29 +
Powers 19 +
Combat 20 +
Saves 13 –
Drawbacks 0 =
117 / 120
Code Name Faircastle
Real Name Adriana Caselotti
Public Name Diana Castle
Identity Secret ID
Hero/Villain Hero
Origin Metahuman
Allegiance Majestic 23
Motivation Goodness/ Justice
Gender Female
Age 329
Height 5'10"
Hair Black
Eyes Blue
FAIRCASTLE / DIANA CASTLE
PL: 8 (120 pp)
ABILITIES:
STR: 10 (0)
DEX: 14 (+2)
CON: 12 (+1)
INT: 11 (0)
WIS: 15 (+2)
CHA: 20 (+5)
SKILLS:
Acrobatics 2 (+4),
Bluff 12 (+17),
Climb 2 (+2),
Computers 1 (+1),
Concentration (+2),
Diplomacy 14 (+19),
Disguise (+5),
Drive 2 (+4),
Escape Artist (+2),
Gather Info 4 (+9),
Handle Animal 13 (+18),
Intimidate (+5),
Investigate 3 (+3),
Knowledge
History 2 (+2),
Medicine 2 (+4),
Notice 4 (+6),
Dance 6 (+11),
Singing 8 (+13),
Prof: Agent 3 (+5),
Search 5 (+5),
Sense Motive (+2),
Stealth 5 (+7),
Survival 12 (+14)
FEATS:
Ambidexterity,
Animal Empathy,
Attack Focus (Melee) (1),
Attractive (3),
Benefit (2), Diplomatic Immunity, Security Clearance
Benefit (2), Traceless (No Fingerprints), Charisma bonus to Initiative
Connected,
Contacts,
Dodge Focus (3),
Teamwork (1),
Track,
Well-Informed
POWERS:
*Immunity - Aging, Poisons [2],
*Comprehend Animals [2],
Power Feat - Subtle, ,
*Animal Control [8] - DC:18:will,
Extra - Linked to Emotion Control, ,
Flaw - Sense Depedent (Voice), ,
Power Feat - Dynamic, ,
Dynamic Alt Power - Summon Animal [8] - DC:18:will,
*Emotion Control [4] - DC:14:will,
Flaw - Limited to Animals, ,
Flaw - Limited to Love, ,
Alt Power - Calm, ,
*Morph [2],
Extra - Attack, ,
Flaw - Others (animals) Only, ,
Flaw - Cosmetic Changes Only, ,
*The Suit (Hard to Lose Device) [1],
Power Feat - Subtle, ,
Protection [5],
*Identi-Card (Easy to Lose Device) [1],
Machine Control* [1], Extra - No Save, ,
Flaw - Limited (Requires Card Interface), ,
Morph - Any Debit/ Credit or Identity Card [1],
QUIPMENT [25],
*Blast (Gun) [8] - DC:23:tough,
Alt Power - Stun [8] - DC:23:tough,
Alt Power - Sleep [8] - DC:23:tough,
*Cell-Phone [1], *PDA [1],
*Commlink [1], *Hold Out Pistol [2] - DC:17:tough,
COMBAT:
Attack 6 [Unarmed +0 (Bruise)]
Defense 17 (12 flat-footed)
Init 5
SAVES:
Toughness 6 (6 flat-footed)
Fortitude 3
Reflex 4
Will 7
DRAWBACKS:
Abilities 22 +
Skills 20( 78 ranks) +
Feats 18 +
Powers 30 +
Combat 20 +
Saves 9 –
Drawbacks 0 =
119/120

XENOMORPH WORKER
PL: 7 (105 pp)
ABILITIES:
STR: 12 (+1)
DEX: 12 (+1)
CON: 20 (+5)
INT: 2 (-4)
WIS: 8 (-1)
CHA: 3 (-4)
SKILLS:
Bluff (-4),
Climb (+1),
Concentration (-1),
Diplomacy (-4),
Disguise (-4),
Escape Artist (+1),
Gather Info (-4),
Handle Animal (-4),
Intimidate (+5),
Notice (-1),
Search (-4),
Sense Motive (-1),
Stealth (+1),
Survival (-1),
Swim (+1)
FEATS:
Attack Focus (Melee) (5),
Benefit (1), Constitution for Intimidate
Dodge Focus (1),
Fearsome Presence (3),
Improved Initiative (2),
Sneak Attack (1)
POWERS:
*Immunity - Aging, Life Support [10],
*Concealment - Visual (Infrared) [1],
*Concealment - Visual (All - Blending) [4],
*Leaping [2],
*Super-Movement - Wall Crawling [2], *
Super Senses [9], - Counters Obscure, Tremorsense, Ultra-Hearing, ,
*Additional Limb (Tail) [1], Power Feat x2 - Extended Reach (10 ft), ,
*Corrosion (Acid Blood) [7] - DC:22:tough,
Extra - Penetrating, Triggered (When Injured), ,
Extra - Reaction (Injured Condition), Secondary Effect, ,
Flaw - Only when injured, ,
*Transform (Anything into Resin) [4],
Extra - Continuous, , Extra - Area, ,
Flaw - Range (Touch), ,
Flaw - Action (Full Round), ,
Power Feat - Selective,
COMBAT:
Attack 1 [Unarmed +1 (Bruise)]
Defense 16 (12 flat-footed)
Init 9
SAVES:
Toughness 5 (5 flat-footed)
Fortitude 5
Reflex 5
Will -1
DRAWBACKS:
Disability - Cannot see in visible light spectrum
Vulnerable - Fire
Abilities -3 +
Skills 0 (0 ranks) +
Feats 13 +
Powers 87 +
Combat 12 +
Saves 4 –
Drawbacks -8 = 105 / 105

STALNOIVOLK (STEEL WOLF)
Character Name Stalnoivolk (Steel Wolf)
Real Name Ivan Illyich Gort
Identity Secret ID
Hero/Villain Neither
Origin Super Science
Allegiance Stalinist Russia
Motivation Patriotism
Gender Male
Age 90s (Appears late 40s/ Early 50s)
Height 6'2"
Weight 275 lbs
Hair Black (Grey)
Eyes Blue
Size Medium
Quote “You start to annoy me, little gnat. Time to swat you.”
Occupation Exiled Super Soldier
PL: 10 (150 pp)
ABILITIES:
STR: 21 (+5/+2)
DEX: 12 (+1)
CON: 20 (+5/+1)
INT: 12 (+1)
WIS: 13 (+1)
CHA: 10 (0)
SKILLS:
Bluff 5 (+5),
Climb 9 (+14),
Concentration (+1),
Disable Device 7 (+8),
Escape Artist (+1),
Intimidate 15 (+20),
Investigate 4 (+5),
Knowledge:
Tactics 4 (+5),
Notice 6 (+7),
Prof: Soldier 4 (+5),
Search (+1),
Sense Motive 2 (+3),
Stealth 8 (+9),
Survival (+1),
Swim (+5)
FEATS:
Accurate Attack,
Assessment,
Attack Focus (Melee) (2),
Benefit (2),
Chokehold,
Chokehold,
Connected,
Contacts,
Critical Strike,
Diehard,
Dodge Focus (3),
Favored Environment (1),
Improved Grab,
Improved Initiative (1),
Improved Throw,
Power Attack, Rage (2),
Sneak Attack (1)
POWERS:
*Immunity - Aging, Cold [2],
*Super-Strength [5],
*Enhanced Strength [7],
*Enhanced Constitution [7],
*Impervious Protection [5],
*Leaping [4],
*Penetrating Damage (Blungeonng) [4] - DC:19:tough,
Power Feat - Mighty,
COMBAT:
Attack 8 [Unarmed +5 (Bruise)]
Defense 20 (13 flat-footed)
Init 5
SAVES:
Toughness 10 (10 flat-footed)
Fortitude 12
Reflex 6
Will 7
DRAWBACKS:
Abilities 14 +
Skills 16 (64 ranks) +
Feats 23 +
Powers 49 +
Combat 30 +
Saves 18 –
Drawbacks 0 =
150 / 150
CHASE MANHATTAN
PL: 8 (120 pp)
ABILITIES:
STR: 10 ( 0)
DEX: 18 (+4)
CON: 14 (+2)
INT: 10 ( 0)
WIS: 12 (+1)
CHA: 14 (+2)
SKILLS:
Bluff (+2),
Concentration (+1),
Diplomacy (+2),
Disguise (+2),
Drive 11 (+15),
Escape Artist (+4),
Gather Info 4 (+6),
Handle Animal (+2),
Intimidate 2 (+2),
Investigate 2 (+2),
Knowledge:
Civics 1 (+1),
Current Event 2 (+2),
Streetwise 3 (+3),
Tactics 4 (+4),
Notice 4 (+5),
Pilot 6 (+10),
Search 2 (+2),
Sense Motive 2 (+3),
Sleight of Hand 4 (+8),
Stealth 5 (+9),
Survival (+1)
FEATS:
Accurate Attack,
All-Out Attack,
Assessment,
Attack Focus (Melee) (4),
Benefit (2), Diplomatic Immunity, Security Clearance
Benefit (1), Traceless (No Fingerprints),
Defensive Attack,
Defensive Roll (1),
Dodge Focus (2),
Elusive Target,
Equipment (4),
Hide in Plain Sight,
Improved Block (1),
Improved Disarm,
Improved Initiative (1),
Improved Pin,
Power Attack,
Quick Draw (1),
Stunning Attack,
Takedown Attack (1),
Taunt,
Uncanny Dodge
POWERS:
*The Suit (Hard to Lose Device) [1],
Identi-Card (Easy to Lose Device) [1],
*Machine Animation [10],
Power Feat - Dynamic, ,
Dynamic Alt Power - Datalink [20],
Dynamic Alt Power - Morph (Ex: Attrack/ Flaw: Ltd to Machines) [10],
DAP - Transform (Machines into Machines - Ex: Continuous/ Fl: Touch) [5],
*THE SUUIT [1],
Power Feat - Subtle, ,
*Protection [5],
*IDENTI-CARD [1],
*Machine Control* [1], Extra - No Save, ,
Flaw - Limited (Requires Card Interface), ,
*Morph - Any Debit/ Credit or Identity Card [1],
EQUIPMENT [20],
*Blast (Gun) [10],
*Cell-Phone [1],
*PDA [1],
*Commlink [1],
*Hold Out Pistol [2] - DC:17:tough
COMBAT:
Attack 4 [Unarmed +0 (Bruise)]
Defense 15 (11 flat-footed)
Init 8
SAVES:
Toughness 8 (7 flat-footed)
Fortitude 4
Reflex 10
Will 4
DRAWBACKS:
Abilities 18 +
Skills 13 (52 ranks) +
Feats 30 +
Powers 34 +
Combat 14 +
Saves 11 –
Drawbacks 0 =
120 / 120
LAUREL KENT
PL: 10 (170 pp)
Character Name Laurel Kent
Concept Oan Manhunter- Loyal to the Guardians
Real Name Laurel Kent/ Terri Henshaw
Identity Secret ID
Hero/Villain Hero (?)
Origin Alien Technology
Allegiance LSH, Guardians of the Universe
Motivation Acceptance
Gender Female Appearance
Hair Black
Eyes Blue (red)
Size Medium
Quote No man escapes the Manhunters.
ABILITIES:
STR: 14 (+2)
DEX: 16 (+3)
CON: 18 (+4)
INT: 12 (+1)
WIS: 12 (+1)
CHA: 14 (+2)
SKILLS:
Acrobatics (+3),
Bluff 4 (+6),
Climb (+2),
Computers (+1),
Concentration 4 (+5),
Craft
Mechanical 4 (+5),
Electronic 8 (+9),
Diplomacy 4 (+6),
Disable Device (+1),
Disguise 3 (+5),
Drive (+3),
Escape Artist (+3),
Gather Info 8 (+10),
Handle Animal (+2),
Intimidate 2 (+4),
Investigate (+1),
Knowledge
Current Event 3 (+4),
History 3 (+4),
Tactics 6 (+7),
Technology 8 (+9),
Medicine (+1),
Notice 3 (+4),
Perform
Acting 5 (+7),
Pilot (+3),
Ride (+3),
Search 6 (+7),
Sense Motive 2 (+3),
Sleight of Hand (+3),
Stealth 3 (+6),
Survival 8 (+9),
Swim (+2)
FEATS:
Attack Focus (Melee) (4),
Attack Specialization (2), (+4 with Attack Bonus Energy Blast)
Attractive (1),
Defensive Attack,
Dodge Focus (2),
Elusive Target,
Favored Opponent (1) (Ring Bearers)
Jack-of-All-Trades,
Power Attack,
Quick Change (2)
POWERS:
*Device (Legion Flight Ring) Hard to Lose [2],
Power Feat - Restricted - Legion Members, ,
*Flight [9],
Power Feat - Dynamic, ,
Alt Power - Space Flight [9],
Dynamic Alt Power - Super-Strength [9],
Dynamic Alt Power - Telelocation [18],
*Immunity - Life Support [9], , ,
*Immunity - Critical Hits, Fatigue, Aging [3],
*Illusion - All sense types [1],
Extra - No Save, ,
Extra - Duration (Sustained), ,
Flaw - Limited to passing for human/Kryptonian hybrid, ,
*Protection [6],
*Feature - Compartment (Kryptonite Storage) [1],
*Super-Senses - Tracking [1],
*Absorption - Energy [10],
Power Feat - Dynamic, ,
Flaw - Limited to Power Ring/ Power Battery Energy, ,
DAP - Drain (Power Ring Energy) - PF- Incurable (Must be recharged) [9] - DC:19:will,
- Boost - Blast (Energy) PF - Variable Descriptor (Light Spectrum) [10] - DC:25:tough,
LSH FLIGHT RING [2],
*Concealment 1 (Public Service Monitoring) [1], - Visual Sense
- Limited to Machines, ,
Power Feat - Close Range, ,
*Enhanced Feat - Quick Change, ,
*Super Senses [2], - Communication Link - (Auditory and Visual), ,
Power Feat - Progression x5 (All Flight Rings),
COMBAT:
Attack 5 [Unarmed +2 (Bruise)]
Defense 16 (12 flat-footed)
Init 3
SAVES:
Toughness 10 (10 flat-footed)
Fortitude 4
Reflex 3
Will 4
DRAWBACKS:
Power Loss - Removal of Kryptonite heart
COMPLICATIONS
Secret
Responsibility
Abilities 26 +
Skills 19 (76 ranks) +
Feats 16 +
Powers 91 +
Combat 18 +
Saves 3 –
Drawbacks 3 =
170 / 170


Affiliation Majestic 23, Stormwatch Division (Department of Metahuman Affairs)
Real Name Christine Trelawney
Identity Secret ID
Origin Mutant
Allegiance Belief System
Motivation Upholding the Good
Gender Female
Age
Height 5'10"
Weight 130 lbs
Hair Blonde
Eyes Blue
Size Medium
Quote
Occupation Recruiting Officer
Nationality Canadian
Ethnicity North American
PL: 11 (165 pp)
ABILITIES:
STR: 12 (+1)
DEX: 14 (+2)
CON: 12 (+1)
INT: 18 (+4)
WIS: 16 (+3)
CHA: 14 (+2)
SKILLS:
Acrobatics 5 (+ 7),
Bluff (+ 2),
Climb (+ 1),
Computers 9 (+13),
Concentration (+ 3),
Diplomacy 3 (+ 5),
Disguise (+ 2),
Escape Artist (+ 2),
Gather Info 8 (+10),
Handle Animal (+ 2),
Intimidate (+ 2),
Investigate 8 (+12),
Knowledge:
- Metagenes 10 (+14),
- Physical Sciences 6 (+10),
- Life Sciences 6 (+10),
- UN Protocol 8 (+12),
Medicine 9 (+12),
Notice (+ 3),
Perform:
- Oratory 4 (+ 6),
Search 4 (+ 8),
Sense Motive (+ 3),
Stealth (+ 2),
Survival (+ 3),
Swim (+ 1)
FEATS:
All-out Attack,
Attack Focus (Melee) (6),
Attack Specialization (3), +6 to attack rolls with Neutralize
Benefit (2), Diplomatic Immunity, Security Clearance
Benefit (1), Traceless (No Fingerprints)
Chokehold,
Dodge Focus (4),
Improved Block (2),
Improved Disarm,
Improved Grapple,
Improved Trip,
Leadership,
Master Plan,
Power Attack,
Teamwork (2)
POWERS:
*The Suit (Hard to Lose Device) [2],
*Identi-Card (Easy to Lose Device) [1],
*Counter All Powers [12] - DC:22:will,
Power Feat - Subtle, ,
Flaw - Only mutant and Kryptonian class powers, ,
Extra - Duration (Sustained), ,
Alt Power - Empowerment (Rank 7) [7],
Empowerment is limited to "Activating" metagenes, ,
*Super-Senses [5], - Acute/ Analytical Detect (Metagenes), ,
Alt Power - Telelocation (Limited to metagene carriers) (Rank 10), ,
Cybernetic Implants, ,
*Comm-Link - Skywatch Satellite [1],
*Enhanced Feat - Eidetic Memory [1],
Identi-Card (Easy to Lose Device) [1],
*Machine Control* [1],
Extra - No Save, ,
Flaw - Limited (Requires Card Interface), ,
*Morph - Any Debit/ Credit or Identity Card [1],
The Suit [2],
Power Feat - Subtle
*Protection [9]
COMBAT:
Attack 5 [Unarmed +1 (Bruise), Neutralize Metagenes 13 ()]
Defense 19 (12 flat-footed)
Init 2
SAVES:
Toughness 10 (10 flat-footed)
Fortitude 6
Reflex 5
Will 10
COMPLICATIONS:
Erased Past
UN Protocol
DRAWBACKS:
Abilities 26 +
Skills 20 (80 ranks) +
Feats 28 +
Powers 57 +
Combat 20 +
Saves 15 –
Drawbacks 0 = 165 / 165

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NIGHTWING III
Character Name Nightwing III
Concept Daughter of Nightwing (Tim Drake) & Spider Woman (Jessica Drew)
Real Name Robyn Drake
Identity Secret ID
Hero/Villain Hero
Origin 2nd Generation Metahuman
Motivation Responsibility
Gender Female
Age 17
Height 5'10"
Weight 132 lbs
Hair Black (Red Wig)
Eyes Blue
Size Medium
PL: 10 (150 pp)
ABILITIES:
STR: 10 ( 0)
DEX: 24 (+7)
CON: 16 (+3)
INT: 14 (+2)
WIS: 14 (+2)
CHA: 12 (+1)
SKILLS:
Acrobatics 10 (+17),
Bluff (+ 1),
Climb 3 (+ 3),
Computers 6 (+ 8),
Concentration (+ 2),
Craft
- Electronic 3 (+ 5),
Diplomacy 1 (+ 2),
Disable Device 3 (+ 5),
Disguise (+ 1),
Escape Artist 1 (+ 8),
Gather Info 4 (+ 5),
Handle Animal (+ 1),
Intimidate 4 (+ 5),
Investigate 4 (+ 6),
Knowledge
- Behavioral Sciences 1 (+ 3),
- Current Event 2 (+ 4),
- Physical Sciences 4 (+ 6),
- Streetwise 1 (+ 3),
- Technology 1 (+ 3),
Medicine 2 (+ 4),
Notice 7 (+ 9),
Search 3 (+ 5),
Sense Motive 4 (+ 6),
Sleight of Hand 1 (+ 8),
Stealth 3 (+10),
Survival (+ 2)
FEATS:
Attack Focus (Melee) (+3) +3 bonus to melee attack rolls
Defensive Attack Reduce attack bonus to increase defense bonus
Dodge Focus (+8) +8 dodge bonus
Elusive Target Double penalties for ranged attacks against you in melee
Equipment (+4) 20 points worth of equipment
Hide in Plain Sight You don't need cover or concealment to hide
Instant Up Stand up as a free action
Inventor Can create temporary devices
Leadership Spend hero point to remove adverse conditions from ally
Master Plan Bonus in situations when you have a chance to plan
Move-by Action Move both before and after a standard action
Precise Shot (+1) No penalty for shooting or throwing into melee
Redirect Trick an opponent into hitting someone else
Sneak Attack (+1) +2 damage when you surprise attack an opponent
Takedown Attack (+1) Gain addtl melee attack when you drop an opponent
Uncanny Dodge Retain your dodge bonus while flat-footed
POWERS:
*Device - Webshooters (Easy to lose) [4],
*Super-Strength [5],
Alt Power - Strike [10] - DC:25:tough,
Alt Power - Venom Blast (Precise Electrical Blast) [9] - DC:24:tough,
*Healing [2],
Flaws (Limited) - Others Only, Stabalize only [2],
Power Feat - Stabalize [2],
*Super-Movement - Sure Footed (Reduce penalty by 75%) [3],
*Super Movement - Wall-Crawling (1/2 movement speed) [1],
*Super-Movement - Swinging [1],
*Speed [3]
Flaw – Limited to Swinging
*Leaping [3],
*Flight [2],
Limited to Gliding
*Immunity (Disease, Poison, Environmental Radiation) [3],
Power Loss - Exposure for the first time (-1)
*Emotion Control Love [5] - DC:15:will,
Extra - Action x3 (Reaction)
Linked to Emotion Control Hate
Flaw - Limited to Hate
Flaw - Limitited to those attracted to women
Flaw - Limited - Sense Dependent (Olfactory)
Flaw - Uncontrolled
*Emotion Control Hate [5] - DC:15:will,
Extra - Action x3 (Reaction)
Linked to Emotion Control Love
Flaw - Limited to Hate
Flaw - Limitited to those attracted to men
Flaw - Limited - Sense Dependent (Olfactory)
Flaw - Uncontrolled
DEVICE - WEBSHOOTERS [4],
*Snare (Webbing) [9] - DC:19:ref,
Power Feat - Reversible
Power Feat - Tether,
EQUIPMENT - UTILITY BELT (20 EP)
Boomerangs (10 EP) Damage +5, returning
Binoculars (1 EP) Reduce range penalty for vision by -1/ 50 ft
Cell Phone w/ Bluetooth in cowl (1 EP)
Sleep Gas Pellets (1 EP) Fatigue Explosion (Fort Save DC 14) Smoke Pellets (1 EP) Obscure Visual
Tear Gas Pellets (1 EP) Dazzle 4/ Nauseate Explosion 4
Uniform (5 EP) Protection +5
COMBAT:
Attack 7 [Unarmed +0 (Bruise)]
Damage +10 (strike)
Defense 19 (10 flat-footed)
Init +7
SAVES:
Toughness 8 (8 flat-footed)
Fortitude 8
Reflex 15
Will 7
DRAWBACKS:
Full Power - Both versions of Emotion Control [-2]
Power Loss – Flight (without costume) [-0]
COMPLICATIONS:
High School Student
Underage
Abilities 30 +
Skills 17 (68 ranks) +
Feats 28 +
Powers 54.5 + (due to Speed, don’t want an extra rank…)
Combat 16 +
Saves 18 –
Drawbacks -2 = 162 / 150
During the 80s, Jessica Drew (aka Spider Woman) was assigned the task of determining the identities of Nightwing and Daredevil.
She might very nearly have succeeded, as her primary choice of target was the then current Nightwing. At the time, Jessica also joined the NYPD as a detective (her credentials forged by S.H.I.E.L.D.). Tim Drake was also working through the GCPD at the time, using his influence as an officer to aid Daredevil and his own vigilante-alter-ego. As fate (and bad storytelling) would have it, Jessica and Tim started seeing each other.
Eventually, Spider Woman did discover the identity of Nightwing and by extension deduced many of identities of various New York based heroes including. As expected though, she refused to divulge that information. Jessica and Tim were eventually wed, and Jessica gave birth to a healthy baby girl in 1981,
Robyn grew up in relative normalcy, unaware of her parents’ alter-egos. And this despite the death of her mother when Robyn was five years old.
In high school, she excelled at gymnastics – her mother’s enhanced metabolism showing signs of having passed down. She also showed signs of a gifted intellect and took to many of her subjects with an ease that made her a top student and the envy of many others.
It was the emergence of some of her other powers that caused Robyn to question if she was a metahuman and eventually led to an admission by her father that her mother had not died in a shoot-out but at the hands of Lex Luthor and his allies.
Robyn also discovered to her dismay that her body exuded pheremones that she had little control over… however she also discovered her venom blast when one of her classmates was severely injured in a football game – she supplemented her own first aid skill with a light shock to the other teen’s heart and saved his life...
Her father never actually forbade her from becoming a superhero, and she soon fashioned hero own costume and identity, becoming the third Nightwing… She has since teamed up with Spiderman on occasion, and the two are becoming fast friends. Where this friednship will go is anybody's guess.



TSUNAMI
PL: 10 (150 pp)
ABILITIES:
STR: 20 (+5/+2)
DEX: 16 (+3)
CON: 17 (+3)
INT: 14 (+2)
WIS: 12 (+1)
CHA: 15 (+2)
SKILLS:
Acrobatics 2 (+5),
Bluff 4 (+6),
Climb (+5),
Concentration (+1),
Diplomacy (+2),
Disguise (+2),
Escape Artist (+3),
Gather Info (+2),
Handle Animal (+2),
Intimidate 4 (+6),
Knowledge
- Current Event 2 (+4),
- Theology and Philosophy 1 (+3),
Notice (+1),
Search (+2),
Sense Motive (+1),
Stealth (+3),
Survival (+1),
Swim (+5)
FEATS:
Accurate Attack,
All-Out Attack,
Attack Focus (Melee) (4),
Dedication,
Defensive Attack,
Defensive Throw,
Dodge Focus (8),
Endurance (2),
Environmental Adaptation,
Equipment (2),
Evasion (1),
Grappling Finesse,
Improved Block (2),
Improved Disarm,
Improved Grab,
Improved Grapple,
Improved Pin,
Improved Throw,
Improved Trip,
Instant Up,
Stunning Attack,
Uncanny Dodge
POWERS:
*Water Control [15],
Alt Power - Current Control, ,
Alt Power - Trip, ,
*Swimming [7],
*Immunity - Drowning, Pressure [2],
*Enhanced Strength [5],
*Super-Strength [3],
*Protection [5]
COMBAT:
Attack 4 [Unarmed +5 (Bruise)]
8 (Melee)
Defense 19 (10 flat-footed)
Init 3
SAVES:
Toughness 8 (8 flat-footed)
Fortitude 8
Reflex 8
Will 6
DRAWBACKS:
COMPLICATIONS:
Prejudice (nisei)
Abilities 29 +
Skills 4 (13 ranks) +
Feats 35 +
Powers 57 +
Combat 10 +
Saves 15 –
Drawbacks 0 =
150 / 150

THE CARTEL
Concept Morphing Duplicator
Real Name Unknown
Identity Secret ID
Hero/Villain Villain
Origin Unknown (Mutant ?)
Allegiance Kingpin
Motivation Greed, Personal Power
Gender Various
Age Unknown
Height Variable
Weight Variable
Hair Variable
Eyes Variable
Size Medium
Quote I believe you've met my associates
PL: 9 (165 pp)
ABILITIES:
STR: 10 ( 0)
DEX: 12 (+1)
CON: 14 (+2)
INT: 15 (+2)
WIS: 16 (+3)
CHA: 15 (+2)
SKILLS:
Acrobatics (+1),
Bluff 14 (+16),
Computers 7 (+ 9),
Concentration (+ 3),
Diplomacy 6 (+ 8),
Disable Device (+ 2),
Disguise 30 (+32), (includes +25 from Morph)
Drive (+ 1),
Escape Artist (+ 1),
Gather Info 4 (+ 6),
Handle Animal (+ 2),
Intimidate 8 (+10),
Investigate (+ 2),
Knowledge
Current Event 6 (+ 8),
Popular Culture 8 (+10),
Streetwise 6 (+ 8),
Medicine (+ 3),
Notice 2 (+ 5),
Perform
Acting 8 (+10),
Pilot (+ 1),
Profession (+ 3),
Ride (+ 1),
Search (+ 2),
Sense Motive 8 (+11),
Sleight of Hand (+ 1),
Stealth 2 (+ 3),
Survival 4 (+ 7)
FEATS:
Assessment Know a subject's relative offensive and defensive ability
Attack Focus (Ranged) (+4) +4 bonus to ranged attack rolls
Benefit (+5) Five Alternate Identities
Challenge (+3) Combat Diplomacy, Conversational Paralysis, Fast Talk
Connected Make a Diplomacy check to call in favors or aid
Contacts Make a Gather Information check in one minute
Elusive Target Double penalties for ranged attacks against you in melee
Equipment (+3) 15 points worth of equipment
Jack-of-All-Trades Use any skill untrained
Master Plan Bonus in situations when you have a chance to plan
Move-by Action Move both before and after a standard action
Skill Mastery (+1) Take 10 w/ Bluff, Diplomacy, Intimidate, Perform (Act)
Teamwork (+3) Additional +3 bonus for aid actions
Well-Informed Gather Information check when meeting someone
POWERS:
*Easy to Lose Device - Identi-Card [1],
*Duplication [9],
Extra - Duration (Continuous), ,
Extra - Heroic, ,
Extra - Horde, ,
Power Feat - Mental Link (Limited to when absorbing), ,
Power Feat - Metamorph x2, ,
Power Feat - Progression x8 (1000 Duplicates), ,
Power Feat - Sacrifice, ,
*Morph (Any Humanoid) [5], *Immunity - Aging [1],
INDENTI-CARD [1],
*Machine Control* [1],
Extra - No Save, ,
Flaw - Limited (Requires Card Interface), ,
*Morph - Any Debit/ Credit or Identity Card [1],
EQUIPMENT, , *Padded Clothing - Protection [7]
COMBAT:
Attack 5 [Unarmed +0 (Bruise)]
Defense 15 (12 flat-footed)
Init 1
SAVES:
Toughness 9 (9 flat-footed)
Fortitude 4
Reflex 4
Will 10
DRAWBACKS:
Abilities 22 +
Skills 22 (88 ranks) +
Feats 27 +
Powers 62 +
Combat 20 +
Saves 12 –
Drawbacks 0 = 165 / 165

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