Geek, I totally agree. The Evil Psychologists are some of my favorites, the best of them of course being Scarecrow. Also, while some of Dark Reign has been pretty eh, you have to expect that. Not all comic writers can be Frank Miller. I think that the best points of the line have been pretty damn good.
And now, to celebrate the 666th post in the thread...
Hellboy
Picture Credit: Hideyoshi on DeviantArt
“Ah, crap…”
PL 10
Str 26
Dex 12
Con 30
Int 14
Wis 14
Cha 10
Skills Bluff+4 (+4), Computers+2 (+4), Concentration+4 (+6), Intimidate+12 (+12), Investigate+8 (+10), Knowledge (Arcane)+10 (+12), Knowledge (History)+2 (+4), Language 10 (Ancient Lemurian [fair], Gaelic [good], German [fair], Russian [good], Base: English), Medicine+4 (+6), Notice+6 (+8), Search+6 (+8), Sense Motive+4 (+6)
Feats Attack Focus (Melee) 3, Benefit 2 (Security Clearance, Status [Infernal Royalty]), Connected, Diehard, Equipment, Fast Recovery, Improved Defense, Lionheart, Martial Artist, Luck, Rage, Startle, Takedown Attack, Ultimate Bluff, Ultimate Toughness
Fighting Styles:Brawling (Right Hand of Doom, Unarmed, 6 pp) All-out Attack 2, Power Attack 2, Two-weapon Strike, Withstand Damage 3
Powers Additional Limbs 1 (Prehensile Tail) (1 pp)
Gadgets 3 (Jacket Pockets, Easy to Lose) (18 pp)
• Charms: Deflect (All Attacks) 2 (Extras: Free Action, Power Feats: Subtle 2)
• Concussion Grenade (Strike 7, Extras: Explosion, Power Feats: Thrown)
• The Samaritan (Blast 6 [Extras: Penetrating, Flaws: Unreliable {5 uses}, Power Feats: Affects Insubstantial 2, Variable Descriptor {Holy}]
Immunity 5 (Heat) (5 pp)
Right Hand of Doom (Passive Container 4, Flaws: Limited [Right Hand]-1) (16 pp)
• Enhanced Feats (Improved Grapple, Weapon Break)
• Force Field 2 (2 pp)
• Strike 3 (Extras: Penetrating 8, Power Feats: Mighty) (13 pp)
• Super-strength 2 (2 pp) (Heavy Load: 6.4 tons, Max Load: 13 tons)
Regeneration 6 (Bruised 1 [per round], Injured 3 [per minute], Staggered 2 [per minute])
Super-strength 2 (4 pp) (Heavy Load: 1.6 tons, Max Load: 3.2 tons)
Equipment Cell Phone, Investigator’s Kit, 3 ep per mission
Combat Attack+6, Melee+9, Damage+8, Right Hand of Doom+11, Samaritan+6, Defense 18/14 flatfooted, Initiative+1, Knockback-6/-5 flatfooted
Saves Toughness+12/+10 flatfooted, Fort+10, Ref+4, Will+8
Complications Enemy (Rasputin), Prejudice (Appearance), Temper
Drawbacks Lacking Fine Manipulation in his Right Hand (Uncommon, Minor) (-1 pp)
Abilities 46 + Skills 19 + Feats 24 + Powers 48 + Combat 28 + Saves 9 – Drawbacks 1 = 173
Notes I didn't even realize this was the 666th reply to the thread, but since it is, I feel like it's time to dust-off my Hellboy build. He was due for an update, anyway. He's a little more expensive because I took out the unnecessary Dodge Focus, which is a feat I only really like to use in PC builds nowadays. He can slug it out with nasty creatures because not only can he punch like a bazooka (literally), he's surprisingly nimble for someone his size. In a fight, look for him to make good use of twin-weapon strike and punch a lot with his off-hand. I still think the Ultimate Bluff is a nice touch - he'll use it to keep a bad guy going while his healing factor lets him recover.
The Big Baby's a use of a hero point to increase the Gadgets Array. It would probably be something like Blast 10 (Extras: Autofire, Flaws: Distracting, Power Feats: Affects Insubstantial 2, Knockback 2, Variable Descriptor [Holy]) - pure monster.