"Go ahead. Pull the trigger. But after you do, bub... then you're mine."PL
Acrobatics+4 (+9), Athletics+8 (+13), Close Attack: Claws+2 (+12), Expertise: History+8 (+8), Expertise: Streetwise+8 (+8), Expertise: Survival+10 (+10), Expertise: Tactics+8 (+8), Insight+10 (+15), Intimidation+10 (+9), Investigation+4 (+4), Perception+10 (+15), Stealth+8 (+13), Technology+6 (+7), Vehicles+6 (+11)Advantages:
Animal Empathy, Beginner’s Luck, Benefit: Cipher, Close Attack Flurry*, Diehard, Equipment, Favored Condition: Enraged, Improved Initiative, Languages 3, Martial Artist, Move-by Action, Takedown 2
*A new Advantage, similar to the one in the last edition but not quite the same. Wolverine can take a full-round action to make two attacks instead of one, but both of them are at a -4 penalty. Fighting Style:
Karate (Unarmed, Claws, 4 pp) All-out Attack, Instant Up, Power Attack, Withstand DamagePowers:Adamantium Skeleton
o Feature: Unbreakable Skeleton
o Protection 2 (Extras: Impervious)Claws
o Strength-Based Damage 3 (Extras: Improved Critical, Quick Draw, Subtle)
o Super-movement (Slow-Fall)Mutant Healing Factor
o Immortality 10: 1 hour
o Immunity: Aging, Disease, Poison
o Regeneration 10 Equipment:
X-men Uniform: Commlink, 9 epOffense:
o Claws+12/+8 OR +8,+8/+8
o Unarmed+10/+5 OR +6/+6/+5Defenses
Dodge+8, Fortitude+10, Parry+10, Toughness+10 (Impervious 2), Will+9Motivation
Acceptance: Underneath Wolverine’s tough guy act, he genuinely wants to belong somewhere. He will go out of his way for his teammates and hopes they’ll do the same for him.Complications
Accident: Wolverine’s berserker rages have hurt people he cares about in the past.
Disability: Weapon X’s sadistic experiments have stripped away Wolverine’s memories of his
Enemy: Sabretooth and Wolverine have had and will continue to have truly epic wars.
Honor: Wolverine is at his heart a samurai and follows a strict code of honor.
Obsession: Wolverine will stop at nothing to find out about his history.
Rivalry: Wolverine’s advances on Jean Grey have not gone unnoticed by Cyclops.
Temper: Wolverine has perhaps the most famous temper in comics.
Abilities 74 + Skills 51 + Advantages 20 + Powers 45 + Defenses 9 = 199Notes:
I know I already made a 3E Wolverine, but I came to the realization that I had a whole host of, if I may say so, pretty good builds at my disposal already. So I’m just going to do direct conversions of my builds from 2E, which should seriously expedite this process. Obviously, it takes some fudging here and costs could shift around a bit, but it’s a lot faster than doing it all from scratch. Wolverine is a fairly basic build overall, the only hitches being the Healing Factor and a new experiment of mine: extra attacks. I’ve always thought that Wolverine emphasized quantity over quality, throwing as many attacks as he could and hoping some got through. I wanted to find a way to really represent that without extra attacks but I couldn’t. Don’t expect the Advantage to show up willy-nilly, but I think it’s a pretty flavorful interpretation of Wolverine’s style and shouldn’t be unbalancing.