
Gandalf the Grey: Fey 8/Eldritch Knight 2; CR 9; Medium Fey; HD 5d6+2d8+16; hp 54; Init: +1; Spd 30 ft.; AC 15, Flat-footed 14, Touch 11; Base Atk: +6/1; Grp: +8; Atk: Melee+8 (d10+3/19-20, Glamdring) or +8 (d6+2/20, Staff); Full Atk: Melee+8/+3 (d10+3/19-20, Glamdring) or +8/+3 (d6+2/20, Staff); SV Fort+7, Ref+7, Will+11; AL NG; Str 13, Dex 13, Con 15, Int 16, Wis 16, Cha 17.
Skills and Feats: Bluff+5 (+8), Concentration+6 (+8), Craft (Alchemy)+8 (+10), Decipher Script+6 (+8), Diplomacy+5 (+12), Handle Animal+6 (+9), Intimidate+7 (+12), Knowledge (Arcane)+4 (+6), Knowledge (History)+8 (+10), Knowledge (Nature)+5 (+9), Listen+4 (+7), Ride+7 (+10), Sense Motive+6 (+9), Spellcraft+6 (+9), Spot+5 (+8), Survival+6 (+11); Craft Wondrous Item, Eschew Materials, Iron Will, Natural Leader*, Veteran Knowledge*
*From Heroes of Battle
Sorcerer Spells Known (6/7/7/5; Caster Level 7): 0- Arcane Mark, Daze, Detect Magic, Flare, Light, Message, Prestidigitation, 1 - Charm Person, Comprehend Language, Hold Portal, Shield, Ventriloquism, 2 - Pyrotechnics, Scare, Scorching Ray, 3 - Heroism, Lightning Bolt
Possessions: Glamdring*, Staff of Power**, Elven Ring of Fire Mastery and Major Spellstoring
*+1 Orcbane Bastard Sword (casts Light if Orcs are within 60 feet
**Staff of Illumination
Notes: I know, I know. D&D is not a Green Ronin product. But while I’m without my computer, I went back into my D&D books. I'm just not good enough with 3E yet to make characters from memory. Besides, I think I've seen some other non-GR builds floating around here and this is the best roleplaying forum there is. Anyhow, I reread the Lord of the Rings, in my opinion the greatest work of fiction ever created (sorry, Star Wars…it’s close, though). A couple of years ago, I drove myself crazy trying to stat-out Gandalf. I was stuck in the “He must be like a 30th level Wizard at least! He takes on a Balrog and…and he’s a demigod and all!” rut. But now that I look about it, while Gandalf pulls off some pretty awesome stunts by real-world standards, a level 15 D&D Wizard would totally hand him his ass. One fireball from a character of that caliber would stand a pretty good chance of one-shotting him. So I settled on a few racial hit dice with ¾ Sorcerer progression and boom, you have Gandalf. That’s not to say that Gandalf isn’t awesome. He clearly is. He wades into melee combat like few wizards before or after, letting Glamdring do the talking for him. And also, the power of Middle Earth heroes is more in their influence than their single-handed army slaying and Gandalf does a really good job of subtlety making sure things turn out for the better. Veteran Knowledge and Natural Leader, two feats from Heroes of Battle, help him guide those around him. And remember that Gandalf is thoroughly in plot-device territory. If the GM decides that, despite all evidence to the contrary, Gandalf has this layer he can pull back and tangle with an eons old demon, more power to him.
Tactics: Gandalf's primary tactic is avoidance. If he can get away from a fight, he'll try. The longer he fights, the closer he'll come to having to really cut loose and that's not really allowed. But if he's forced into a confrontation, first order of business is casting shield. It's really a good spell when you're facing a lot of low-level guys, but you can see the Balrog crack through it in the movie. Then, he either bombards his enemies with fire and lightning (like in the Hobbit) or hacks them up with Glamdring.












