Captain America
"No.
You move."
PL 12
Str 22
Dex 25
Con 22
Int 20
Wis 20
Cha 20
Skills: Acrobatics+12 (+17), Bluff+2 (+7), Climb+6 (+12), Computers+3 (+8), Diplomacy+5 (+10), Disable Device+4 (+9), Drive+3 (+10), Intimidate+3 (+8), Knowledge (Civics)+4 (+9), Knowledge (History)+2 (+7), Knowledge (Tactics)+13 (+18), Knowledge (Technology)+4 (+9), Language 12 (French [Good], German [Good], Japanese [Good], Russian [Good]), Medicine+2 (+7), Notice+6 (+11), Pilot+4 (+11), Sense Motive+4 (+9), Sleight of Hand+2 (+9), Stealth+6 (+13), Survival+3 (+8)
Feats: Acrobatic Bluff, Assessment, Attack Focus (Melee), Attack Specialization (Shield) 2, Benefit (Fame), Eidetic Memory, Elusive Target, Equipment, Evasion, Improved Defense, Inspire 5, Leadership, Luck 3, Martial Artist, Master Plan, Move-by Action, Precise Shot, Power Attack, Quick Draw, Rank 3 (Leader of the Avengers), Stunning Attack, Takedown Attack 2, Teamwork
Fighting Style:Judo (Unarmed, 4 pp) Crushing Pin, Chokehold, Improved Disarm, Improved Grab, Improved Pin, Improved Throw
Powers:Device 3 (Shield, Easy to Lose) (9 pp)
• Strike 4 (Power Feats: Extended Reach 4, Indirect 3, Mighty, Ricochet 2)
o Blast 4 (Power Feats: Indirect 3, Mighty 3)
Combat: Attack+8, Melee+9, Shield+13, Damage+6, Shield+10, Defense 22/15 while flatfooted, Initiative+7, Knockback-4
Complications:Enemy: Red Skull
Fame
Responsibility
Stubbornness
Equipment Armored Jumpsuit, Commlink, Gas Mask
Saves: Toughness+9, Fort+12, Reflex+12, Will+12
Abilities 69 + Skills 25 + Feats 37 + Powers 13 + Combat 40 + Saves 18 = 202
Notes: Just a little bit of expansion on my newer take on building, I feel like this laissez-faire approach creates more diversity between characters. With the sometimes wildly varying offensive and defensive PL’s, one PL 12 hero is going to look very different from another, and even more so than a PL 13. Also, some builds will be more or less powerful than their PL’s would indicate. For example, Captain America and Thor are only a PL apart, but you look at the matchup and Thor would hand Cap his ass. Not that that’s any slight on the Star-spangled Avenger. He’s still a stud and contributes to a team way more than just an attack bonus. While he’s a deadly combatant, his true value is as a leader and strategist. He makes the rest of the team better. As far as build specific notes, I’m pretty sure I’ve gone the Extended Reach Strike route for the shield before. He has two ways he can use his shield: a short range bouncing attack that doubles as the melee weapon and the long range hurl. The reason I did this was so he could still use takedown attack on the throw because he always bounces it off of three or four guys.