He's dead, Jim. Wait, wrong Dr. McCoy...
Beast
PL 11 169pp
Abilities: STR 26 (+8), DEX 28 (+9), CON 26 (+8), INT 22 (+6), WIS 18 (+4), CHA 14 (+2)
Skills: Acrobatics 6 (+15), Bluff 6 (+8), Climb 6 (+14), Computers 8(+14), Craft (electronic) 9 (+14), Craft (mechanical) 9 (+15), Diplomacy 6 (+8), Disable Device 8 (+14) Investigate 8 (+13), Intimidate 4 (+6) Knowledge (Life sciences) 10 (+16), Knowledge (Physical Sciences) 8 (+14), Knowledge (technology) 9 (+15), Medicine 12 (+16), Notice 6 (+10), Pilot 2 (+11), Sense Motive 6 (+10)
Feats: Accurate Attack, Acrobatic Bluff, All-out Attack, Attack Focus (melee) 5, Attack Specilization (unarmed), Defensive Roll, Dodge Focus 5, Elusive Target, Evasion, Improved Pin, Improved Trip, Inventor, Master Plan, Power Attack, Set-up, Teamwork 2
Powers: Leaping 2, Super-movement 2 (wall-crawling 1), Super-Senses 3 (Low-light vision, scent, Tracking (olfactory)), Super-Strength 3
Combat: Attack +5, +10 melee, +12 unarmed, Defense +12 (+4 flatfooted)
Saves: Toughness +9, +8 flat-footed, Fortitude +8, Reflex +10, Will +8
Abilities 74+Skills 31+Feats 24+Powers 13+Combat 22+Saves 5=169
•Everyone's favorite blue-furred Dr. McCoy, he's pretty expensive, points-wise, and good at a number of things. In combat he's best hand-to hand, and though his attack and defensive aren't incredible, he's dealing a far amount of damage, and he's got the feats to shift his bonuses around as needed. He's also a genius in a number of fields, and if the X-Men ever need a one-shot Device, he's their go-to guy...er, beast.
•I'll probably come back a little later and do some upgrades to Beast, to reflect his latest transformation, as well as classic Beast, if somebody wants him as he was, the eloquent, ape-like but still more or less human without the fur and the mastery of all sciences. No matter what form he's in, Beast is a valuable team-player with connections to much of the Marvel Universe. He was an Avenger, an X-Man, a Defender, and he was on X-Force, so he knows how to get along with others.