The Punisher
PL 9 135AbilitiesStrength 3, Stamina 4, Agility 3, Dexterity 3, Fighting 10, Intellect 2, Awareness 2, Presence 2
AdvantagesContacts, Diehard, Equipment 7, Improved Aim, Move-by Action, Precise Attack (ranged, cover), Quick Draw, Ranged Attack 10, Startle, Takedown, Tracking
EquipmentVan (As Truck, Toughness 10, Hidden Compartments)
9Arsenal (Base: Assault Rifle, Alts: Sniper Rifle, Shotgun (slugs, Grenades), Heavy pistol)
19Knife
2Body Armor (+4 Toughness)
4SkillsAthletics 7 (+10), Deception 4 (+6), Expertise (Military) 7 (+9), Expertise (streetwise) 7 (+9), Insight 6 (+8), Intimidation 9 (+11), Investigation 7 (+9), Perception 7 (+9), Sleight of Hand 2 (+5), Stealth 7 (+10), Technology 4 (+6), Treatment 4 (+6), Vehicles 3 (+6)
OffenseInitiative +3
Ranged +13 Damage 5 (Multiattack with Assault Rifle)
Close +10 Damage 3 Unarmed, 4 Knife
DefenseDodge 10
7, Parry 10
Toughness 8, Fortitude 7
3, Will 7
4Abilities 58+Advantages 26+Skills 37+Defense 14=135
•Punisher is another one of those characters that I could have easily upped his cost or PL and felt justified. But I like him here, PL 9, in-between Street Level and more superheroic stuff. He still has crazy accuracy, and once again I love 3E's stance towards trade-off Feats. He can Power Attack, Accurate Attack, whatever, as necessary. He probably Power Attacks more than anything else, and with a Sniper Rifle and Aiming he can pop a guy from a long distance away for 7 Damage. Multiattacking with his Assault Rifle while Power Attacking is even worse, and consider that he mostly doesn't fight anybody superhuman. I kinda want to set him against the Joker or someone like that.