
Devil Ray
PL 10 134
Abilities
Strength 2, Stamina 3, Agility 1, Dexterity 1, Fighting 8, Intellect 0, Awareness 0, Presence 0
Powers
MANTA suit (Removable) 62
Electric eyebeams Blast 9
•Stunning jolt Ranged Cumulative Affliction 6 (dazed/stunned/incapacitated)
Strength-boosting mechanisms Enhanced Strength 9
Sealed environment Immunity 9 (life support, minus starvation and thirst)
Armored construction Protection 9
Helmet sensors Senses 7 (Accurate Hearing, Radius hearing, darkvision, radio)
Turbines Flight 6 (Aquatic), Movement 1 (Environmental adaptation (aquatic)
Advantages: Favored environment (aquatic), Ranged Attack 7, Move-by Action
Skills: Athletics 9 (+11/+20), Technology 8 (+8), Expertise (Science) 4 (+4), Perception 6 (+6), Investigation 8 (+8)
Offense
Initiative +1
Unarmed +8 Damage 11
Eyebeams +8 Damage 9/Affliction 6
Defense
Dodge 8 (7), Parry 8
Toughness 12, Fortitude 7 (4), Will 4 (4)
Abilities 30+Powers 62+Advantages 9+Skills 18+Defenses 15=134
•Devil Ray is a classic baddie who's dangerous in his own element, but not too much of a threat outside of it. He's still not really a pushover (PL 10 makes him more than a match for most conventional forces), but he's no team beater. I also like the idea of a battlesuit character who's not a genius and only really knows enough about his own suit to keep it running. He could never really improve on the basic design, or work on anything outside his field of expertise, which is kind of rare compared to most comic scientists, who are skilled in basically every science field.

















