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Wardogs PL 8/Minion Rank 8
Abilities
Strength 5, Stamina 5, Agility 1, Dexterity 1, Fighting 4, Intellect -1, Awareness 0, Presence 1
Powers
Battle Armor (Removable) 31
Communications Communication 3, Radio
Sealed System Immunity 10 (life support)
Futrue-tech armor Protection 7 (Impervious Toughness 9)
Powerlance (Easily Removable) 11
Lance Blast Blast 8 (Penetrating 8)
•Energy-infused Lance Edge Strength based Damage 4, Penetrating 9
Eugenically superior Immunity 1 (disease), Senses 4 (Scent, Tracking 2, Ultra hearing) 5
Advantages: All-out Attack, Great Endurance, Improved Critical (Powerlance), Ranged Attack 7, Close Attack 3, Teamwork
Skills: Athletics 5 (+10), Intimidation 4 (+5), Expertise (soldier) 5 (+4), Perception 4 (+4)
Offense
Initiative +1
Powerlance Blast +8 Damage 8
Powerlance Edge +7 Damage 9
Defense
Dodge 4 (3), Parry 4
Toughness 12, Fortitude 8 (3), Will 0
Abilities 32+Powers 47+Advantages 14+Skills 9+Defenses 6=108
Bloodhawks PL 7 Minion rank 8
Abilities
Strength 1, Stamina 2, Agility 2, Dexterity 2, Fighting 6, Intellect 1, Awareness 1, Presence 2
Powers
Flight Suits (Removable) 32
Rocket Thrusters Flight 6
Armor Protection 5
Sealed Systems Immunity 10 (life support)
Comm systemsCommunication 3, radio
Blast Rifles (Easily Removable) 12
Full-auto Masers Blast 5, Multiattack, Penetrating 5
Bred for War Immunity 1 (disease) 1
Advantages: Favored Environment (airborne), Move-by Action, Precise Attack (ranged, cover), Ranged Attack 6, Teamwork
Skills: Intimidation 5 (+7), Expertise (soldier) 7 (+8), Perception 7 (+8)
Offense
Initiative +2
Blasters +8 Damage 5
Defense
Dodge 6 (4), Parry 6
Toughness 7, Fortitude 5 (3), Will 3 (2)
Abilities 34+Powers 45+Advantages 10+Skills 10+Defenses 9=108
Stridermechs PL 12 Minion rank 12
Abilities
Strength 10, Stamina -, Agility 2, Dexterity 2, Fighting 9, Intellect 1, Awareness 0, Presence 1
Powers
Great Size Permanent Innate Growth 7 (size rank -1, -3 to active defenses, +3 Intimidation)
Communications Radio Communication 3
Cyborgs Immunity 30 (Fort effects), Senses 4 (radius sight, ultravision, infravision), Protection 8, Impervious Toughness 11
Fast Speed 4
Heavy Blasters Blast 12, Multiattack, Accurate
•Explosive Rounds Burst Blast 12
Advantages: Ranged Attack 7, Improved Aim, Improved Initiative, Improved Trip, Move-by Action, Fearless
Skills: Expertise (tactics) 6 (+7), Intimidation 0 (+4), Perception 6 (+6)
Offense
Initiative +6
Unarmed +9 Damage 10
Blasters +11 Damage 12
Defense
Dodge 6 (7), Parry 6
Toughness 15, Fortitude, Will 5 (5)
Abilities 26+Powers 122+Advantages 12+Skills 6+Defenses 12=178







Minions
Pit Vipers
PL 7/Minion Rank 7
Abilities
Strength 5, Stamina 5, Agility 2, Dexterity 2, Fighting 6, Intellect 0, Awareness 2, Presence 0
Powers
Magical Endowment Protection 3, Immunity 1 (poison), Leaping 1, Speed 2 7
Fangs Strength-based Damage 2, Linked to Cumulative Affliction 7 (Resisted by Fort, Hindered/Disabled/Incapacitated, Quirk-Power Loss if Damage is resisted) 15
Advantages: Chokehold, Close Attack, Fast Grab, Improved Initiative, Ranged Attack 5
Skills: Athletics 5 (+10), Perception 5 (+7), Expertise (Assassin, AWE-based) 5 (+7), Stealth 8 (+10), Technology 5 (+5)
Offense
Initiative +4
Fangs +7 Damage 7 & Affliction 7
Defense
Dodge 6 (4), Parry 6
Toughness 8, Fortitude 8 (3), Will 5 (3)
Abilities 44+Powers 22+Advantages 9+Skills 14+Defenses 10=99
Initiative of the Hidden Coil
PL 6/Minion Rank 8
Abilities
Strength 0, Stamina 0, Agility 0, Dexterity 0, Fighting 3, Intellect 2, Awareness 9, Presence 8
Powers
Magical Shields Sustained Protection 7, Impervious 14
Venom-Proof Immunity 1 (poision) 1
Magic (Array) 25
Mesmerism Mind Control 5 20
•Mystic Fangs Blast 5 1
•ESP Remote Sensing (visual) 10 (4 miles) 1
•Blessing Healing 6 1
•Phantasms Illusion 6 (hearing and visual) 1
•Magic Step Teleport 6 (Extended) 1
Advantages: Language 1 (Coptic Egyptian), Ranged Attack 3, Benefit 2 (Wealth), Connected, Leadership
Skills: Persuasion 5 (+13), Expertise (magic) 10 (+12), Ranged Combat (magic blast) 4 (+7)
Offense
Initiative +0
Magic Blast +7 Damage 5
Defense
Dodge 3 (3), Parry 3
Toughness 7, Fortitude 2 (2), Will 10 (1)
Abilities 44+Powers 40+Advantages 8+Skills 10+Defenses 6=108






















Counter-Clock Culture Member
PL 5 95/Minion rank 7
Abilities
Strength 1, Stamina 2, Agility 1, Dexterity 1, Fighting 1, Intellect 3, Awareness 0, Presence 1
Powers:
Touched by Time Immunity 1 (aging) 1
Deflecting Glasses (Easily Removable) Deflect 4 2
Love Bead mini-grenades (Easily Removable) 15
Time Warping Cumulative Ranged Burst Affliction 4 (Dazed&Hindered/Compelled&Defenseless/Controlled&Paralyzed, Diminished Range, Limited-Controlled only confuses Perceptions)
Exploding Flowers (Easily Removable) 11
Flower Power Blast 4 (Burst Area, Triggered-one Round Delay, Diminished range)
Temporal Accelerator Removable 19
Slowed down Perception of Time Enhanced Fighting 4, Enhanced Agility 4, Enhanced Dexterity 4 (All have Fades Flaw), Speed 4, Quickness 4, Enhanced Improved Initiative 4
Advantages: Equipment (Armored clothing, Protection 3), Luck 2, Move-by Action, Taunt, Teamwork
Skills: Deception 8 (+9), Technology 4 (+7), Sleight of Hand 4 (+5), Intimidation 2 (+3), Perception 4 (+4), Investigation 4 (+7), Stealth 5 (+6)
Offense
Initiative +17
Defense
Dodge 5/1, Parry 5/1
Toughness 5/2, Fortitude 4 (2), Will 3 (3)
Abilities 20+Powers 48+Advantages 6+Skills 16+Defenses 5=95

Peace Warriors
Bear and Wildflower PL 8 152
Abilities
Strength 8, Stamina 7, Agility 4, Dexterity 4, Fighting 7, Intellect 2, Awareness 3, Presence 3
Powers:
Touched by Time Immunity 1 (aging), Protection 2 3
Twin Link Senses 1 (Communication link with each other) 1
Strange Powers Flight 6 12
Time Senses Senses 11 Ranged Acute Detect Temporal anomalies, Postcognition, Precognition 11
Advantages: Attractive, Accurate Attack, Close Attack, Defensive Attack, Eidetic Memory, Improved Disarm, Fast Grab, Improved Hold, Improved Trip, Luck 3, Ranged Attack 6, Teamwork
Skills: Acrobatics 8 (+12), Sleight of Hand 6 (+10), Intimidation 6 (+9), Expertise (current events) 4 (+6), Expertise (pop culture) 4 (+6), Perception 8 (+11), Investigation 8 (+10), Stealth 4 (+8)
Offense
Initiative +4
Unarmed +8 Damage 8
Defense
Dodge 7 (3), Parry 7
Toughness 9, Fortitude 7, Will 9 (3)
Abilities 76+Powers 27+Advantages 19+Skills 24+Defenses 6=152
Immortal PL 10 150
Abilities
Strength 6, Stamina 5, Agility 4, Dexterity 4, Fighting 10, Intellect 2, Awareness 2, Presence 4
Powers
Immortal Regeneration 5, Immunity 1 (aging) 6
Time Control Speed 8 8
Advantages: Attractive, Accurate Attack, Animal Empathy, Close Attack, Defensive Attack, Equipment 2, Fearless, Improved Defense, Improved Disarm, Improved Initiative, Luck 3, Power Attack, Taunt, Teamwork, Language 1 (English, base-Persian)
Equipment Sword, Plate Armor (Protection 5)
Skills: Acrobatics 3 (+7), Athletics 4 (+10), Deception 8 (+12), Intimidation 8 (+12), Expertise (Tactics) 8 (+10), Perception 8 (+10), Investigation 7 (+9), Insight 8 (+10), Stealth 4 (+8)
Offense
Initiative +8
Sword +11 Damage 9
Defense
Dodge 10 (6), Parry 10
Toughness 10/5, Fortitude 8 (3), Will 8 (6)
Abilities 74+Powers 14+Advantages 18+Skills 29+Defenses 15=150


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