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Eld's builds:Mr. Nobody, Thomas Rhymer, Morph Fiend

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857

Postby Arthur Eld » Mon Apr 23, 2012 9:43 am

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Glyph
PL 10


Abilities
Strength 2, Stamina 7, Agility 4, Dexterity 4, Fighting 3, Intellect 5, Awareness 5, Presence -1

Powers
Telepathy Mental Communication 3 (Rapid, Selective Area, Subtle) 19
Translator Comprehend (Languages 4, Objects 2, Codes-Limited to objects used to store or display information, Noticeable), Feature 1 (visual display of symbols or words) 10
Eidolon Immunity 13 (Life support, sleep, critical hits), Protection 4 17
Info Sponge Quickness 6 (Limited to information intake), Senses 8 (Detect Information, Acute, Accurate, Analytical, Radius, Extended 2) 11
Legilimency Mind Reading 10 (Subtle 2) 42
Info Overload Cumulative Affliction 10 (Hindered &Impaired/Immobile/Paralyzed, Resisted by Will, Burst Area, Sight-Dependent 1
Information Dump Burst Area Cumulative Affliction 10, (Impaired/Stunned/Incapacitated, Resisted by Fortitude), Sight Dependent 1

Advantages: Assessment, Connected, Contacts, Eidetic Memory, Ritualist, Ultimate Investigation, Well-Informed

Skills: Deception 6 (+5), Technology 6 (+11), Persuasion 6 (+5), Expertise (pop culture) 8 (+13), Investigation 15 (+20), Sleight of Hand 6 (+10), Expertise (magic) 10 (+15), Expertise (current events) 8 (+13), Expertise (streetwise) 8 (+13), Perception 5 (+10), Expertise (thief) 5 (+10), Insight 15 (+20), Stealth 8 (+12)

Offense
Initiative +4
Unarmed +3 Damage 2

Defense
Dodge 8 (4), Parry 8 (5)
Toughness 11, Fortitude 7, Will 9 (4)

Abilities 58+Powers 101+Advantages 7+Skills 53+Defenses 13=232

Complications
Hunger Glyph needs to consume information in order to gain sustenance.
Weakness As a mystic being, its possible for certain skilled practioners to summon, bind, compel, or otherwise exert influence on Glyph through rituals.

•Gylph was always one of my favorite Paragons characters, mostly because I just like his look. The idea of random words and images appearing around him while he 'speaks' is really cool to me. Its never exactly explained what he is, but best bet is he's an Eidolon-an image or spirit from the Imageria. A spirt, maybe, or a Pure Gestalt of some kind, if you wanna incorporate Gestalt into your campaign. Bottom line, like Science Boy, he has a literal superhuman thirst for knowledge. And a hunger for it as well. Not a combatant, but not helpless in a fight, he's made to sneak and steal valuabel texts and other sources of information, trading among occult circles in order to gain more knowledge, always more.
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Postby Arthur Eld » Mon Apr 23, 2012 10:06 am

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Negator
PL 14 458


Abilities
Strength 5, Stamina 5, Agility 6, Dexterity 6, Fighting 14, Intellect 8, Awareness 1, Presence 1

Powers
Annihilation Blast 10, Linked to Ranged Affects Objects Weaken Toughness 10 50
Antimatter Bolt Blast 14 1

Antimatter shield Force Field 9, Impervious Toughenss 13 22
Anti-matter Propulsion Flight 15 (64,000 MPH, 120 miles per round) 30
Matter/Anti-matter body Immunity 25 (life support, energy damage-limited to half effect) 18
Antimatter Duplicates Summon 14 (Heroic, Horde, Multiple Minions 3-8 minions) 154
Anti-matter Travel Movement 1 (Dimensional movement to Counterverse) 2

Advantages: Beginner's Luck, Edietic Memory, Equipment 10, Fearless, Inventor, Langauge 1 (Anti-english), Luck 7, Ranged Attack 8, Seize Initiative

Skills: Expertise (science) 16 (+24), Expertise (tactics) 8 (+16), Intimidation 19 (+20), Perception 4 (+5), Sleight of Hand 4 (+10), Technology 12 (+20)

Offense
Initiative +6
Unarmed +14 Damage 5
Antimatter Bolts +14 Damage 14 or Damage 7 & Weaken 7

Defense
Dodge 14 (8), Parry 14
Toughness 14/5, Fortitude 12 (7), Will 12 (11)

Abilities 92+Powers 277+Advantages 31+Skills 32+Defenses 26=458

Complications
Multiple Personalities Negator has three minds that sometimes work at cross-purposes.
Quirk of physics By all rights, Negator should not exist. This makes some, from those obssessed with duality, to unscrupulous scientists, to Masters of Entropy, very interested in finding out what makes him tick.
Weakness If Negator's force field is drained, countered, or otherwise removed, his conflicting energies will do what they're supposed to do and explode. While this would kill him-most likely-it would also be a city-destroying event.

•Negator is actually three minds in one body-Dr. Michael Cunningham, from our world, Dr. Leahcim Mahgninnuc, from the Counterverse, and Negator, a mind born from madness. Created when the two Drs merged during an experiment involving dimensional viewing, Negator has become a supervillain plaguing two universes. While their goals are somewhat conflicting (Cunningham wants to cure his condition, Mahgninnuc wants to conquer our dimension for the Counterverse, and Negator wants to bring universal harmony-which is to say, annihilation-to both universes), each of the three can be equally destructive. Negator is by far the most evil, though, and the one who acts the most like a 'normal' supervillain.

•A Justice League level threat, Negator could go toe to toe with Superman by himself. With 7 ranks of Luck, he might even win. And that's not even what makes him a real threat. His ability to summon 8 210 point Heroic minions would let him trounce the League in many of its incarnations. Add to that his genius intellect and ability to build antimatter bombs (see the Fringe episode 'Letters of Transit') and when Negator shows up, it should always be a campaign ending threat, a big Deal with a capital D for Doomsday.
Last edited by Arthur Eld on Thu Jun 14, 2012 6:50 pm, edited 1 time in total.
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Postby Arthur Eld » Mon Apr 23, 2012 11:30 am

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Proteus
PL 12 255


Abilities
Strength 1, Stamina 4, Agility 2, Dexterity 2, Fighting 9, Intellect 2, Awareness 1, Presence 2

Powers
Universal Understanding Comprehend 4 (Languages) 8
Unique Phsyiology Immunity 30 (Fortitude), Protection 6 (Impervious Toughness 9) 45
Quick Healing Regeneration 3 3
Mind Shield Enhanced Will 3 (Limited to mental effects) 2
Shapeshifting Variable 10 (Move Action) 80

Advantages: All-out Attack, Chokehold, Fearless, Grabbing Finesse, Instant Up, Ranged Attack 7

Skills: Acrobatics 6 (+8), Deception 12 (+14), Persuasion 4 (+6), Investigation 8 (+10), Intimidation 10 (+12), Expertise (current events) 6 (+8), Expertise (history) 8 (+10), Expertise (tactics) 6 (+8), Perception 8 (+9), Insight 11 (+12), Stealth 8 (+10)

Offense
Initiative +2
Unarmed +9 Damage 1

Defense
Dodge 9 (7), Parry 9
Toughness 10, Fortitude 4, Will 13/10 (9)

Abilities 46+Powers 138+Advantages 12+Skills 44+Defenses 15=255

•Its unclear what Proteus is-a superhuman who's been permanently altered by his powers, an alien, an ectoplastic being from the spirit world, a Gestalt of superior superhumans, the creation of another-superhuman, mad scientist, wizard, maybe a nano-machine colony, or possibly a time-traveller. Or you could mix and match. What is known is that he's a dangerous and vocal proponent of superhuman supremacy, believing that normal humans are as monkeys before their superhuman relatives. He's a powerful and dangerous opponent who does nothing but what he wants to do.

•As a shapeshifter, Proteus has a lot of options. Giving the variable nature of his origins, he can manifest a variety of powers, from Insubstantial, to Teleport, to more Regeneration. As he's more than likely an NPC, he can do whatever the GM needs him to do to give the PCs a hard time.
Last edited by Arthur Eld on Mon Apr 23, 2012 12:37 pm, edited 1 time in total.
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Re: Eld's builds:Burning Man, Bodyshop, Glyph, Negator

Postby HustlerOne » Mon Apr 23, 2012 11:47 am

Your Freedom City and Paragons conversions have been really helpful to me. So I appreciate it a lot. Bodyshop and Proteus were some of the most interesting since they were based on Teragen characters from the Aberrant rpg.

Proteus is like a T1000 version of Divis Mal and Chiraben. Divis Mal being the Magneto wannabe leading his own version of the brotherhood of mutants called the Teragen. Chiraben was a shapeshiting assassin for the Black ops Project Proteus. Bodyshop seems to be based on SinEater who also does a lot of "plastic surgery". You can tell that Aberrant really influenced Paragons alot.

The only other influence I saw for Paragons was Heroes. Especially with that Slyar expy called Ravanna.
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Re: Eld's builds:Burning Man, Bodyshop, Glyph, Negator

Postby Arthur Eld » Mon Apr 23, 2012 11:54 am

Yeah, Heroes I think was explicitly mentioned as an inspiration for Paragons, and it certainly shows. Ravanna is definitely coming soon, because I like his concept.

I have no experience with Aberrant, but I know a little about Divis Mal. He's hardly the only 'superhumans are better' character out there, though, although he was one of the more powerful ones.

I'm glad your enjoying the conversions. I'll keep doing various Freedomverse and Paragons characters for a while, and then I think I'll start doing Dresden-verse builds, seeing as I'm almost caught up with the series.
Last edited by Arthur Eld on Tue Apr 24, 2012 8:06 pm, edited 1 time in total.
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Postby Arthur Eld » Mon Apr 23, 2012 12:42 pm

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Enigma
PL 8 160


Abilities
Strength 2, Stamina 3, Agility 3, Dexterity 3, Fighting 6, Intellect 5, Awareness 3, Presence 2

Powers
Genius Mental Quickness 10 5

Advantages: Assessment, Benefit (Alternate Identity), Defensive Roll 3, Eidetic Memory, Equipment 3, Jack of All Trades, Languages 4 (Afrikaans, Amharic, Arabic, French, Portuguese, Russian, Spanish, Swahili, Turkish), Ranged Attack 3, Seize Initiative, Skill Mastery 3 (Technology, Investigation, Insight), Well-Informed

Equipment Silenced Pistol (Blast 3, Subtle), Binoculars, cmaera, concealable microphone, handcuffs, mini-tracer, parabolic microphone, portable computer)

Skills: Acrobatics 6 (+9), Athletics 5 (+7), Deception 10 (+12), Expertise (psychology) 8 (+13), Expertise (current events) 13 (+18), Expertise (pop culture) 5 (+10), Expertise (streetwise) 8 (+13), Treatment 2 (+7), Perception 13 (+16), Expertise (journalist) 5 (+10), Investigation 13 (+18), Insight 13 (+16), Stealth 8 (+11), Technology 13 (+18)

Offense
Initiative +3
Unarmed +6 Damage 2
Pistol +6 Damage 3

Defense
Dodge 9 (6), Parry 9 (3)
Toughness 6/3, Fortitude 5 (2), Will 10 (7)

Abilities 54+Powers 5+Advantages 22+Skills 61+Defenses 18=160

•Enigma was once called Bakari Fuara, a journalist who uncovered something so big, it would have meant his death. He stumbled onto a global conspiracy that would have menat his death. However, his Breakout ensured his surviva by granting him a genius-level IQ and a mind built to unravel complex, confusing systems-just like the conspiracy he had found. He is driven to expose the truth, although what conspiracy he's after is really up to the GM and the game world.

•An obvious Question pastiche, Enigma is not built for combat, and hits his caps only by virtue of his Defenses and his skills. He's an excellent detective and techy, not quite Batman level, but with a lot of capability. In a street-level campaign, he has few peers, although physically he still has to worry about skilled goons or cops. Best used as a source of information and missions for PCs, GMs could also do worse than to go the Paragons of Freedom route and make him part of a Marvel Illuminati-esque group made of the smartest most conspiracy savvy heroes.
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Postby Arthur Eld » Mon Apr 23, 2012 5:26 pm

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Luna Moth
PL 10 178


Abilities
Strength 1, Stamina 1, Agility 1, Dexterity 1, Fighting 4, Intellect 7, Awareness 7, Presence 7

Powers:
Cocooning Gauntlets (Removable) 24
Fast-Hardening Polymer Snare 10

Gossamer Wings (Removable) 6
Lighter than air Flight 7 (Wings)

Aerial Fighter Enhanced Fighting 4, Enhanced Dodge 7, Enhanced Ranged Attack 3, Limited-Only when in the air 9

Pheromone Projection (Easily Removable) 24
Emotion manipulation Cloud Area Cumulative Ranged Affliction 10 (Resisted by fortitude, Selective Attack, Contagious, Sense-Dependent (Scent) (Dazed/Compelled/Controlled, Limited to Manipulating emotional state)

Advantages Attractive, Defensive Roll 4, Favored Environment (Aerial), Ranged Attack 4

Skills: Deception 11 (+18/+20), Technology 7 (+14), Perusasion 11 (+18/+20), Investigation 11 (+18), Expertise (Science) 7 (+14), Expertise (pop culture) 3 (+10), Insight 9 (+16)

Offense
Initiative +4
Unarmed +8/+4 Damage 1
Cocoon Snares +5/+8 Snare 10

Defense
Dodge 15/8 (7), Parry 15/11 (7)
Toughness 5/1, Fortitude 3 (2), Will 8 (1)

Abilities 58+Powers 63+Advantages 10+Skills 30+Defenses 17=178

•Samantha Cline is a villain from the Silver Age of Freedom City, a frequent foe of the first Raven. She wanted money, and lots of it, and her brains and drive got her a job at ASTRO labs. Eventually, she was taken under of the wing of a Professor Stickney who informed him that he planned to use his new artifical pheromones to become the Fume, a costumed supervillain. When he had a heart attack, Samantha got him his pills just a minute too late-an accident, to be sure. Then she was the villain, and no one's sidekick. Luna Moth pulled off a series of wildly successful heists, before the Raven showed up. Eventually she got out of jail, but her obsession had changed from money to the Raven, as he was the only man able to resist her charms.Since 1982 she's been behind bars in Providence Asylum, but she could always break out, possibly with internalized forms of her pheromone powers.

•I did some tweaking to make the Luna Moth more of a threat, but she'll never be a combat threat. Still, she should put up a threat with her powers, at least for a little while. She should have at least a few thugs with her as well. As she's a Silver Age, her mooks should also Snare guns, cause what's a good Silver Age villain without themed minions? I always liked that she dressed so scantily on purpose, not just because like a lot of super-types-Samantha believes what they say 'If you've got it, flaunt it.'
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Postby Arthur Eld » Mon Apr 23, 2012 5:44 pm

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Silas the Elder
PL 10 267


Abilities
Strength -1, Stamina 3, Agility 0, Dexterity 0, Fighting 3, Intellect 5, Awareness 6, Presence 4

Powers
Ring of Osiris (Removable) 16
Freedom from the Grave Immortality 10 (1 hour)

Obisidan Oracle (Removable) 77
ESP Remote Sensing 22 (all senses, 16,000 miles), Increased Action-Standard, No Conduit, Dimensional 2-Imageria and related dimensions, Subtle 2
Oracular Spectacular Senses 8 (Precognition, Postcognition-Unreliable)

Geas Mind Control 10, Continuous, Activation-Move Action, Subtle, Limited to one command-keep this bargain (-2 per rank) 50

Unaging Immunity 1 (Aging) 1
Trained Mystic Senses 1 (Mystic awareness) 1

Advantages: Benefit 5 (Wealth 5), Connected, Contacts, Fascinate-Deception, Ritualist, Skill Mastery 4 (Deception, Persuasion, Investigation, Insight), Language 4 (Ancient Greek, Aramaic, Classical Latin, Enochian, French, German, Russian), Ranged Attack 3, Ritualist, Taunt, Well-Informed

Skills: Deception 14 (+18), Technology 2 (+7), Persuasion 8 (+12), Investigation 7 (+12), Intimidation 4 (+8), Expertise (magic) 13 (+18), Expertise (business) 10 (+15), Expertise (civics) 8 (+13), Expertise (philosophy) 8 (+13), Perception 6 (+12), Insight 14 (+20), Sleight of Hand 2 (+2)

Offense
Initiative +0

Defense
Dodge 4 (4), Parry 4 (1)
Toughness 3, Fortitude 3, Will 12 (6)

Abilities 40+Powers 145+Advantages 23+Skills 48+Defenses 11=267

•Another one of my favorite Paragons characters, the writers had me when they compared Silas to Caspar Gutman from the Maltese Falcon. Put Enigma into the Sam Spade role, and you've got a dynamite story on your hands.

•A behind the scenes kind of villain, with the right Ritual, Silas can pull off a lot of bad mojo. Add that to his vast web of connections and allies, not to mention his vast far-seeing powers and he can make a potent thorn in the heroes side. When they do confront him, he should come off like a more jovial, chubby version of Emperor Palpatine-completely confident of his power, secure in his base, and with more than one ace up his sleeve for when the PCs think they have him pegged.
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Postby Arthur Eld » Tue Apr 24, 2012 9:35 am

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Knock-Off
PL 10 150


Abilities
Strength 1, Stamina 2, Agility 1, Dexterity 1, Fighting 9, Intellect 1, Awareness 1, Presence 0

Powers
Object Mimicry Variable 9 (Move Action, 45 points for mimicking the properties of objects he touches) 72

Advantages: Beginner's Luck, Equipment, Improved Initiative, Ranged Attack 7, Takedown

Equipment Lead Pipe (Strength-based Damage 2, Reach)

Skills: Acrobatics 4 (+5), Athletics 4 (+5), Deception 6 (+6), Expertise (streetwise) 4 (+5), Perception 6 (+7), Insight 4 (+5), Stealth 4 (+5)

Offense
Initiative +2
Lead Pipe +9 Damage 4

Defense
Dodge 9 (8), Parry 9
Toughness 2, Fortitude 7 (5), Will 7 (6)

Abilities 32+Powers 72+Advantages 11+Skills 16+Defenses 19=150

•A classic Mutants and Masterminds character, Knock-Off always had a neat appearance to me. A very simple build, he's built around one big Variable power. Without using his powers, he's no real match for super types, but could still put the hurt on some mooks with his pipe-which he was always pictured with, so I decided to include it as Equipment. Plus it always gives him something to mimic, which I think was kind of the intention, like with Marvel's Absorbing Man.
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Postby Arthur Eld » Tue Apr 24, 2012 9:57 am

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Marathon
PL 10 150


Abilities
Strength 2, Stamina 2, Agility 3, Dexterity 3, Fighting 7, Intellect 1, Awareness 1, Presence 1

Powers
Super-Speed Speed 11, Quickness 10, Enhanced Improved Initiative 6 37
Fast Defenses Enhanced Active Defenses 6 12

Rapid Attack Strength-based Burst Damage 8 18
Super-Speed punches Multiattack Strength-based Damage 8 1

Too fast for Gravity Movement 3 (Water Walking, Wall-Crawling 2, Limited to while moving) 3

Advantages: Benefit (Security Clearance), Equipment, Instant Up, Move-by Action

Equipment Costume (Protection 4, Commlink)

Skills: Acrobatics 4 (+7), Athletics 6 (+8), Close Combat (unarmed) 3 (+10), Expertise (military) 4 (+5), Investigation 4 (+5) Perception 8 (+9), Ranged Combat (thrown objects) 1 (+4), Technology 4 (+5)

Offense
Initiative +31
Unarmed +7 Damage 10

Defense
Dodge 14/8 (5), Parry 14/8 (1)
Toughness 6/2, Fortitude 7 (5), Will 8 (7)

Abilities 40+Powers 71+Advantages 3+Skills 18+Defenses 18=150

•Another Meta-4 Character, I always got the impression Marathon was connected to the military and or government in some way, so he has a few things to reflect that. Other than that, he's a much more combat-oriented build than the normal Speedster archetype, with dangerous area and multi attack powers. If he ever needed to do something more unusual like create a tornado or throw rocks as fast as bullets, that would be a power stunt off of his Rapid Attack array.
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Postby Arthur Eld » Tue Apr 24, 2012 10:56 am

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Naga
PL 11 268


Abilities
Strength 2, Stamina 6, Agility 6, Dexterity 6, Fighting 9, Intellect 3, Awareness 2, Presence 2

Powers
Hypnosis Mind Control 10 (Sustained, Sense-dependent, sight) 50
Paralyzing Gaze Perception Cumulative Affliction 10 (Resisted by Will, Dazed&Hindered/Defenseless&Immobile/Paralyzed/Incapacitated, Sense-dependent, sight) 1
Venom Veins Immunity 1 (poison) 1
Snake Healing Regeneration 10 10
Snake Senses Senses 3 (Accurate Acute Scent) 3
Snake Mimicry Variable 10 (Free action, Limited to gaining the traits of snakes) 80

Advantages: Chokehold, Fast Grab, Improved Hold, Prone Fighting, Languages 3 (Sinhala, Hindi, Vietnamese), Ranged Attack 3, Startle

Skills: Persuasion 10 (+12), Deception 2 (+4), Intimidation 8 (+10), Expertise (Science) 8 (+11), Perception 8 (+10), Investigation 7 (+10), Stealth 6 (+12)

Offense
Initiative +3
Unarmed +9 Damage 2

Defenses
Dodge 10 (4), Parry 10 (1)
Toughness 6, Fortitude 8 (2), Will 6 (4)

Abilities 76+Powers 145+Advantages 11+Skills 25+Defenses 11=268

•Naga, once known as Shreeyash Palshikar, is a Bangladesh paranormal with a keen scientific mind, a fascination with snakes, and a belief that he is a god, a naga. With his powerful personality and dominating mental gaze, he gathered a cult through Southeast Asia, becoming a famous religious leader in his own right. However, he was also wanted with connection to unexplained deaths and disappearances. When law enforcement moved in to capture him, his powers and followers provided him an opportunity to escape, and he remains lurking in the shadows of the underworld, much like a coiled snake, waiting to strike.

•Naga has a lot going for him-he's smart, confident, inspires loyalty in his minions-when he doesn't outright command it-and has a lot of powers. While he doesn't hit his caps as is, that's what his Shapeshifting is for. Maybe he hypnotizes a PC and then strikes them with a dangerous linked Damage and Affliction represent a poison serpent bite? He could also spit venom, gain crushing coils, or any number of other abilities. The Paragons book hints at him becoming a potential ally to Ravanna, and their combined cults could prove a dangerous threat to the entire Southeast Asian region, perfect for an entire PL 10 or so campaign.
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Re: Eld's builds:Burning Man, Bodyshop, Glyph, Negator

Postby Thorpacolypse » Tue Apr 24, 2012 7:51 pm

Arthur Eld wrote:Yeah, Heroes I think was explicitly mentioned as an inspiration for Paragons, and it certainly shows. Ravanna is definitely coming soon, because I like his concept.

I have no experience with Aberrant, but I know a little about Divis Mal. He's hardly the only 'superhumans are better' character out there, though, although he was one of the more powerful ones.

I'm glad your enjoying the conversions. I'll keep doing various Freedomverse and Paragons characters for a while, and then I think I'll start doing Dresden-verse builds, seeing as I'm almost caught up with the serise.


I just finally finished Ghost Story and loved it. Can't wait for Cold Days. I was planning on doing more Dresden stuff myself, but right now I just have some updates to Harry and Murph. Everybody's PL seemed to go up a ton with Harry missing for a bit, so I might make some changes to others, too.

I also did some FMA stuff I need to post. I guess great minds think alike. :wink:
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Postby Arthur Eld » Wed Apr 25, 2012 10:45 am

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Ravana
PL 10 408


Abilities
Strength 3, Stamina 3, Agility 2, Dexterity 2, Fighting 10, Intellect 2, Awareness 2, Presence 2

Powers
Mimic Variable 40 (Continuous, Limited to the traits of those whose flesh he's consumed) 280

Mimicked Powers
Healing Factor
Regeneration 10
Invisibility Concealment 4 (all visual)
Shapeshifting Morph 3 (humanoid forms, Continuous)
Vibratory Control Insubstantial 4 (Subtle), Damage 10 (Limited to while Insubstantial, Affects Corporeal), Flight 1 (Limited to while Insubstantial)


Superhuman hunter Senses 7 (Ranged, Acute, Extended Radius Detect Paranormals, Tracking-Detect) 7

Advantages: Assessment, All-out Attack, Defensive Roll 2, Fearless, Improved Initiative, Power Attack, Ranged Attack 6, Startle, Language 1 (English, base is Hindi)

Skills: Acrobatics 4 (+6), Intimidation 8 (+10), Investigation 8 (+10), Expertise (science) 4 (+6), Expertise (philosophy) 8 (+10), Treatment 4 (+6), Perception 6 (+8), Expertise (Tech support) 7 (+9), Insight 8 (+10), Stealth 8 (+10)

Offense
Initiative +6
Unarmed +10 Damage 3
Vibration Strike +10 Damage 10

Defense
Dodge 12 (10), Parry 12 (2)
Toughness 5/3, Fortitude 7 (4), Will 7 (5)

Abilities 52+Powers 287+Advantages 15+Skills 33+Defenses 21=408

•Ravana was once Sanjeev Pashwara, one of many people who wished he was a superhuman, who felt he had a special destiny, though there was never much proof of this. He made contact with a cult called the Rakshasa, also obsessed with paranormals. They sought to become like the paranormals by eating their flesh. Sanjeev's unique powers helped in this-he had always been able to sense the super humans, and he helped track down their first victim. Since then, he used the dead man's powers to assume an avatar form and become Ravana, king of the Rakshasa. Since then, he has been on a quest to hunt and kill supers to ascend to godhood, only to overthrow the gods themselves.

•Ravana will most likely be encountered by the PCs in his 'day job' as a mercenary specializing in targeting super humans. He can also be used to get rid of troublesome bad guys the PCs aren't willing to kill, but wish to be rid of themselves. Plus, as a driven hunter and killer, he should be able to use mimicked powers in more focused ways than their former users. So if the PCs encounter a group of B-string villains and put them in jail, only for Ravana to break them free, and then kill and eat them, he can then come at the heroes with all the bad guy's powers combined, but with far deadlier applications. 2E handled this with Stacking, so if Ravana mimicked two people with super-strength, he'd have a combined level of strength, but Variable doesn't early have that as a built in limitation, you'd have to Flaw it yourself that way. So he could stalk and consume a bunch of low level powerhouses and end up as a hulk level foe. For this reason, his PL should probably be mutable, and altered to suit the needs of the game.
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Re: Eld's builds:Silas, Knock-Off, Marathon, Naga, Ravana

Postby HustlerOne » Wed Apr 25, 2012 11:12 am

Ravana ended up being a really scary monster at the end of my game. Ravana was pretty much able to kill a whole lot of paragons before my players could corner him. Even then I had to pull off a Deus Ex Machina with the use of a enhanced Otherkin to help them out. I think I changed Otherkin into a mimic or a metamorph with PL:X stats to help even the odds. Thanks Eld for the Ravana build.

It looks like they changed the mimic power in 3E. I'm not totally sure you can stack traits like in 2E anymore. Does mimicking multiple enhanced strengths stack together or can you only take the highest number? At least I get that impression from Amazo in the DC Heroes and Villians book. The rules for Mimic were kind of vague on that point.
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Postby Arthur Eld » Wed Apr 25, 2012 11:20 am

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Empress
PL 10


Abilities
Strength 0, Stamina 3, Agility 3, Dexterity 3, Fighting 5, Intellect 4, Awareness 6, Presence 4

Powers
Enchanted Mail hauberk Feature 2: Restricted, Immaculate appearance 18
Magic chain links Protection 8 (Impervious Toughness 7)
Defensive Magics Immunity 4 (disease, poison, critical hits)
Bodice depths Feature 1 (Volume Rank 1 storage)

Magic Mastery (Array, 96 points) 96
Elementals Summon 6 (General Type, Active, Horde, Multiple Minions 5-32 Elementals) 90
SIlver Ribbons Snare 11, Accurate 2, Reversible 1
Silver Fire Blast 10, Shapeable Area 1
Silver Fireballs Visual and Auditory Dazzle 10 (Selective Burst Area, Reversible) 1
Glowing shields Deflect 9 (Reflection) 1
Silver Fire Waves Close Range Burst Area Nullify Magic 10 (Selective, Broad, Simultaneous, Distracting) 1
Telekinesis Move Object 11 (Damaging, Precise) 1

Mystic Senses Senses 5 (Ranged Acute Analytical detect magic, Mystic awareness) 5

Advantages: Attractive, Equipment 3, Fascinate (Deception), Improved Defense, Improved Disarm, Improved Initiative, Langauge 3 (Enochian, French, Latin), Ritualist, Trance, Ranged Attack 2, Ultimate Insight, Ultimate Deception

Equipment Light Pistol, Rapier (Strength-based Damage 3, Improved Critical)

Skills: Close Combat (swords) 6 (+11), Deception 7 (+11/+13), Persuasion 4 (+8/+10), Investigation 6 (+10), Expertise (arcane lore) 8 (+12), Expertise (art) 4 (+8), Expertise (business) 4 (+8), Perception 6 (+12), Insight 9 (+15), Sleight of Hand 7 (+10), Ranged Combat (pistols) 4 (+9), Stealth 4 (+7)

Offense
Rapier +11 Damage 3
Pistol +9 Damage 3
Silver Ribbons +9 Dodge DC 21

Defense
Dodge 9 (6), Parry 9 (4)
Toughness 11/3, Fortitude 6 (3), Will 12 (6)

Abilities 59+Powers 119+Advantages 17+Skills 35+Defenses 19=249

•Evangeline Summerfield was born into a family of money and privilege, as well as magical skill. However, she was born with much more power than her relatives, inspiring envy. They attempted to poison and kill her in a house fire, but she awoke earlier than they expected. Evangeline than turned the fire against them, killing all her relatives, and becoming the Empress, soon to be a major player in the supernatural world, working for Silas the Elder.

•Empress is the diplomat of Silas' group, the one most likely to be encountered in a non-violent setting. Which is not to say that she can't take care of herself. Actually, thinking about my upcoming Dresden Files builds, Evangeline is the kind of character that could fit right into that world.
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Arthur Eld
Cosmic Entity
Cosmic Entity
 
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Joined: Mon Sep 17, 2007 11:45 am

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