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Eld's builds:Thomas Rhymer, Morph Fiend, Low Blow

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Re: Eld's builds:Patriot, Icon, Cole MacGrath, Black Anubis, Una

Postby HustlerOne » Wed May 09, 2012 12:45 pm

Yeah some powers in 3E ended up being more expensive. Communications, Morph, and Teleportation are some examples. Still, good work on Una. There's always more room for powerful women like her in any game. :mrgreen:
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Postby Arthur Eld » Wed May 09, 2012 8:10 pm

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Lady Lunar
PL 12 255


Abilities
Strength 0, Stamina 2, Agility 1, Dexterity 1, Fighting 5, Intellect 1, Awareness 4, Presence 3

Powers
TK Flight Flight 7 (250 MPH) 14
TK Shields Fore Field 11 22
Mind Shield Enhanced Will 4, limited to mental effects 2
Telekinesis (Array, 23 points)
Movement without Touch Move Object 11 (50 tons) 22
TK Blast Blast 11 1

Mental Mistress (Array, 75 points)
Mental Domination Mind Control 12 (Continuous, Tiring) 72
Telepathy Mind Reading 12, Mental Communication 4 1
Confusion Perception Burst Area Affliction 12 (resisted by Will, Dazed/Compelled/Controled, Limited-actions are uncontrolled) 1
Mind Bolt Mental Blast 8 1

Space Tunnel Teleport 12 (Extended, tiring) 24
To the Moon! Movement 1 (Space Travel) 1

Advantages: Ranged Attack 10, Fascinate (Persuasion), Second Chance (Will saves versus Damage), Trance, Language 1 (English)

Skills: Persuasion 9 (+12), Intimidation 7 (+10), Expertise (science) 7 (+8), Perception 4 (+8), Insight 8 (+12)

Offense
Initiative +1
TK Blast +11 Damage 11

Defense
Dodge 11 (10), Parry 11 (6)
Toughness 13/2, Fortitude 6 (4), Will 16/12 (8)

Abilities 34+Powers 161+Advantages 14+Skills 18+Defenses 28=255

•Lady Lunar is Selene, one of two survivors of the Farside Royal Family, since she killed all the others but her nephew, Mentac. To compensate for her lack of mental powers-the genetic gift of the royal family, she seized the Moonstone, source of incredible psionic powers, and the throne of Farside City. She ruled with an iron mind, removing things like free expression and even free thought. She brought peace and stability, until she was deposed by the Atom Family, and was forced to flee. Even without the Moonstone, she retained some powers of her own, and has returned to try and seize the throne and power she believes is rightfully hers.

•The Maximus the Mad of Freedom City, Lunar's got a lot of powers, although some of them are taxing for her to use. With the Moonstone, she'd probably be 2-3 Power Levels higher, she could manipulate light, transmute matter, and even do plot devicy things like turn Jack Wolf into an actual Wolfman. An adventure with her trying to seize the Moonstone, racing against the PCs would be standard for her, although GMs could spice it up by having other villains, preferably some with at least some mental powers, latent or otherwise, trying to seize the stone. Heck, anybody from Overshadow to a shadow branch of the US government to the Cosmic Mind, and, perhaps most fittingly, the Psions could be interested in the stone.
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Re: Eld's builds:Cole MacGrath, Black Anubis, Una, Lady Lunar

Postby Mike5000us » Wed May 09, 2012 11:27 pm

Oooo Una now that is one powerful magical threat! Glad to see that you updated her for 3e.
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Re: Eld's builds:Cole MacGrath, Black Anubis, Una, Lady Lunar

Postby Arthur Eld » Thu May 10, 2012 7:49 am

Glad you liked her, Mike. I've got a build planned for build 900 that I think you'll really like.
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Postby Arthur Eld » Thu May 10, 2012 8:11 am

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Ms. Scarlet
PL 11 196


Abilities
Strength 4, Stamina 5, Agility 5, Dexterity 5, Fighting 15, Intellect 2, Awareness 2, Presence 3

Powers
Mystic Attunement Senses 1 (Magical Awareness) 1
Timeless Immunity 1 (aging) 1

Advantages: Assessment, Chokehold, Defensive Attack, Defensive Roll 2, Daze (Intimidation), Equipment 4, Jack of All Trades, Improved Disarm, Improved Initiative, Improved Trip, Inspire, Instant Up, Leadership, Move-by Action, Power Attack, Set-up, Takedown, Throwing Mastery 2, Uncanny Dodge, Well-Informed, Language 3 (French, German, Romany, Russian)

Skills: Acrobatics 8 (+13), Athletics 8 (+12), Close Combat (whip) 1 (+16), Deception 8 (+11), Persuasion 8 (+11), Sleight of Hand 6 (+11), Investigation 13 (+15), Intimidation 8 (+11), Expertise (current events) 6 (+8), Expertise (history) 8 (+10), Expertise (tactics) 10 (+12), Expertise (trainer) 10 (+12), Perception 8 (+10), Vehicles 6 (+11), Insight 8 (+10), Stealth 8 (+13)

Equipment Whip Strength based Damage 1, Reach 3, Improved Grab, commlink, 14 ep unspent

Offense
Initiative +9
Whip +16 Damage 5

Defense
Dodge 15 (10), Parry 15
Toughness 7/5, Fortitude 11 (6), Will 8 (6)

Abilities 82+Powers 2+Advantages 28+Skills 62+Defenses 22=196

Weakness Ms. Scarlet is vulnerable to magic, having the DCs of magic effects increased by 50%.
Amnesia Ms. Scarlet remembers nothing of her lift before meeting Taurus.

•Ms. Scarlet here is a woman with an unknown past. Taurus found in the late 1700s in Prague, fighting and stealing. Her skills and languages proved she wasn't jsut some street vagabond. Taurus took her under his wing, and she has helped him make the Labyrinth what it is, training its personnel to be gifted warriors.

•Scarlet is a slightly undercapped PL 11, she's only PL 10.5 on offense, bceause of the lack of Sneak Attack in 3E, but I think that's good enough. As a member of the Labyrinth anyway, she won't be getting into much personal combat with the heroes, at least not until well towards the end of a campaign. And at that point, the GM can always give her way more destructive gear to play with, plus an army of well-trained, well-funded goons.
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Postby Arthur Eld » Thu May 10, 2012 8:34 am

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Taurus
PL 14 236


Abilities
Strength 11, Stamina 15, Agility 1, Dexterity 1, Fighting 12, Intellect 3, Awareness 3, Presence 2

Powers
Man-Bull Permanent Innate Growth 4, Senses 2 (Low-light vision, scent) 11
Immortal Immunity 6 (Aging, disease, poison, starvation, suffocation) 6
Polygot Comprehend Languages 2 (Speaks all, understands all) 2
Labryinth-Dweller Senses 1 (Direction Sense) 1
Monstrous Rage Enhanced Strength 2, Reduced Active Defenses 2, Enhanced Fortitude 2, Enhanced Will 2, Quirk-only lasts for 10 rounds 3
Horns Strength-based Damage 1 1

Advantages: Benefit 6 (Wealth and Resources), Equipment 10, Ranged Attack 7, Contacts, Connected, Improved Initiative, Jack of All Trades, Power Attack, Startle, Well-Informed

Equipment Axe (Strength-based Damage 3, Improved Critical), headquarters, vehicles as needed

Skills: Deception 12 (+14), Persuasion 12 (+14), Investigation 15 (+18), Intimidation 12 (+16), Expertise (business) 15 (+18), Expertise (current events) 12 (+15), Expertise (history) 12 (+15), Expertise (streewtise) 12 (+15), Expertise (tactics) 8 (+11), Expertise (philosophy) 4 (+7), Perception 6 (+9), Insight 12 (+15), Technology 4 (+7)

Offense
Initiative +1
Axe +12 Damage 14, 16 while Raging

Defense
Dodge 11 (12), Parry 11 (1)
Toughnss 15, Fortitude 15, Will 8 (5)

Abilities 96+Powers 24+Advantages 30+Skills 68+Defenses 18=236

•The legendary Minotaur, Taurus has grown from a simple bull-man monster who was driven to kill Daedalus, to a man who controls much of the world's finance and government from behind the scene. A servant of Hades, he's learned from the wisest and most evil people and creatures the world has seen, and outlived nearly all of them. As per the current status quo, he hasn't had a serious defeat in more than a century, although the Labyrinth does occassionaly run into setbacks.

•Unlike a lot of behind the scenes schemers, Taurus is also hoss when it comes to a fight. PL 13 on defense and offense, he needs to Rage to hit his offense caps, and when he does, it'll be bad news for anyone within goring or beheading range. Daedalus could never take this guy in a close quarters brawl-so its a good thing he has a flying battlesuit. And just to bother the players even more, even if Taurus were to be killed, Hades would likely return to him life.
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Re: Eld's builds:Cole MacGrath, Black Anubis, Una, Lady Lunar

Postby Mike5000us » Fri May 11, 2012 4:28 pm

Arthur Eld wrote:Glad you liked her, Mike. I've got a build planned for build 900 that I think you'll really like.


Really? Now I am curious as to who you have in mind.
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Re: Eld's builds:Cole MacGrath, Black Anubis, Una, Lady Lunar

Postby Arthur Eld » Fri May 11, 2012 8:01 pm

You'll just have to wait and see. :wink:
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Postby Arthur Eld » Fri May 11, 2012 8:32 pm

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Syzygy
PL 14 340


Abilities
Strength 15/5, Stamina 8, Agility 3, Dexterity 3, Fighting 12, Intellect 6, Awareness 4, Presence -2

Powers
Polygot Comprehend Languages 4 8
Dimensional Control (Array, 135 points)
6-D Form Movement 3 (Dimensional), Remote Sensing 25 (all senses, Dimensional 3) 131
1-D Form Concealment 4 (all visual), Insubstantial 4 (Limited to openings and spaces, affected by dimensional affects) 1
2-D Form Insubstantial 1 (Limited by Width), Visual Concealment 4 (Limited to one side), Penetrating 5 on Strength Damage 1
4-D Form Enhanced Strength 15 1
5-D Form Speed 10, Quickness 8, Enhanced Improved Initiative 8, Ranged Affects Others 1
Dimensional Pocket Movement 1 (Pocket Dimension, Attack, Resisted by Dodge, 7 extra ranks, DC 18) 9
Trans-Dimensional Arsenal Variable Effect 6 (Easily Removable) 30)
Alien Physiology Immunity 1 (aging), Protection 5 (Impervious Toughness 13), Extra Limbs 2 (4 armed) 21

Advantages: Daze (Intimidation), Fearless, Improved Daze, Improved Demoralize, Improved Feint, Improved Taunt, Move-by Action, Power Attack, Ranged Attack 9, Taunt

Skills: Deception 12 (+10), Technology 8 (+14), Investigation 4 (+10), Intimidation 12 (+10), Expertise (tactics) 12 (+18), Insight 12 (+16)

Offense
Initiative +3/+35
Unarmed +12 Damage 5/15

Defense
Dodge 12 (9), Parry 12
Toughness 13, Fortitude 8, Will 6 (2)

Abilities 78+Powers 203+Advantages 18+Skills 30+Defenses 11=340

•Syzygy comes from an alien world in an alternate dimension, one where his parents were killed and he was taken to a gladiator arena. Quickly rising in fame and skill, he was tasked with training other fighters. Eventually, after having grown cunning and wise as well as strong and swift, he organized a revolt. Out of the hundred slave/gladiators who escaped, the other ninety nine all were either killed or captured. Syzygy's powers, finally active after having been dampened by his captors, allowed him to escape. Now he's brought his powers and his 'survival of the fittest' mentality to Freedom City. He fights superheroes, challenging the weaker to become stronger, and though he is a harsh opponent, so far he has held back from killing anyone.

•Syzygy has a lot of options in a fight, not only from his dimensional powers, but also from his gadgets. The trick is to play him like the combat mentor in any number of movies you've seen-obviously better than who he's fighting, but giving them a chance to get better-just a lot harsher than most. He's not out to kill innocents or conquer the world, but there's little to stop him from challenging who he pleases. An interesting scenario could arise if he challenges a villain and heroes have to stop them both from wreaking collateral destruction on the city.
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Postby Arthur Eld » Sat May 12, 2012 2:53 pm

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Alex Mercer
PL 12 253


Abilities
Strength 8, Stamina 10, Agility 8, Dexterity 8, Fighting 10, Intellect 3, Awareness 2, Presence 1

Powers
High-Speed Regeneration Regeneration 4 4
Variable Mass Structure Morph 3 (humanoids-Limited to last consumed human) 12
Enhanced Movement Movement 2 (Wall Crawling 2), Leaping 5 (AE: Speed 3), Flight 3 (Gliding) 13
More than Human Impervious Toughness 9, Senses 3 (Detect Infected, Visual, Ranged, Infravision), 12
Absorption Reaction Healing 8 (Personal Only, Triggered by absorbing dead biomass), Senses 4 (Postcognition, Limited to Absorbed person's memories, Quirk-brain must be intact) 33
Consume Weaken Toughness 10 Linked to Strength-based Damage 2, Grab-based 6

Claws Strength-based Damage 2 (Extra: Multiattack, Improved Critical, Split) 14
Muscle Mass Enhanced Strength 4, Enhanced Advantage-Improved Critical (unarmed), Enhanced Skill: Ranged Combat 2 1
Hammer Fist Strength-based Damage 4, Burst Area 5, 1
Whip Fist Strength-based Damage 2 (Accurate 2, Enhanced Advantage- Takedown) Elongation 2 (Flaw: Limited to Whip Fist) 1
Blade Strength-based Damage 4(Accurate, Improved Critical 2) 1

Arm Shield Enhanced Active Defenses 4 8
Armor Reduced Speed 1, Reduced Agility 1, Reduced Parry Sustained Protection 3 1


Advantages: Chokehold, Diehard, Extraordinary Effort, Improved Critical (unarmed), Improved Defense, Improved Grab, Luck, Move-by Action, Ranged Attack 2, Seize Initiative, Takedown

Skills: Acrobatics 5 (+13), Athletics 4 (+14), Deception 4 (+5), Expertise (science) 7 (+10), Insight 3 (+5), Intimidation 6 (+7), Investigation 2 (+6), Perception 5 (+7), Stealth 6 (+14), Technology 4 (+7), Vehicles 2 (+10)

Offense
Initiative +8

Defense
Dodge 10 (2), Parry 10
Toughness 10 , Fortitude 13 (3), Will 7 (5)

Abilities 100+Powers 107+Advantages 12+Skills 24+Defenses 10=253

Complications
Feedback Particularly traumatic or revelatory memories can leave Mercer disoriented and stunned.
Relationship Dana Mercer
Enemy Blackwatch

•Here's Alex Mercer, from Prototype. I haven't yet played Prototype 2, so there isn't anything new he might manifest in this build, but he's mostly an NPC there too, so I doubt it matters much. Anyway, I tried to hit the highnotes, and I think I did a pretty good job-but I'll let you guys be the judge.
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Re: Eld's builds:Cole MacGrath, Black Anubis, Una, Lady Lunar

Postby Kreuzritter » Sat May 12, 2012 6:38 pm

Arthur Eld wrote:You'll just have to wait and see. :wink:


my guess would be The Beast
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Re: Eld's builds:Ms. Scarlet, Taurus, Syzygy, Alex Mercer

Postby Arthur Eld » Sat May 12, 2012 7:50 pm

That's a pretty good guess, cause I had been planning on building the Beast, but not for 900. The more I play inFAMOUS 2, the more I realize the Beast, while strong, and with a lot of varied powers, isn't actually much more than a PL 13 or so. I will get around to him eventually, though.

Build number 900 is gonna be way above that in the PL range.
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Re: Eld's builds:Ms. Scarlet, Taurus, Syzygy, Alex Mercer

Postby IronSledge » Sun May 13, 2012 4:09 pm

That's a nice Mercer build. He always struck me as something particularly difficult to build in Mutants and Masterminds, but it looks like you pulled it off.
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Re: Eld's builds:Ms. Scarlet, Taurus, Syzygy, Alex Mercer

Postby Arthur Eld » Sun May 13, 2012 4:56 pm

I'm glad you like it, but other people have built him first and, arguably, better. I may have the only 3E build though, so that's something.
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Postby Arthur Eld » Tue May 15, 2012 8:10 pm

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Keres
PL 11 205


Abilities
Strength 4, Stamina -, Agility 4, Dexterity 4, Fighting 10, Intellect 3, Awareness 3, Presence 4

Powers
Translation circuits Comprehend 3 (understand all languages, speak all languages, read all languages) 6
Energy Drain Weaken 7 (Simultaneous, Broad, All ability scores) 15
Robot Immunity 30 (Fortitude) 30
Armored construction Protection 12 12
Energy Daggers Strength-based Damage 6 6
Robot Brain Enhanced Will 6 (Limited to mental effects), Sensors 5 (extended vision, time sense, darkvision, comm link with Scyllla, Noticeable) 7
Shapeshifting Morph 3 (humanoids) 15

Advantages: Ambidexterity, Attractive, Connected, Contacts, Close Attack 2, Eidetic Memory, Equipment 4, Improved Grab, Improved Hold, Improved Initiative, Move-by Action

Skills: Deception 10 (+14/+16), Persuasion 8 (+12/+14), Investigation 9 (+12), Intimidation 6 (+10), Expertise (current events) 10 (+13), Expertise (technology) 8 (+11), Perception 6 (+9), Expertise (acting-PRE based) 8 (+12), Insight 8 (+11), Sleight of Hand 6 (+10), Stealth 8 (+12), Technology 1 (+4)

Offense
Initiative +8
Energy Drain +12 Weaken 7
Energy daggers +12 Damage 10

Defense
Dodge 10 (6), Parry 10
Toughness 12, Fortitude -, Will 14/8 (5)

Abilities 54+Powers 81+Advantages 15+Skills 44+Defenses 11=205

•Everyone's favorite shapeshifting robot from Freedom City, Keres is the number two bot of the Foundry, and a dangerous combatant to boot. The thing I'm happiest about with this build is that, even with some minor alterations, 'he' costs the same in 3E as he did in 2E. Shmow-zow!
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