That pic was just too awesome not to use...
Spartan 117, Master Chief
PL 10 168pp
Abilities: STR 24 (+7), DEX 18 (+4), CON 22 (+6), INT 14 (+2), WIS 14 (+2), CHA 12 (+1)
Skills: Acrobatics 2 (+6), Climb 4 (+11), Computers 2 (+4), Drive 4 (+8), Intimidate 8 (+9), Knowledge (tactics) 8 (+10), Knowledge (technology) 6 (+8), Medicine 2 (+4), Notice 6 (+8), Pilot 4 (+8), Search 4 (+6), Sense Motive 5 (+7), Survival 5 (+7)
Feats: Accurate Attack, Ambidexterity, Assessment, Attack Focus (ranged), Defensive Attack, Fearless, Improved Initiative, Luck, Move-by Action, Precise Shot,
Two-Weapon Mastery(ranged)
Powers: Device 8 (MJOLNIR Mark VI armor, hard to lose, Restricted, Protection 7 (5 ranks Impervious, Ablative, Limited IMP against energy, Quickness 7 (one task, recovery of shield, 2 rounds, 3pp) Regeneration 12 (Disabled 5, Bruised 1, Injured 3, Staggered 3), Flashlight, Commlink, A.I. storage, Immunity 7 (All environmental conditions, suffocation), Super-Senses 8 (Detect Motion Sense, Ranged, Accurate, Radius, Determines between Covenant and UNSC, Distance Sense, Time Sense))
Regeneration 3 (Recovery Bonus 3), Leaping 1, Super-Strength 4 (HL:6 tons)
Combat: Attack +11, +12 ranged (DC 22 unarmed or by weapon), Defense +7 (3 flat-footed)
Saves: Toughness +13, (+5 Impervious, Not against energy), Fortitude +8, Reflex +6, Will +7
Abilities 53+Skills 15+Feats 11+Powers 46+Combat 36+Saves 9=168
•What if Captain America was created in the future? Well, he'd probably look a lot like this guy. The protag of Halo, co-protag of Halo 2 &3, John-117, a SPARTAN-II, enhanced super-soldier trained from child-hood and given the MJOLNIR-Mark VI assault armor. He fights the enemies of the UNSC, be they alien or domestic. His full rank is Master Chief Petty Officer, and contrary to what some might think, he's in the Navy, not the Marines.
•He's over-pointed, but that's fine by me, considering he's the best of the best when it comes to humanity in his own setting, and that's not hyperbole. In my mind, he's probably better than the Arbiter, too, at least by a little. I didn't give him any weapons because in the first two Halo games, you don't start with any and 3 picks up right where 2 ended. Still, he should get some early on, either given to him, taken from a dead comrade, or plucked out of the hand of a dead enemy. Still, he's got his armor (the shield part of which made me want to face-desk several times), and his own super-soldier strength (enough to flip jeeps as a matter of routine) so he's dangerous even unarmed. I might do some more Halo stuff, the research I had to do for this build is filling me with inspiration, so some weapons, vehicles, and maybe even Covenant stats might follow. All because I wanted a build to use for a story idea I have. Hint, it involves the other super-soldier I mentioned here.