Nareik123: Isaac Clarke actually finished!

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Nareik123
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Nareik123: Isaac Clarke actually finished!

Postby Nareik123 » Thu May 08, 2008 1:11 pm

Last edited by Nareik123 on Tue Sep 13, 2011 5:06 pm, edited 78 times in total.

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Postby Nareik123 » Thu May 08, 2008 2:32 pm

Sorry, but is there anyway to simulate a strike sending the enemy flying in a direction?

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Postby JoshuaDunlow » Thu May 08, 2008 10:00 pm

Nareik123 wrote:Sorry, but is there anyway to simulate a strike sending the enemy flying in a direction?


Yes there is.
Look up the power Trip, and you'll see an Extra called Knockback. So not only will the attack do damage, it adds an additional bonus to knockback checks.

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Daniel Grey!

Postby Nareik123 » Fri May 09, 2008 8:24 am

Name: Daniel Grey
Age: 37
Height: 6ft 3 inches
Weight: 210lbs
Eyes: Blue

Stats:
Str: 14 (+2)
Dex: 14 (+2)
Con: 12 (+1)
Int: 14 (+2)
Wis: 10 (+0)
Cha: 10 (+0)
Cost: 14

BAB: 10
BDB: 5
Initiative: 2
Cost: 30

Saves:
Toughness: +1 (+1 Protection) (+10 inside A-TES)
Fortitude: +6 (+1 Con)
Reflex: +5 (+2 Dex)
Will: +4 (+0 Wis)
Cost: 12

Skills:
Computers 3 +12/+14
Craft: Mechanical 3 +12/+14
Gather Info 3 +12
Knowledge: Technology 3 +12/+14
Knowledge: Tactics 3 +12/+14
Language: English
Notice 3 +12
Profession: Police Officer 3 +12
Search 3 +12/+14
Cost: 24

Feats:
All-Out Attack
Equipment 2
Improved Initiative
Luck (Veteran’s skills) 3
Move-By action
Power Attack
Ranged pin
Cost: 10

Powers:
Device (ATES Armour) (14 ranks) (60pp)

ATES:
Plasma Rifle (Blast 10) (20 pp + 4pp)
AP: Ion Hammer (Strike 8 (Linked: Trip 7 (Knockback)))
AP: Auto cannon (Blast 6) (Power Extra: Autofire)
AP: Kinetic Mortar (Blast 6) (Power Extra: Burst)
AP: Heavy Flamer (Blast 6) (Power Extra: Cone)

Advanced Stabilizers (Immovable 6) (6pp)

Natural Protection (Protection 5) (5pp)

Enhanced stats (Strength: 20, Dex: 18, Con: 20) (18pp)

ATES Pyro Shield (Shield 5) (5pp)

ATES Enhanced visuals (Super-vision: Dark vision) (2pp)

ATES Servo’s (Super Strength) (2pp)

ATES Thrusters (Leaping 4) (4pp)

ATES Boost (Speed 4) (4pp)

ATES Self repairing Regeneration (Regeneration)
+2 Bonus on recovery.
+3 Increase on Recovery.

Cost: 75

Costs: Abilities (14) + Combat (30) + Saves (12) + Skills (24) + Feats (10) + Powers (60) - Drawbacks (00) = 150

Equipment: Hold Out pistol, Laptop, GPS, Light, Knife. (10/10)

Design Notes

Daniel is designed to be a tank inside his ATES. (Ares Tactical Enhancement System) He is only useful because of his suit. The main way is to come leaping towards the enemy. Because of his leaping rank, he can fire and not be attacked by close combat enemies. He has a multitude of ranged weapons. His plasma rifle is extremely deadly and versatile. However, his Auto cannon sprays fire like a Chain gun, well, not that much. High strength and good rate of fire. His flamer is used before he runs into close combat. His mortar is used to shoot enemies dug in behind terrain.

Overall, I am pleased with Daniel. Now for the next Character. A duet of a demonic smith and an enticing Demonic Succubus who loves the smith.
Last edited by Nareik123 on Fri Aug 14, 2009 4:52 pm, edited 1 time in total.

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Forge and Temptress

Postby Nareik123 » Fri May 09, 2008 10:56 am

Forge and Temptress

Name: Forge
Age: 693
Height: 5ft 9 inches
Weight: 210lbs
Eyes: Red
Stats:
Str: 20 (+5)
Dex: 13 (+2)
Con: 10 (+0)
Int: 16 (+3)
Wis: 16 (+3)
Cha: 12 (+0)
Cost: 31

BAB: 1
BDB: 2
Initiative: 2
Cost: 6

Saves:
Toughness: +0 (+0Protection)
Fortitude: +5 (+0 Con)
Reflex: +2 (+2 Dex)
Will: +5 (+0 Wis)
Cost: 10

Skills:
Craft: Mechanical 3 +12/+15
Craft: Electronic 3 +12/+15
Disable Device 3 +12/+15
Gather Info 3 +12
Knowledge: Arcane Lore 3 +12/+15
Knowledge: Technology 3 +12/+15
Knowledge: Physical Sciences 3 +12/+15
Language: English
Notice 3 +12/+15
Profession: Blacksmith 3 +12/+15
Search 3 +12/+15
Cost: 30

Feats:
Artificer
Diehard
Distract
Endurance
Equipment 1 (Forge)
Favoured Environment: Extreme Heat
Fearless
Fearsome Presence
Improvised Tools
Inventor
Sidekick 20
Cost: 31

Powers:
Create Object 10. (44+1pp) (Power Feats: Innate, Precise, Stationary and Subtle)
(Power Extras: Duration, Movable)
AP: Fire Control 10

Immunity 1: Extreme heat, Forge’s powers. (1pp)
Cost: 46

Costs: Abilities (32) + Combat (6) + Saves (10) + Skills (30) + Feats (31) + Powers (46) - Drawbacks (00) = 150

Sidekick: Temptress

Name: Temptress
Age: 103
Height: 5ft 2 inches
Weight: 50lbslbs
Eyes: Red

Stats:
Str: 10 (+0)
Dex: 14 (+2)
Con: 14 (+2)
Int: 12 (+1)
Wis: 10 (+1)
Cha: 16 (+3)
Cost: 20

BAB: 3
BDB: 6
Initiative: 3
Cost: 18

Saves:
Toughness: +3 (+7 Defensive Roll)
Fortitude: +3 (+3 Con)
Reflex: +3 (+3 Dex)
Will: +0 (+0 Wis)
Cost: 10

Skills:
Acrobatics 2 +8/+11
Bluff 2 +8/+12
Diplomacy 3 +12+16
Notice 2 +8
Perform (Dance) 3 +12/+16
Stealth 2 +8/+11

Cost: 14

Feats:
Attractive
Defensive roll 4
Dodge focus 4
Elusive target
Fascinate (perform)
Fearless
Sneak attack
Cost: 12

Powers:
Blast 7 (Super heated Latex) (14pp+1)
Latex choke (AP: Suffocate 7)

Latex body: (Anatomic Separation 1)

Mind and Will (Communication 3: Selective) (3pp)

Flexible (Elongation 1) (1pp)

Latex (Insubstantial 1) (5pts)

Demonic Form (Morph 1) (2pp)

Immunity 1: Extreme heat, Forge’s powers. (1pp)
Cost: 28

Costs: Abilities (26) + Combat (24) + Saves (10) + Skills (14) + Feats (12) + Powers (28) - Drawbacks (00) = 150

Base: Forge. Small House with Workstation. Tough 20 (Equipment 7)

Design notes
Forge is useless in a one on one fight. Sure, he has a mean create object power but that will not help him much. He has to stay in his forge Base. His main use is giving people Magic Temporary items, a reason why Temptress is Demonic like Forge.

Temptress is Forges love and the only other mortal he has ascended into Demonhood. Only Demons can see The Forge, unless given express permission by either Forge or Temptress. They also teamed together to Forge together the ATES suit, currently worn by an ex-SAS Daniel Grey. Such teamwork was considered too dangerous and Forge is on his last warning before he is destroyed.

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Next additions!

Postby Nareik123 » Mon May 12, 2008 11:14 am

Now, its time to make characters that people might know. (The two others have been my own creation)
So, i have chosen to expand into Warhammer 40,000! My first character will be a Guardsmen armed with a lasgun and armoured with Flak armour.

Also, histories are coming for Daniel, Forge and Temptress, with the latter duo most likely coming first.

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Postby Nareik123 » Mon May 12, 2008 12:33 pm

Image

Guardsmen

Name: Guardsmen
Age: 20+ years
Height: Variable
Weight: Variable
Eyes: Variable

PL: 3

Stats:
Str: 14 (+2)
Dex: 14 (+2)
Con: 14 (+2)
Int: 12 (+1)
Wis: 10 (+0)
Cha: 10 (+0)
Cost: 14

BAB: 4
BDB: 4
Initiative: 2
Cost: 16

Saves:
Toughness: +2 (+7 Protection)
Fortitude: +4 (+2 Con)
Reflex: +4 (+2 Dex)
Will: +3 (+0 Wis)
Cost: 7

Skills:
Disguise 1 (+1)
Knowledge: Civics 1 (+1)
Knowledge: Religion (The Emperor) 1 (+1)
Profession: Soldier 1 (+1)
Cost: 4

Feats:
Accurate attack
Elusive target
Move by action
Cost: 3

Powers:
Device 3 [Lasgun] (Hard to lose)
Blast 5 (Extra: Autofire)

Device [Frag Grenades] (Easy to lose) (12pp)
Blast 6 (Feat: Progression 2) (Extra: Area (Burst))
(Flaw: Only use three times)

Flak Armour (Protection 5)
Cost: 29

Costs: Abilities (14) + Combat (16) + Saves (7) + Skills (4) + Feats (3) + Powers (29) - Drawbacks (00) = 75 (PL 5)

Designers notes

The Guardsmen are pathetic. Those who know about 40K know that an individual Guardsman can not match 90% of the other units in the game. However, they prevail through numbers. One lasgun is a joke, but due to the cheapness to manufacture and common numbers in the Imperium, it is easy to bring 100 to bear. This is also about the Elusive target, as a Guardsman is extremely hard to distinguish from 20 others wearing identical uniform. This also applies for disguise. The other skills come from the Imperial Infantrymans Uplifting Primar.
Last edited by Nareik123 on Fri Nov 07, 2008 6:38 pm, edited 2 times in total.

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Postby Nareik123 » Mon May 12, 2008 1:33 pm

Now for a question.
Who would you like next?

Either:

A heavy weapon crew.
A sergeant.
Another race.

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Postby AmericanYeti » Mon May 12, 2008 2:09 pm

Sergeant, if you please! Like your builds so far, especially the Forge one. Welcome to the forums, by the way.
AmericanYeti: Evolution

Come and enter the Yeti's Den!

Geekery wrote:If life gives you lemons, build NPCs.

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Postby Nareik123 » Mon May 12, 2008 3:20 pm

Image

Note: Sergeant is the left most figure with a chainsword and pistol.

Guardsmen Sergeant

Name: Sergeant
Age: 24+ years
Height: Variable
Weight: Variable
Eyes: Variable

PL: 3

Stats:
Str: 12 (+1)
Dex: 12 (+1)
Con: 12 (+1)
Int: 12 (+1)
Wis: 10 (+0)
Cha: 12 (+1)
Cost: 10

BAB: 4
BDB: 3
Initiative: 1
Cost: 14

Saves:
Toughness: +1 (+1 Protection)
Fortitude: +2 (+1 Con)
Reflex: +1 (+1 Dex)
Will: +1 (+0 Wis)
Cost: 2

Skills:
Disguise 1 (+2)
Gather information 1 (+2)
Knowledge: Civics 1 (+2)
Knowledge: Religion (The Emperor) 1 (+2)
Profession: Soldier 1 (+1)
Cost: 5

Feats:
Accurate attack
Elusive target
Leadership
Minions 9 (9 Guardsmen)
Move by action
Teamwork
Cost: 15

Powers:
Device 1 [Laspistol] (Hard to lose)
Blast 3 (Accurate)

Device 1 [Chainsword]
Strike 4 (Mighty)

Flak Armour (Protection 2)
Cost: 10

Costs: Abilities (10) + Combat (14) + Saves (2) + Skills (5) + Feats (15) + Powers (10) - Drawbacks (00) = 46

Designer Notes
The sergeant is both an awesome addition and a waste of pp's. Why should you recruit him? Because he is a squad man! He comes with 9 Guardsmen!
Thats a lot of lasgun fire if you think about it. However, he himself is roughly an extra 50% than a GM and comes with little extra combat ability. The idea is that the Sergeant is going to be the "Side kick" of an officer. This does mean that one officer comes with 10 Guardsmen, but he is sure as hell going to have multiple sergeants.

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Postby Nareik123 » Mon May 12, 2008 3:22 pm

Note to all. I am open for any requests for the 41st Millenium. If you want me to do any DC/Marvel characters, might I ask you to link a bio or something, as my knowledge of Marvel is non-existent.

My next line-up:

Heavy weapon teams.
Special weapon Guardsmen.
Officers.

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Postby the bane » Mon May 12, 2008 3:28 pm

Loving WH40K showing up around here!

Shouldn't Toughness be +2? +1 for Con, and +1 for the Armor (Protection)?

Anyway, I now it's not on the to-do-list, but if you ever have time, I would love to see an Orc Warboss with some 'Evy Armor on!

Best,
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Postby Nareik123 » Mon May 12, 2008 3:34 pm

The idea is one force of the Imperium first. Then i will most likely go onto chaos. Unfortunately, due to lack of an ork codex, they will not likely turn up until later.

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Postby the bane » Mon May 12, 2008 4:55 pm

Cool, I might try some Ork goodness if you don't find it stepping on your toes, you have me inspired.

Have you thought of building a Sergeant with... (Just noticed you did, but you did it with a Feat rather than a Power, my apologies)

A Call to Arms [12 PP]: Summon (Minions) 2; Extra: Horde, Power Feats: Progression 4 (10 Grunts), Mental Link (Comms Gear), Sacrifice ("Hold the Line!")
You could bring a squad of 10 (as I believe IG are fielded in this quantity last I looked) PL 2 Grunts (30pps each) to you in a single action. They would be loyal and sacrificial to you.

and bumping him up a PL? If you did you could go...

A Call to Arms [15 PP]: Summon (Minions) 3; Extra: Horde, Power Feats: Progression 4 (10 Grunts), Mental Link (Comms Gear), Sacrifice ("Hold the Line!")
Now they would be PL 3 Grunts (45 available pps for each) and he could be done at PL 4.

Just a thought, hope you don't mind the brain storming.

Best,
The Bane
Linux will set you free, so dual boot, baby!

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Postby Nareik123 » Mon May 12, 2008 11:04 pm

I have no qualms or any anger if you start making orks. Indeed, i can see a bit of a war in the future. :P

The fact is, the Guardsmen will desert their sergeant if the going gets tough.


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