Isaac Clarke
PL 6Abilities (28pp)
Str: 2, Sta: 2, Agi: 1, Dex: 2, Fight: 1, Int: 3, Aware: 2, Pre: 1
Skills (12pp)
Athletics 4 (+6), Deception 2 (+3), Expertese: Engineer 6 (+9), Investigation 2 (+5), Perception 2 (+4), Persuasion 2 (+3), Ranged Combat 4 (+6), Technology 6 (+9), Vehicle 2 (+4)
Total Skill Ranks: 24
Feats (14pp)
All Out Attack
Close Combat 2
Defensive Attack
Favoured Foe: Necromorphs 2
Fearless
Great Endurance
Improved Aim
Improved Initiative
Improvised Tools
Leadership
Move-By Action
Skill Mastery: Technology
Saves (12pp)
Dodge: 3 (+1/+4)
Fortitude: 4 (+2/+6)
Parry 1 (+1/+2)
Will 4 (+2/+6)
Toughness: 8 (+2 Stamina/+6 from RIG)#
EquipmentRIG (33ep)
Armour Plating (Protection 6) (6ep)
Stasis Module (Snare 6) (18ep)
Kinesis Module (Move Object 2) (4ep)
Zero-G Thrusters (Flight 2) (Limited: Only Usable in Zero G environments) (2ep)
A.I. (Senses) (Communication Link: Important PC's) (Direction Sense) (Radio) (3ep)
Weapon Arsenal: (Utility Belt)
Plasma Cutter (18ep)
Blast 6 (Extra: Penetrate) (18ep+1)
Pulse Rifle Blast 5 (Extra: Multi Attack)
Blast 6 (Extra: Area (Burst)) (Note: Effect is 10ft Radius)
FlamethrowerBlast 4 (Extra: Area (Cone)) (Note: Effect has a range of 20ft and will expand to 5ft)
SeekerBlast 5 (Feat: Accurate) (Feat: Extended Range) (Extra: Accurate)
Complications:
Wanted: Isaac Clarke is a wanted man by the top people who have plans with the Markers. Isaac has run into multiple people since Dead Space 1 till 2. I think only 2 people in his Dead Space life have actually not wanted to kill or harm in.
Partially Blind: Due to a part in Dead Space 2, Isaac has lost the use of one of his eyes. Nothing happened in game to effect his aim.
Relationship: To prevent Spoilers, I won't name who, but Isaac gets emotionally involved with another person.
Build Notes:

Finally came round to building Mr Clark.

This is Isaac Clarke post Dead Space 2. His ability scores are low as he still is only human, and even though he is a stronger, tougher and more athletic human than most others, he is still outclassed in these categories by Necromorphs.

I built Isaac Clarke as a skill/blaster Hybrid, like he is in the games. If I had to assign Issac Clarke a traditional party role, it would be a ranged damage/tank. His equipment really packs a punch and the good part is that Clarke has shown he is capable of working under pressure to invent new stuff. In Dead Space 2, Clarke literally tore out a machines innards, screwed around with it, then shoved it on his arm. It worked!

A major part of Isaac is, like most techy based heroes, his ability to Jury Rig under pressure. This really comes into the fore front in the games as he was busy screwing with a surgical tool as a necromorph in the same frigging room was tearing up the poor patient.

Possibly one of the more interesting feats is Fearless. I've mentioned that Clarke is human, but the dude is pretty far gone, clinically insane. His initial bout against the necromorphs in the first game has pushed him beyond fear to the point that, very early on in the game, Isaac was head butting Necromorphs IN THE FACE! This wasn't with his funky suit as well, Isaac literally smashed skulls against a Necromorph. I lost count of the amount of stuff people wouldn't do, which Isaac did.