Here is my character from
"Heaven Shall Remember". (Exactly the same as the version posted
under that name in the Roll Call.)
THE ARCHETYPE
Real Name Unknown
PL 16, 240 pp
A mysterious figure of whom the common man has never heard, and of whom even mages and mystics speak only in hushed whispers. Some say he witnessed the dawn of human consciousness, whispering into the ears of the first storytellers huddled around their meager fires - but the unblinking eyes watching them from the surrounding darkness were his eyes, as well. Some say he is an ordinary mortal of the modern age, who by intense meditation broke through the barrier to the realm of the collective unconscious where myths and legends live.
What is known is that he makes his home in the Immateria, from which spring alike the ravings of the mad and the dreaming of the sane. Gods and devils are his confidants, and he draws his power from that dark wellspring at the depths of every human heart. All the dreams and nightmares of mankind are his, and speak through him. In a very real way, he is the soul of mankind. And that soul will not go down without a fight.
Attributes - 8 pp
Str 10, Dex 10, Con 10, Int 10, Wis 18, Cha 10
Skills - 6 pp
Concentration 8(12), Sense Motive 8(12), Notice 8(12)
Feats - 10 pp
Dodge Focus 4, Attack Focus (Ranged) 4, Luck 2, Fearless
Powers - 175 pp
Archetype Form (Container for 158 pp)
AP: Trickster God Form (1 pp)
AP: Sky God Form (1 pp)
AP: Earth Mother Form (1 pp)
AP: Dragon of Darkness Form (1 pp)
AP: Shapeshift 22, limited to Mythic Figures @ 7/rank (1 pp)
Immateria Travel (Container for 10 pp)
AP: Dream Travel 10 (1 pp)
AP: Flight 5 (1 pp)
Immateria Travel includes the powers of Dimensional Movement to and from the Immateria (2 pp) and the power of Teleportation 8, Limited to within the Immateria [Flaw -1] (8 pp)
Combat (16 pp)
Attack 4 / 8 (ranged), Damage 0, Defense 4 (8 with dodge, 2 flat-footed), Initiative 0, Knockback 0
Saving Throws (24 pp)
Toughness 0, Fortitude 6, Reflex 6, Will 12(16)
Archetype Form Powers, 158 pp
I am the archetype of your dreams and the pattern of your nightmares. I am the paper on which all stories are written and the stage on which all dramas are played.
Insubstantial 4 (20 pp)
Concealment - total, all senses (20 pp)
Immunity - aging, life support (10 pp)
Emotion Control 16 - burst area (48 pp)
Summon Minion 10 - horde, fanatical, limited range +1 [mythic hosts - e.g. the Monkey King's monkeys, the warriors of Valhalla, the Heavenly Host of angels], progression 10 (60 pp)
Combat and saves are the same as in the base build
Trickster God Form Powers, 158 pp
I am Anansi the Spider, Hermes the clever, Loki the trickster, Sun Wukong who fell from heaven. I am the spark of wit, invention, deception and malice.
Enhanced Intelligence 6, Charisma 8, Dexterity 6 (20 pp)
Diminished Wisdom -8 (-8 pp) [hope this is allowable - it goes with the concept!]
Enhanced Feats: Evasion, Distract, Taunt, Jack of All Trades, Ultimate Effort: Bluff, Uncanny Dodge, Dodge Focus 12 (18 pp)
Enhanced Skill: Bluff 20 (24 with Cha bonus) (5 pp)
Protection 12 (12 pp)
Enhanced Save: Reflex 8 (8 pp)
Concealment - total, visual and auditory (12 pp)
Illusion 16 - all senses, sustained, area progression 8 (88 pp)
AP: Confuse 16 - burst area, selective attack, progression 10 (1 pp)
AP: Transform 13 - anything into anything, weight progression 10 (1 pp)
AP: Variable Power 11 @ 8 per rank (1 pp)
In Trickster God Form, the Archetype's combat and saves are:
Attack 4 / 8 (ranged), Damage 0, Defense 4 (20 with dodge, 2 flat-footed), Initiative 3, Knockback -6
Toughness 12, Fortitude 6, Reflex 17, Will 12
Sky God Form Powers, 158 pp
I am Zeus of the Thunder and Ra of the Sun. I am the light that chases away the darkness and the power of the eternal sky.
Thunderbolt: Blast 18 (electric, autofire 2, accurate 3, improved critical 4, penetrating 2) (81 pp)
AP: Celestial Radiance: Damage 16 (divine and heat, touch range burst area = 32 pp) linked to Visual Dazzle (divine light, touch range burst area = 48 pp) (1 pp)
Immunity to Weather Effects (10 pp) change to Immunity to Electrical Damage (5 pp) = -5 pp
Enhanced Strength 14 change to Enhanced Strength 13 = -1 pp
Protection 6 change to Protection 12 = +6 pp
Immunity to Electrical Damage (5 pp)
Flight +4, total=9 (8 pp)
Enhanced feats: Power Attack, Accurate Attack, All-out Attack (3 pp)
Enhanced strength 13 (13 pp)
Enhanced constitution 16 (16 pp)
Shield 4 (4 pp)
Impervious Protection 12 (24 pp)
Impervious Toughness 3 (3 pp)
In Sky God Form, the Archetype's combat and saves are:
Attack 4 / 8 (ranged) / 14 (thunderbolt), Damage 6 (melee) / 18 (thunderbolt) / 16 (celestial radiance), Defense 4 (12 with dodge and shield, 2 flat-footed), Initiative 0, Knockback -10
Toughness 20 (15 impervious), Fortitude 14, Reflex 6, Will 16
Earth Mother Form Powers, 158 pp
I am Gaia, I am the Goddess, I am the pregnant darkness of the womb. I am birth and growth and the dream of life.
Healing 16 - perception range, stabilize, persistent, regrowth (67 pp)
AP: Healing 16 - touch range, restoration, resurrection, stabilize, persistent, regrowth (1 pp)
AP: Plant Control 16, selective attack, area progression 10 (1 pp)
AP: Animal Control 16, burst area, communication link, area progression 10 (1 pp)
AP: Plant Growth 18, burst area, area progression 10 (1 pp)
AP: Emotion Control 16 - limited to love, burst area, selective attack, area progression 10 (1 pp)
Eternal Vitality (80 pp)
Enhanced Constitution 28
Protection 7
Regeneration 44 (total regeneration including ability damage)
Enhanced Feat: Diehard (1 pp)
Enhanced Defense 3 (6 pp)
In Earth Mother Form, the Archetype's combat and saves are:
Attack 4 / 8 (ranged), Damage 0, Defense 7 (11 with dodge, 3 flat-footed), Initiative 0, Knockback -10
Toughness 21, Fortitude 20, Reflex 6, Will 16
Shadow Dragon Form Powers, 158 pp
I am Tiamat, the dragon of chaos. I am the writhing shadow at the beginning and end of time, the darkness that waits in the forests and between the stars, the swallower of light, the devourer of worlds.
Growth 16, continuous, permanent (48 pp)
Growth effects: +32 str (total = 42), +16 con (total = 26), colossal size
Size effects: -8 attack & defense, +16 grapple, +8 intimidation
Enhanced Feats: Power Attack, Accurate Attack, Move-by Action, Improved Grab, Startle (5 pp)
Enhanced Skill: Intimidate 16 (21 with size bonus due to PL cap) (4 pp)
Fear Aura - Enhanced Feat: Fearsome Presence 21 (21 pp)
AP: Darkness Aura - Visual Obscure 10 (1 pp)
Super-Vision: Counters Darkness, Counters Concealment (4 pp)
Attack focus (melee) 16 (16 pp)
Claws (strike 4, mighty) (5 pp)
Death Touch 20 linked to Claws (20 pp)
Impervious Protection 13 (26 pp)
Impervious Toughness 3 (3 pp)
Immunity: Suffocation, Poison (4 pp)
Regeneration (Bruised) - no action (3 pp)
Drawbacks: Flight Power Loss if wings are immobilized, uncommon, minor (-1 pp)
In Shadow Dragon Form, the Archetype's combat and saves are:
Attack -4 / 0 (ranged) / 12 (melee), Damage 20 (melee), Defense -4 (0 with dodge, -6 flat-footed), Initiative 0, Knockback -10, Grapple +44
Toughness 21, Fortitude 14, Reflex 6, Will 16