Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

MK's Nook: Cyclops as Batman Sidekick, Mace Returns

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Moderators: The Mod Squad, M&M Line Developer, The Justice League

Postby MorningKnight » Wed Jun 24, 2009 12:41 pm

Detective Vic Mackey

Image

Power Level: 6; Power Points Spent: 90

STR: +4 (18.), DEX: +0 (10), CON: +3 (16), INT: +2 (14), WIS: +1 (12), CHA: +2 (14)

Tough: +3/+6, Fort: +3, Ref: +4, Will: +7

Skills: Bluff 7 (+9), Diplomacy 7 (+9), Drive 6 (+6), Gather Information 7 (+9), Intimidate 7 (+9), Investigate 2 (+4), Notice 8 (+9), Search 8 (+10), Sense Motive 8 (+9), Stealth 8 (+8), Knowledge (streetwise) 8 (+10)

Feats: Equipment 3, Dodge Focus 2, Attack Focus (Ranged) 2, Connected, Contacts, Well-Informed, Fascinate (Bluff), Fascinate (Diplomacy), Startle, Teamwork, Leadership, Benefit (Police Detective) Master Plan

Equipment: Heavy Pistol, Undercover Vest, Cell Phone, Flash Goggles, Flashlight

Attack Bonus: +6 (Ranged: +8, Melee: +6, Grapple: +10)

Attacks: Unarmed Attack, +6 (DC 19), Heavy Pistol, +8 (DC 19)

Defense: +6 (Flat-footed: +2), Knockback: -3

Initiative: +0

Languages: Native Language

Totals: Abilities 24 + Skills 19 (76 ranks) + Feats 17 + Powers 0 + Combat 20 + Saves 10 + Drawbacks 0 = 90

Complications:
Dependent (wife and children)
Dark Secret (killing fellow law enforcement office Terry Crowley)
Dark Secret (robbing the Armenian money train)
Enemy (too many to name)
Guilt
Lecherous
Obsession (Doing his job, by any means necessary)

:arrow: My favorite gray-area cop, Detective Vic Mackey, portrayed by the incomparable Michael Chiklis. I'd hated him in the first episode, but Mackey's life is not black and white. He's done some horrible things in the name of keeping peace on the streets of Farmington (Rampart) and keeping he and his team out of trouble. Unfortunately, though he is devoted and responsible for his wife and kids' well-being, Mackey just can't keep it in his pants. However, if you even whisper a threat to Mackey's wife and kids, you'd better make certain you have a good burial plot and a funeral home which will give you a closed casket wake - Vic will cut your name in two.

:arrow: He comes out as a good PL6 with quite a few benefits, including Master Plan. Granted, in the end, not everything turns out as he wants, but he's such a good planner that it takes a big hit for him to be put in a corner.

:arrow: Not a lot of combat feats,but he still meets his caps with his .45 and defensively.

:arrow: Image and raw statistics from Writeups-dot-org.
User avatar
MorningKnight
Mastermind
Mastermind
 
Posts: 2354
Joined: Tue May 27, 2008 9:50 pm
Location: Chicagoland

Postby Jabroniville » Wed Jun 24, 2009 1:00 pm

Nice. I love "The Shield", despite it's failings in later seasons (with increasingly evil bad guys so that the evil Vic doesn't look AS evil, sorta like how Tony Soprano always faces a much nastier gangster). It's like the most overly manly and intense show ever, with all sorts of tough-guy crap, posturing and Jack Bauer Interrogation Techniques. Awesome stuff. And yeah, PL 6 is perfect for the guy. A tough fighter and allover nasty bastard.
Jabroniville
Cosmic Entity
Cosmic Entity
 
Posts: 7533
Joined: Sat Nov 04, 2006 1:12 am

Postby JackGiantkiller » Wed Jun 24, 2009 1:04 pm

I had trouble watching it. To me, Vic is less of an anti-hero than a confused protagonist...Punisher is more moral.
User avatar
JackGiantkiller
Mastermind
Mastermind
 
Posts: 2310
Joined: Fri Dec 23, 2005 3:00 pm
Location: Jacksonville, Florida

Postby MorningKnight » Wed Jun 24, 2009 1:16 pm

I'd have been sure that Mackey was an anti-hero or Byronian hero. On the one part, he's about self-gratification (sleeping around on his wife, taxing or otherwise robbing criminals), but then, he will do his best to stop gang wars or rescue citizens.

But you are right, the Punisher is much more moral, and if I recall correctly, wouldn't be able to kill Mackey because of his code of justice.

Plus, I'm fairly certain I have a man-crush on Michael Chiklis.

It's unavoidable, he's portrayed John Belushi, Curly Howard AND the Thing, three of my favoritest people in the world.

Oh... and I haven't liked Jack Bauer since before that idiotic prison riot in series 3. How many innocent people did Bauer get murdered in that escape?

At least with Mackey, you know what was too over the line for him.
User avatar
MorningKnight
Mastermind
Mastermind
 
Posts: 2354
Joined: Tue May 27, 2008 9:50 pm
Location: Chicagoland

Postby Tattooedman » Wed Jun 24, 2009 8:48 pm

MorningKnight wrote:Detective Vic Mackey

Image



Was that you that was writing about Vic using a .45 on the DC mailing list?

BTW: Nice build, I was debating about doing a build of Vic & the Strike Team since I've been missing the Shield. Blast you, ya beat me to but it's still a nice build.
User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
 
Posts: 12462
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink

Postby MorningKnight » Wed Jun 24, 2009 9:49 pm

Tattooedman wrote:
MorningKnight wrote:Detective Vic Mackey

Image



Was that you that was writing about Vic using a .45 on the DC mailing list?


Yup, and this was based off the Write-ups dot org uhm... write-up. As have been more than a few of late.

BTW: Nice build, I was debating about doing a build of Vic & the Strike Team since I've been missing the Shield. Blast you, ya beat me to but it's still a nice build.


I wanna see your Vic. I may have gone overboard giving him an 18 STR, and hadn't done much other stuff for the Shield, though I might wanna do Claudette and Dutch.

Not quite sure how to do Lem or Ronnie, not without taking from Agents of Freedom whole cloth. Lem'd be the Strong Guy, and Ronnie would be the computer dude.
User avatar
MorningKnight
Mastermind
Mastermind
 
Posts: 2354
Joined: Tue May 27, 2008 9:50 pm
Location: Chicagoland

Postby Tattooedman » Wed Jun 24, 2009 9:57 pm

MorningKnight wrote:
Tattooedman wrote:BTW: Nice build, I was debating about doing a build of Vic & the Strike Team since I've been missing the Shield. Blast you, ya beat me to but it's still a nice build.


I wanna see your Vic. I may have gone overboard giving him an 18 STR, and hadn't done much other stuff for the Shield, though I might wanna do Claudette and Dutch.

Not quite sure how to do Lem or Ronnie, not without taking from Agents of Freedom whole cloth. Lem'd be the Strong Guy, and Ronnie would be the computer dude.


Yeah for me, I'd give Vic a strength of 16 with the Rage feat. But an 18 isn't that much of a reach IMO. You've got a solid build for him, I like it.

As for the rest of the Strike Team, Lem's the wheel man. Ronnie is the electronic/computer guy. Leaving Shane as a lower level Vic build.
User avatar
Tattooedman
Cosmic Entity
Cosmic Entity
 
Posts: 12462
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink

Postby MorningKnight » Sat Jun 27, 2009 11:26 am

Getting over my Mancrush on Vic Mackey... I'm updating a few of my old characters with some appropriate character type modifications.

You will believe a 10-13 year-old can decipher the workings of a gravity projector!

Power Boy (Gadgeteer)

Image

Why, yes. One of my favorite shows is Ultra Man. Why do you ask?

Power Level: 8; Power Points Spent: 120/120

STR: -1 (8.), DEX: +1 (12), CON: +2 (14), INT: +5 (20), WIS: +5 (20), CHA: +0 (10)

Tough: +2/+9, Fort: +6, Ref: +6, Will: +8

Skills: Computers 8 (+13), Diplomacy 2 (+2), Disable Device 8 (+13), Gather Information 6 (+6), Investigate 2 (+7), Notice 4 (+9), Sense Motive 2 (+7), Craft (electronic) 8 (+13), Craft (mechanical) 8 (+13), Knowledge (physical sciences) 8 (+13), Knowledge (technology) 8 (+13)

Feats: Beginner's Luck, Eidetic Memory, Improvised Tools, Inventor, Luck 4, Master Plan, Skill Mastery (Computers, Craft (Mechanical), Craft (Electronic), Disable Device)

Powers:
Force Field Belt (Device 4) (hard to lose)
Force Field 7 (+7 Toughness; Impervious)
Flight 3 (Speed: 50 mph, 440 ft./rnd)
Power Gloves (Device 4) (easy to lose)
Telekinesis 9 (Strength: 45, Carry: 4.3k / 4.3 tons / 6.4 tons / 12.8 tons)
Strike 9 (Alternate; DC 24; Extended Reach 5 (25 ft.), Variable Descriptor 2 (Broad group - Energy Construct Shapes (Cutting, Blunt or Impaling)))
Quickness 4 (Perform routine tasks at 25x speed; One Type (Mental))

Attack Bonus: +7 (Ranged: +7, Melee: +7, Grapple: +6)

Attacks: Unarmed Attack, +7 (DC 14), Strike 9, +7 (DC 24)

Defense: +7 (Flat-footed: +4), Knockback: -8

Initiative: +1

Languages: Native Language

Totals: Abilities 24 + Skills 16 (64 ranks) + Feats 10 + Powers 30 + Combat 28 + Saves 12 + Drawbacks 0 = 120

Complications:
Secret Identity
Responsibility (to parents, to school)
Ism (skinny nerd boy ie: bully magnet)
Enemy (Vincent Destruv (Destructo))
Romance (Velvet)
Rivaly (Morningstar a.k.a. Morning Knight)

:arrow: Daryl Piarowski, at the beginning, age 13. He's a bony kid, all elbows and knees, and brand new to the world of fighting crime with his powerful Gauntlets. His brilliant young mind, perhaps even mutated, allowed him to figure out and reverse engineer a pair of gravity manipulating gauntlets.

For the Marvel Universe origin, these were gauntlets captured by the Fantastic Four, then lost by Ben Grimm when he utilized them against an android sent to assassinate him under the Mad Thinker's command. Otherwise, this is akin to the TNMT origin - you can PLACE the event in Marvel history, but it's totally not, yannow?

Right now, Power Boy hasn't got the whole gravity belt modifications QUITE right. Thus, he's got quite limited flight, and he hasn't found a mentor to school him in the sweet science.

I decided to remove the sentient "gloves" and the telepathic powers, as they were making him too much of a Marty Sue (he's a Paragon! He's a telepath! He's a martial artist!) and just make him something sensible. A super-smart kid with a penchant for tinkering.

Third update - archives visitable through the TOC.
User avatar
MorningKnight
Mastermind
Mastermind
 
Posts: 2354
Joined: Tue May 27, 2008 9:50 pm
Location: Chicagoland

Postby MorningKnight » Mon Jun 29, 2009 12:24 pm

MorningKnight wrote:My first villain, a mindless machine of destruction from the Watchmen 25 years later universe.

I introduce FAILURE!

Failure
Image

Power Level: 13; Power Points Spent: 191

STR: +16 (42), DEX: +0 (10), CON: -3 (4), INT: -3 (4), WIS: +0 (10), CHA: -2 (6)

Tough: +12, Fort: Immune, Ref: +2, Will: +10

Skills: Intimidate 18 (+18), Notice 6 (+6), Search 12 (+9)

Feats: All-Out Attack, Chokehold, Fearless, Fearsome Presence 10, Power Attack, Startle, Rage 2 (+1 Increased Duration x5 rounds), Fighting Style: Wrestling, Improved Grapple, Improved Grab, Improved Pin

Powers:
Nuclear Vitality (Immunity 30) (Fortitude Saves)
Nuclear Endurance (Protection 15) (+15 Toughness; Extras: Impervious [8 ranks only])
Inhuman Might (Super-Strength 8) (+40 STR carrying capacity; +8 STR to some checks; Power Feats: Groundstrike (Radius: 160 ft., DC 26), Shockwave (+16, Cone: 160 ft., DC 26))
Undead Vitality (Regeneration 11) (Recovery Bonus 10 (+10 to recover), Resurrection 1 (1 week), Drawbacks: Noticeable)
Deathly Aura (Radiation Control 5) (DC 20, Extras: Duration 2 (sustained), Aura, Flaws: Range 1 (touch))
Super-Senses 5 (Blindsight: Radar Sense, Detect: Radiation 1)
Growth 4 (+8 STR, +4 CON, +1 size category; Power Feats: Innate, Extras: Duration 1 (continuous), Flaws: Permanent)

Lift: 2100 tons

Attack Bonus: +7 (Ranged: +7, Melee: +7, Grapple: +28/+36)

Attacks: Unarmed Attack, +7 (DC 31), Deathly Aura (Radiation Control 5), +7 (DC 20)

Defense: +4 (Flat-footed: +2), Size: Large, Knockback: -14

Initiative: +0

Languages: Native Language

Totals: Abilities 4 + Skills 9 (36 ranks) + Feats 21 + Powers 119 + Combat 26 + Saves 12 + Drawbacks 0 = 191

:arrow: Failure was an attempt by Ozymandias to recreate a controllable version of Doctor Manhattan in an effort to begin creation of a new breed of superhumans. Instead of the big blue bald guy, he created a dessicated, undead thing that could barely be killed by conventional weaponry and was difficult to keep dead. When in 1989, the old Soviet Bloc seemed to be under the impression that Doctor Manhattan was no longer a threat, Ozymandias launched Failure at them. The impossibly strong, radioactive monstrosity was a nightmare, shredding tanks with his bare hands. It took the combined firepower of NATO and Warsaw Pact tank formations to destroy Failure. Unfortunately, a week later the monster rose from the dead and continued its rampage. It was Nite-Owl and Pallas (the Silk Spectre's renamed self) utilizing ARCHIE's firepower, with additional weaponry designed by Veidt to hammer Failure into defeat, and his corpse encased in concrete.

:arrow: Failure has managed to escape more than a few times over the years, and Athena has been one of the leaders of Earth's heroes and defenders to deal with him, using Punchline's arsenal of weaponry. Failure is the sword of Damocles, the threat of Doctor Manhattan reborn, a ten foot-tall Godzilla whose terrifying rage has scattered entire armies before him. His very existence is the cause for the repeal of the Keene Act.


:arrow: Update - made a Heromachine image of Failure.
User avatar
MorningKnight
Mastermind
Mastermind
 
Posts: 2354
Joined: Tue May 27, 2008 9:50 pm
Location: Chicagoland

Postby MorningKnight » Mon Jun 29, 2009 12:26 pm

MorningKnight wrote:The Luminator

Image

Power Level: 12; Power Points Spent: 180/180

STR: +12 (14/34), DEX: +2 (14), CON: +5 (14/20), INT: +2 (14), WIS: +3 (16), CHA: +1 (12)

Tough: +5/+12, Fort: +8, Ref: +3, Will: +6

Skills: Bluff 8 (+9), Computers 4 (+6), Diplomacy 8 (+9), Gather Information 8 (+9), Notice 4 (+7), Search 6 (+8), Sense Motive 6 (+9), Knowledge (arcane Lore) 6 (+8), Knowledge (popular culture) 6 (+8), Knowledge (physical sciences) 6 (+8), Knowledge (streetwise) 6 (+8), Profession (Librarian) 4 (+7)

Feats: Connected, Interpose, Jack-of-All-Trades, Power Attack, Teamwork, Attack Specialization (Unarmed Attack), Attack Specialization (Cosmic Energy Control)

Powers:
The Ergocite (Device 21) (hard to lose)
Cosmic Energy Control 12 (DC 27)
--AP: Blinding Beam (Dazzle 12) (Alternate; affects: Vision, DC 22)
--AP: Healing 8 (Alternate; Energizing)
--AP: Light Control 12 (Alternate; Burst Area (60 ft. radius); Range (touch))
--AP: Super-Strength 10 (Alternate; +50 STR carry capacity, heavy load: 1.4k tons; +10 STR to some checks)
--AP: Communication 12 (Alternate; sense type: radio)
Enhanced Strength 20 (+20 STR)
Enhanced Constitution 6 (+6 CON)
Flight 6 (Speed: 500 mph, 4400 ft./rnd)
Space Travel 1 (Alternate; Speed: 1x light speed)
Force Field 7 (+7 Toughness; Impervious [4 ranks only])
Immunity 14 (dazzle effects, life support)
Comprehend 2 (languages - speak all, languages - understand all)
Super-Senses 8 (extended: Normal Vision 2 (x100), radio, infravision, x-ray vision)

Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +22/+32)

Attacks: Unarmed Attack, +12 (DC 27), Cosmic Energy Control 12, +12 (DC 27), Blinding Beam (Dazzle 12), +10 (DC Fort/Ref 22)

Defense: +12 (Flat-footed: +6), Knockback: -8

Initiative: +2

Drawbacks: Normal Identity, common

Languages: Native Language (English)

Totals: Abilities 24 + Skills 18 (72 ranks) + Feats 7 + Powers 84 + Combat 44 + Saves 7 - Drawbacks 4 = 180

Description:
Character Name: The Luminator
Quote: "You can only fall so far, and it can only be dark for so long. Then you can splat and malinger, or you can rise and shine. I choose to rise and shine."
Power Level: 12 (180pp)
Concept: Transforming paragon with a glove of awesome power, returning from an emotionally crippling loss.
Occupation: Librarian
Real Name: Winston David Patton
Legal Status: Legal citizen of the United States
Identity: Secret
Place of Birth: Chicago, Ill
Marital Status: Widowed
Living Relatives: Albert and Jean (Parents)
Height: 5'9"
Weight: 160lbs
Eyes: Brown
Hair: Brown with streaks of gray

Background:
The canister had resisted any and all means of penetration by SPIRAL. some of the best scientists in the organization had tried to crack it, but it was of a material that defied conventional technology. Even one of the greatest heroes of the age, Fortune, was helpless before its mystery.

Only one young boy, Winston David Patton, the son of a SPIRAL intelligence officer, had a clue what was inside, and that was because the creature sent him dreams. The Ergocite had scanned far and wide across the globe, seeking one who not only was of the correct genetic pattern, but was of a psychological profile which would keep him from abusing the powers it granted to harm others or for profit. Young Winner had a powerful conscience and a fear of losing control that reigned him in. When the time came, the simple biotechnological entity - a powerful tool designed by a race believed to be Atlanteans to empower them to protect and defend the fragile Earth - slipped from its unbreakable prison and sought out the boy. Unfortunately, the time came when Winston was a mere 11 years old. His father had come under attack by Serpent's Tooth assassins, and the Ergocite was forced to save him by granting him the powers meant to emulate the Olympian Gods at a young age. Luckily, Winston was not only more than interested in Greek Mythology, but like most kids was inspired by superheroes. A quick telepathic information dump, an ectoplasmic second skin of protection, and he was more than a mere boy - he was Powerboy!

For the better part of a decade, Winner, as Powerboy, fought evil around the world, slowly growing in power and confidence. Finally, one day, he fought one of his deadliest battles. Serpent's Tooth had made a temporary truce with Vincent Destruv, who had designed a powerful cybernetic warrior capable of battling Powerboy blow for blow. The 17-year old Winston found himself in London, struggling against a twelve-foot killing machine hell-bent on destruction. Thousands died, including his girlfriend, Linda Browne. Winston had proposed to the young woman only minutes before the start of the rampage. When Powerboy learned that all this death and destruction was aimed at him, he was emotionally crushed. He felt that he had the blood of thousands on his hands. He collapsed into a state of despondance, wandering as a vagabond for a period of a year and a half after spending a month in a psychiatric hospital. For a year of that time, he found a home with a motorcycle club made up of other unusual people - mutants, mystics, and the failures of scientific experiments. When he found himself falling in love again, he abandoned the nomadic club.

Winner lost himself in Chicago as a librarian until he was again called to London five years after his apocalyptic battle with SATAN Blue. The cyborg, thought destroyed, was uncovered, having spent years repairing
itself. When it surfaced, Winner's companion revealed herself to be a magically endowed superhuman herself - Celtic Raven. She plead with him to help contain the rampaging cyborg. Winner couldn't bear to fail again, but as he watched Celtic Raven's fight against the monster, he forced himself to act. Older, stronger, and with an even greater sense of purpose, Winner took the battle to SATAN Blue and eventually destroyed every non-organic piece of the battle-borg, rendering him harmless.

Now, realizing his duty, he took the more mature name of Luminator
and continues his struggles for truth and justice in a world that desperately needs heroes.

Powers and Tactics:
The Ergocite is a living, non-sentient entity which serves to help a human emulate the powers of the mythological gods. Whether this organism is actually responsible for humans becoming nigh omnipotent creatures such as Zeus, Apollo, Odin and Thor, or just a development of Atlantean super-science is uncertain.

With the Ergocite, Winner is incredibly resistant to harm and able to survive naked (well, still wearing his Ergocite) in deep space, has highly enhanced sensory abilities, and can fly. He can lift enormous weights telekinetically by touch. His limit is 1400 tons. This is dependant, however, how much he can heft depends on whether he is focusing his power into energy bolts, or converting it to raw super-human strength. For raw lifting power and tapping his Cosmic Energies he can shove enormous weights over his head. Utilizing his power to generate energy bolts, his lifting ability is dramatically curbed to a mere one ton. He can also telekinetically lift over 50 tons. He can also enhance his speed enormously by channelling his energies into a spatial warp which allows him to travel 100 times the speed of light. His "starbolts" possess the concussive power of 100 sticks of dynamite or the equivalent of a military grade aerial bomb.

As of yet, he is incapable of scaling his abilities more dynamically, as he can only tap the tremendous energies in his Glove for certain limited uses, and there is a fixed amount of energy for his defensive shielding and life support, his enhanced senses and his basic flight ability. With time, he may prove even more versatile or perhaps even channel more energy through the Ergocite.

Given his invulnerability, Luminator prefers to go hand-to-hand first, since that is more easily scalable in combat than his starbolts which can tear through even tank armor, and a missed shot is likely to plow a mile away into a habited building.

With "softer" allies, he zips around the battlefield, absorbing punishment and drawing opponents to vent their power on him and containing collateral damage. At the speeds at which he can fly, he can intercept and absorb nearly every attack.

Without the glove, he is still a relatively capable opponent combatwise, having trained with skilled combatants over his teenaged years, and his years of experience make him a keen investigator.

:arrow: One of my first and best heroes, a beacon of light with a hint of darkness and sadness in his past, he has fallen, but still carries on the good fight.


:arrow: Another update using the big bad templates provided at UGO's hosting of Heromachine.
User avatar
MorningKnight
Mastermind
Mastermind
 
Posts: 2354
Joined: Tue May 27, 2008 9:50 pm
Location: Chicagoland

Postby MorningKnight » Mon Jun 29, 2009 12:40 pm

MorningKnight wrote:Codename Bottle

Image

Power Level: 10; Power Points Spent: 150/150

STR: +8 (26), DEX: +1 (12), CON: +0 (-), INT: +1 (12), WIS: +4 (18.), CHA: +1 (12)

Tough: +13, Fort: Immune, Ref: +1, Will: +6

Skills: Climb 4 (+9), Drive 2 (+3), Gather Information 4 (+5), Intimidate 8 (+9), Investigate 8 (+9), Medicine 2 (+6), Notice 8 (+12), Search 8 (+9), Sense Motive 4 (+8), Stealth 12 (+13), Survival 4 (+8), Swim 4 (+9)

Feats: Equipment 5, All-Out Attack, Diehard, Improved Critical (Sniper Rifle), Improved Initiative, Power Attack, Precise Shot, Startle, Sneak Attack, Track, Attack Specialization (Sniper Rifle) 2, Attack Specialization (Unarmed Attack) 2, Attack Specialization (- Custom Weapon -)

Powers:
Half-Alive (Immunity 30) (fortitude saves)
Half-Alive (Protection 12) (+12 Toughness; Impervious [8 ranks only])
Unnatural Vitality (Regeneration 9) (recovery bonus 8 (+8 to recover), resurrection 1 (1 week); Custom (True Resurrection))
Burly Half-Zombie (Density 3) (+6 STR, Weight Multiplier: x2Adds: Super-Strength 1, Immovable 1, Protection 1; Duration (continuous); Permanent; Innate)
Super-Strength 1 (+5 STR carry capacity, heavy load: 1.8k lbs; +1 STR to some checks)
Immovable 1 (Resist Movement: +4, Resist Knockback: -1)
Protection 1 (+1 Toughness; Extras: Impervious)

Equipment: Sniper Rifle, Beretta 92 (Light Pistol, Masterwork Weapon, Laser Sight)

Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +16/+17)

Attacks: Unarmed Attack, +12 (DC 23), Sniper Rifle, +12 (DC 20), Beretta 92, +12 (DC 18.)

Defense: +7 (Flat-footed: +4), Knockback: -12

Initiative: +5

Drawbacks: Disability, common, minor, Dulled Sense of Touch (-4 to Notice Checks with Touch)

Languages: Native Language

Totals: Abilities 14 + Skills 17 (68 ranks) + Feats 19 + Powers 70 + Combat 30 + Saves 2 - Drawbacks 2 = 150

Marine Corporal Peter Leskow died in Afghanistan, sort of. While trying to secure a Soviet-era laboratory in a wayward part of the country, he was infected by a disease which would have turned him into a living dead monstrosity had it not been for the work of his best friend Roland Walker. The vaccine which prevented his loss to zombification was only partially effective. Peter became half alive, and much to his relief, non-contagious and in full command of his mental faculties.

Already a skilled combatant, Peter discovered he was stronger and tougher than ever before. He was transferred to the Dangerous Operations Executive and onto Roland Walker's team.

As a dead soldier, Peter took the codename "Bottle" as a grim joke.

Tactics - As a former Marine Scout Sniper, Peter is deadly with rifles, and when the situation calls for it, is never more than a fast run to get a scoped rifle. Generally, Peter relies on his enormous strength and durability in hand-to-hand combat, and keeps a highly customized Beretta 92FS on him at all times. He named her Petra and did all of the modifications to "her" personally, enabling him to be as assurate with it as he possibly could be. With other weapons and combat styles, Peter is only +8, which is still considered Low Superhuman, but when it comes to unarmed combat, a good rifle, or his tricked out Beretta, he is High Superhuman.

:arrow: Thanks to Jack The Giantkiller for his Ranger and his USMCorpse for giving me the basis to make my favorite half-dead Marine.


:arrow: Peter deserves his own picture. Here you go.
User avatar
MorningKnight
Mastermind
Mastermind
 
Posts: 2354
Joined: Tue May 27, 2008 9:50 pm
Location: Chicagoland

Postby MisterO » Sat Jul 04, 2009 12:04 pm

I really like Power-Glove there. For some reason kid heroes always grab my attention. Probably why I have some fondness for Captain Marvel.
User avatar
MisterO
Firebrand
Firebrand
 
Posts: 890
Joined: Thu Dec 14, 2006 9:21 am

Postby MorningKnight » Sat Jul 04, 2009 12:14 pm

MisterO wrote:I really like Power-Glove there. For some reason kid heroes always grab my attention. Probably why I have some fondness for Captain Marvel.


I've always been more of a sidekick liking guy myself, but Captain Marvel had a unique charm. The same goes for Megastar from Freedom City, but he's actually part of a Titan's style team.

Powerboy/Power-Glove is a combination of Captain Marvel and Green Lantern, but I settled down and decided to make him a full-on self-made hero.
User avatar
MorningKnight
Mastermind
Mastermind
 
Posts: 2354
Joined: Tue May 27, 2008 9:50 pm
Location: Chicagoland

Re:

Postby Geekery » Wed Jul 08, 2009 7:26 pm

MorningKnight wrote:Ms Victory
Image


Would love to see more FemForce builds. I would imagine that Nightveil would have an even higher point cost, given her time as the Blue Bulleteer prior to picking up the magic gimmick.

Allow me one nitpick, though: I believe the picture is actually Ms. Victory II, Joan's daughter Jennifer. All of Joan's costumes (even the original Golden Age ones) were bare-legged.
Geekery
Hireling
Hireling
 
Posts: 192
Joined: Wed Feb 11, 2009 4:24 pm

Re: MK's Nook: Ms Victory, Vic Mackey, Powerboy and Power-Glove

Postby MorningKnight » Wed Jul 08, 2009 7:36 pm

I did raid the stats from a site for the DCU game, so I will do others.

I picked that costume because it was the only non-40's costume that didn't seem porngraphic. :oops:
User avatar
MorningKnight
Mastermind
Mastermind
 
Posts: 2354
Joined: Tue May 27, 2008 9:50 pm
Location: Chicagoland

PreviousNext

Return to Roll Call

Who is online

Users browsing this forum: Kreuzritter and 6 guests