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MorningKnight wrote:Detective Vic Mackey
Tattooedman wrote:MorningKnight wrote:Detective Vic Mackey
Was that you that was writing about Vic using a .45 on the DC mailing list?
BTW: Nice build, I was debating about doing a build of Vic & the Strike Team since I've been missing the Shield. Blast you, ya beat me to but it's still a nice build.
MorningKnight wrote:Tattooedman wrote:BTW: Nice build, I was debating about doing a build of Vic & the Strike Team since I've been missing the Shield. Blast you, ya beat me to but it's still a nice build.
I wanna see your Vic. I may have gone overboard giving him an 18 STR, and hadn't done much other stuff for the Shield, though I might wanna do Claudette and Dutch.
Not quite sure how to do Lem or Ronnie, not without taking from Agents of Freedom whole cloth. Lem'd be the Strong Guy, and Ronnie would be the computer dude.
MorningKnight wrote:My first villain, a mindless machine of destruction from the Watchmen 25 years later universe.
I introduce FAILURE!
Power Level: 13; Power Points Spent: 191
STR: +16 (42), DEX: +0 (10), CON: -3 (4), INT: -3 (4), WIS: +0 (10), CHA: -2 (6)
Tough: +12, Fort: Immune, Ref: +2, Will: +10
Skills: Intimidate 18 (+18), Notice 6 (+6), Search 12 (+9)
Feats: All-Out Attack, Chokehold, Fearless, Fearsome Presence 10, Power Attack, Startle, Rage 2 (+1 Increased Duration x5 rounds), Fighting Style: Wrestling, Improved Grapple, Improved Grab, Improved Pin
Nuclear Vitality (Immunity 30) (Fortitude Saves)
Nuclear Endurance (Protection 15) (+15 Toughness; Extras: Impervious [8 ranks only])
Inhuman Might (Super-Strength (+40 STR carrying capacity; +8 STR to some checks; Power Feats: Groundstrike (Radius: 160 ft., DC 26), Shockwave (+16, Cone: 160 ft., DC 26))
Undead Vitality (Regeneration 11) (Recovery Bonus 10 (+10 to recover), Resurrection 1 (1 week), Drawbacks: Noticeable)
Deathly Aura (Radiation Control 5) (DC 20, Extras: Duration 2 (sustained), Aura, Flaws: Range 1 (touch))
Super-Senses 5 (Blindsight: Radar Sense, Detect: Radiation 1)
Growth 4 (+8 STR, +4 CON, +1 size category; Power Feats: Innate, Extras: Duration 1 (continuous), Flaws: Permanent)
Lift: 2100 tons
Attack Bonus: +7 (Ranged: +7, Melee: +7, Grapple: +28/+36)
Attacks: Unarmed Attack, +7 (DC 31), Deathly Aura (Radiation Control 5), +7 (DC 20)
Defense: +4 (Flat-footed: +2), Size: Large, Knockback: -14
Languages: Native Language
Totals: Abilities 4 + Skills 9 (36 ranks) + Feats 21 + Powers 119 + Combat 26 + Saves 12 + Drawbacks 0 = 191
Failure was an attempt by Ozymandias to recreate a controllable version of Doctor Manhattan in an effort to begin creation of a new breed of superhumans. Instead of the big blue bald guy, he created a dessicated, undead thing that could barely be killed by conventional weaponry and was difficult to keep dead. When in 1989, the old Soviet Bloc seemed to be under the impression that Doctor Manhattan was no longer a threat, Ozymandias launched Failure at them. The impossibly strong, radioactive monstrosity was a nightmare, shredding tanks with his bare hands. It took the combined firepower of NATO and Warsaw Pact tank formations to destroy Failure. Unfortunately, a week later the monster rose from the dead and continued its rampage. It was Nite-Owl and Pallas (the Silk Spectre's renamed self) utilizing ARCHIE's firepower, with additional weaponry designed by Veidt to hammer Failure into defeat, and his corpse encased in concrete.
Failure has managed to escape more than a few times over the years, and Athena has been one of the leaders of Earth's heroes and defenders to deal with him, using Punchline's arsenal of weaponry. Failure is the sword of Damocles, the threat of Doctor Manhattan reborn, a ten foot-tall Godzilla whose terrifying rage has scattered entire armies before him. His very existence is the cause for the repeal of the Keene Act.
MorningKnight wrote:The Luminator
Power Level: 12; Power Points Spent: 180/180
STR: +12 (14/34), DEX: +2 (14), CON: +5 (14/20), INT: +2 (14), WIS: +3 (16), CHA: +1 (12)
Tough: +5/+12, Fort: +8, Ref: +3, Will: +6
Skills: Bluff 8 (+9), Computers 4 (+6), Diplomacy 8 (+9), Gather Information 8 (+9), Notice 4 (+7), Search 6 (+8), Sense Motive 6 (+9), Knowledge (arcane Lore) 6 (+8), Knowledge (popular culture) 6 (+8), Knowledge (physical sciences) 6 (+8), Knowledge (streetwise) 6 (+8), Profession (Librarian) 4 (+7)
Feats: Connected, Interpose, Jack-of-All-Trades, Power Attack, Teamwork, Attack Specialization (Unarmed Attack), Attack Specialization (Cosmic Energy Control)
The Ergocite (Device 21) (hard to lose)
Cosmic Energy Control 12 (DC 27)
--AP: Blinding Beam (Dazzle 12) (Alternate; affects: Vision, DC 22)
--AP: Healing 8 (Alternate; Energizing)
--AP: Light Control 12 (Alternate; Burst Area (60 ft. radius); Range (touch))
--AP: Super-Strength 10 (Alternate; +50 STR carry capacity, heavy load: 1.4k tons; +10 STR to some checks)
--AP: Communication 12 (Alternate; sense type: radio)
Enhanced Strength 20 (+20 STR)
Enhanced Constitution 6 (+6 CON)
Flight 6 (Speed: 500 mph, 4400 ft./rnd)
Space Travel 1 (Alternate; Speed: 1x light speed)
Force Field 7 (+7 Toughness; Impervious [4 ranks only])
Immunity 14 (dazzle effects, life support)
Comprehend 2 (languages - speak all, languages - understand all)
Super-Senses 8 (extended: Normal Vision 2 (x100), radio, infravision, x-ray vision)
Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +22/+32)
Attacks: Unarmed Attack, +12 (DC 27), Cosmic Energy Control 12, +12 (DC 27), Blinding Beam (Dazzle 12), +10 (DC Fort/Ref 22)
Defense: +12 (Flat-footed: +6), Knockback: -8
Drawbacks: Normal Identity, common
Languages: Native Language (English)
Totals: Abilities 24 + Skills 18 (72 ranks) + Feats 7 + Powers 84 + Combat 44 + Saves 7 - Drawbacks 4 = 180
Character Name: The Luminator
Quote: "You can only fall so far, and it can only be dark for so long. Then you can splat and malinger, or you can rise and shine. I choose to rise and shine."
Power Level: 12 (180pp)
Concept: Transforming paragon with a glove of awesome power, returning from an emotionally crippling loss.
Real Name: Winston David Patton
Legal Status: Legal citizen of the United States
Place of Birth: Chicago, Ill
Marital Status: Widowed
Living Relatives: Albert and Jean (Parents)
Hair: Brown with streaks of gray
The canister had resisted any and all means of penetration by SPIRAL. some of the best scientists in the organization had tried to crack it, but it was of a material that defied conventional technology. Even one of the greatest heroes of the age, Fortune, was helpless before its mystery.
Only one young boy, Winston David Patton, the son of a SPIRAL intelligence officer, had a clue what was inside, and that was because the creature sent him dreams. The Ergocite had scanned far and wide across the globe, seeking one who not only was of the correct genetic pattern, but was of a psychological profile which would keep him from abusing the powers it granted to harm others or for profit. Young Winner had a powerful conscience and a fear of losing control that reigned him in. When the time came, the simple biotechnological entity - a powerful tool designed by a race believed to be Atlanteans to empower them to protect and defend the fragile Earth - slipped from its unbreakable prison and sought out the boy. Unfortunately, the time came when Winston was a mere 11 years old. His father had come under attack by Serpent's Tooth assassins, and the Ergocite was forced to save him by granting him the powers meant to emulate the Olympian Gods at a young age. Luckily, Winston was not only more than interested in Greek Mythology, but like most kids was inspired by superheroes. A quick telepathic information dump, an ectoplasmic second skin of protection, and he was more than a mere boy - he was Powerboy!
For the better part of a decade, Winner, as Powerboy, fought evil around the world, slowly growing in power and confidence. Finally, one day, he fought one of his deadliest battles. Serpent's Tooth had made a temporary truce with Vincent Destruv, who had designed a powerful cybernetic warrior capable of battling Powerboy blow for blow. The 17-year old Winston found himself in London, struggling against a twelve-foot killing machine hell-bent on destruction. Thousands died, including his girlfriend, Linda Browne. Winston had proposed to the young woman only minutes before the start of the rampage. When Powerboy learned that all this death and destruction was aimed at him, he was emotionally crushed. He felt that he had the blood of thousands on his hands. He collapsed into a state of despondance, wandering as a vagabond for a period of a year and a half after spending a month in a psychiatric hospital. For a year of that time, he found a home with a motorcycle club made up of other unusual people - mutants, mystics, and the failures of scientific experiments. When he found himself falling in love again, he abandoned the nomadic club.
Winner lost himself in Chicago as a librarian until he was again called to London five years after his apocalyptic battle with SATAN Blue. The cyborg, thought destroyed, was uncovered, having spent years repairing
itself. When it surfaced, Winner's companion revealed herself to be a magically endowed superhuman herself - Celtic Raven. She plead with him to help contain the rampaging cyborg. Winner couldn't bear to fail again, but as he watched Celtic Raven's fight against the monster, he forced himself to act. Older, stronger, and with an even greater sense of purpose, Winner took the battle to SATAN Blue and eventually destroyed every non-organic piece of the battle-borg, rendering him harmless.
Now, realizing his duty, he took the more mature name of Luminator
and continues his struggles for truth and justice in a world that desperately needs heroes.
Powers and Tactics:
The Ergocite is a living, non-sentient entity which serves to help a human emulate the powers of the mythological gods. Whether this organism is actually responsible for humans becoming nigh omnipotent creatures such as Zeus, Apollo, Odin and Thor, or just a development of Atlantean super-science is uncertain.
With the Ergocite, Winner is incredibly resistant to harm and able to survive naked (well, still wearing his Ergocite) in deep space, has highly enhanced sensory abilities, and can fly. He can lift enormous weights telekinetically by touch. His limit is 1400 tons. This is dependant, however, how much he can heft depends on whether he is focusing his power into energy bolts, or converting it to raw super-human strength. For raw lifting power and tapping his Cosmic Energies he can shove enormous weights over his head. Utilizing his power to generate energy bolts, his lifting ability is dramatically curbed to a mere one ton. He can also telekinetically lift over 50 tons. He can also enhance his speed enormously by channelling his energies into a spatial warp which allows him to travel 100 times the speed of light. His "starbolts" possess the concussive power of 100 sticks of dynamite or the equivalent of a military grade aerial bomb.
As of yet, he is incapable of scaling his abilities more dynamically, as he can only tap the tremendous energies in his Glove for certain limited uses, and there is a fixed amount of energy for his defensive shielding and life support, his enhanced senses and his basic flight ability. With time, he may prove even more versatile or perhaps even channel more energy through the Ergocite.
Given his invulnerability, Luminator prefers to go hand-to-hand first, since that is more easily scalable in combat than his starbolts which can tear through even tank armor, and a missed shot is likely to plow a mile away into a habited building.
With "softer" allies, he zips around the battlefield, absorbing punishment and drawing opponents to vent their power on him and containing collateral damage. At the speeds at which he can fly, he can intercept and absorb nearly every attack.
Without the glove, he is still a relatively capable opponent combatwise, having trained with skilled combatants over his teenaged years, and his years of experience make him a keen investigator.
One of my first and best heroes, a beacon of light with a hint of darkness and sadness in his past, he has fallen, but still carries on the good fight.
MorningKnight wrote:Codename Bottle
Power Level: 10; Power Points Spent: 150/150
STR: +8 (26), DEX: +1 (12), CON: +0 (-), INT: +1 (12), WIS: +4 (18.), CHA: +1 (12)
Tough: +13, Fort: Immune, Ref: +1, Will: +6
Skills: Climb 4 (+9), Drive 2 (+3), Gather Information 4 (+5), Intimidate 8 (+9), Investigate 8 (+9), Medicine 2 (+6), Notice 8 (+12), Search 8 (+9), Sense Motive 4 (+8), Stealth 12 (+13), Survival 4 (+8), Swim 4 (+9)
Feats: Equipment 5, All-Out Attack, Diehard, Improved Critical (Sniper Rifle), Improved Initiative, Power Attack, Precise Shot, Startle, Sneak Attack, Track, Attack Specialization (Sniper Rifle) 2, Attack Specialization (Unarmed Attack) 2, Attack Specialization (- Custom Weapon -)
Half-Alive (Immunity 30) (fortitude saves)
Half-Alive (Protection 12) (+12 Toughness; Impervious [8 ranks only])
Unnatural Vitality (Regeneration 9) (recovery bonus 8 (+8 to recover), resurrection 1 (1 week); Custom (True Resurrection))
Burly Half-Zombie (Density 3) (+6 STR, Weight Multiplier: x2Adds: Super-Strength 1, Immovable 1, Protection 1; Duration (continuous); Permanent; Innate)
Super-Strength 1 (+5 STR carry capacity, heavy load: 1.8k lbs; +1 STR to some checks)
Immovable 1 (Resist Movement: +4, Resist Knockback: -1)
Protection 1 (+1 Toughness; Extras: Impervious)
Equipment: Sniper Rifle, Beretta 92 (Light Pistol, Masterwork Weapon, Laser Sight)
Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +16/+17)
Attacks: Unarmed Attack, +12 (DC 23), Sniper Rifle, +12 (DC 20), Beretta 92, +12 (DC 18.)
Defense: +7 (Flat-footed: +4), Knockback: -12
Drawbacks: Disability, common, minor, Dulled Sense of Touch (-4 to Notice Checks with Touch)
Languages: Native Language
Totals: Abilities 14 + Skills 17 (68 ranks) + Feats 19 + Powers 70 + Combat 30 + Saves 2 - Drawbacks 2 = 150
Marine Corporal Peter Leskow died in Afghanistan, sort of. While trying to secure a Soviet-era laboratory in a wayward part of the country, he was infected by a disease which would have turned him into a living dead monstrosity had it not been for the work of his best friend Roland Walker. The vaccine which prevented his loss to zombification was only partially effective. Peter became half alive, and much to his relief, non-contagious and in full command of his mental faculties.
Already a skilled combatant, Peter discovered he was stronger and tougher than ever before. He was transferred to the Dangerous Operations Executive and onto Roland Walker's team.
As a dead soldier, Peter took the codename "Bottle" as a grim joke.
Tactics - As a former Marine Scout Sniper, Peter is deadly with rifles, and when the situation calls for it, is never more than a fast run to get a scoped rifle. Generally, Peter relies on his enormous strength and durability in hand-to-hand combat, and keeps a highly customized Beretta 92FS on him at all times. He named her Petra and did all of the modifications to "her" personally, enabling him to be as assurate with it as he possibly could be. With other weapons and combat styles, Peter is only +8, which is still considered Low Superhuman, but when it comes to unarmed combat, a good rifle, or his tricked out Beretta, he is High Superhuman.
Thanks to Jack The Giantkiller for his Ranger and his USMCorpse for giving me the basis to make my favorite half-dead Marine.
MisterO wrote:I really like Power-Glove there. For some reason kid heroes always grab my attention. Probably why I have some fondness for Captain Marvel.
MorningKnight wrote:Ms Victory
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