MorningKnight wrote:Doctor Suchid
Power Level: 11; Power Points Spent: 180
STR: +10 (30), DEX: -1 (8), CON: +5 (20), INT: +7 (24), WIS: +2 (14), CHA: -2 (6)
Tough: +14, Fort: +10, Ref: +1, Will: +6
Skills: Computers 8 (+15), Craft (chemical) 8 (+15), Gather Information 4 (+2), Handle Animal 12 (+10), Intimidate 12 (+10), Investigate 7 (+14), Knowledge (earth sciences) 4 (+11), Knowledge (life sciences) 8 (+15), Knowledge (streetwise) 4 (+11), Notice 8 (+10), Search 8 (+15), Sense Motive 8 (+10), Stealth 8 (+7), Survival 8 (+10), Swim 8 (+12)
Feats: Animal Empathy, Attack Focus (melee) 6, Attack Specialization (Grapple) 2, Dodge Focus 3, Environmental Adaptation (Aquatic), Fearsome Presence 6, Improved Grapple, Master Plan, Startle
Animal Control 11 (DC 21; Burst Area (55 ft. radius - General); Range (ranged); Mental Link)
Call In The Big Guy (Summon 10) (Alternate; Mental Link)
Lizard Men 911 (Summon 6) (Alternate; Horde; Progression, # Minions 5 (50 minions))
Crocidilian Physiology (Immunity 2) (starvation & thirst, suffocation: Drowning; Limited - Half Effect)
Crocodilian Mass (Density 6) (+12 STR, +3 Toughness, Weight Multiplier: x5, Adds: Immovable 2, Super-Strength 2; Permanent; Innate, Buoyant)
Immovable 2 (Resist Movement: +8, Resist Knockback: -2)
Super-Strength 2 (+10 STR carry capacity, heavy load: 3.2 tons; +2 STR to some checks)
Crocodlian Hide (Protection 6) (+6 Toughness; Impervious; Noticeable (Alligator Hide))
Immovable 1 (Resist Movement: +4, Resist Knockback: -1)
Nictating Membrane (Sensory Shield 3) (sense: one sense - vision, +6 to saves vs. Dazzle attacks)
Super-Senses 1 (low-light vision)
Swimming 3 (10 mph, 88 ft./rnd)
Tail (Additional Limbs 1) (1 extra limb; +1 to Grapple when not using Imp. Grapple, Feats: Improved Grapple)
Tail Length (Elongation 2) (Elongation: 10 ft., range incr 20 ft., +2 Escape & Grapple; Limited (Tail Only))
Attack Bonus: +6 (Ranged: +6, Melee: +12, Grapple: +26/+30)
Attacks: Animal Control 11, +6 (DC Will 21), Unarmed Attack, +12 (DC 25)
Defense: +8 (Flat-footed: +3), Knockback: -14
Totals: Abilities 30 + Skills 29 (115 ranks) + Feats 21 + Powers 67 + Combat 22 + Saves 11 + Drawbacks 0 = 180
Since I like Algodon so much that I prefer him to be one of my heroes, I went on a Crocodile villain building spree, using him for a basis.
Doctor Suchid is a big, nasty beast of a mad scientist who is hard to hurt, and can handle himself in a fight, but honestly, when you deal with the Doctor, you're dealing with him and his minions. He's got two options right here - a swarm of reptilian humanoids (50 of them) who he can coordinate - they're detailed later. The second option is a big honking reptile monster. Jabroniville has been making some awesome giant reptiles, so snatch a nice PL10 armored monster of some form. If you're in the mood to really make Doctor Suchid a true menace, might I suggest the delightful Calvinosaurus as Doctor Suchid's giant (he'll have spent hero points for that beast). Or you can simply whip out Crackjaw, his very Hulk-like Gator Man.
Doctor Suchid LIKES being a scaled monster. He can do most of his interactions online, and indeed, he's pretty nasty in terms of computer scams which keeps him in funds for his chemicals for his zany, diabolical schemes.
If he's not powerful enough with a PL10 giant and 50 PL6 Lizard men, you can always up his summon to match the PL12 points. That means you've got him a PL12 powerhouse at his beck and call. I'm not sure of the numbers for a Rank 12 summon. Maybe 50 PL8's? Or worse, 250 PL6's.
Just remember, Doctor Suchid has a Toughness Save of 14, and is PL11 on the offense. He's there to make you feel like you're throwing marshmellows at him, all the while putting up a fight nearly up to your scale.
Really want to make Doctor Suchid nasty? Rename him Doctor Draconian. Give him (Blast (Penetrating)) maybe some alternates Blast (Area (Cone) and Range (Touch)) and Blast (Area (Line) and Range (Touch)). Don't forget to give his Summoned Blast attacks as well.
Doc Suchid can swim, and NOW you know what he looks like. Yay!