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MK's Nook: Cyclops as Batman Sidekick, Mace Returns

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Re: MK's Nook: BATMAN, Curly, Iron Man

Postby MorningKnight » Wed Apr 14, 2010 7:05 am

The Cutting Torch is a Device bought as Equipment, but yes, Precise does belong on it.

Herolab simply turned it into a "naked" power.

Larry not only was the literal heart of the Stooges, but he was a great, underestimated presence in the group.

As a Stooge Combatant, Larry has that wonderful "hair shedding trick" to escape grapples, as well as a feature "Grapples must target that long, curly hair."
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Re: MK's Nook: BATMAN, Curly, Iron Man

Postby TroyXavier » Thu Apr 15, 2010 8:57 pm

Must agree with Larry being a very underrated part of the Stooges. Hard to picture them without him.
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Re: MK's Nook: BATMAN, Curly, Iron Man

Postby MorningKnight » Thu Apr 15, 2010 9:34 pm

Thank you, Troy. Master Por Cu Pine has always been an integral part of my Stooge majesty.

And now, for something completely similar to what hath gone before...

Space Wanderer (ex-herald)

Image

I really liked this picture, so I pulled out my build here. Picture by Artofant

Power Level: 10; Power Points Spent: 150/150

STR: +0 (10), DEX: +3 (16), CON: +4 (18), INT: +2 (14), WIS: +4 (18.), CHA: +4 (18.)

Tough: +4/+13, Fort: +7, Ref: +6, Will: +7

Skills: Diplomacy 8 (+12), Knowledge (physical sciences) 4 (+6), Notice 8 (+12), Sense Motive 8 (+12)

Feats: Accurate Attack, Assessment, Attack Focus (ranged) 2, Defensive Attack, Dodge Focus 2, Environmental Adaptation (Zero Gravity)

Powers:
Comprehend 3 (languages - read all, languages - speak all, languages - understand all)
Cosmic Energy Control 13 (DC 28; Precise)
. . Clairvoyance 13
. . Corrosion 9 (Alternate; DC 24)
. . Create Object 10 (Alternate; Max Size: 10x 250' cubes, DC 20; Movable (Radius: 50 ft., Strength: 50, Force: 12.8 tons); Feedback; Selective, Stationary, Progression, Object Size 5)
. . Dazzle 13 (Alternate; affects: two sense types - visual senses, DC 23)
. . Gravity Control 13 (Alternate; Radius: 65 ft., Strength: 65, Force: 102.4 tons)
. . Healing 13 (Alternate; DC 23)
. . Light Control 13
Force Field 9 (+9 Toughness; Impervious [6 ranks only])
Immunity 9 (life support)
Space Travel 10 (Speed: 1000x light speed; Limited (Platform))
. . Flight 5 (Alternate; Speed: 250 mph, 2200 ft./rnd; Platform)
Super-Senses 2 (awareness: Cosmic, ultravision)

Attack Bonus: +5 (Ranged: +7, Melee: +5, Grapple: +5)

Attacks: Corrosion 9, +5 (DC Fort/Tou 24), Cosmic Energy Control 13, +7 (DC 28.), Dazzle 13, +7 (DC Fort/Ref 23), Unarmed Attack, +5 (DC 15)

Defense: +7 (Flat-footed: +3), Knockback: -9

Initiative: +3

Languages: Native Language

Totals: Abilities 34 + Skills 7 (28 ranks) + Feats 8 + Powers 72 + Combat 20 + Saves 9 + Drawbacks 0 = 150


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- A PL10 version, "stripped" edition of the Cosmic Herald from Villain Archetypes 1. This is the variant who "turned against the World Devourer" and thus became a PC-level character. He's not a world-shaker, but he's still quite effective with 13 ranks of Cosmic Energy Control and a sufficiently large array with all manner of "Surfer-level" goodies. He's lacking in the ability to boost his strength, but honestly, I don't see the Surfer dropping the pimp-hand on Gladiator or the Hulk. If he needs help in that regard, he has Create (Movable) Object and Gravity Control to make up the differences, especially with Gravity Control's ability to move 100 plus tons around.

- This guy makes use of the Ultimate Power ignoring rule about Space Travel/Flight bit. He's also got a "platform" to ride, akin to the Surfer's board or Kirby's excellent Black Racer, both characters who seem to be able to produce their "rides."

- With his Force Field, our Space Wanderer can suck up quite a bit of hurt, but if neccessary, he can utilize Defensive Attack in order to make himself harder to hit, especially making use of Total Defense to zip away from enemy assaults.

- Wanderer is a +3 Damage/ -3 Attack, +3 Tough/ -3 Defense tradeoff guy, with Accurate Attack and Defensive Attack to manipulate those differences. As such, he seems big and buff, but he has to suffer with hitting power in order to tag agile opponents or avoid trouble. I stripped off his Intangiable, replacing it with Force Field.

- And as the Marvel SAGA book said about the Surfer, why play him if you're not going to whine and soliloquize? This guy is made for the type who'll engage in philosophical bemoaning before opening up with a big-arse cosmic bolt against the big bad, and suck up pain from said big bad.
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Re: MK's Nook: Curly, Iron Man, Space Wanderer

Postby JoshuaDunlow » Thu Apr 15, 2010 10:28 pm

I'm really impressed with this build, for a PL 10 framework. I don't envy trying to make this work.
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Re: MK's Nook: Curly, Iron Man, Space Wanderer

Postby luketheduke86 » Thu Apr 15, 2010 10:54 pm

The Space Wanderer is a very cool, well put together build there MK! And its always nice to find link to cool DeviantArtists :D.
A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.
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Re: MK's Nook: Curly, Iron Man, Space Wanderer

Postby MorningKnight » Thu Apr 15, 2010 11:01 pm

I just took a neat Villainous archetypes build and trimmed it down to scale.

If I'd made him all dynamic, he'd be a horror. As it is, he's easy to hit, and his saves aren't magnificent, except for his Force Field's toughness.

However, given my Lumion build, and the Cosmic book discussion, it felt nice pulling out this forgotten build.

I'm also working on building the Mimic to fit her appearance from the core book.

Belle's the name. Vari-Belle.
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Re: MK's Nook: Curly, Iron Man, Space Wanderer

Postby MorningKnight » Fri Apr 16, 2010 10:12 pm

No Vari-Belle yet. Have a PL13 Lumion instead (to match Thorps' wunnerful PL13 Superman).

Lumion PL13

Image

Power Level: 13; Power Points Spent: 195/195

STR: +18 (14/46), DEX: +1 (12), CON: +18 (16/46), INT: +2 (14), WIS: +2 (14), CHA: +2 (14)

Tough: +18, Fort: +18, Ref: +4, Will: +6

Skills: Bluff 4 (+6), Concentration 6 (+8), Diplomacy 6 (+8), Disguise 12 (w/Morph), Intimidate 12 (+14), Investigate 8 (+10), Knowledge (civics) 4 (+6), Knowledge (physical sciences) 4 (+6), Knowledge (streetwise) 4 (+6), Notice 8 (+10), Search 8 (+10), Sense Motive 8 (+10)

Feats: Accurate Attack, All-Out Attack, Attack Focus (melee), Benefit (It's Superman! er, Lumion!), Dodge Focus 3, Improved Initiative, Interpose, Power Attack

Powers:
Enhanced Constitution 30 (+30 CON)
Enhanced Strength 32 (+32 STR)
. . Star Bridge (Space Travel 12) (Alternate; Speed: 5000x light speed)
. . Starship Breaker (Blast 19) (Alternate; DC 34; Penetrating; Action (full), Variable (Power Bolts or "Ramming Speed Impacts"), Distracting; Lethal, Flaw: Limited (Only Usable In Void))
. . Blinding Light (Dazzle 13) (Alternate; affects: two sense types, DC 23; Accurate 3 (+6), Split Attack 2 (3 targets))
. . Liquid Flare (Dazzle 13) (Alternate; affects: two sense types - vision, DC 23; Shapeable Area (13 cubes of 125 cu. ft. (5x5x5) - General); Range (touch); Progression, Increase Area 3 (area x10))
. . Lumination (Light Control 13) (Alternate; Shapeable Area (13 cubes of 125 cu. ft. (5x5x5) - General); Range (touch); Progression, Incr. Area Extra 4 (area x25))
. . Electromagnetic Blast (Blast 13) (Alternate; DC 28; Accurate 3 (+6), Precise, Variable Descriptor (Narrow group - Impact (Hard Light) or Laser (Heat/Impaling)))
Immunity 9 (life support)
Impervious Toughness 11 (Power Loss (Darkness Attacks))
Morph 2 (morph: single appearance - lumion form, +10 Disguise)
Super-Senses 10 (extended: Vision 2 (x100), microscopic vision 2 (cell-size), radio, x-ray vision)
Super-Strength 9 [Dyn: 2/r, +3max 0PP] (+45 STR carry capacity, heavy load: 3.8k tons; +9 STR to some checks)
. . Lightbridge (Flight 8.) [Dyn: 1/r, -1max 18PP] (Alternate; Speed: 2500 mph, 22000 ft./rnd; Platform; Custom (Bright Glowing Platform - Can't be stealthy in flight))

Attack Bonus: +7 (Ranged: +7, Melee: +8, Grapple: +26/+35)

Attacks: Blinding Light (Dazzle 13), +13 (DC Fort/Ref 23), Liquid Flare (Dazzle 13), +8 (DC Fort/Ref 23), Photonic Blast (Blast 13), +13 (DC 28), Starship Breaker (Blast 19), +7 (DC 34), Unarmed Attack, +8 (DC 33)

Defense: +8 (Flat-footed: +3), Knockback: -14

Initiative: +5

Drawbacks:
Involuntary Transformation, uncommon, major, Drains or Lack of Recharging In Sunlight Every 24 Hours,
Normal Identity, common, Full Round Action

Languages: Native Language

Totals: Abilities 24 + Skills 18 (72 ranks) + Feats 10 + Powers 119 + Combat 24 + Saves 7 - Drawbacks 7 = 195


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Complications -
Responsibility - Minimum Force, and guilt if someone ends up too hurt - even the vilest of enemies.
Guilt - Enjoys opponents who allow him to turn his dial up to 11.
Secret - Identity. Winston Patton, Public Defender's office clerk.
Enemy - Berkshire Hunt
Responsibility - Guardian angel of his home city, from the lowest to the highest.

- As there is now a shoe called the Luminator (as well as old Testors models also sharing the name), and I still wanted to have my big guy nick-named Loomie, I decided to do a rebuild which was HEAVILY influenced by Elric's EXCELLENT Generic Kryptonian and Ms. Marvel builds, as well as utilizing both his and Talesin's Dynamic Flight/Super-Strength dynamic, which I adapted a little more.

- You'll note a little fudging when it comes to Loomie's Flight and Super-Strength. His Flight is Platform-based, aka the Lightbridge. It's a Dynamic array, meaning that at full speed (2500 mph), he can still carry 15 tons, and at 10mph (or hover), he can lift 118 tons. This is more than just a speed fudge - I'd have gotten similar point/velocity numbers reversing it - okay, he'd only be 500 mph. However, I love the dynamic of riding a beam of light as a platform - a concept going back in time to one of my original heroes, the Rainbow Rider (I was five, and knew nothing about "gay stuff" - sigh).

- Lumion is (besides being so much easier to type) a blaster/paragon, and my full-blown champion. He's the one who will be there when called upon, and his patrols are a beacon of hope, his burning Lightbridge spearing over the city. His patrols are made easier by his Extended Vision and his X-ray Vision. As this is the "team/player character" version, he's here without his radio senses as he has electromagnetic control all around - again, like the "rainbow rider" of old. His solo-comic character will also have Space Travel, though since that's only travel at the speed of light or beyond, and people ain't like AP'ing Space Travel and Flight together, Space Travel will actually be AP'd in Enhanced Strength. Yup, another throwback to an old, childhood creation, my Silver Surfer/Max Fleischer Superman homage - Starhopper.

- Lumion has a lot of raw power, but with Accurate Attack, All-Out Attack and Power Attack, he can manipulate his caps in combat well. By sacrificing his big punches, he can, in hand-to-hand, have a Melee Attack of +13 while still pumping out +13 Damage capacity - which isn't much of a sacrifice, but when he lets his regular strength out - he approaches the Superman "World of Cardboard" speech level. When the poop really hits the fan, he All-Out and Power Attacks for a truly obscene +8 Melee/ DC 38 punch. That, my friends, is "chunky upfloat" level impact - causing concrete rubble to tear from the ground beneath and rise. His Electromagnetic blasts are already very accurate, but he can sacrifice that accuracy for more punch if necessary a DC 33 Save, but only at +5 to hit - definitely useful for a fight against a Powerhouse running at +14 Impervious Toughness. In combat, Loomie generally uses Accurate Attack to run at +13 Att/+8 Damage (Melee) and +18 Att/+8 Damage (Blast), and generally pulls his punches in order to keep from hurting anyone. When worst comes to worst, All-Out Attack and Power Attack come up - he's at only +1 on defense, but he's at +8 Att/+23 Damage (Melee) and +8 Att/+18 Damage (Energy), giving him the juice to get in a few licks against Rampaging Brutes or Arrogant Paragons (though being at only +1 Defense, he'll be taking lots of hits from even the clumsiest of brawlers).

- Look at the feat Interpose and his Toughness Score. Now realize that only half of that is Impervious, and against even the lowest power "Darkness-based" attack, he doesn't even have those 7 ranks of Impervious. It doesn't matter to Loomie. He's a grade-A hero, and he'll make with the Interpose even when he's power lossed down to his regular +2 toughness. He knows that he has responsibilities, even in the absence of his power. It's his job, in his mind, to bleed before his allies (or bystanders) do.

- In his position as a Public Defender's office clerk - not lawyer - he has the position to right wrongs, and as often, ends up fighting for the little guy as throwing himself up against city- and planet-shaking threats.

- Note, the source of Lumion's powers is a symbiotic blend of flesh - human and alien. I forwent the "device" but he still has the alien arm when in costume.

- Again, thanks to Elric for a design which gives me someone even more super-cool than before. Thanks!


Lumion gets his PL13 cleanup. As Thorp's world has a PL13 Superman, and Lumion is MY Superman. To further hit that Green Lanter/Shazam transformation, I FINALLY gave him the Lumion Form - Morph 2. With the "Morph" Lumion goes from chubby, skinny-armed to a stocky, thick chested and thick-armed build, his left hand becoming alligator-skinned with a slight glow.

Once more, Lumion is designed to be his world's biggest defender. At his best, he shatters starships and can punch through unobtanium alloys, but as he is a hero and a true paragon of courage and protective nurture, he limits his offensive damage. He pulls his punches, sacrificing punch for Accuracy, and further opting never to use more than +4 Damage against a human being. If he causes property damage, he utilizes his enormous strength and energy powers to help rebuild and repair.

Still, if there's someone who comes along who is not only powerful enough to take the damage, but of the moral lapse that makes them truly dangerous to the people of his city and his world, he has a secret enjoyment of giving them the mighty Lumion pimp-hand. It's a rare breed - a combination of murderous AND supremely powerful that can draw out that DC38 Punch. Examples of such danger would be Doomsday (at DC) or Kang when he launched an all-out war against the Earth (and punching his giant-sword shaped battlecruiser).

One note of the "Starship Breaker." I limited it - it's a simple flavor power. He can't use it inside of an atmosphere - it's more of a "flavor" power and it's wholly intended for those deep space "I say thee nay!" battles. This is Lumion either flying through the body of a large, nigh-invulnerable space object, or cutting loose with the unfettered light of the suns of the Universe, without the restraint of atmospheric filtering. For general usage, this will never come up, but it's there to point out that Lumion is going to be right there as the living, light-bridge mounted spearhead against a Zentradi invasion force or a Brainiac-controlled WarWorld. In case 1, Loomie is busting apart "mook starships" though that leaves him vulnerable to battle pods more his size and of considerable firepower. In case 2, Brainiac's WarWorld has the forcefield to take all that smacking, so the rest of the players will either join in on hammering the big defenses, or slipping in behind enemy lines (teleported or stealthed in some other way) to take up combat on the WarWorld's surface.

Lumion is very sweet as a Cosmic Powerhouse. But again, he is as happy rescuing kittens from trees and catching bullets from muggers as he is tangling with the alien armies of the apocalypse. He is his world's Superman. He records Public Service Announcements about eating vegetables, saying prayers at night, intracultural tolerance and unity, or staying in school. On hot summer days, he breaks off chunks of icebergs and glaciers and drops them in community lakes and pools for people avoiding the heat. In frigid winters, he sweeps the homes of elderly citizens looking for people struggling in frozen, unheated rooms. All without any more payment than the satisfaction of doing his duties for the rest of humanity to the best of his phenominal abilities.

I also like the two Drawbacks which make him vulnerable to needing to recharge, and inspired by the Shade's ability to leech the solar force from Superman's cells in "Public Enemies" which was cool, and really fits a "sun-powered" hero. Recharging is simple, even on a lightly cloudy day, but unnaturally thick clouds - like in volcano suffering Iceland or the Earth cast in shadow by "God" (a la Authority) can stump that. Underearth and undersea detainment also leaves him as puny as a PL5 adventurer (and leaves him with a baggy costume). He mutters about being deflated at these times.

I've been writing the "grown-up" Powerboy for a LONG damn time - in fact, I've been writing about Powerboy since age 6 or 7. I've gone through too many names, too many identities, but this is my man. It feels good to finally have Lumion be "the real deal." He's my "laser paragon," my empowered kid with powerful gifts and a funky alien left hand and the responsibilities of the world on his shoulders.
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Re: MK's Nook: Space Wanderer, Lumion Update

Postby MorningKnight » Tue Apr 20, 2010 2:54 pm

And now, after much waiting...

Doctor Polar

Image

Power Level: 10; Power Points Spent: 150/150

STR: +11 (16/32), DEX: +0 (10), CON: +6 (18/22), INT: +7 (24), WIS: +3 (16), CHA: +0 (10)

Tough: +6/+14, Fort: +6/+10, Ref: +3, Will: +8

Skills: Computers 8 (+15), Craft (electronic) 8 (+15), Craft (mechanical) 8 (+15), Diplomacy 8 (+8), Disable Device 8 (+15), Intimidate 4 (+4/+12), Investigate 4 (+11), Knowledge (physical sciences) 8 (+15), Knowledge (technology) 8 (+15), Notice 4 (+7/+11), Survival 4 (+7)

Feats: Improvised Tools, Inventor, Power Attack, Startle, Takedown Attack

Powers:
Bear Body Powers (Container, Passive 9)
. . Bear Toughness (Enhanced Constitution 4) (+4 CON)
. . Density 6 (+12 STR, +3 Toughness, Weight Multiplier: x5, Adds: Immovable 2, Super-Strength 2; Permanent; Buoyant, Innate)
. . . . Immovable 2 (Resist Movement: +8, Resist Knockback: -2)
. . . . Super-Strength 2 (+10 STR carry capacity, heavy load: 4.2 tons; +2 STR to some checks)
. . Enhanced Trait 4 (Traits: Fortitude +4 (+10))
. . Innate Bear Abilities (Enhanced Trait 8.) (Traits: Climb +8 (+13), Notice +4 (+11), Intimidate +8 (+12), Feats: Power Attack, Startle, Takedown Attack)
. . Might of a Bear (Enhanced Strength 4) (+4 STR)
. . Super-Senses 5 (accurate: Scent, low-light vision, scent, tracking: Scent 1 (half speed))
Brilliant Mind (Quickness 4) (Perform routine tasks at 25x speed; One Type (Mental))
Force Field Belt (Device 1) (Hard to lose)
. . Force Field 5 (+5 Toughness)
Polarity Gauntlet (Device 5) (Easy to lose)
. . Tractor Field Emitter (Telekinesis 11) (Strength: 55, Carry: 8.5 tons / 17.1 tons / 25.6 tons / 51.2 tons; Precise)
. . . . Ionic Bolts (Blast 11) (Alternate; DC 26)
. . . . Repulsor Beam (Trip 11) (Alternate; Knockback)

Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +19/+21)

Attacks: Ionic Bolts (Blast 11), +8 (DC 26), Repulsor Beam (Trip 11), +8 (DC 21), Unarmed Attack, +8 (DC 26)

Defense: +6 (Flat-footed: +3), Knockback: -8/-10

Initiative: +0

Drawbacks: Disability, common, minor, Monstrous Appearance, Vulnerable, common, major, Dazzle Effects

Languages: Native Language

Totals: Abilities 34 + Skills 18 (72 ranks) + Feats 2 + Powers 66 + Combat 28 + Saves 8 - Drawbacks 6 = 150

[b]Complications:[/i]
Enemy/Hatred: Bigot groups Anti-mutants, armed radicals. It doesn't matter. Doc Polar is an enemy to all of them. They killed his wife, turned him into a giant carnivore, and threatened his daughter. Byron isn't going to let them hurt anyone else on his watch.
Prejudice: He's a Bear! People can become a little unnerved by the sight of a seven foot, 1000 lb bear wearing clothes.
Responsibility: Daughter Brianna He loved her so much, he surrendered his humanity for her.
Enemy: Stracker Poehler hates Stracker. Stracker hates Poehler. Both keep trying for payback against each other.

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"You know the deal, Poehler. Build the weapon, and you get to be a human again," Stracker told him.

All around the powerful ursine, men with automatic weapons and shotguns stood vigilantly, waiting for any sign of rebellion on the mutated man's part.

"Did I stutter?" Stracker asked.

Poehler's eyes burned cold and dark from under his heavy brow. He knew his true body was somewhere in this underground base. It's exact location was unknown. All he could do was work with the equipment on the table. Whatever this body was, it was big, it was powerful, but someone had designed its hands and pelvis to approximate a normal human's. He could stand all day, walk all day as a biped, something he knew that few bears could do naturally. Opposable thumbs and dextrous fingers made his technological work easier, and the white supremacists were smart enough to have taken the normally massive claws off the ends of those now capable fingers.

"No, sir," Poehler said.

"You get to be human, and you get to hug your daughter again," Stracker told him. "One mistake, and it's over. That doesn't look like my gun."

"It's called ergonomics, moron," Poehler said with a sigh. He slipped his hand into the glove. Safeties flicked off in an instant.

"The gun's not loaded," Poehler added.

Stracker lifted his hand, a signal for his men to relax. Poehler aimed the gauntlet at the deathpod sitting in the middle of the lab. With a hum, the glove began to glow, and the deathpod rose from the ground.

"You honestly think your boys are going to cart around an eight ton artillery piece?" Poehler asked. "The anti-grav engines within that thing are commanded by this glove, and allows the user to aim it at any angle."

For a demonstration, the heavy pod whirled, pivoting like a ballet dancer. Stracker smiled.

"Ten rounds of M712 Copperhead," the supremacist muttered. "How will the extra magazines be carried?"

Poehler tapped the big glove on his right hand. "This plus the anti-g generator on the deathpod can lift the spare ammo and feed it into the empty stripper clips."

Stracker chuckled. "This is worth letting you see your daughter again."

Poehler looked as two men brought her into the room. The young mullatto girl had much of her mother's features, though her hair was an off shade of blonde thanks to his blood in hers.

"Daddy?" Brianna asked, confused by the sight of her father in the body of a half-ton bear.

Poehler felt a pang of regret. "Bree."

She started to take a step toward him when Stracker grabbed her by the shoulder. "It's all heartwarming for you to want to hug your little mongrel..."

Poehler's eyes narrowed. His fist clenched within the glove.

"... but you see, her very existence is an abomination to our cause," the supremacist continued. He drew a futuristic looking sidearm from his hip holster. "Say goodbye, Doctor."

"Goodbye, Stracker," Poehler growled. Suddenly the deathpod accelrated toward Stracker's head. The terrorist leader dove away from Brianna, who was too short to be in the path of eight tons of improvised artillery piece. It only barely missed Stracker, who'd dropped his gun while diving for cover.

"Get down!" Poehler shouted to Brianna. All of his talk about the anti-gravity engine inside of the deathpod was smoke and mirrors. The gauntlet itself manipulated electromagnetic forces, ionized fields capable of lifting far more than the pod.

The bear-man demonstrated that ability by hurling the gunmen into each other, or knocking them off of their feet with powerful magnetic pulses.

It was mayhem, but Poehler stood his ground, his half-ton form shielding his daughter from harm as he stood over her.

When it was over, dozens of gunmen were battered, bloody, but only unconscious. Stracker was gone.

Poehler found his body, or what was left of it. Stracker's high-tech handgun had blown out soft-ball sized chunks. It was useless, dead. Poehler would never be human again.

Brianna hugged his thick leg. "I love you, daddy."

Poehler rested his paw gently on her shoulder. It was a fair trade, all in all.


- Doctor Polar! Much to his chagrin, they took his phoenetic name and turned it into his superhero name, especially since the magnetic nature of his gauntlet and force field belt provided an excellent reasoning for it. People still irritate him over "why aren't you a polar bear if your name is..." but his patience keeps him from doing more than sighing exasperatedly and spelling his true name.

- Doc doesn't quite meet his caps, only 9.5 Offensively, but for that half tic, he's remarkably versatile. Defensively, he hits his caps with a force field that makes up for his lack of agility. He's also good at coming up with temporary gizmos on the fly which can help - he's not quite Reed Richards in Smokey the Bear, but he's close enough for a PL10 framework.

- Since he's not a true bear, he doesn't get the Bear Totem's "natural" Rage Feat, but he still has a temper. If he faces a violent group that's motivated by bigotry or racism, he'll enjoy laying out more than a few bone-crushing punches.

- Because he has the sharper senses of a bear, any Dazzle will affect him harder. "Tear Gas" and pepper spray affect his "Accurate Scent" as well as his normal vision, leaving him blind, while pure optically based Dazzles only knock out his eyesight.

- Thanks to Arthur Eld's base build. I swapped out Growth for Density, and salted with extra strength and gadgeteer stuff for proper flavor.
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Re: MK's Nook: Crocs can swim!, Mister W

Postby marcoasalazarm » Thu Apr 22, 2010 12:37 am

MorningKnight wrote:Rango! - in color, a Quinn Martin production.


Yeah... there's something about his backstory that would have been picked up by some TV executive in the 70's.

A crazy idea... pitch Rango against the Invaders or helping Mike Stone. THAT would be crazy.
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.
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Re: MK's Nook: Space Wanderer, Doc Polar (bear)

Postby MorningKnight » Thu Apr 22, 2010 10:32 am

Well, marco, he is a 70's character. I was in first grade when I made him.
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Re: MK's Nook: Space Wanderer, Doc Polar (bear)

Postby MorningKnight » Thu Apr 22, 2010 9:59 pm

Gassojean

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Power Level: 10; Power Points Spent: 150/150

STR: +3 (16), DEX: +5 (20), CON: +4 (18), INT: +4 (18), WIS: +2 (14), CHA: +5 (20)

Tough: +4/+7, Fort: +6, Ref: +10, Will: +6

Skills: Acrobatics 8 (+13), Climb 8 (+11), Craft (chemical) 4 (+8), Craft (mechanical) 4 (+8), Disguise 4 (+9), Gather Information 4 (+9), Intimidate 4 (+9), Investigate 8 (+12), Knowledge (streetwise) 8 (+12), Perform (Modeling) 4 (+9), Stealth 8 (+13)

Feats: Acrobatic Bluff, Ambidexterity, Attack Specialization (Portable Arsenal (Device 5)) 3, Improved Defense, Improved Disarm, Improved Throw, Improved Trip, Inventor, Power Attack, Sneak Attack

Powers:
Costume and Gas Mask (Device 3) (Hard to lose)
. . Armored Trenchcoat (Protection 3) (+3 Toughness; Impervious [2 ranks only])
. . Built In Nightvision (Super-Senses 1) (low-light vision)
. . Gas Mask (Immunity 6) (suffocation (all), uncommon descriptor: Airborn Disease Effects, uncommon descriptor: Airborne Chemical Effects; Power Loss ((Suffocation) After 20 Minutes))
. . Gas Mask Goggles and Filter (Sensory Shield 2) (sense: all senses, +4 to saves vs. Dazzle attacks)
Good Jumper (Leaping 1) (Jumping distance: x2)
Naturally Elusive (Shield 4) (+4 dodge bonus; Power Loss (Must Be Aware of Attack))
Portable Arsenal (Device 5) (Easy to lose)
. . Venom Rifle and Twin Pistols (Fatigue 6) (DC 16; Cloud Area (30 ft. diameter, lingers - General), Range (ranged), Sleep; Limited (Does Not Work In Strong Winds or Rain))
. . . . Double Pistols (Blast 5) (Alternate; DC 20; Autofire (interval 2, max +5); Variable Descriptor (Narrow group - Regular Lethal Rounds or Rubber Bullets), Precise)
. . . . Grapnel Mode (Linked)
. . . . . . Leaping 4 (Linked; Jumping distance: x25)
. . . . . . Super-Movement 2 (Linked; slow fall, swinging)
. . . . . . Telekinesis 4 (Linked; Strength: 20, Carry: 133 / 266 / 400 / 800; Precise)
. . . . Paralysis Gas (Paralyze 6) (Alternate; DC 16; Cloud Area (30 ft. diameter, lingers - General), Range (ranged); Limited (Unusable in Strong Winds or Rain))
. . . . Pistol Whipping (Strike 3) (Alternate; DC 21; Mighty, Split Attack (2 targets))
. . . . Puke Gas (Nauseate 6) (Alternate; DC 16; Cloud Area (30 ft. diameter, lingers - General), Range (ranged); Limited (Unusable in Strong Winds or Rain))
. . . . Smokescreen Mode (Darkness Control 3) (Alternate; Radius: 25 ft.; Improved Range 2 (150 ft. incr))
. . . . Tear Gas Mode (Dazzle 6) (Alternate; affects: three sense types - sight and smell, DC 16; Cloud Area (30 ft. diameter, lingers - General); Limited (Does Not Work In Strong Winds or Rain))

Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +11)

Attacks: Double Pistols (Blast 5), +14 (DC 20), Paralysis Gas (Paralyze 6), +14 (DC Staged/Will 16), Pistol Whipping (Strike 3), +14 (DC 21), Puke Gas (Nauseate 6), +14 (DC Fort/Staged 16), Tear Gas Mode (Dazzle 6), +14 (DC Fort/Ref 16), Unarmed Attack, +8 (DC 18), Venom Rifle and Twin Pistols (Fatigue 6), +14 (DC Fort 16)

Defense: +9 (Flat-footed: +5), Knockback: -4

Initiative: +5

Languages: Native Language

Totals: Abilities 46 + Skills 16 (64 ranks) + Feats 12 + Powers 31 + Combat 34 + Saves 11 + Drawbacks 0 = 150


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APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 1.80 m
Weight: 63.00 kg
Description:
Marilyn Norma has short black hair, but she wears a variety of wigs to disguise herself. She tucks them under her gas mask straps, or hooks them to the front.

In costume, she favors two looks.

On Patrol, she wears regular, fashionable, but sensible street clothes with a black armored trench coat and a bullet-resistant body stocking. Occasionally, on a dedicated assault, she'll wear a full body combat suit. She carries twin, nickel plated .45's, and an impressive silver multi-barrelled rifle called the Venom.

BACKGROUND:
The back doors of the van opened, and inside, green-painted wooden crates, white stenciling on the sides, rewarded them.

"It's Christmas time in the hood, boys!"

"It'll sound like Christmas in Fallujah, dawg. Look at this stuff!"

The banger pulled the top off one crate and pulled out a greased, brand-new M-16. He fished around for a magazine to stuff in the weapon. "The Bizlats ain't gonna know what hit them. Fo shizzle..."

"Neither are you," a woman's voice cut from above.

Before the bangers could react, thick choking gas stung their eyes and nostrils. The creep with the rifle tried to stuff the magazine into it, to shoot back against the blur in black hurtling toward them. Instead, thunder filled the alley, and the young thug crashed back into the van, his chest livid from bruises where epoxy bullets ruptured like invisible fists on his chest.

His two buddies, blinded and gagging, didn't notice Gassojean as she landed between them. She snapped one nickel-plated .45 across the jaw of the bigger one. Bone cracked with the sick sound of a shattering egg, and he dropped to the ground. Gassojean spun and hurled the smaller banger out of the cloud of tear gas.

He stuck the concrete, and looked up to see a tall woman, wearing a gas mask and a long, knee-length shiny trench coat. Twin gleaming handguns glinted in the light of the alley as long hair fluttered under the straps of the gas mask.

"Who... what..."

"Tell Paulo that he's taking a loss on this shipment of guns," Gassojean told him. She kicked the pistol out of his waistband, then bent for the gym bag full of cash.

"You bitch..."

He froze in mid lunge, looking down the cavernous muzzle of the .45.

"Tell Paulo that Gassojean wants him out of business. And if he wants to bring the violence, the next suckers he sends aren't going to be nursing bruises from epoxy shells," she hissed.

The banger crashed onto his back as a soft-glob of polymer detonated against his shoulder.

"I've got enough real bullets to make anyone he sends bleed."

She put the .45 away, and drew the wicked Venom rifle she carried. A harsh puff of air, and she was gone, hurling up a swingline, Paulo's half million disappearing with her.

At least they still had the guns, the banger thought, then he saw the smoke gouting out of the back of the van. His partners lay unconscious, far away from it, and the choking, burning sizzle of acid destroyed a half-million dollars worth of rifles.

#

On the day of her high school graduation, Marilyn Norma had it made. Prettiest girl in her class, a scholarship thanks to winning a fashion modelling contest, and a backup scholarship for chemistry. Her future was wide open to her. She stood up to follow Tyrone onto the stage, when the outdoor ceremony was disrupted. A couple of gun-toting thugs were going to make an example of Tyrone for not joining their gang. Bullets ripped across the stage and Marilyn tackled him as she felt something pluck at her robes.

Tyrone was hit, bleeding, but he'd been saved from a fatal injury. Marylin applied direct pressure, and realized her arm hurt like hell. The two thugs were rushing toward the stage, ready to finish their job. She held her ground, teeth grit. She wasn't going to let him kill her friend, damn it.

The flutter of fabric crackled over the sound of screams, and a tall, grim figure in a trenchcoat and a wide-brimmed hat leapt in front of her. One gang banger dropped bonelessly after a stunning punch. Another tried to bring up his gun to cut down the interloper, but thunder split the air. The punk dropped to the ground, coughing up blood and clutching a massive hole where his shoulder used to be.

He turned for a moment, and Marilyn caught sight of the blue crescent on his face mask. "Is he okay?"

Marilyn nodded. "I'm controlling the bleeding."

"You should have taken cover," the figure in the coat said, putting away his hand cannon.

"I wasn't going to let him get hurt anymore," Marilyn replied.

Sirens split the air. The man with the crescent on his mask reacted to the sound. "There should be more people like you around."

He leapt off the stage and disappeared through the confused crowd.

Marilyn thought long and hard about that. It wasn't that night when she decided to take up the mask and trenchcoat herself, though she was inspired by what he said. To make a difference. She took classes in criminal justice, maybe as a Crime Scene Investigator, she could make a difference.

But then, the case against the bangers tanked. It was the Harbinger's fault. That vigilante interfered, and the cops couldn't make a case. He was a psycho, and could have just been shooting anyone coming to Tyrone's rescue. Marilyn knew the difference, but the officials in town hated him so much that any case he was involved with was poisoned.

When they tried again to kill Tyrone, they missed, but Marilyn's sister, Tyrone's girlfriend, died in the hail of bullets.

"She was just some dumb white girl. She didn't belong there," the bangers said, dismissing her loss.

Then the training began. She designed what she needed, between college classes and photo shoots. She retreated into her shell, developing the weapons she'd need. She'd seen how he'd worked. He didn't kill them mercilessly, and with her knowledge, she could arrange more than just a bullet-riddled end for any criminals. But neither would she flinch from what she had to do.

Marilyn would make sure they'd never dismiss the death of another bystander again.

No. Not Marilyn Norma.

Gassojean was going to take back the night.

Personality:


Character Name: Gassojean
Alternate Identities: Marilyn Norma
Player Name: Douglas P. Wojtowicz

DISADVANTAGES
Cost Disadvantage
5 Distinctive Features: Statuesque and Gorgeous (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: Police Department 11- (Mo Pow, NCI, Watching)
25 Hunted: Various Organized Crime Groups 11- (Mo Pow, NCI, Harshly Punish)
10 Psychological Limitation: Nobody's Killing Anybody/Intervenes in Violent Conflicts (Uncommon, Strong)
20 Psychological Limitation: Protective of Innocents and Noncombatants (Common, Total)
20 Psychological Limitation: Seeks Justice, Not Law (Common, Total)
10 Hunted: Rigor Mortis 8- (As Pow, Harshly Punish)
10 Hunted: Swansong 8- (As Pow, Harshly Punish)
10 Reputation: Crazy Fetish Model Vigilante, 11-
10 Rivalry: Professional (Nighthawk; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
15 Social Limitation: Secret Identity (Marilyn Norma) (Frequently, Major)
150 Total Disadvantages Cost
APPEARANCE
Hair Color: Black
Eye Color: Brown
Height: 1.80 m
Weight: 63.00 kg
Description:
Marilyn Norma has short black hair, but she wears a variety of wigs to disguise herself. She tucks them under her gas mask straps, or hooks them to the front.

In costume, she favors two looks.

On Patrol, she wears regular, fashionable, but sensible street clothes with a black armored trench coat and a bullet-resistant body stocking. Occasionally, on a dedicated assault, she'll wear a full body combat suit. She carries twin, nickel plated .45's, and an impressive silver multi-barrelled rifle called the Venom.
BACKGROUND
The back doors of the van opened, and inside, green-painted wooden crates, white stenciling on the sides, rewarded them.

"It's Christmas time in the hood, boys!"

"It'll sound like Christmas in Fallujah, dawg. Look at this stuff!"

The banger pulled the top off one crate and pulled out a greased, brand-new M-16. He fished around for a magazine to stuff in the weapon. "The Bizlats ain't gonna know what hit them. Fo shizzle..."

"Neither are you," a woman's voice cut from above.

Before the bangers could react, thick choking gas stung their eyes and nostrils. The creep with the rifle tried to stuff the magazine into it, to shoot back against the blur in black hurtling toward them. Instead, thunder filled the alley, and the young thug crashed back into the van, his chest livid from bruises where epoxy bullets ruptured like invisible fists on his chest.

His two buddies, blinded and gagging, didn't notice Gassojean as she landed between them. She snapped one nickel-plated .45 across the jaw of the bigger one. Bone cracked with the sick sound of a shattering egg, and he dropped to the ground. Gassojean spun and hurled the smaller banger out of the cloud of tear gas.

He stuck the concrete, and looked up to see a tall woman, wearing a gas mask and a long, knee-length shiny trench coat. Twin gleaming handguns glinted in the light of the alley as long hair fluttered under the straps of the gas mask.

"Who... what..."

"Tell Paulo that he's taking a loss on this shipment of guns," Gassojean told him. She kicked the pistol out of his waistband, then bent for the gym bag full of cash.

"You bitch..."

He froze in mid lunge, looking down the cavernous muzzle of the .45.

"Tell Paulo that Gassojean wants him out of business. And if he wants to bring the violence, the next suckers he sends aren't going to be nursing bruises from epoxy shells," she hissed.

The banger crashed onto his back as a soft-glob of polymer detonated against his shoulder.

"I've got enough real bullets to make anyone he sends bleed."

She put the .45 away, and drew the wicked Venom rifle she carried. A harsh puff of air, and she was gone, hurling up a swingline, Paulo's half million disappearing with her.

At least they still had the guns, the banger thought, then he saw the smoke gouting out of the back of the van. His partners lay unconscious, far away from it, and the choking, burning sizzle of acid destroyed a half-million dollars worth of rifles.

#

On the day of her high school graduation, Marilyn Norma had it made. Prettiest girl in her class, a scholarship thanks to winning a fashion modelling contest, and a backup scholarship for chemistry. Her future was wide open to her. She stood up to follow Tyrone onto the stage, when the outdoor ceremony was disrupted. A couple of gun-toting thugs were going to make an example of Tyrone for not joining their gang. Bullets ripped across the stage and Marilyn tackled him as she felt something pluck at her robes.

Tyrone was hit, bleeding, but he'd been saved from a fatal injury. Marylin applied direct pressure, and realized her arm hurt like hell. The two thugs were rushing toward the stage, ready to finish their job. She held her ground, teeth grit. She wasn't going to let him kill her friend, damn it.

The flutter of fabric crackled over the sound of screams, and a tall, grim figure in a trenchcoat and a wide-brimmed hat leapt in front of her. One gang banger dropped bonelessly after a stunning punch. Another tried to bring up his gun to cut down the interloper, but thunder split the air. The punk dropped to the ground, coughing up blood and clutching a massive hole where his shoulder used to be.

He turned for a moment, and Marilyn caught sight of the blue crescent on his face mask. "Is he okay?"

Marilyn nodded. "I'm controlling the bleeding."

"You should have taken cover," the figure in the coat said, putting away his hand cannon.

"I wasn't going to let him get hurt anymore," Marilyn replied.

Sirens split the air. The man with the crescent on his mask reacted to the sound. "There should be more people like you around."

He leapt off the stage and disappeared through the confused crowd.

Marilyn thought long and hard about that. It wasn't that night when she decided to take up the mask and trenchcoat herself, though she was inspired by what he said. To make a difference. She took classes in criminal justice, maybe as a Crime Scene Investigator, she could make a difference.

But then, the case against the bangers tanked. It was the Harbinger's fault. That vigilante interfered, and the cops couldn't make a case. He was a psycho, and could have just been shooting anyone coming to Tyrone's rescue. Marilyn knew the difference, but the officials in town hated him so much that any case he was involved with was poisoned.

When they tried again to kill Tyrone, they missed, but Marilyn's sister, Tyrone's girlfriend, died in the hail of bullets.

"She was just some dumb white girl. She didn't belong there," the bangers said, dismissing her loss.

Then the training began. She designed what she needed, between college classes and photo shoots. She retreated into her shell, developing the weapons she'd need. She'd seen how he'd worked. He didn't kill them mercilessly, and with her knowledge, she could arrange more than just a bullet-riddled end for any criminals. But neither would she flinch from what she had to do.

Marilyn would make sure they'd never dismiss the death of another bystander again.

No. Not Marilyn Norma.

Gassojean was going to take back the night.

PERSONALITY
Marilyn's story is that of a woman scorned by the justice system. While she's not a cold-blooded murderer, she does seek vengeance for crimes against innocents. She's more than a little flamboyant, given her penchant for a shiny black leather jacket and the very dynamic arsenal she carries - ie the shiny .45's and the very phallic looking gas gun she carries, as well as her flair for dramatic entrances.

Beneath the anger and tough demeanor as Gassojean, she's a quiet, almost nerdy young lady who empathizes well with others. She's protective of bystanders, and will do anything to keep non-combatants from harm, even if it means she'll be hurt as well. She knew how it was to be a victim, and the inspiration of others has guided her in her choice. She will never harm a lawman trying to stop her, even if it means she may get shot. She will never allow anyone on her side to come to harm through her inaction, and has jeaopardized her secret identity more than once to take action when she could have slinked away.

QUOTE
"Don't hold your breath waiting for me to go away, punks..."

POWERS/TACTICS
Gassojean is a street-level crimefighter. She's a skilled detective, a brilliant chemist, and a capable hand-to-hand combatant. However, she knows that she is hardly a match for super-powered criminals, and so she has devised equipment to help deal with superpowered foes. Her knockout and paralysis gasses are sufficient for most foes, and tougher enemies get a blast of stinging tear-gas before she falls back to her twin nickel-plated 1911's. She won't use her guns with normal ammo on anyone who hasn't demonstrated violent and lethal intent. She's also developed impact slugs. Resin Epoxy that shatters on impact, and are non-lethal.

She's a skilled gunslinger, capable of firing a shot from either hand, nailing separate targets or doubling up on one opponent.

When encountering a ring of criminals, she sneaks onto the scene, gauges the opposition, and opens up with a volley of the appropriate gas attacks, then wades in for hand-to-hand or uses her pistols. She tends to be a little rough during interrogation, not actually engaging in torture, but she has been known to leave broken jaws and shattered teeth in her wake. Gassojean's armored costume provides her with some level of protection, but she's also quite fit and agile, capable of avoiding enemy gunfire with ease, as long as she has room to move.
CAMPAIGN_USE
Character created with Hero Designer (version 2.02) 1
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Re: MK's Nook: Space Wanderer, Doc Polar, Gassojean

Postby MorningKnight » Tue May 04, 2010 12:02 pm

PL10 Thor

Power Level: 10; Power Points Spent: 150/150

STR: +9 (28), DEX: +4 (18), CON: +9 (28), INT: +1 (12), WIS: +2 (14), CHA: +5 (20)

Tough: +12, Fort: +11, Ref: +6, Will: +8

Skills: Acrobatics 4 (+8), Bluff 4 (+9), Climb 4 (+13), Diplomacy 4 (+9), Intimidate 8 (+13), Knowledge (arcane Lore) 4 (+5), Knowledge (theology & philsophy) 4 (+5), Medicine 4 (+6), Notice 8 (+10), Sense Motive 8 (+10), Stealth 4 (+8), Survival 4 (+6), Swim 6 (+15)

Feats: All-Out Attack, Attack Focus (melee) 2, Attractive, Dodge Focus 2, Endurance, Fearless, Fearsome Presence 4, Improved Initiative, Inspire, Leadership, Power Attack, Startle, Takedown Attack

Powers:
Godly Endurance (Protection 3) (+3 Toughness; Impervious)
Mjolnir (Device 3) (Easy to lose)
. . Strike 3 (DC 27; Mighty, Thrown (Range: 50 ft., incr 10 ft.), Custom (Thunderclap (DC 19)), Custom (Super Breath (DC 19, 90 ft Cone)), Custom (Shockwave (DC 19, 90ft Line)), Variable Descriptor (Narrow group - Hammer Blow or Lightning (For Thrown)), Custom (Accurate For Ranged Attacks))
. . . . Deflect 4 (Alternate; deflects: all ranged attacks; Distracting)
. . . . Flight 4 (Alternate; Speed: 100 mph, 880 ft./rnd)
. . . . Weather Control 8 (Alternate; Radius: 1000 ft., DC 18)
. . Super-Movement 1 (dimensional: Asgard 1 (one dimension))
Super-Strength 6 (+30 STR carry capacity, heavy load: 38.4 tons; +6 STR to some checks)

Attack Bonus: +6 (Ranged: +6, Melee: +8, Grapple: +17/+23)

Attacks: Strike 3, +8 (DC 27), Unarmed Attack, +8 (DC 24)

Defense: +8 (Flat-footed: +3), Knockback: -7

Initiative: +8

Drawbacks:
Involuntary Transformation, uncommon, major, Separated From Mjolnir for 60 Seconds,
Normal Identity, uncommon, Instant, Must Tap Cane/Mjolnir On Ground

Languages: Native Language

Totals: Abilities 60 + Skills 17 (66 ranks) + Feats 18 + Powers 27 + Combat 24 + Saves 10 - Drawbacks 6 = 150


Created With Hero Lab® - try it for free at http://www.wolflair.com!

- I introduce the PL10 god of thunder, stare in wonder, the mighty Thor!

- I used the Demigod Adventurer as the backbone of this, and trading in Regeneration, Speed and I think Leaping, plus Involuntary Transformation and Normal Identity, I was able to turn the axe into a Device.

- "Thor" has super-strength naturally, but none of the Power Feats for it unless he uses "Mjolnir." Steve said that you can have a Device provide Power Feats for your natural powers, and with Thor, so many of those Super Strength Feats are pure Super-Breath (winds whipped up by the hammer), Thunderclap (duhhhhh), and with Shockwave (with line, instead of Cone) to be Thor's Lightning, you've got Classic Thor. The Power Feats are hung onto Mighty, Throwable Strike. At +9, he's not breaking the Area Attack at all,

- Thor's PL with his Thrown Strike is a full PL10, as he has a feat in there making only the Thrown Hammer Accurate (which could also translate to Attack Specialization (Thrown Strike Only). He's +8 in Melee, +6 normally at range, but can throw his hammer with a +8 Bonus. The Thrown Strike is a variable descriptor as well - it can either be the Hammer itself that's been thrown or it's direct lightning (as opposed to the Shockwave "lightning.")

- In Melee, Thor and Mjolnir become far scarier with All-Out and Power Attack as he's +8/+12 naturally. Divide 5 points between the two, and you're looking at either +10/+15 or just plain forcing a DC32 Damage Save at full Melee strike.

- Thor's nothing without whirling that hammer like a propeller and batting aside enemy attacks. That's the way Jack Kirby did it, and that's the way it should be.

- No immunities for Thor, sadly. I ran out of points.

- Either way, would you still want to run into him in a dark alley?
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Re: MK's Nook: Doc Polar, Gassojean, PL10 Thor

Postby dwellerofthedeep » Tue May 04, 2010 1:31 pm

No I would not. Good job overall, I feel like you got the main points of a very powerful character captured well.
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Re: MK's Nook: Doc Polar, Gassojean, PL10 Thor

Postby Thorpacolypse » Tue May 04, 2010 7:02 pm

dwellerofthedeep wrote:No I would not. Good job overall, I feel like you got the main points of a very powerful character captured well.


I wouldn't care, we be family! :D

That's a cool PL10 Thor, MK. I also liked Doctor Polar. I had some boyhood creations I need to bring to life, too, if I can summon the gumption to do so. Sadly, one of them is kinda based off Rick Springfield's character in Mission Magic, which was my favorite cartoon when I was in second grade or something. But man, I thought he was cool back then!

And then I heard Jessie's Girl... :(

Oh, who am I kidding, Jessie's Girl is da bomb!
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Re: MK's Nook: Doc Polar, Gassojean, PL10 Thor

Postby Woodclaw » Tue May 04, 2010 11:31 pm

Wow, I completly missed your Thor yesterday, and I'm ashamed since this is one the coolest build I saw in a while, if nothing else for the sheer struggle of fitting ol' Goldilocks in a PL10/150pp.
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