STR: +15 (18/40), DEX: +3 (16), CON: +15 (20/40), INT: +1 (12), WIS: +5 (20), CHA: +5 (20)Skills:
Diplomacy 8 (+13), Gather Information 2 (+7), Intimidate 8 (+13), Knowledge (tactics) 8 (+9), Notice 4 (+9), Search 6 (+7), Sense Motive 8 (+13)Feats:
All-Out Attack, Attack Focus (Melee) 2, Distract (Intimidate), Fascinate (Diplomacy), Fearless, Improved Initiative 3, Inspire, Interpose, Leadership, Move-by Action, Power Attack, Renown 3, Set-Up, Startle, TeamworkPowers:
"Super-Flight" (Linked Powers)
-Flight 9 (Link) (5000 mph)
-Quickness 5 (Link)
-DAP: Super-Strength 10 (Heavy load: 210k tons; PF: Bracing, Groundstrike, Countering Punch)
Enhanced Constitution 20
Enhanced Strength 22
Immunity 11 (life support, sleep, starvation & thirst)
Impervious Toughness 15
Impervious Will 10
"Solar Flare" Plasma Control 20 (PF: Homing, Progression, Increase Area 5; Extra: Shapeable Area; Flaws: Touch Range, Tiring)
-AP: "EM Disruption" Nullify Electronics 13 (Extra: Nullifying Field)
-AP: Plasma Control 12 (PF: Split Attack; Extra: Cone Area)
-AP: Plasma Control 16 (Extra: Explosion Area; Flaws: Touch Range, Tiring)
Super-Senses 8 (Detect Radiation 2 (ranged, accurate), infravision, radio, ultravision)
Super-Strength 6 Combat:
Attack Bonus: +10 (Ranged: +10, Melee: +12, Grapple: +27/+43)
Attacks: "EM Disruption" Nullify 13 (DC Will 23), Plasma Control 12 (DC 27), Plasma Control 16 (DC 31), "Solar Flare" Plasma Control 20 (DC 35), Unarmed Attack (DC 30)
Defense: +10 (Flat-footed: +5), Knockback: -15
Toughness: +15, Fortitude: +15, Reflex: +7, Will: +12Drawbacks:
"Iron Poisoning" Involuntary Transformation (uncommon, major)
"Magic Based Attacks" Vulnerability (uncommon, major) Costs:
Abilities: 46/Skills: 11/Feats: 20/Powers: 153/Combat: 40/Saves: 11/Drawbacks: -6/Total: 275
Flagbearer is considered to be one of, if not the most well-known superhero in the entire world, with numerous feats, daring exploits, and thousands of saved lives to his credit. He has single-handily averted the destruction of the entire world on several occasions, as well as World War III. If there is only one chip in this shining gem of a career, it is the fact that as an American who proudly wears a costume bearing the colors of the flag of the United States, he is considered all too often a symbol of its failings as much as its successes, often called a bully, a world policeman, and a man with more power than most think one should have.
Eric grew up in Ohio, and as a boy he idolized the superheroes, pouring obsessively over books and stories of the daring exploits of costumed men and women, and dreamed of becoming one himself. As a young man enlisted in the United States Marine Corps. Several years into his career, Desert Storm began, and he was sent to fight in Iraq. There he witnessed just how violent and uncaring war really was, and saw several buddies get killed in front of him. Nevertheless he also showed incredible courage, and saved the lives of many fellow soldiers.
Toward the end of the conflict, his unit was caught unprepared by an Iraqi gas attack. As he fell to ground and the light darkened, Eric thought he was dead...only to revive in a military hospital in Washington DC. There, Pentagon officials revealed the truth; the gas attack was actually the chemical delivery for a Soviet-made pathogen designed to create superhuman soldiers by altering DNA; however, the pathogen's effects were too extreme, and were lethal to 99% of all infected. Eric, who turned out to already have an unactivated metahuman gene, was a part of that 1% who could survive it. Combined with his own innate genetics, he now had superhuman powers.
The military continued to study him, trying to learn how his powers functioned. After he was discharged from the hospital he was assigned to an operation to test his effective function as a 'person of mass destruction,' a walking weapon for the military. He exceeded their wildest dreams, revealing himself to be for all intents a human star, each cell of his body coursing with the power of controlled nuclear fusion. With this discovery, the go-ahead was made to train him to become the nation's first human nuclear deterrent.
But Eric didn't want any part of this. But he had little choice; if he disobeyed he could find himself locked up in a dark cell for the rest of his life, and they would only come after him if he broke out, which would lead to the deaths of innocents and collateral damage. He couldn't excuse that. So he trained, as his masters wanted him to.
He ended up receiving aide from a chairman of a Senate oversight committee who discovered the project. Pressured heavily by an anti-nuclear lobby, a bill was signed to shut down the project. To the chagrin of the Pentagon, it passed. Eric was relieved to be discharged, and he took early retirement, shaken by his experience. Trying to seek a new life, he went to promising High Tower, a burgeoning metropolis and the closest major city to Metro City. Promising, however, was an illusion; the local government was corrupt, held in the pockets and wealthy and powerful men in the criminal underworld. Supervillains ran amok with little resistance, only adding to the crime rate already insanely high from more common crimes.
Eric saw that this city needed help from beyond the law that could uphold it, a symbol of hope and freedom from tyranny. Looking back to his childhood fantasies, he knew what to do. Soon High Tower had a new hero, one whose costume was pattered after the American flag. 'Flagbearer,' as he came to be known, put an end to the supervillains plaguing the city, and combined with undercover help from the vigilantes Aleph and Recluse, helped expose the criminal underbelly to the authorities. Thus he earned acclaim for turning back a city which had all but given up.
Flagbearer went on and continued to be a force for justice, not just in High Tower or the United States, but soon the entire world as he grew more comfortable with his persona and powers. He has been active for many years, and has made numerous enemies, the most notable being Rex Regis, an aristocratic terrorist and would-be world conqueror whose many schemes the hero thwarted, and whose obsession with Flagbearer stems from a desire to take the hero's powers and bend them toward his will...
After many events, Eric began to realize that in some situations, even with his vast power he'd only saved the day through pure luck and circumstance. Remembering countless team ups with many superheroes, he decided to form a team dedicated to protecting the world and its people, both from threats without, and itself. In the end, nine other past associates answered his call, and together they became the United Supermen.
Eric here is pretty much The Allegianceverse equivalent to both Superman and Captain America. Along with Paramount and Libra he is one of the most powerful superheroes in the world, and is more iconic and widely known than either of his two peers. He's the most idealistic of the three, not having experienced the devastation Paramount has, nor possessing Libra's cynical regard for humanity, which results in some interesting situations when he meets up with either one of them...