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Re: BS Digital Q's Bargain Basement! Return: Mangog, Thor

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Re: BS Digital Q's Bargain Basement!

Postby BS Digital Q » Sat Oct 17, 2009 11:30 am

Shango
PL:
12

Image

Abilities:
STR: +12 (22/34), DEX: +4 (18), CON: +12 (22/34), INT: +2 (14), WIS: +2 (14), CHA: +2 (14)

Skills:
Bluff 6 (+8), Concentration 4 (+6), Diplomacy 6 (+8), Gather Information 4 (+6), Intimidate 8 (+10), Investigate 4 (+6), Knowledge (civics) 6 (+8), Knowledge (current events) 5 (+7), Knowledge (theology & philsophy) 5 (+7), Notice 6 (+8), Search 4 (+6), Sense Motive 6 (+8)

Feats:
All-Out Attack, Attack Focus (Melee) 2, Diehard, Elusive Target, Endurance, Evasion, Fast Overrun, Fearsome Presence 5, Improved Block, Improved Initiative, Improved Overrun, Move-by Action, Power Attack, Startle, Takedown Attack 2

Powers:
"Lightning Bruiser" (Linked Powers)
-Protection 3 (Link)(Extra: Force Field)
-Strike 5 (Link)(PF: Mighty; Extras: Sustained Duration, Aura, Penetrating)
-Super-Speed 5 (Link)(+20 Initiative Quickness 5, Speed 5; PF: Rapid Attack, Running Punch, Wall Run)

Enhanced Constitution 12
Enhanced Strength 12
Immunity 7 (Critical Hits, Electrical Damage)
Impervious Toughness 10
Leaping 3
Super-Strength 7 (Heavy load: 180 tons; PF: Countering Punch)

Combat:
Attack Bonus: +8 (Ranged: +8, Melee: +10, Grapple: +22)

Attacks: Strike 5 (DC 32), Unarmed Attack (DC 27)

Defense: +8 (Flat-footed: +4), Knockback: -12

Initiative: +8/+28

Saves:
Tough: +12/+15 (w/Protection), Fortitude: +12, Reflex: +12, Will: +6

Costs:
Abilities: 44/Skills: 16/Feats: 21/Powers 115/Combat: 32/Saves: 12/Total: 240

:arrow: Shango is the premiere superhero of Africa, and a part time member of the United Supermen. Unlike most supers, his enemies are less your garden variety villain sorts and more a mixture of African terrorists and militia, with some supernatural elements thrown in on occasion. Indeed, the whole point of his career is to ultimately put an end to ethnic strife and the many localized wars throughout the African continent, and between his powers and persona derived from African legend, he hopes to rally the downtrodden against despotic dictatorships and rogue criminal rebels alike. He is particularly active in Sudan, where he is actively trying to eliminate the janjaweed.

:arrow: Shango's a literal 'lightning bruiser.' He has moderate superspeed ability that still makes him much faster than your average brick, and as he picks up speed his body generates a sheath of electrical energy that adds to his already considerable toughness, while giving his physical strikes some extra oomph. And with Power Attack, he can hang with most of the top-tier bricks and paragons fairly easily.
Last edited by BS Digital Q on Sat Oct 17, 2009 12:32 pm, edited 1 time in total.
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Re: BS Digital Q's Bargain Basement!

Postby BS Digital Q » Sat Oct 17, 2009 12:17 pm

Kurochou Hime
PL:
12

Image

Abilities:
STR: +5 (14/20), DEX: +6 (22), CON: +2 (14), INT: +1 (12), WIS: +2 (15), CHA: +3 (17)

Skills:
Acrobatics 12 (+18), Bluff 6 (+9), Diplomacy 3 (+6), Gather Information 3 (+6), Investigate 3 (+4), Knowledge (arcane Lore) 4 (+5), Language 1 (English, Japanese), Notice 4 (+6), Search 4 (+5), Sense Motive 4 (+6), Stealth 4 (+10)

Feats:
Accurate Attack, Acrobatic Bluff, Attack Focus (Melee) 2, Attractive 2, Defensive Attack, Defensive Roll, Elusive Target, Evasion, Grappling Finesse, Improved Block, Improved Defense, Improved Disarm, Improved Grab, Improved Grapple, Improved Throw, Improved Trip, Instant Up, Prone Fighting, Quick Change, Redirect, Seize Initiative, Set-Up, Sneak Attack, Takedown Attack 2, Teamwork 2, Uncanny Dodge (Reflexes)

Powers:
"Black Butterflies" (Active Container, Dynamic Array)
-DBP: Create Object 10 (PF: Selective; Extra: Movable)
-DAP: Force Field 10 (Extras: Shapeable Area, Affects Others)
-DAP: Move Object 6 (1,600 lbs.; PF: Progression- Increase Range; Extra: Shapeable Area)
-DAP: Obscure 10 (Affects: Vision; Extra: Shapeable Area)
-DAP: Snare 10 (Extra: Regenerating)

"Butterfly Costume" (Passive Container)
-Additional Limbs 3 (PF: Improved Grapple; Extra: Projection)
-Elasticity 5 (PF: Chokehold; Extra: Projection)
-Enhanced Strength 6
-Flight 5 (250 mph; PF: Maneuverability 2; Drawback: Low Ceiling 2)
-Protection 2
-Snare 10 (PF: Tether; Extra: Regenerating)
-Strike 10 (PF: Progression, Decrease Area Extra 8; Extra: Burst Area)
-AP: Strike 5 (PF: Mighty, Extended Reach 2; Extra: Penetrating)

--AP: "Butterfly Costume- Hulk Mode (Passive Container)
---Growth 6 (Extra: Projection)
---Protection 7 (Extra: Impervious)
---Super-Strength 6 (Heavy load: 60 tons)
---Leaping 3

Combat:
Attack Bonus: +10 (Ranged: +10, Melee: +12, Grapple: +18/+23)

Attacks: Snare 10 (DC Ref/Staged 20), Strike 10 (DC 25), Strike 5 (DC 25), Unarmed Attack (DC 20)

Defense: +10 (Flat-footed: +5), Knockback: -2

Initiative: +6

Saves:
Toughness: +2/+5, Fortitude: +6, Reflex: +15, Will: +6

Costs:
Abilities: 34/Skills: 12/Feats: 29/Powers: 136/Combat: 40/Saves: 17/Total: 268

:arrow: Ayako hails from a long line of Japanese shinto priesthood, growing up in a family heavily steeped in tradition and ancient lore. As the latest of the line she is to inherit the gifts and responsibilities as a new mystical guardian of Japan, as much to preserve the old ways as to defend the people and land.

But Ayako had other things in mind, and was much more interested in seeing the rest of the world. With some reluctance her parents allowed her to attend school and college, where she picked up most of her personality traits and habits, becoming a beautiful, flirtatious young woman. But her parents had succeeded in one area of teaching: Ayako was instilled with a passionate sense of justice and will to defend others. She went back to the shrine to learn more about the powers she was to inherit.

But her parents and the spirits of their descendants did not look upon her with favor. Instead of having reverence for her past and the historical and mystical foundations of Nippon, she had reveled in its high-tech, frivolous world of materialism. Without the necessary respect for her position, she could never become the guardian of Japan she was meant to be. She left, bitter and depressed at her rejection. However, unknown to her, her parents had somewhat relented, noting that though she did not seem to uphold the values of old, she still had the strong sense of duty and righteousness as they and her ancestors. So they mystically bound a race of yokai in the form of black butterfly spirits, to be Ayako's tools and servants, to assist her.

Ayako fully intended on being a guardian of Japan, whether or not she could actually be granted the role or not. She went into training to hone her skills, but the deal was sealed when she learned of the butterflies. With their aid, she became the heroine Kurochou Hime.

:arrow: Currently she is a member of of The Allegiance.

:arrow: Originally I was going to represent the butterflies with a Summon Minion power and simply give them the Shapeshift power, but I think the current setup more accurately reflects how Hime uses the butterflies. And if she has to, she could always power stunt it.

:arrow: For her costume's "Hulk Mode," Hime's attack bonus and stealth go down a notch, but she trades that for +13 toughness (w/7 impervious), +9 fortitude, -14 resist knockback, and a DC 23 unarmed attack. Hardly the best brick out there, but it comes in handy when she needs some extra muscle.
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Re: BS Digital Q's Bargain Basement!

Postby BS Digital Q » Sat Oct 17, 2009 1:13 pm

Flagbearer
PL:
16

Image

Abilities:
STR: +15 (18/40), DEX: +3 (16), CON: +15 (20/40), INT: +1 (12), WIS: +5 (20), CHA: +5 (20)

Skills:
Diplomacy 8 (+13), Gather Information 2 (+7), Intimidate 8 (+13), Knowledge (tactics) 8 (+9), Notice 4 (+9), Search 6 (+7), Sense Motive 8 (+13)

Feats:
All-Out Attack, Attack Focus (Melee) 2, Distract (Intimidate), Fascinate (Diplomacy), Fearless, Improved Initiative 3, Inspire, Interpose, Leadership, Move-by Action, Power Attack, Renown 3, Set-Up, Startle, Teamwork

Powers:
"Super-Flight" (Linked Powers)
-Flight 9 (Link) (5000 mph)
-Quickness 5 (Link)
-DAP: Super-Strength 10 (Heavy load: 210k tons; PF: Bracing, Groundstrike, Countering Punch)

Enhanced Constitution 20
Enhanced Strength 22
Immunity 11 (life support, sleep, starvation & thirst)
Impervious Toughness 15
Impervious Will 10

"Solar Flare" Plasma Control 20 (PF: Homing, Progression, Increase Area 5; Extra: Shapeable Area; Flaws: Touch Range, Tiring)
-AP: "EM Disruption" Nullify Electronics 13 (Extra: Nullifying Field)
-AP: Plasma Control 12 (PF: Split Attack; Extra: Cone Area)
-AP: Plasma Control 16 (Extra: Explosion Area; Flaws: Touch Range, Tiring)

Super-Senses 8 (Detect Radiation 2 (ranged, accurate), infravision, radio, ultravision)
Super-Strength 6

Combat:
Attack Bonus: +10 (Ranged: +10, Melee: +12, Grapple: +27/+43)

Attacks: "EM Disruption" Nullify 13 (DC Will 23), Plasma Control 12 (DC 27), Plasma Control 16 (DC 31), "Solar Flare" Plasma Control 20 (DC 35), Unarmed Attack (DC 30)

Defense: +10 (Flat-footed: +5), Knockback: -15

Initiative: +15

Saves:
Toughness: +15, Fortitude: +15, Reflex: +7, Will: +12

Drawbacks:
"Iron Poisoning" Involuntary Transformation (uncommon, major)
"Magic Based Attacks" Vulnerability (uncommon, major)

Costs:
Abilities: 46/Skills: 11/Feats: 20/Powers: 153/Combat: 40/Saves: 11/Drawbacks: -6/Total: 275

:arrow: Flagbearer is considered to be one of, if not the most well-known superhero in the entire world, with numerous feats, daring exploits, and thousands of saved lives to his credit. He has single-handily averted the destruction of the entire world on several occasions, as well as World War III. If there is only one chip in this shining gem of a career, it is the fact that as an American who proudly wears a costume bearing the colors of the flag of the United States, he is considered all too often a symbol of its failings as much as its successes, often called a bully, a world policeman, and a man with more power than most think one should have.

Eric grew up in Ohio, and as a boy he idolized the superheroes, pouring obsessively over books and stories of the daring exploits of costumed men and women, and dreamed of becoming one himself. As a young man enlisted in the United States Marine Corps. Several years into his career, Desert Storm began, and he was sent to fight in Iraq. There he witnessed just how violent and uncaring war really was, and saw several buddies get killed in front of him. Nevertheless he also showed incredible courage, and saved the lives of many fellow soldiers.

Toward the end of the conflict, his unit was caught unprepared by an Iraqi gas attack. As he fell to ground and the light darkened, Eric thought he was dead...only to revive in a military hospital in Washington DC. There, Pentagon officials revealed the truth; the gas attack was actually the chemical delivery for a Soviet-made pathogen designed to create superhuman soldiers by altering DNA; however, the pathogen's effects were too extreme, and were lethal to 99% of all infected. Eric, who turned out to already have an unactivated metahuman gene, was a part of that 1% who could survive it. Combined with his own innate genetics, he now had superhuman powers.

The military continued to study him, trying to learn how his powers functioned. After he was discharged from the hospital he was assigned to an operation to test his effective function as a 'person of mass destruction,' a walking weapon for the military. He exceeded their wildest dreams, revealing himself to be for all intents a human star, each cell of his body coursing with the power of controlled nuclear fusion. With this discovery, the go-ahead was made to train him to become the nation's first human nuclear deterrent.

But Eric didn't want any part of this. But he had little choice; if he disobeyed he could find himself locked up in a dark cell for the rest of his life, and they would only come after him if he broke out, which would lead to the deaths of innocents and collateral damage. He couldn't excuse that. So he trained, as his masters wanted him to.

He ended up receiving aide from a chairman of a Senate oversight committee who discovered the project. Pressured heavily by an anti-nuclear lobby, a bill was signed to shut down the project. To the chagrin of the Pentagon, it passed. Eric was relieved to be discharged, and he took early retirement, shaken by his experience. Trying to seek a new life, he went to promising High Tower, a burgeoning metropolis and the closest major city to Metro City. Promising, however, was an illusion; the local government was corrupt, held in the pockets and wealthy and powerful men in the criminal underworld. Supervillains ran amok with little resistance, only adding to the crime rate already insanely high from more common crimes.

Eric saw that this city needed help from beyond the law that could uphold it, a symbol of hope and freedom from tyranny. Looking back to his childhood fantasies, he knew what to do. Soon High Tower had a new hero, one whose costume was pattered after the American flag. 'Flagbearer,' as he came to be known, put an end to the supervillains plaguing the city, and combined with undercover help from the vigilantes Aleph and Recluse, helped expose the criminal underbelly to the authorities. Thus he earned acclaim for turning back a city which had all but given up.

Flagbearer went on and continued to be a force for justice, not just in High Tower or the United States, but soon the entire world as he grew more comfortable with his persona and powers. He has been active for many years, and has made numerous enemies, the most notable being Rex Regis, an aristocratic terrorist and would-be world conqueror whose many schemes the hero thwarted, and whose obsession with Flagbearer stems from a desire to take the hero's powers and bend them toward his will...

After many events, Eric began to realize that in some situations, even with his vast power he'd only saved the day through pure luck and circumstance. Remembering countless team ups with many superheroes, he decided to form a team dedicated to protecting the world and its people, both from threats without, and itself. In the end, nine other past associates answered his call, and together they became the United Supermen.

:arrow: Eric here is pretty much The Allegianceverse equivalent to both Superman and Captain America. Along with Paramount and Libra he is one of the most powerful superheroes in the world, and is more iconic and widely known than either of his two peers. He's the most idealistic of the three, not having experienced the devastation Paramount has, nor possessing Libra's cynical regard for humanity, which results in some interesting situations when he meets up with either one of them...
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Re: BS Digital Q's Bargain Basement!

Postby Cinder » Sat Oct 17, 2009 1:43 pm

how did you make those pictures, sir?
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Re: BS Digital Q's Bargain Basement!

Postby BS Digital Q » Sat Oct 17, 2009 3:18 pm

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Re: BS Digital Q's Bargain Basement!

Postby BS Digital Q » Sat Oct 17, 2009 7:31 pm

Megaton
Power Level:
12

Image

Abilities:
STR: +13 (16/36), DEX: +2 (14), CON: +13 (16/36), INT: +2 (14), WIS: +3 (16), CHA: +2 (14)

Skills:
Bluff 6 (+8), Concentration 6 (+9), Diplomacy 8 (+10), Intimidate 16 (+18), Knowledge (theology & philsophy) 8 (+10), Notice 6 (+9), Perform (oratory) 8 (+10), Search 7 (+9), Sense Motive 7 (+10)

Feats:
All-Out Attack, Attack Focus (Melee) 2, Endurance, Environmental Adaptation (High Gravity), Fascinate (Diplomacy), Fearsome Presence 5, Improved Grab, Improved Grapple, Improved Overrun, Improved Pin, Interpose, Power Attack, Startle, Takedown Attack 2, Taunt, Teamwork

Powers:
"Personal Gravitational Field" Array 23
-BP: Gravity Control 17 (PF: Selective; Extra: Burst Area; Flaws: Touch Range, Limited Direction [Toward/Away])
-AP: Blast 12 (Extra: Burst Area; Touch Range)
-AP: Environmental Control 15 (Distraction (DC 15); Extra: Selective Attack; Flaw: Touch Range)
-AP: Environmental Control 15 (Gravity [High/Low]; Extra: Selective Attack; Flaw: Touch Range)
-AP: Environmental Control 15 (Hamper Movement [25%], Extra: Selective Attack; Flaw: Touch Range)
-AP: Immovable 20 (Extra: Unstoppable)
-AP: Leaping 10 (Extra: Unstoppable)
-AP: Super-Strength 10 (Heavy Load: 1.9k tons; PF: Groundstrike, Countering Punch, Shockwave)

Enhanced Constitution 20
Enhanced Strength 20
Impervious Toughness 13

Combat:
Attack Bonus: +6 (Ranged: +6, Melee: +8, Grapple: +21)

Attacks: Blast 12 (DC 27), Groundstrike (DC 23), Shockwave (DC 23), Unarmed Attack (DC 28)

Defense: +8 (Flat-footed: +4), Knockback: -13

Initiative: +2

Saves:
Toughness: +13, Fortitude: +13, Reflex: +5, Will: +6

Costs:
Abilities: 30/Skills: 18/Feats: 22/Powers: 106/Combat: 28/Saves: 6/Total: 210

:arrow: Megaton was one of the very first characters I built using MnM, so it makes me warm and fuzzy inside to bring him back with a new and polished build.

:arrow: Megaton is a member of the Allegiance, a brick who derives his powers from a personal gravity field that he can control, strengthen, or reverse for a whole variety of applications.

:arrow: Not much to say about his backstory. I know I had this whole elaborate yet simultaneously simple setup when I first conceived him, but I'm thinking of dumping that. For once, maybe we should have a black character who is neither from Africa nor from urban sprawl streets. Still, might be something of a cliche to make the "token black character" of the team a brick. "Big Scary Black Man" trope yo. Ah well, I'll figure something out.
Last edited by BS Digital Q on Sun Oct 18, 2009 12:46 pm, edited 2 times in total.
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Re: BS Digital Q's Bargain Basement!

Postby Thorpacolypse » Sat Oct 17, 2009 7:42 pm

Well, you could change some PP around and go the overcompensation route of making him "one of the 7 smartest people in the world", like DC and Marvel seem to have done with half of the black male characters in their stables. :D

I like your stuff, BS Digital Q. Just don't try to undercut the J-Mart. :wink:
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Service with a smilie! :)
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Re: BS Digital Q's Bargain Basement!

Postby BS Digital Q » Sat Oct 17, 2009 8:34 pm

:shock:

Th-th-the mighty Thorpocalypse has graced me with his presence?!

*faints*

In all seriousness, thanks man! Its truly an honor to have probably the single most prolific and experienced builder in the entire site say such nice things about my stuff. :lol:

BTW, what're your thoughts on my Russian characters, the Dezhurstva Soyuz (Page 1 of this thread)?

Well, you could change some PP around and go the overcompensation route of making him "one of the 7 smartest people in the world", like DC and Marvel seem to have done with half of the black male characters in their stables.
lol, naw. If there's another thing that annoys me about the portrayal of blacks in comics, its the insistence on making every single one of them the best at something. As you said, its overcompensation at its finest. Writers should just stick to writing 'good' black characters, not stereotypes or these freaking skill-monkeys.

Though I think I could throw another ten or twenty PP at Megaton, up his int/wis/cha some, boost some of interaction skills and add a few more feats to make him more rounded. I mean, he's already slightly over his costs, and even with ten or more PP he'd still be less than some of the more expensive characters I've got here.
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Re: BS Digital Q's Bargain Basement!

Postby Kal'El Wayne » Sun Oct 18, 2009 6:59 am

Ooh, give him four ranks in Knowledge: Religion, and make him middle class suburban kid turned superhero, who is very vocal (but not pushy) about his (slightly unusual) religion. Something like Norse Pagan or even Jedi, but taken seriously. Either that or a personal philosophy, like giving him Knowledge: Star Trek Trivia and making him espouse the Vulcan Logic/Federation ethics/Klingon honour/Bajoran passion on a regular basis.
Then you might need to add an origin for his powers, but just say he inherited his active meta-gene from his Mum, a 'flying brick' superhero who is well-known and popular in their home-state.
Just a dog? Porthos dreams of being a bear, and you want to shatter those dreams by saying he's just a dog? What a horrible candle-snuffing word...Just
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Re: BS Digital Q's Bargain Basement!

Postby BS Digital Q » Sun Oct 18, 2009 10:28 am

Kal'El Wayne wrote:Ooh, give him four ranks in Knowledge: Religion, and make him middle class suburban kid turned superhero, who is very vocal (but not pushy) about his (slightly unusual) religion. Something like Norse Pagan or even Jedi, but taken seriously. Either that or a personal philosophy, like giving him Knowledge: Star Trek Trivia and making him espouse the Vulcan Logic/Federation ethics/Klingon honour/Bajoran passion on a regular basis.
O.o

Though I kinda like the idea of giving him some religious convictions. Could make for an interesting characterization.

Then you might need to add an origin for his powers, but just say he inherited his active meta-gene from his Mum, a 'flying brick' superhero who is well-known and popular in their home-state.
Sounds like a cool idea. Can't get enough legacy characters now can we? :D
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Re: BS Digital Q's Bargain Basement!

Postby BS Digital Q » Sun Oct 18, 2009 1:57 pm

Lightshaft
PL:
13

Image

Abilities:
STR: +3 (16), DEX: +5 (20), CON: +3 (16), INT: +3 (16), WIS: +4 (18), CHA: +3 (16)

Skills:
Acrobatics 8 (+13), Bluff 8 (+11), Climb 4 (+7), Concentration 4 (+8), Diplomacy 8 (+11), Escape Artist 4 (+9), Gather Information 8 (+11), Intimidate 4 (+7), Investigate 4 (+7), Knowledge (current events) 6 (+9), Knowledge (history) 4 (+7), Knowledge (popular culture) 6 (+9), Knowledge (streetwise) 6 (+9), Knowledge (tactics) 6 (+9), Notice 6 (+10), Search 6 (+9), Sense Motive 8 (+12), Sleight of Hand 4 (+9), Stealth 4 (+9)

Feats:
Accurate Attack, Acrobatic Bluff, Ambidexterity, Assessment, Attack Focus (Ranged) 2, Attack Specialization (Psionic Energy Bow Array), Blind-Fight, Defensive Attack, Defensive Roll 3, Distract (Bluff), Elusive Target, Endurance, Evasion 2, Fascinate (Intimidate), Grappling Finesse, Improved Aim, Improved Block, Improved Defense, Improved Initiative, Improved Sunder, Move-by Action, Precise Shot, Quick Draw 2, Skill Mastery (Notice, Search, Sense Motive, Stealth), Sneak Attack, Teamwork

Powers:
"Psionic Energy Bow" Array 25
-BP: "Basic Shot" Blast 12 (Improved Critical 5; PF: Affects Insubstantial 2; Extra: Penetrating)
-AP: "Light Flash" Dazzle 12 (Affects Vision)
-AP: "Paralyzing Multishot"
--Paralyze 12 (Link)(PF: Affects Insubstantial 2)
--Snare 11 (Link)(PF: Affects Insubstantial 2)
-AP: "Rapid Fire" Blast 12 (PF: Affects Insubstantial 2; Extras: Autofire 2, Penetrating; Flaw: Distracting)
-AP: "Spread Shot" Blast 12 (PF: Affects Insubstantial 2; Extras: Cone Area, Penetrating)

Combat:
Attack Bonus: +10 (Ranged: +12, Melee: +10, Grapple: +15)

Attacks: "Basic Shot" Blast 12 (DC 27), "Flash" Dazzle 12 (DC Fort/Ref 22), Paralyze 12 (DC Staged/Will 22), "Rapid Fire" Blast 12 (DC 27), Snare 11 (DC Ref/Staged 21), "Spread Shot" Blast 12 (DC 27), Unarmed Attack (DC 18)

Defense: +12 (Flat-footed: +6), Knockback: -3

Initiative: +9

Saves:
Toughness: +3/+6, Fortitude: +8, Reflex: +11, Will: +10

Costs:
Abilities: 42/Skills: 27/Feats: 31/Powers: 54/Combat 44/Saves: 17/Total: 215

:arrow: This here is Lightshaft, the resident archer character of the Allegiance. He's the resident skillmonkey of the team, a fairly formidable physical fighter with some good knowledge skills. What makes him different from most archer sorts is that his bow is actually an energy construct he can summon that fires solid light energy arrows. He can fire these in multiple ways, produce a blinding burst of light, or immobilize his opponents with carefully aimed arrows that paralyze those they penetrate (the Paralyze/Snare combo). He's actually quite a monster, accurate as hell yet packing immense penetrating power (+12 damage with penetrating and affects insubstantial, not to mention the autofire, area effect, and improved critical on the different attacks). He's a bit of a glass cannon, but boy is it one heckuva cannon.

:arrow: No backstory. :( Just a character concept mostly. Ideas and suggestions are welcome.
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Re: BS Digital Q's Bargain Basement!

Postby BS Digital Q » Sun Oct 18, 2009 7:29 pm

Okay, you want another monster of a character? Well alright, here ya go...

Sattva
PL: 10

Image

Abilities:
STR: +7 (24), DEX: +7 (24), CON: +7 (24), INT: +10 (30), WIS: +10 (30), CHA: +10 (30)

Skills:
Concentration 12 (+22), Diplomacy 4 (+14), Knowledge (arcane Lore) 12 (+22), Knowledge (theology & philsophy) 12 (+22), Notice 12 (+22), Sense Motive 12 (+22)

Feats:
Assessment, Diehard, Eidetic Memory, Fearless, Trance, Uncanny Dodge (Universal Awareness)

Powers:
Strength Bonus Strike 1 (Affects Insubstantial 2)
Deflect 11 (All ranged attacks; PF: Subtle, Homing 2; Extras: Automatic, Ranged, Redirection, Perception Range, Reflection, Reaction)
Flight 5 (250 mph)
Immunity 29 (aging, alteration effects, critical hits, life support, mental effects, sleep, starvation & thirst)
Paralyze 10 (Extras: Sustained Duration, Ranged, No Saving Throw)
Super-Movement 9 (air walking 2, dimensional 3, permeate 3, water walking)
Super-Senses 18 (Universal awareness, counters concealment, counters illusion, counters obscure (all), postcognition, precognition)
Teleport 10 (PF: Easy, Change Direction, Change Velocity; Extra: Accurate)

Combat:
Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +17)

Attacks: Paralyze 10 (DC Staged/Will 20), Unarmed Attack (DC 22)

Defense: +10 (Flat-footed: +5), Knockback: -3

Initiative: +7

Saves:
Tough: +7, Fort: +15, Ref: +10, Will: +10

Costs:
Abilities: 102/Skills: 16/Feats: 6/Powers: 315/Combat: 40/Saves: 11/Total: 490

:arrow: This is Sattva, the Dr. Manhattan of the Allegianceverse, and a brief member of the Allegiance.

:arrow: Sattva was originally a corporate businessman from Wall Street who began seeking a better life after experiencing a number of personal and business related tragedies. His journey led him to none other than the fabled Shangri-La, where he stayed for many years. When he finally decided to emerge, he was a bodhisattva, a quasi-psychic with immense reality defying powers. In summation, he can choose to ignore the natural laws and constants of the universe as he pleases, and even bend them toward his will.

:arrow: Sattva was never cut out for superheroism, and he didn't even pursue it. He became one purely by accident, being more of a miracle working teacher in much the same vein as countless religious figures like Jesus and Buddha. He most likely became a 'superhero' (only in the loosest of definitions) because of some sliver of his past persona and personality that influenced him,

:arrow: While he was a member of the Allegiance, he was effectively their most powerful member, and one of the most powerful beings alive, able to effortlessly stop enemies in their tracks. They enjoyed a long period of success, until Sattva decided that these activities were beneath one such as himself. He left the team and has formed his own monastary, where he welcomes all who seek an escape from the burdens of the physical world...

:arrow: Yeah, a character who should be used sparingly at best, and probably outside of combat, given how gamebreaking his powers are. It only takes a few rolls but he can end a fight instantly, even against higher PL characters. The only reason he isn't a PL X is because, well, he simply isn't that powerful.
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Re: BS Digital Q's Bargain Basement!

Postby BS Digital Q » Mon Oct 19, 2009 6:19 pm

Okay, lets take a pause from the superheroes to focus on one of the big villains of the Allegianceverse...

Dreadknight
PL: 15

Image

Abilities:
STR: +20 (50), DEX: -3 (5), CON: +0 (-), INT: +0 (-), WIS: +7 (24), CHA: +0 (-)

Skills:
Notice 8 (+15)

Feats:
All-Out Attack, Attack Focus (Melee) 2, Chokehold, Improved Grab, Improved Grapple, Improved Initiative 2, Improved Overrun, Improved Pin, Improved Throw, Power Attack

Powers:
Growth 10 (PF: Innate; Flaw: Permanent)
Immovable 20 (PF: Innate; Extra: Unstoppable)
Immunity 65 (alteration effects, fortitude saves, will saves; PF: Innate)
Protection 25 (PF: Innate; Extra: Impervious)
Super-Strength 12 (Heavy load: 210k tons; PF: Countering Punch, Groundstrike, Shockwave, Innate)
-AP: Leaping 11

Combat:
Attack Bonus: +6 (Ranged: +6, Melee: +8, Grapple: +38/+50)

Attacks: Unarmed Attack (DC 35), Groundstrike/Shockwave (DC 30)

Defense: +4 (Flat-footed: +2), Size: Huge, Knockback: -53

Initiative: +5

Saves:
Toughness: +25, Fortitude: Immune, Reflex: +1, Will: Immune

Drawbacks:
"Alchemic Seals" Vulnerability (Uncommon, Major)

Costs:
Abilities: -1/Skills: 2/Feats: 12/Powers: 218/Combat: 28/Saves: 4/Drawbacks: -3/Total: 260

:arrow: The Dreadknight is a juggernaut, a suit of gigantic iron armor animated and empowered by anchient alchemic arts. It is mindless engine of destruction that carves a path of devastation through whatever gets in its way. It is implacable, and cannot be reasoned with.

And know one knows where it came from, or who made it.

It first appeared in Scotland, where reports came in of a 'giant blue iron man' causing destruction. These reports were at first not taken seriously, despite the intervention of local police and heroes. Then it appeared in Bath, tearing through it with ease, its path directly intercepting London. Upon recieving the news, Flagbearer flew at his fastest to the United Kingdom, and confronted the Dreadknight. The battle was long and intense, but eventually the hero fell, Dreadknight's blows taking a toll on him while the living armor remained unaffected. It was Eric's first real defeat in combat.

Realizing he could not defeat the Knight with brute force, Eric was forced to recover while the Dreadknight continued its rampage. He went to Ireland, in order to enlist the help of someone he'd heard about, an extremely knowledgeable and powerful mystic. Together they poured over his extensive collection of eldritch lore, but found little to give them any kind of serious advantage. It was when they briefly confronted Dreadknight again together that the mystic gained some insight into it, his runes uncovering a powerful alchemic seal painted in blood on the inside of the suit. Unfortunately, the iron composition of the Dreadknight's armor prevented him from using his runes to undo the seal or teleport the being away. In the end, Flagbearer flew the Knight out into the ocean, dumping it into the deepest of trenches before blasting the earth, seemingly burying it.

Unfortunately, it returned, surfacing on the coast of Canada. Before it could reach a metropolitan area the Canadian heroine Mantle went out to try and stop it, interrupting a fashion tour she was participating in (to the chagrin of her sponsors). She quickly learned that her best attacks could not harm the Knight, but she was able to slow it down in a massive lake of quicksand. Pushing herself, she channeled the force of the earth's tectonic plates, and drew Dreadknight down into the earth, sending it into the lava of the mantle.

But even this didn't keep it down for long. It resurfaced out of Mount St. Helens, causing a new eruption out of the volcano. Flsgbearer arrived not realizing the cause of the disaster, just barely containing the eruption before he was ambushed by the Dreadknight. He was very nearly defeated once again, but mustering all his remaining strength, Eric threw the Dreadknight into the air at escape velocity. NASA later confirmed that the being had settled into a stable orbit in space, trapped forever.

Or so it seemed...

:arrow: As mentioned earlier, the Dreadknight is a juggernaut, pure and simple, a construct with an insanely powerful punch and tough enough to withstand just about anything powerhouses like Flagbearer and Libra can dish out. It could probably even prevent itself from being sucked into one of Libra's black hole attacks.

:arrow: That said, that's all Dreadknight can do, lacking the intelligence or charisma to really do anything beyond cause mass destruction and mayhem. And its lacking enough in defense and reflex that you'd have to really suck in order to miss such a huge target. But given the Dreadknight's sheer raw toughness, as well as immunity to anything that would force a fortitude or will save? Won't matter if you hit it or not.
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Re: BS Digital Q's Bargain Basement!

Postby BS Digital Q » Mon Oct 19, 2009 7:10 pm

And now getting back to the heroes, here's two of the other premiere heroines of the Allegiance...

Mantle
PL: 13

Image

Abilities:
STR: +9 (14/28), DEX: +1 (12), CON: +2 (14), INT: +0 (10), WIS: +2 (14), CHA: +2 (14)

Skills:
Bluff 4 (+6), Diplomacy 4 (+6), Intimidate 8 (+10), Notice 4 (+6), Search 4 (+4), Sense Motive 4 (+6)

Feats:
All-Out Attack, Attack Focus (Ranged) 2, Attractive 2, Connected, Evasion, Improved Initiative 2, Improved Pin, Power Attack, Sneak Attack, Startle, Teamwork

Powers:
"Earth Elemental" Alternate Form 24
-Density 7 (+14 STR, +3 Toughness, Weight Multiplier: x5, Adds: Immovable 2, Super-Strength 2)
--Immovable 2 (Resist Movement: +8, Resist Knockback: -2)
--Super-Strength 2 (+10 STR carry capacity, heavy load: 19.2 tons; +2 STR to some checks)
-Energy Aura 10 (PF: Selective)
-Enhanced Fortitude 12
-Flight 5 (250 mph)
-Immunity 14 (Heat damage, life support)
-Protection 8 (Extra: Impervious)
-Super-Strength 3 (+15 STR carry capacity, heavy load: 19.2 tons; +3 STR to some checks)

"Terrakinesis"
-DBP: Earth Control 25
-DAP: Blast 12 (PF: Knockback 2; Extra: Autofire 2)
-DAP: Blast 13 (PF: Improved Critical; Extra: Shapeable Area)
-DAP: Blast 13 (PF: Improved Critical; Extra: Burst Area)
-DAP: Blast 16 (PF: Indirect 2)
-DAP: Burrowing 5 (25 mph)
-DAP: Force Field 15 (PF: Progression- Affects Others 4; Extras: Impervious, Shapeable Area, Affects Others [Only])
-DAP: Obscure 17 (Affects Vision)
-DAP: "Quicksand" Environmental Control 10 (Hamper movement 25%, Improved Range 2)
-DAP: Shape Earth Matter 16 (Transform 100,000 lbs.; Flaw: Distracting)
-DAP: Snare 10 (Extras: Constricting, Suffocating, Shapeable Area)
-DAP: Thermal Control 12 (Raise temperature; Extra: Penetrating)
-DAP: Trip 13 (PF: Knockback; Burst Area)

Combat:
Attack Bonus: +8 (Ranged: +10, Melee: +8, Grapple: +17/+22)

Attacks: Blast 12 (DC 27), Blast 13 (DC 28), Blast 16 (DC 31), Energy Aura 10 (DC 25), Snare 10 (DC Ref/Staged 20), Trip 13 (DC 23), Unarmed Attack (DC 24)

Defense: +8 (Flat-footed: +4), Knockback: -12/-14

Initiative: +9

Saves:
Toughness: +2/+13, Fortitude: +4/+16, Reflex: +5, Will: +9

Drawbacks:
"Water Based Attacks" Vulnerability (common, major)

Costs:
Abilities: 18 /Skills: 7/Feats: 14/Powers: 195/Combat: 32/Saves: 13/Drawbacks: -4/Total: 275

:arrow: Born and raised in the city of Corner Brook in Newfoundland, Moira Casey was the only child in a well-to-do middle class Irish family. A bright young girl, she moved out from her home and graduated from University of Toronto. It was during her graduate studies that she was approached by a member of a private corporation and asked to volunteer for a series of physical tests. She accepted, and was tested with what seemed to be nothing more than experimental drugs.

Unsure of what to do with her life, Moira went from job to job aimlessly, until she spotted a poster for model auditions. After trying out she was accepted and soon had a job as a model. It was during one shoot inside a building that an incident happened. A gas leak occurred that sparked off a fire, and before a proper evacuation could be made, turned into a raging inferno, trapping everyone including Moira and the rest of the crew in it. An explosive fireball consumed the building, but when rescue crews went in after the blaze had been put out, they were amazed to discover a dome of rock. Within was Moira, unconscious, and the entirety of her photoshoot crew and fellow models just barely alive and burned. However, all made safe recoveries, and the once obscure model became something of a media sensation.

Named 'Mantle' by a PR man in her modeling company, she has quickly attained a celebrity status, appearing in numerous magazines and centerfolds, both as herself and as her superhuman alter ego, making her Canada's most famous superheroine. She has fought many supervillains, both real and staged, though recently Moira has grown tired of the media circus about her, and would like to seek a quieter job away from the public attention. Being a member of the world famous team of superheroes called "The Allegiance" has only exasperated this, as her affiliation with them skyrocketed her fame.

:arrow: Mantle, hooboy. Good things she's on the side of the angels, cause this is a city wrecker if I ever saw one. A powerful blaster with area control powers and some modest paragon attributes, she's someone you don't want to mess with that's for sure.
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Re: BS Digital Q's Bargain Basement!

Postby Thorpacolypse » Mon Oct 19, 2009 7:48 pm

I like that Dreadknight. Something about mindless machines of destruction always just feel like home to me.
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