by MisterO » Thu May 28, 2009 6:29 pm
Here is part one of my jobber troop the Leg-Breakers!
Bovine
Power Level 8
"Call me 'bull-headed' one more time!!"
STR: +6 (22), DEX: +0 (10), CON: +9 (28), INT: -1 (8), WIS: -1 (8), CHA: +0 (10)
Toughness +9, Fortitude +9, Reflex +3, Will +2
Skills: Gather Information 4 (+4), Handle Animal 5 (+5), Intimidate 13 (+13), Craft (mechanical) 5 (+4), Knowledge (streetwise) 5 (+4)
Feats: All-Out Attack, Attack Focus (Melee) 4, Endurance, Fast Overrun, Fearsome Presence 5 (Bull Roar), Improved Critical (Horns) 4, Improved Overrun, Move-by Action, Power Attack, Rage 2 (+4 Strength, +2 Fortitude, +2 Will, and -2 Defense for 10 rounds)
Powers:
Healing 8 (Extras: Restoration +1, Action (standard) +1; Flaws: Personal -1; Power Feats: Regrowth)
Speed 2 (Speed: 25 mph)
Strike 3 Horns (Extras: Penetrating +1; Power Feats: Mighty, Split Attack [2 targets])
Alternate Power: Strike 3 Hooves (Power Feats: Mighty, Split Attack [2 targets])
Super-Strength 1 (heavy load: 1k lbs)
Combat: Attack +3 (Melee +7, Grapple +14), Damage +6 (unarmed), +9 (horns and hooves), Defense +7 (Flat-footed +4), Knockback -4, Initiative +0
Totals: Abilities 26 + Skills 8 (32 ranks) + Feats 22 + Powers 38 + Combat 20 + Saves 6 + Drawbacks 0 = 120
BIO: Richard "Bovine" Jackson was a former farm hand, mechanic and "Red-Neck Mafia" enforcer before a mis-timed New Year's kiss with his boss's daughter sent him on the run. Strapped for cash Richard signed up for a reclusive professor's experiments in human genetics. He emerged from the mad doctor's experiments a modern day Minotaur. He is now employed as the muscle for the mutant criminal Chiller in Heliopolis.
Chiller
Power Level 9
"One of the greatest injustices in this world is not being recognized for your talents."
STR: +1 (12), DEX: +3 (16), CON: +1 (12), INT: +4 (18), WIS: +1 (12), CHA: +1 (12)
Toughness +3*/+5, Fortitude +4, Reflex +6, Will +8
*Flat-Footed
Skills: Acrobatics 8 (+11), Bluff 12 (+13), Diplomacy 9 (+10), Gather Information 9 (+10), Intimidate 12 (+13), Investigate 4 (+8), Knowledge (civics) 4 (+8), Knowledge (current events, streetwise, tactics) 5 (+9), Notice 7 (+8), Search 8 (+12), Sense Motive 4 (+5)
Feats: Accurate Attack, Acrobatic Bluff, All-Out Attack, Assessment, Attack Focus (Ranged) 2, Attractive, Connected, Defensive Roll 2, Dodge Focus 2, Equipment 1, Power Attack
Powers:
Cold Control 9 (Radius: 2500 ft.; Extras: Selective Attack)
Alternate Power: Fatigue 9 Chilling Cold (Extras: Range [ranged])
Alternate Power: Drain Toughness 9 Biting Frost (Extras: Range (perception), Targeted Cloud Area (45 ft. diameter); Flaws: Limited to Objects)
Alternate Power: Snare 9 Ice Trap(Extras: Constricting)
Alternate Power: Trip 10 Ice Trip (Power Feats: Improved Trip)
Equipment: Undercover Shirt [+2 Toughness, Subtle]
Combat: Attack +6 (Ranged +8, Grapple +7), Damage +1 (unarmed), +10 (ice trip), +9 (ice snare), +9 (chilling cold), +9 (biting frost), Defense +12 (Flat-footed +5), Knockback -2, Initiative +3
Totals: Abilities 22 + Skills 23 (92 ranks) + Feats 14 + Powers 31 + Combat 32 + Saves 13 + Drawbacks 0 = 135
BIO: The man known as Chiller came on the scene in the mid-90's, quickly rising to the top of the most dangerous Triad in Heliopolis's China-town. His powers over cold, ruthlessness and intelligence made him a force to be reckoned with. But his reign soon ended when his own men usurped him and installed a new leader, one who was human. He has brought together the Leg-Breakers to make himself the undisputed king of organized crime in Heliopolis.
Inferno Man
Power Level 8
"Eat this do-gooder -- Oh! Sorry Bo!"
STR: +2 (14), DEX: +5 (20), CON: +2 (14), INT: +0 (10), WIS: +0 (10), CHA: +0 (10)
Toughness +2*/+5, Fortitude +3, Reflex +8, Will +3
*Flat-Footed
Skills: Acrobatics 8 (+13), Bluff 8 (+8), Computers 4 (+4), Intimidate 5 (+5), Knowledge (streetwise, popular culture) 6 (+6), Sense Motive 5 (+5), Sleight of Hand 5 (+10), Stealth 5 (+10)
Feats: Accurate Attack, Acrobatic Bluff, All-Out Attack, Attack Focus (Melee) 2, Attack Specialization (Flaming Corona), Defensive Attack, Defensive Roll 3, Dodge Focus 3, Elusive Target, Evasion, Improved Defense 2, Move-by Action, Power Attack, Seize Initiative, Uncanny Dodge (visual)
Powers:
Energy Aura 8 Flaming Corona
Alternate Power: Blast 9 Searing Flare (Extras: Duration [sustained] [6 ranks only] +2, Independent [6 ranks only] +0)
Alternate Power: Damage 10 Nova Burst (Extras: Targeted Explosion Area [100 ft. explosion] +1, Secondary Effect [Damage] +1)
Alternate Power: Visual Dazzle 8 Blinding Flare (Extras: Targeted Burst Area [40 ft. radius] +1, Secondary Effect [Damage] +1)
Alternate Power: Environmental Control 6 (extreme heat, bright light, distraction (flickering flames, DC10), Radius: 250 ft.; Flaws: Range [touch] -1)
Alternate Power: Suffocate 10 Hot Air (Extras: Range [ranged] +1)
Combat: Attack +4 (Melee +6, Flaming Corona +8, Grapple +8), Damage +2 (unarmed), +8 (flaming corona), +9 (searing flare), +10 (nova burst), +8 (blinding flare), +10 (hot air), Defense +11 (Flat-footed +4), Knockback -2, Initiative +5
Totals: Abilities 18 + Skills 13 (52 ranks) + Feats 21 + Powers 37 + Combat 24 + Saves 7 + Drawbacks 0 = 120
BIO: Kotaro Miyamoto was run out of his mutant youth-gang for accidentally burning up their clubhouse in a fit of pique. Unwanted by all of the major gangs in Japan he went to America, the land of opportunity, to find his fortune. He found that many of the organized crime families were extremely leery towards super humans and Kotaro find himself with no place to live, no job prospects, and quickly running out of money. It was Chiller who eventually took him in, gave him a cover job at a bank he owned, and now employs him as his "trigger-man".