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MisterO wrote:Vitruvia
Power Level 10
STR: +8 (26), DEX: +4 (18.), CON: +10 (30), INT: +4 (18.), WIS: +3 (16), CHA: +0 (10)
Toughness +10, Fortitude +10, Reflex +8, Will +9
Skills: Intimidate 10 (+10), Investigate 4 (+8.), Knowledge (life sciences, physical sciences) 6 (+10), Medicine 4 (+7), Notice 8 (+11), Sense Motive 8 (+11), Stealth 6 (+10)
Feats: Accurate Attack, All-Out Attack, Ambidexterity, Attack Focus (Melee) 3, Attractive, Beginner's Luck, Benefit (Use Wisdom for Intimidate), Diehard, Dodge Focus 2, Eidetic Memory, Endurance, Improved Aim, Improved Grapple, Improved Sunder, Jack-of-All-Trades, Lemurian Meta-Language 2, Power Attack
Powers:
Immunity 2 (aging, disease)
Toughness Saving Throw 10 (Extras: Absorption [Healing] +3, Duration [continuous] +1; Flaws: Duration [sustained] -1, Limited to electricity -2)
Alternate Power: Toughness Saving Throw 10 (Extras: Absorption [Boost Electrical Aura] +3, Duration [continuous] +1; Flaws: Duration [sustained] -1, Limited to electricity only -2)
Speed 2 (Speed: 25 mph)
Alternate Power: Leaping 2 (x5)
Super-Strength 3 (heavy load: 3.7 tons)
Super-Senses 4 (Sense Electricity [extended (x10), radius, ranged])
Combat: Attack +6 (Melee +9, Grapple +17/+20), Damage +8 (unarmed), +5 (electrical aura), Defense +10 (Flat-footed +4), Knockback -5, Initiative +4
Drawbacks: Vulnerable (common, moderate, cold effects) -3, Vulnerable (common, moderate, heat effects) -3
Complications: Accident (cultural ignorance), Enemy (Duke Orlock), Hunted (Creator)
Totals: Abilities 58 + Skills 13 (52 ranks) + Feats 21 + Powers 26 + Combat 28 + Saves 10 - Drawbacks 6 = 150
Notes:
Just so it is clear to those who don't have Ultimate Power, Vitruvia's Toughness save has the Absorption extra which gives her the Absorption power but it is linked to her Toughness. If her Toughness is reduced her ability to absorb electricity is also reduced. Now I Flawed/Extra-ed this power (?) so that it is Continuous duration so that I could have an Alternate Power so she can alternatively Boost an Electrical Aura up to a maximum of 5 ranks.
Lemurian Meta-Language: The ancient tongue* of the great race of Lemuria. This language allows anyone to understand what you are saying even though you are speaking a completely foreign and strange language. By taking a second rank in this feat you can understand the languages of all other humans. A person observing a Lemurian speaker talking can make a Notice (or Language) check (DC 10 + the speaker's Sense Motive) to see that the person is speaking an unusual language but is completely understood by other non-speakers. Observers have said that the effect is like watching someone being over-dubbed in their native language in real time.
*A misnomer since Lemurians didn't have tongues
(Lemurian Meta-Language is the Comprehend power with the "all people understand you" option for the first rank and the "understand all languages" option as the second rank.)
Her Benefit (Use Wisdom for Intimidate) is to represent her ability to use her intuition as opposed to her force of personality to demoralize her opponents.


MorningKnight wrote:Even though I didn't recognize the picture of Kirk Cameron (wow, he's OLD), the parallels were just too obvious.
I also enjoy that his first major battle was lost not due to incompetence, but due to the fact that he is a non-violent man. My view of Clark is much higher than my view of Kirk. He'll be the guy with an arm full of frightened people flying away from a crumbling building, not the dude slugging it out with Shadow Demons or Parademon hordes swarming the planet.
An' yannow what? I appreciate heroes like that.
I also get the feeling that there'd be a Hawk and Dove comraderie between Captain Christ and Morning Knight.



MorningKnight wrote:Didn't mean to step on your ideas.
My Hawk and Dove metaphor was most definitely a gentler Hawk, the way the lords of Chaos and Order expected the Hall brothers to go - each side leavening the other, showing that balance can be achieved.



MorningKnight wrote:Ironically, one of Morning Knight's other good friends in the hero community, Lionheart, is himself another son of god sent to live among men, Heracles.


MisterO wrote:MorningKnight wrote:Ironically, one of Morning Knight's other good friends in the hero community, Lionheart, is himself another son of god sent to live among men, Heracles.
Huh, I don't think I remember Lionheart from your list of builds on your thread?
But yeah I think how a character's religion or lack thereof can add much needed dimension to what can otherwise be flat archetypes.

Captain Christ


Fight A wrote:(X) Fail
(#) Success
Round 1
Initiative
Inferno Man 21
Vitruvia 20
Bovine 8
Inferno turns on his Flaming Corna and Attacks Vitruvia, Defense 20
Roll: 7, Total: 11 (X)
Vitruvia Attacks Bovine, Defense 17
All-Out Attack 4 (+4 Attack, -4 Defense), Power Attack 4 (+4 DC, -4 Attack)
Attack +9, Defense +6 (16), Unarmed DC 27
Roll: 4, Total: 13 (X)
Bovine Attacks Vitruvia, Defense 16
All-Out Attack 5 (+5 Attack, -5 Defense), Power Attack 5 (+5 DC, -5 Attack), Rage (+2 STR
Bonus, +2 Fort/Will, -2 Defense)
Attack +7, Defense +0 (10), Hooves DC 31
Roll: 3, Total: 10 (X)
Bovine uses Fearsome Presence
Vitruvia Will Save DC 15
Roll: 15, Total: 24 (#)
Round 2
Inferno Man Attacks Vitruvia, Defense 20
Aggressive Stance (+2 Attack, -4 Defense), All-out Attack 5 (+5 Attack, -5 Defense),
Power Attack 5 (+5 DC, -5 Attack)
Attack +10 Defense +2 (12), Flaming Corona DC 28
Roll: 14, Total: 24 (#)
Vitruvia Toughness Save DC 34 (+13 Flaming Corona x1.5)
Roll: 14, Total: 24 (X), Stunned and Bruised (-1), 1 HP to cancel Stunned
Vitruvia Attacks Inferno, Defense 12
All-Out Attack 4 (+4 Attack, -4 Defense), Power Attack 4 (+4 DC, -4 Attack)
Attack +9, Defense +6 (16), Unarmed DC 27
Roll: 5, Total: 14 (#)
Inferno Toughness Save DC 27
Roll: 12, Total: 17 (X), Staggered and Stunned, Fiat to cancel Stunned, Vitruvia gains 1 HP (1).
Bovine Attacks Vitruvia, Defense 16
Aggressive Stance (+2 Attack, -4 Defense), All-Out Attack 5 (+5 Attack, -5 Defense), Rage
(+2 STR Bonus, +2 Fort/Will, -2 Def), Power Attack (+5 DC, -5 Attack)
Attack +9, Defense +0 (10), Horns DC 29
Roll: 2, Total: 11 (X), Fiat to Re-Roll: (5+10) 15, Total: 24 (#), Vitruvia gains 1 HP (2)
Vitruvia Toughness Save DC 29
Roll: 16, Total: (26 -1 Bruise) 25 (X), Bruised (-2)
Round 3
Inferno Man Attacks Vitruvia, Defense 20
Suffocate DC 20
Roll: 10, Total: 14 (X)
Inferno Man Surges and Attacks Vitruvia, Defense 20
Aggressive Stance (+2 Attack, -4 Defense), All-Out Attack 5 (+5 Attack, -5 Defense)
Attack +15, Defense +2 (12), Flaming Corona DC 23
Roll: 17, Total: 34 (#), Fiat to cancel Fatigue, Vitruvia gains a 1 HP (3)
Vitruvia Toughness Save DC 34 (Flaming Corona DC 23 x1.5) (<Edit: DC 27 (+8 Flaming Corona x1.5) is this what it should have been?>
Roll: 15, Total: (25 -2 Bruises) 23, Staggered and Stunned. Vitruvia uses 1 HP to cancel Stunned (2), and 1 HP (1) to gain an immediate recovery check (DC 10) to recover from Staggered; Roll: 4, Total: 14 (#), removes Staggered.
Vitruvia then moves 30 ft. away from Bovine and Inferno Man. Vitruvia then Surges to grab and throw an unopened package of printer paper at the flaming corona of Inferno Man. The paper bursts into flames and smoke setting off the fire sprinklers. This also alerts the fire department who will arrive in 10 rounds. The sprinklers will only have enough water for 5 rounds. Vitruvia spends 1 HP (0) to cancel Fatigue.
Bovine makes a Charging Attack against Vitruvia, Defense 20
Aggressive Stance (+2 Attack, -4 Defense), Charge (+2 Attack, -2 Defense), Rage
(+2 STR Bonus, +2 Fort/Will, -2 Def)
Attack +11, Defense +0 (10), Horns DC 26
Roll: 15, Total: 26 (#)
Vitruvia Toughness Save DC 26
Roll: 11, Total: (21 -2 Bruises) 19 (X), Stunned, Knockedback 50 feet into the wall (Toughness 8) of the bank and lies prone.
Vitruvia Toughness Save (Wall) DC 23
Roll: 11, Total: (21 -2 Bruises) 19 (X), Bruised (-3)
Wall Toughness Save (Vitruvia) DC 23
Roll: 10, Total: 18 (X), Injured (-1)
Round 4
Inferno Man Attacks Vitruvia, Defense 20
Accurate Attack 5 (+5 Attack, -5 DC), Aggressive Stance (+2 Attack, -4 Defense)
Attack +11, Defense +7 (17), Flame Blast DC 19
Roll: 12, Total: (23 -4 Prone Target) 19 (X)
<This is where I made a bunch of split decisions>
Vitruvia Moves to stand up. Her impact crushed a lamp and exposed its wires to her. She turns on the lamp (Edit: Free action?) and receives an Electrical Shock 5 (DC 20), which she absorbs (Absorbative Toughness 10). She uses the electrical shock to heal herself (Healing 5). Vitruvia Surges and uses her Full-Action (?) to heal her Bruises (DC 15 [?]) and succeeds.
Bovine moves over to Vitruvia and Attacks, Defense 20 (adjusted Defense 24)
Aggressive Stance (+2 Attacks, -4 Defense), All-Out Attack 5 (+5 Attack, -5 Defense), Rage
(+2 STR Bonus, +2 Fort/Will, -2 Defense), Power Attack 5 (+5 DC, -5 Attack)
Attack +9, Defense +0 (10), Hooves DC 26
Roll: 7, Total: 16 (X), Fiat to Re-Roll: (1 + 10) 11, Total: 20 (X)
Round 5
Inferno Man Attacks Vitruvia, Defense 20
Aggressive Stance (+2 Attacks, -4 Defense), All-Out Attack 5 (+5 Attack, -5 Defense), Power
Attack 5 (+5 DC, -5 Attack)
Attack +8, Defense +2 (12), Blast DC 29
Roll: 20 (Critical), Total: 28 (#)
Vitruvia Toughness Save DC 43 <or should it be DC 36?>
Roll: 18, Total: 28 (X), Unconscious


Fight A wrote:(X) Fail
(#) Success
Alternate Path Round 4
Vitruvia Moves to stand up and then runs through the bank, into the lobby and into the ATM vestibule. She sees that the destroyed ATM has live wires exposed which she grabs. The live wires deliver a powerful Electrical Shock (electrical Damage 8). Vitruvia absorbs the damage and uses it to boost her Electrical Aura to 4 ranks.
Bovine Moves to where Vitruvia is and Attacks, Defense 20
Aggressive Stance (+2 Attack, -4 Defense), Rage (+2 STR Bonus, +2 Fort/Will, -2 Defense)
Attack +9, Defense +1 (11), Hooves DC 26
Roll: 16, Total: 25 (#)
Bovine Toughness Save (Electrical Aura) DC 22 (4 Electrical Aura + 3 bonus for being soaking wet)
Roll: 7, Total: 16 (X), Stunned and Bruised
Round 5
Inferno Attacks the vault door (Toughness 12, Heavy 3).
Vault Door Toughness Save DC 24
Roll: 10, Total: 22 (#)
Vitruvia absorbs the Electrical Shock 8, Boosts Electrical Aura, Attacks Bovine, Defense 13
Aggressive Stance (+2 Attack, -4 Defense), Power Attack 3 (+3 DC, -3 Attack)
Attack +8, Defense +6 (16), Electrical Aura/Unarmed Attack DC 30
Roll: 10, Total: 18 (#)
Bovine Toughness Save DC 33 (+3 for being soaking wet)
Roll: 4, Total: (13 -1 Bruise) 12, Unconscious
Round 6
Inferno Attacks the vault door (Toughness 12, Heavy 3)
Power Attack 5 (+5 DC, -5 Attack)
Vault Door Toughness Save DC 29
Roll: 10, Total: (22 -1 Injured) 21 (#)
Vitruvia absorbs the Electrical Shock 8 and uses it to heal (Healing 8) her bruises, and then voluntarily ends her turn.
Round 7
Inferno Man Attacks the vault door (Toughness 12, Heavy 3)
Aggressive Stance (+2 Attack, -4 Defense), Extra Effort (+2 to Flaming Corona), Power Attack 5 (+5 DC, -5 Attack)
Attack +5, Defense +7 (17), Flaming Corona DC 30
Vault door Toughness Save DC 30
Roll: 10, Total: 22 (X), Disabled
Vitruvia is shocked again by the live wire, absorbs, and Boosts Electrical Aura. She drops the live wires and moves back to where Inferno Man is and Attacks, Defense 21
Extra Effort (+2 Electrical Aura), Aggressive Stance (+2 Attack, -4 Defense), All-Out Attack 5 (+5 Attack, -5 Defense), Power
Attack 4 (+4 DC, -4 Attack)
Attack +12, Defense +1 (11), Electrical Aura/Unarmed DC 33
Roll: 13, Total: 25 (#)
Inferno Toughness Save DC 34 (+3 for being soaking wet)
Roll: 18, Total: 23 (X), Unconscious
Vitruvia Toughness Save DC 42 <or DC 34?>
Roll: 14, Total: 24 (X), Unconscious






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