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Mr.O Presents an Incomplete Brawl!

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Postby MisterO » Thu May 28, 2009 8:24 pm

Miss Contrary

Power Level 8


"You think those laser-beams of yours are going to hurt me? I don't think so!"

STR: +0 (10), DEX: +1 (12), CON: +0 (10), INT: +1 (12), WIS: +4 (18), CHA: +1 (12)

Toughness +0, Fortitude +3, Reflex +5, Will +7

Skills: Bluff 6 (+7), Concentration 8 (+12), Diplomacy 8 (+9), Drive 4 (+5), Gather Information 4 (+5), Handle Animal 4 (+5), Investigate 4 (+5), Knowledge (life sciences) 6 (+7), Knowledge (streetwise) 4 (+5), Medicine 8 (+12), Notice 8 (+12), Profession (Nurse) 4 (+8), Sense Motive 8 (+12)

Powers:
Nemesis 8
Alternate Power: Power Resistance 10 (Extras: Total +1)

Combat: Attack +3 (Grapple +3), Damage +0 (unarmed), Defense +3 (Flat-footed +2), Knockback +0, Initiative +1

Totals: Abilities 14 + Skills 19 (76 ranks) + Feats 0 + Powers 65 + Combat 12 + Saves 10 + Drawbacks 0 = 120

BIO: Mary Samson was born in a poor, crime-ridden black neighborhood, but she managed to get herself a degree in nursing. The hospital where she worked however was failing and she couldn't get the hours she needed to support herself. One night that changed. Two men carrying a third were pounding on her apartment door, telling her that one of them had been shot, begging her to let them in. She let them inside and at their behest worked on their wounded friend. She was able to remove the bullet in the man's leg and stop the bleeding. In gratitude they gave her three-hundred dollars, more than she had made in two-weeks at the hospital.

Soon her apartment became a late-night medical center for people whose sicknesses and injuries they did not want on their medical records. In time she had enough put away in her account (at the bank Chiller owned) for her to move away and start a new life for herself. But some of her patients had different ideas.

The three men from that first night again came to her with a wounded man, she let them in as always when they pulled a gun on her giving her an ultimatum: she stays to patch them up or she herself will be a patient. She told them no and the man pulled the trigger. In that moment Mary's powers manifested and she dodged the bullet with ease. They then attacked her all at once but she was able to dodge their kicks, punches and knives. She escaped out of the door to run to the police station nearly eighteen blocks away.

On the way over though she ran into Kotaro Miyamoto (Inferno Man) who was on his way to Chiller's bank for a meeting. Insulted by this rude little black woman he attempted to incinerate Mary but the flames simply washed over her not even singeing her hair. The three men from her apartment caught up with her and Inferno Man. They tried to shoot them both but Kotaro simply killed all three with a blast of flame. Kotaro brought Mary along to his meeting with Chiller and he told him about what Mary could do. Testing her powers for himself Chiller invited Mary to join his fledgling organization. Seeing no real alternative Mary accepted his proposal.

Powerblock

Power Level 8


"Just let me do my job."

STR: +2 (14), DEX: +4 (18), CON: +2 (14), INT: +1 (12), WIS: +1 (12), CHA: +1 (12)

Toughness +2, Fortitude +3, Reflex +8, Will +4

Skills: Bluff 8 (+9), Craft (structural) 4 (+5), Drive 6 (+10), Intimidate 11 (+12), Knowledge (streetwise) 4 (+5), Language [English, Russian Native] 1 (+1), Pilot 6 (+10)

Feats: All-Out Attack, Attack Focus (Melee) 3, Fascinate (Intimidate), Power Attack, Startle, Ultimate Driving

Powers:
Force Constructs 10 (Max Size: 50 cu. ft.; Extras: Impervious +1, Movable (Radius: 50 ft., 12.8 tons) +1; Power Feats: Stationary, Selective)

Combat: Attack +6 (Melee +9, Grapple +13), Damage +4 (unarmed), Defense +9 (Flat-footed +5), Knockback -1, Initiative +1

Totals: Abilities 22 + Skills 10 (40 ranks) + Feats 8 + Powers 42 + Combat 30 + Saves 8 + Drawbacks 0 = 120

BIO: Desya Orlov emigrated to the United States in 1995 and was almost immediately employed as a contractor with his uncle's construction business. The young man knew virtually nothing about carpentry, plumbing, or architecture but he could drive with great skill. It was this talent with vehicles that gave him a place in his Uncle Dimitri's bank heists. Desya had seven successful get-aways under his belt when one job went awry. Every other part of the job went according to plan: Piotr, Erik and Mikhail had got the safety deposit boxes with no trouble, they all piled into the van and had set off at sixty-miles-per-hour down the midnight streets of Heliopolis. That was when the tanker-truck ran the red light with Desya's van barreling towards it. There was no chance for him to stop or turn away in time, Desya had made his peace with God and was ready to accept his fate. It was then that a golden ramp formed over road and the tanker truck. Desya followed it over the racing semi and returned safely onto the road. When the van stopped he told his friends to help themselves to his share and walked off into the night with dreams of greater glories in mind.

Sam Saturn

Power Level 8


"We all get old some time, but guess what? You won't have to wait for it!"

STR: +0 (10), DEX: +3 (16), CON: +0 (10), INT: +1 (12), WIS: +2 (14), CHA: +5 (20)

Toughness +0, Fortitude +2, Reflex +5, Will +5

Skills: Bluff 10 (+15), Diplomacy 10 (+15), Gather Information 5 (+10), Knowledge (business, civics, streetwise) 3 (+4), Sense Motive 8 (+10), Sleight of Hand 2 (+5)

Feats: Attack Focus (Ranged) 3, Attack Specialization (Time Stop) 2, Distract (Bluff), Dodge Focus 3, Fascinate (Bluff), Improved Aim, Improved Defense, Inspire

Powers:
Time Stop 8
Alternate Power: Drain Toughness 9 (Extras: Range [ranged] +1; Flaws: Limited to Objects -1)
Alternate Power: Healing 13 (Extras: Affects Objects +1, Total +1; Power Feats: Regrowth, Stabilize)
Alternate Power: Transform 10 (humans into older/younger humans)

Combat: Attack +0 (Ranged +3, Grapple +0), Damage +0 (unarmed), +8 (time stop), +9 (drain toughness), +10 (transform), Defense +7 (Flat-footed +2), Knockback +0, Initiative +3

Totals: Abilities 22 + Skills 11 (44 ranks) + Feats 13 + Powers 59 + Combat 8 + Saves 7 + Drawbacks 0 = 120

BIO: Louise Salvador grew up knowing that he was going to be a gangster and he loved it. His grandpa found that his talents best laid in his ability to persuade and con people into whatever he needed to be done; being pretty handy with a gun didn't hurt either. But when the young man was passed over for a major operation he was livid. He decided to teach his grandpa a lesson and went to the FBI's Organized Crime Division. Little did he know that the man he talked to was on his grandfather's pay-roll and sold Louise out. Louise ran for a place that he knew that his grandfather would never dare go because of his somewhat superstitious beliefs: Heliopolis. He grew up with his grandfather telling stories about the city as if it were a little slice of Hell on Earth. Changing his name to Sam Saturn he started to ingratiate himself to several crime organizations trying to find a job prospect. But they all knew of his treachery and soon sought to eliminate him. They sent a specialist named Chiller to kill him in his own special way. Chiller went to Saturn's apartment posing as a pizza delivery man. Sam opened the door and Chiller pulled out his gun. Time then stopped for Sam Saturn as he saw the gun posed to end his life. Realizing what he had just done Sam made good his escape. It was almost one-year to the day when Chiller came to Sam and offered him a position as his right-hand man in his new organization which Sam gladly accepted.
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Postby MisterO » Fri May 29, 2009 2:02 pm

Captain Cross
Image
Power Level 8


STR: +8 (12*/26), DEX: +2 (14), CON: +1 (12), INT: +0 (10), WIS: +1 (12), CHA: +3 (16)

Toughness +1*/+10, Fortitude +3, Reflex +4*/+8, Will +5
*Out of suit

Skills: Diplomacy 5 (+8), Knowledge (business) 6 (+6), Knowledge (theology & philsophy) 4 (+4), Knowledge (popular culture) 3 (+3), Medicine 4 (+5), Notice 8 (+9), Perform (acting, oratory, singing) 2 (+5), Profession (actor) 4 (+5), Sense Motive 4 (+5)

Feats: All-Out Attack, Attractive, Dedication, Fascinate (Perform), Luck, Power Attack, Stunning Attack

Powers:
Device 18 (Captain Cross Armor, hard to lose)

Captain Christ Powered Armor:
Datalink 5 (sense type: radio; Rapid)
Alternate Power: Super-Ventriloquism 5
Enhanced Attack Bonus 4
Enhanced Defense Bonus 4
Enhanced Feats 7 (Improved Aim, Improved Initiative, Attack Focus (Melee) 2, Dodge Focus 2, Improved Block)
Enhanced Reflex Save 4
Enhanced Strength 14
Alternate Power: Stun 7 (Extras: Range [ranged] +1; Flaws: Daze -1)
Flight 5 (Speed: 250 mph)
Protection 9 (Extras: Impervious +1)
Super-Strength 4 (heavy load: 7.4 tons; Power Feats: Bracing, Groundstrike [Radius: 80 ft.], Improved Critical (Unarmed Attack) 3)

Combat: Attack +0/+4 (Melee +2/+6, Grapple +10/+18), Damage +8 (unarmed), +7 (stun ray), Defense +2/+6 (Flat-footed +2), Knockback -9, Initiative +6

Totals: Abilities 16 + Skills 11 (44 ranks) + Feats 7 + Powers 72 + Combat 0 + Saves 8 + Drawbacks 0 = 114

BIO:
Clark Curtis was the star of the hit sit-com "Family House" where he played the "lovable rascal" (re: greedy, annoying brat) Sam. When the show ended so did anything resembling a career for the young actor who soon turned to drugs and alcohol to deal with his loss of fame. He remained in this state until he ended up wrapped around a tree (he wasn't even in a car when it happened, he just ran head long into a tree). Waking up in rehab Clark became born again and used his Hollywood connections to start a production company for Christian children's programming. The movies and TV shows that his company, Pillar Entertainment, while beloved by the Evangelical Christian community they were generally derided by critics for their poor storytelling and at times dubious moral messages.

Clark did manage to make his most successful series, "The Adventures of Young Jesus", into live show touring the United States. It was at one of these venues that a man in a simple green and purple jumpsuit stormed the stage with a powerful plasma gun, holding the audience hostage. The man, the escaped criminal named Walter West, a.k.a. the Raider, made his demands on nation wide television: he would kill every member of the cast in alphabetical order until he had ten-million dollars deposited in his safety deposit box in Sweden. Clark was off stage and instead of being evacuated from the arena he hid in his dressing room. Waiting for an opportunity Clark then attacked the Raider with a prop boulder, bowling the hostage taker over. Clark was able to turn the plasma gun on Raider and hold him until the police arrived.

Clark now felt that he had a new calling: he was going to be a superhero. Since he became a convert he had taken on the attitudes towards superhumans, who tended to either be a-religious or agnostic as a general rule, and sought to make himself into a real, true Christian superhero. Because of his heroics at the arena he did not find it hard to get backing for a project he called "Captain Christ", ostensibly a new TV show. In reality it was the name he would give himself when he donned a suit of powered armor; ironically the armor had been retro-fitted from a suit previously used by the Raider.

On June 18, 20XX, Captain Christ premiered before a national audience in a demonstration of his suit's capabilities. He quickly garnered the attention of another power-armor using villain called the Iron Lord. The Iron Lord crashed the exhibition, scattering the crowds and engaged in a high altitude fight with Clark. Clark, not being a violent man by nature, was quickly being beaten by the ruthless villain and would have died if not for the intervention of a team of young superheroes. Though embarrassed, Clark soldiered on and made many more tours, speaking engagements, and TV show appearances. There has been talk for some time now of bringing Captain Christ to the big screen but it has been in development hell for almost three years now. As Captain Christ, Clark has captured a few lesser super-criminals but to him that is not the main goal of Captain Christ, the goal of Captain Christ is to being God's message of salvation to all mankind.

Notes:
Oh sweet zombie Jesus, what have I done?!

Yes, Captain Cross is Kirk Cameron if someone gave him a flea-market version of Iron Man's costume. This is meant to be a good natured parody of Kirk Cameron and what I would imagine would happen to him in a superhero world.
Last edited by MisterO on Fri Aug 21, 2009 12:21 pm, edited 1 time in total.
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Postby MorningKnight » Fri May 29, 2009 2:22 pm

Even though I didn't recognize the picture of Kirk Cameron (wow, he's OLD), the parallels were just too obvious.

I also enjoy that his first major battle was lost not due to incompetence, but due to the fact that he is a non-violent man. My view of Clark is much higher than my view of Kirk. He'll be the guy with an arm full of frightened people flying away from a crumbling building, not the dude slugging it out with Shadow Demons or Parademon hordes swarming the planet.

An' yannow what? I appreciate heroes like that.

I also get the feeling that there'd be a Hawk and Dove comraderie between Captain Christ and Morning Knight.
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Postby MisterO » Fri May 29, 2009 5:29 pm

MisterO wrote:Vitruvia

Power Level 10


STR: +8 (26), DEX: +4 (18.), CON: +10 (30), INT: +4 (18.), WIS: +3 (16), CHA: +0 (10)

Toughness +10, Fortitude +10, Reflex +8, Will +9

Skills: Intimidate 10 (+10), Investigate 4 (+8.), Knowledge (life sciences, physical sciences) 6 (+10), Medicine 4 (+7), Notice 8 (+11), Sense Motive 8 (+11), Stealth 6 (+10)

Feats: Accurate Attack, All-Out Attack, Ambidexterity, Attack Focus (Melee) 3, Attractive, Beginner's Luck, Benefit (Use Wisdom for Intimidate), Diehard, Dodge Focus 2, Eidetic Memory, Endurance, Improved Aim, Improved Grapple, Improved Sunder, Jack-of-All-Trades, Lemurian Meta-Language 2, Power Attack

Powers:
Immunity 2 (aging, disease)
Toughness Saving Throw 10 (Extras: Absorption [Healing] +3, Duration [continuous] +1; Flaws: Duration [sustained] -1, Limited to electricity -2)
Alternate Power: Toughness Saving Throw 10 (Extras: Absorption [Boost Electrical Aura] +3, Duration [continuous] +1; Flaws: Duration [sustained] -1, Limited to electricity only -2)
Speed 2 (Speed: 25 mph)
Alternate Power: Leaping 2 (x5)
Super-Strength 3 (heavy load: 3.7 tons)
Super-Senses 4 (Sense Electricity [extended (x10), radius, ranged])

Combat: Attack +6 (Melee +9, Grapple +17/+20), Damage +8 (unarmed), +5 (electrical aura), Defense +10 (Flat-footed +4), Knockback -5, Initiative +4

Drawbacks: Vulnerable (common, moderate, cold effects) -3, Vulnerable (common, moderate, heat effects) -3

Complications: Accident (cultural ignorance), Enemy (Duke Orlock), Hunted (Creator)

Totals: Abilities 58 + Skills 13 (52 ranks) + Feats 21 + Powers 26 + Combat 28 + Saves 10 - Drawbacks 6 = 150

Notes:
Just so it is clear to those who don't have Ultimate Power, Vitruvia's Toughness save has the Absorption extra which gives her the Absorption power but it is linked to her Toughness. If her Toughness is reduced her ability to absorb electricity is also reduced. Now I Flawed/Extra-ed this power (?) so that it is Continuous duration so that I could have an Alternate Power so she can alternatively Boost an Electrical Aura up to a maximum of 5 ranks.

Lemurian Meta-Language: The ancient tongue* of the great race of Lemuria. This language allows anyone to understand what you are saying even though you are speaking a completely foreign and strange language. By taking a second rank in this feat you can understand the languages of all other humans. A person observing a Lemurian speaker talking can make a Notice (or Language) check (DC 10 + the speaker's Sense Motive) to see that the person is speaking an unusual language but is completely understood by other non-speakers. Observers have said that the effect is like watching someone being over-dubbed in their native language in real time.

*A misnomer since Lemurians didn't have tongues

(Lemurian Meta-Language is the Comprehend power with the "all people understand you" option for the first rank and the "understand all languages" option as the second rank.)

Her Benefit (Use Wisdom for Intimidate) is to represent her ability to use her intuition as opposed to her force of personality to demoralize her opponents.


An update to one of my monster heroes, the Frankenstein Monster analogue, Vitruvia. I reworked her feats, skills and combat stats. I started writing a background that quickly ballooned out to a sort of short story explaining much of her early life; the above writeup represents her in modern times. I want to try her against the Leg-Breakers (above) but I'm reluctant to do a group fight.

Any thoughts or comments on the Lemurian Meta-Language feat? It's part of her whole background but I don't want to reveal everything until I post her creator.
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Postby MisterO » Fri May 29, 2009 5:39 pm

MorningKnight wrote:Even though I didn't recognize the picture of Kirk Cameron (wow, he's OLD), the parallels were just too obvious.

I also enjoy that his first major battle was lost not due to incompetence, but due to the fact that he is a non-violent man. My view of Clark is much higher than my view of Kirk. He'll be the guy with an arm full of frightened people flying away from a crumbling building, not the dude slugging it out with Shadow Demons or Parademon hordes swarming the planet.

An' yannow what? I appreciate heroes like that.

I also get the feeling that there'd be a Hawk and Dove comraderie between Captain Christ and Morning Knight.


I was kind of going for that and him just not being very good in a fight. I thought it would be kind of funny to have this character that the players would have to save on occasion who happened to be another superhero.

As for Clark's character arc I imagine him slowly becoming disillusioned by the culture he has become apart of. He eventually goes on a rant at a convention about their hypocrisy and un-Christian attitudes. He gives up his wealth and armor, and becomes a wandering preacher with a big hitting stick.
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Postby MorningKnight » Fri May 29, 2009 5:49 pm

Didn't mean to step on your ideas.

My Hawk and Dove metaphor was most definitely a gentler Hawk, the way the lords of Chaos and Order expected the Hall brothers to go - each side leavening the other, showing that balance can be achieved.
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Postby MisterO » Fri May 29, 2009 5:57 pm

MorningKnight wrote:Didn't mean to step on your ideas.

My Hawk and Dove metaphor was most definitely a gentler Hawk, the way the lords of Chaos and Order expected the Hall brothers to go - each side leavening the other, showing that balance can be achieved.


Oh, I don't think you were stepping on my ideas or anything. I had this whole idea of a American Evangelical Christian (the kind that buy the Left Behind books in bulk) superhero going off on a bunch of his fellows and then flying away with tears in his eyes <end issue> long before I wrote up Captain Christ.

And I like your idea of two different sorts of Christian superheroes teaming up to fight crime (R).
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Postby MorningKnight » Fri May 29, 2009 6:10 pm

Yeah. There's one thing I've done with most of my heroes is that they are faithful, but they don't make it a part of their identity.

Thing is, Morning Knight (and Luminator) both suffered enough that they had to do a lot of talking to God, which can be tough in a business where you meet Avatars of other mythic beings.

In Moe's case, the sight of a genuine believer gives him hope. And Moe makes quite a bit of point that he's just "another man."

"You're my savior!"
"No, ma'am. Just a friend helping out."

"You're an angel!"
"Just a man doing what's right, sir."

Ironically, one of Morning Knight's other good friends in the hero community, Lionheart, is himself another son of god sent to live among men, Heracles.
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Postby MisterO » Fri May 29, 2009 6:25 pm

MorningKnight wrote:Ironically, one of Morning Knight's other good friends in the hero community, Lionheart, is himself another son of god sent to live among men, Heracles.


Huh, I don't think I remember Lionheart from your list of builds on your thread?

But yeah I think how a character's religion or lack thereof can add much needed dimension to what can otherwise be flat archetypes.
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Postby MorningKnight » Fri May 29, 2009 7:27 pm

MisterO wrote:
MorningKnight wrote:Ironically, one of Morning Knight's other good friends in the hero community, Lionheart, is himself another son of god sent to live among men, Heracles.


Huh, I don't think I remember Lionheart from your list of builds on your thread?

But yeah I think how a character's religion or lack thereof can add much needed dimension to what can otherwise be flat archetypes.


Lionheart's so old school, he's still got to be converted from Champions. I especially loved working with his story too. Though, the current Incredible Herc writers have written things I wish I'd have been able to.

Angel: "You have an e-mail account?"
Herc: "I've also learned how to use indoor toilets too."
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Postby Libra » Sun May 31, 2009 10:06 am

Captain Christ


Holy wowzers bowsers! :shock:
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.
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Postby MisterO » Mon Jun 01, 2009 7:59 pm

I decided to try out Vitruvia, the She-Frankenstein's Monster, against two of my super-crooks: Bovine and Inferno Man. However I got myself a bit confused on a number of things: for weaknesses do I multiply the Damage Bonus or the Save DC; is everyone in the surprise and first rounds considered flat-footed; and so on. I am using a House Rule that when one drops their Defense/Attack below 0 the remainder goes to the opponent's Defense/Attack as a bonus. The fight is taking place in the bank from the intro Adventure from the core book. As this isn't the most impressive showing for a main character I decided to just present the raw data from the fight(s). I made one attempt to run the fight but ran into some problems with understanding how a Surprise Round worked. This is the second attempt:

Fight A wrote:(X) Fail
(#) Success

Round 1

Initiative
Inferno Man 21
Vitruvia 20
Bovine 8

Inferno turns on his Flaming Corna and Attacks Vitruvia, Defense 20
Roll: 7, Total: 11 (X)

Vitruvia Attacks Bovine, Defense 17
All-Out Attack 4 (+4 Attack, -4 Defense), Power Attack 4 (+4 DC, -4 Attack)
Attack +9, Defense +6 (16), Unarmed DC 27
Roll: 4, Total: 13 (X)

Bovine Attacks Vitruvia, Defense 16
All-Out Attack 5 (+5 Attack, -5 Defense), Power Attack 5 (+5 DC, -5 Attack), Rage (+2 STR
Bonus, +2 Fort/Will, -2 Defense)
Attack +7, Defense +0 (10), Hooves DC 31
Roll: 3, Total: 10 (X)

Bovine uses Fearsome Presence

Vitruvia Will Save DC 15
Roll: 15, Total: 24 (#)

Round 2

Inferno Man Attacks Vitruvia, Defense 20
Aggressive Stance (+2 Attack, -4 Defense), All-out Attack 5 (+5 Attack, -5 Defense),
Power Attack 5 (+5 DC, -5 Attack)
Attack +10 Defense +2 (12), Flaming Corona DC 28
Roll: 14, Total: 24 (#)

Vitruvia Toughness Save DC 34 (+13 Flaming Corona x1.5)
Roll: 14, Total: 24 (X), Stunned and Bruised (-1), 1 HP to cancel Stunned

Vitruvia Attacks Inferno, Defense 12
All-Out Attack 4 (+4 Attack, -4 Defense), Power Attack 4 (+4 DC, -4 Attack)
Attack +9, Defense +6 (16), Unarmed DC 27
Roll: 5, Total: 14 (#)

Inferno Toughness Save DC 27
Roll: 12, Total: 17 (X), Staggered and Stunned, Fiat to cancel Stunned, Vitruvia gains 1 HP (1).

Bovine Attacks Vitruvia, Defense 16
Aggressive Stance (+2 Attack, -4 Defense), All-Out Attack 5 (+5 Attack, -5 Defense), Rage
(+2 STR Bonus, +2 Fort/Will, -2 Def), Power Attack (+5 DC, -5 Attack)
Attack +9, Defense +0 (10), Horns DC 29
Roll: 2, Total: 11 (X), Fiat to Re-Roll: (5+10) 15, Total: 24 (#), Vitruvia gains 1 HP (2)

Vitruvia Toughness Save DC 29
Roll: 16, Total: (26 -1 Bruise) 25 (X), Bruised (-2)

Round 3

Inferno Man Attacks Vitruvia, Defense 20
Suffocate DC 20
Roll: 10, Total: 14 (X)

Inferno Man Surges and Attacks Vitruvia, Defense 20
Aggressive Stance (+2 Attack, -4 Defense), All-Out Attack 5 (+5 Attack, -5 Defense)
Attack +15, Defense +2 (12), Flaming Corona DC 23
Roll: 17, Total: 34 (#), Fiat to cancel Fatigue, Vitruvia gains a 1 HP (3)

Vitruvia Toughness Save DC 34 (Flaming Corona DC 23 x1.5) (<Edit: DC 27 (+8 Flaming Corona x1.5) is this what it should have been?>
Roll: 15, Total: (25 -2 Bruises) 23, Staggered and Stunned. Vitruvia uses 1 HP to cancel Stunned (2), and 1 HP (1) to gain an immediate recovery check (DC 10) to recover from Staggered; Roll: 4, Total: 14 (#), removes Staggered.

Vitruvia then moves 30 ft. away from Bovine and Inferno Man. Vitruvia then Surges to grab and throw an unopened package of printer paper at the flaming corona of Inferno Man. The paper bursts into flames and smoke setting off the fire sprinklers. This also alerts the fire department who will arrive in 10 rounds. The sprinklers will only have enough water for 5 rounds. Vitruvia spends 1 HP (0) to cancel Fatigue.

Bovine makes a Charging Attack against Vitruvia, Defense 20
Aggressive Stance (+2 Attack, -4 Defense), Charge (+2 Attack, -2 Defense), Rage
(+2 STR Bonus, +2 Fort/Will, -2 Def)
Attack +11, Defense +0 (10), Horns DC 26
Roll: 15, Total: 26 (#)

Vitruvia Toughness Save DC 26
Roll: 11, Total: (21 -2 Bruises) 19 (X), Stunned, Knockedback 50 feet into the wall (Toughness 8) of the bank and lies prone.

Vitruvia Toughness Save (Wall) DC 23
Roll: 11, Total: (21 -2 Bruises) 19 (X), Bruised (-3)

Wall Toughness Save (Vitruvia) DC 23
Roll: 10, Total: 18 (X), Injured (-1)

Round 4
Inferno Man Attacks Vitruvia, Defense 20
Accurate Attack 5 (+5 Attack, -5 DC), Aggressive Stance (+2 Attack, -4 Defense)
Attack +11, Defense +7 (17), Flame Blast DC 19
Roll: 12, Total: (23 -4 Prone Target) 19 (X)

<This is where I made a bunch of split decisions>
Vitruvia Moves to stand up. Her impact crushed a lamp and exposed its wires to her. She turns on the lamp (Edit: Free action?) and receives an Electrical Shock 5 (DC 20), which she absorbs (Absorbative Toughness 10). She uses the electrical shock to heal herself (Healing 5). Vitruvia Surges and uses her Full-Action (?) to heal her Bruises (DC 15 [?]) and succeeds.

Bovine moves over to Vitruvia and Attacks, Defense 20 (adjusted Defense 24)
Aggressive Stance (+2 Attacks, -4 Defense), All-Out Attack 5 (+5 Attack, -5 Defense), Rage
(+2 STR Bonus, +2 Fort/Will, -2 Defense), Power Attack 5 (+5 DC, -5 Attack)
Attack +9, Defense +0 (10), Hooves DC 26
Roll: 7, Total: 16 (X), Fiat to Re-Roll: (1 + 10) 11, Total: 20 (X)

Round 5
Inferno Man Attacks Vitruvia, Defense 20
Aggressive Stance (+2 Attacks, -4 Defense), All-Out Attack 5 (+5 Attack, -5 Defense), Power
Attack 5 (+5 DC, -5 Attack)
Attack +8, Defense +2 (12), Blast DC 29
Roll: 20 (Critical), Total: 28 (#)

Vitruvia Toughness Save DC 43 <or should it be DC 36?>
Roll: 18, Total: 28 (X), Unconscious


I'll post the alternate branch of this fight tomorrow night (maybe).
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Postby MisterO » Mon Jun 01, 2009 9:05 pm

Here is the alternate take on the Vitruvia/Leg-Breakers fight.

Fight A wrote:(X) Fail
(#) Success

Alternate Path Round 4

Vitruvia Moves to stand up and then runs through the bank, into the lobby and into the ATM vestibule. She sees that the destroyed ATM has live wires exposed which she grabs. The live wires deliver a powerful Electrical Shock (electrical Damage 8). Vitruvia absorbs the damage and uses it to boost her Electrical Aura to 4 ranks.

Bovine Moves to where Vitruvia is and Attacks, Defense 20
Aggressive Stance (+2 Attack, -4 Defense), Rage (+2 STR Bonus, +2 Fort/Will, -2 Defense)
Attack +9, Defense +1 (11), Hooves DC 26
Roll: 16, Total: 25 (#)

Bovine Toughness Save (Electrical Aura) DC 22 (4 Electrical Aura + 3 bonus for being soaking wet)
Roll: 7, Total: 16 (X), Stunned and Bruised

Round 5
Inferno Attacks the vault door (Toughness 12, Heavy 3).

Vault Door Toughness Save DC 24
Roll: 10, Total: 22 (#)

Vitruvia absorbs the Electrical Shock 8, Boosts Electrical Aura, Attacks Bovine, Defense 13
Aggressive Stance (+2 Attack, -4 Defense), Power Attack 3 (+3 DC, -3 Attack)
Attack +8, Defense +6 (16), Electrical Aura/Unarmed Attack DC 30
Roll: 10, Total: 18 (#)

Bovine Toughness Save DC 33 (+3 for being soaking wet)
Roll: 4, Total: (13 -1 Bruise) 12, Unconscious

Round 6
Inferno Attacks the vault door (Toughness 12, Heavy 3)
Power Attack 5 (+5 DC, -5 Attack)

Vault Door Toughness Save DC 29
Roll: 10, Total: (22 -1 Injured) 21 (#)

Vitruvia absorbs the Electrical Shock 8 and uses it to heal (Healing 8) her bruises, and then voluntarily ends her turn.

Round 7
Inferno Man Attacks the vault door (Toughness 12, Heavy 3)
Aggressive Stance (+2 Attack, -4 Defense), Extra Effort (+2 to Flaming Corona), Power Attack 5 (+5 DC, -5 Attack)
Attack +5, Defense +7 (17), Flaming Corona DC 30

Vault door Toughness Save DC 30
Roll: 10, Total: 22 (X), Disabled

Vitruvia is shocked again by the live wire, absorbs, and Boosts Electrical Aura. She drops the live wires and moves back to where Inferno Man is and Attacks, Defense 21
Extra Effort (+2 Electrical Aura), Aggressive Stance (+2 Attack, -4 Defense), All-Out Attack 5 (+5 Attack, -5 Defense), Power
Attack 4 (+4 DC, -4 Attack)
Attack +12, Defense +1 (11), Electrical Aura/Unarmed DC 33
Roll: 13, Total: 25 (#)

Inferno Toughness Save DC 34 (+3 for being soaking wet)
Roll: 18, Total: 23 (X), Unconscious

Vitruvia Toughness Save DC 42 <or DC 34?>
Roll: 14, Total: 24 (X), Unconscious


One thing I noticed about the fights I ran is that I forgot that Bovine has Healing as a Standard action. This fight would probably gone very differently because of that.
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Postby Libra » Tue Jun 02, 2009 2:59 pm

Keep up the good work Mister O! :D
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Postby MisterO » Wed Jun 03, 2009 9:06 pm

Okay I am back with a lot of new characters. I got the ideas for these characters at the link provided in this thread from GM's Eyes Only. Yes all these characters are named/themed by an unusual word from the dictionary. I will be posting these guys shortly with brief backgrounds and in the raw BBCode from HeroLab.
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