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marcoasalazarm wrote:Me like.
BTW, just a tiny favor (well, a pair of favors, and I'm sorry if I push it): Can I ask for a PL 12 version of her? And maybe a few more requests of characters based on my art?
They're for a RP I was planning to run over here.
I'll make up a way to compensate you later.

Chad Spider wrote:marcoasalazarm wrote:Me like.
BTW, just a tiny favor (well, a pair of favors, and I'm sorry if I push it): Can I ask for a PL 12 version of her? And maybe a few more requests of characters based on my art?
They're for a RP I was planning to run over here.
I'll make up a way to compensate you later.
You know, I apologize if I'm intruding on the thread, but I can't help but be curious... what sort of game do you plan on running with Rei Ayanami as Wonder Woman? Would it be one where the player (or players) all knew a lot about the anime and about the comic book, and they just looked forward to seeing how you fused the two? Would you hand the pregenned character to someone unfamiliar with the show and run them through it to see how they reacted? I don't mean any offense, I just really can't think of a time I've seen someone try to run a game with this sort of premise before.




MisterO wrote:Captain Medusa
Power Level 10
STR: +3 (16), DEX: +4 (18), CON: +3 (16), INT: +4 (18), WIS: +2 (14), CHA: +0 (10)
Saves: Toughness +3/+6, Fortitude +6, Reflex +9, Will +5
Skills: Acrobatics 8 (+12), Bluff 6 (+6), Computers 6 (+10), Diplomacy 4 (+4), Escape Artist 4 (+8), Gather Information 8 (+8), Intimidate 4 (+4), Investigate 4 (+8), Knowledge (physical sciences) 8 (+12), Knowledge (technology) 6 (+10), Search 6 (+10), Sense Motive 4 (+6), Sleight of Hand 8 (+12), Stealth 8 (+12)
Feats: Acrobatic Bluff, Assessment, Attack Focus (melee) 4, Benefit (Wealthy), Contacts, Defensive Attack, Dodge Focus 2, Equipment 3, Improved Block, Improved Critical (Unarmed Attack), Improved Initiative, Improved Sunder, Improved Trip, Instant Up, Power Attack, Quick Change, Startle
Powers:
Super-Senses 1 (analytical touch)
Transmutation 10 (1000 lbs.; Distracting, Range (touch), Tiring)
Equipment: Gorgon Suit [Protection 3, Sensory Shield 2 (visual, +4 to saves vs. Dazzle attacks), Strike 4 (Mighty); Super-Senses 5 (infravision, low-light vision, radius visual, ultravision)]
Combat:
Attack +9, Melee +13, Grapple +16
Strike +7, Unarmed Attack +3, Transmutation 10
Defense +14 (Flat-footed +6), Knockback -3, Initiative +8
Totals: Abilities 32 + Skills 21 (84 ranks) + Feats 23 + Powers 21 + Combat 42 + Saves 11 + Drawbacks 0 = 150
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Background:
Raphael Chamot, a self-made man in the chemical industry, he made his first million when he was only twenty and was promoted to CEO by the time he was thirty. An incredible accomplishment for so young, but it didn't seem like much when one has just ingested 1800mg of sleeping pills. He felt empty inside and no luxury or achievement could banish this depression.
In his tortured dreams he saw great chains of molecules, stretching into infinity, their atoms spinning, vibrating with cosmic power. In his dream he touch one, he somehow recognized it as the molecular chain that formed the sleeping pills, and it changed under his hand. He awoke immediately the chemicals in his system having been changed into a harmless state.
The next day he began experimenting with his new found powers of transmutation, how every change had new and wondrous effects. That he could change the phase/state of any matter he touched, that he could 'feel' the chemicals within an object. And on that night he found the answer to the great, empty feeling in his heart. Now as Captain Medusa he uses his powers of transmutation to turn darkness into light.
Personality:
Raphael is a man with a strong sense of purpose to his life. He believes that he can be an example to people, that you can turn the darkness of your life into something better. He is an extremely private man and doesn't let others know his thoughts easily.
Description:
His purple and gray body suit is a nylon-kevlar blend with hardened ceramic plates over vital areas. Over his his head he wears a purple and gray helmet with stylized snakes with a fanged mouth guard. Hardened gauntlets and shin guards improve striking power.





MisterO wrote:Shinji the Sub-Mariner
Powers:
Container, Passive 6 Atlantean Physique (Innate)
. . Density 6 (+12 STR, +3 Toughness, Weight Multiplier: x5, Adds: Immovable 2, Super-Strength 2; Permanent)
. . Immunity 3 (cold, pressure, drowning)
. . Features 1 (Longevity)
. . Super-Senses 2 (darkvision)
. . Swimming 6 (100 mph)
Enhanced Constitution 12
Enhanced Strength 6
Flight 4 (100 mph)
Impervious Toughness 6
Super-Strength 6 (heavy load: 153.6 tons)

HarperRedMage wrote:only comment/nitpick here is that you forgot to toss in the Buoyant power feat for density.












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