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Mr.O Presents an Incomplete Brawl!

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Re: Mr.O Presents the Sisterhood of Justice!

Postby MisterO » Sun Jun 20, 2010 8:21 pm

Addenda: Labrys has the Hard Body feat I came up with. Each rank in Hard Body gives you Impervious Toughness to Unarmed attacks up to your Toughness save rank. You can choose to buy ranks of Hard Body to protect against melee attacks in general (Impervious Toughness, Flaw: Melee only) equal to your ranks in Hard Body (Unarmed). You cannot buy any ranks in one without the other. [I hope that makes sense]
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Re: Mr. O Presents the Red Horse (again)!

Postby MisterO » Sun Jun 20, 2010 8:42 pm

MisterO wrote:The Red Horse
Power Level 11

STR: +4 (18), DEX: +3 (16), CON: +6 (22), INT: +0 (10), WIS: +3 (16), CHA: +8 (26)

Saves: Toughness +6, Fortitude +6, Reflex +10, Will +7

Skills: Craft (artistic) 15 (+15), Diplomacy 6 (+14), Notice 4 (+7), Perform (dance) 8 (+16), Perform (singing) 8 (+16), Search 7 (+7), Sense Motive 5 (+8), Sleight of Hand 7 (+10)

Feats: Beautiful Voice (Diplomacy), Endurance, Environmental Adaptation (High Altitudes), Favored Environment (Airborne) 4, Innocence, Inspire, Leadership, Lionheart, Master Performer (Super-Skill; 6pp) Powerhouse, Prehensile Lips, Steadfast, Swift, Wallop

Sun Sheriff Staff Style (Feats: Accurate Attack, All-Out Attack, Attack Specialization (Staff of the Sun) 3, Defensive Attack, Improved Block 2, Lighting Strike, Sweeping Strike)

Powers:
Device 5 Staff of the Sun (Easy to lose, Restricted use (Sun Chosen); Drawbacks: Conditional Ownership)
. . Earth Control 10 (Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons)
. . . . Air Control 10 (Alternate; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons)
. . . . Healing 10 (Alternate; DC 20)
. . . . Plant Control 10 (Alternate; Radius: 50 ft., DC 20)
. . . . Strike 8 (Extras: Penetrating; Power Feats: Mighty, Affects Insubstantial 2 (full power))
. . . . Weather Control 10 (Alternate; mix-and-match 2, Radius: 5000 ft., DC 20)
Flight 4 (100 mph Flaws: Winged)
Martial Arts Stance 2 (Sun Sherrif Staff Style; Flaws: Weapon-dependent (Staff of the Sun))
Super-Senses 3 (awareness of Zigatron, tremorsense)

Combat:
Attack +0/+4*, Staff of the Sun +6/+10*, Grapple +4/+8*
Plant Control 10, Staff Strike +12, Unarmed Attack +4
Defense +12/+16* (Flat-footed +6/+8*), Knockback -3, Initiative +3
*Maximum score while airborne.

Complications:
Accident (removal of staff)
Enemy (Zigatron)
Fame (Greatest Show EVAH!)
Honor (The Laws of the Sun)
Responsibility (obligations to managers)

Totals: Abilities 48 + Skills 15 (60 ranks) + Feats 16 + Powers 36 + Combat 24 + Saves 11 + Drawbacks 0 = 150
Created With Hero Lab® - try it for free at http://www.wolflair.com!

Feat: Innocence
The hero is so pure-hearted, young, naive or clueless to understand sexual innuendo. They are immune to any interaction skill or effect that plays upon carnal desires, such as Distracting Looks, Bishounen/Bishoujo, or Attractive.

Feat: Master Performer
The hero is a master of all forms of entertainment: they can sing, dance, act and play any instrument! As a free action they can assign up to 5 power points worth of Perform skills each round. They are so good, in fact, they can even perform under great duress. (This is the Variable [all of type: skills], Limited to Perform skills with Skill Mastery (all perform)).

Flaw: Winged -1
You fly by using your great wings to lift you aloft. When taking this flaw the maximum ranks of Flight you can have is 4. You lose the ability to fly when you are without an atmosphere, are in water or other liquids or if your wings are bound or restrained in some way. Your wings can be specifically targeted by an attacker. The DC to hit your wings is equal to your Dodge bonus +10. If your wings are hit by a damaging attack they have a Toughness save equal to halve your own, rounded down.


:!: Edit 6-20-10


Here's another entry in OCUD (Obsessive Compulsive Updating Disorder), the star of my thread the Red Horse! I've bumped hir a full PL so she can use hir Favored Environment feats; without using them s'he is PL9 on Defense and PL9 on Offense (PL10 with Weather Control and Plant Control powers).
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Re: Mr.O Presents the Red Horse (again)!

Postby MorningKnight » Tue Jun 22, 2010 1:01 pm

You're not the only obsessive updater, my friend.
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Re: Mr.O Presents the Red Horse (again)!

Postby MisterO » Tue Jun 22, 2010 9:04 pm

Miss Rapture

Power Level: 10; Power Points Spent: 165

STR: +0 (10), DEX: +6 (22), CON: +2 (14), INT: +2 (14), WIS: +2 (14), CHA: +8 (16/26)

Tough: +2/+10, Fort: +5, Ref: +10, Will: +5

Skills: Acrobatics 5 (+11), Bluff 6 (+22), Computers 6 (+8), Concentration 6 (+8), Craft (chemical) 6 (+8), Craft (electronic) 6 (+8), Diplomacy 3 (+14), Disable Device 4 (+6), Drive 3 (+9), Knowledge (art) 4 (+6), Knowledge (physical sciences) 8 (+10), Knowledge (technology) 8 (+10), Notice 4 (+6), Search 6 (+8), Sense Motive 6 (+8), Stealth 7 (+13)

Feats: Acrobatic Bluff, Attack Specialization (Neural Manipulation (Array 14)) 2, Attractive 2, Defensive Roll 2, Dodge Focus 5, Equipment 2, Fascinate (Bluff), Fighting Style: Capoeira, Improved Grab, Improved Throw, Power Attack, Prone Fighting, Quick Change 2

Powers:
Device 6 (Hard to lose)
. . Enhanced Trait 2 (Feats: Quick Change 2)
. . Force Field 6 (+6 Toughness; Ablative)
. . Immunity 7 (damage type: electricity, environmental condition: cold, environmental condition: heat; Limited - Half Effect)
. . Nerve Tendrils (Container, Active 3)
. . . . Prehensile Hair 8 (additional tendrils 3 (10 tendrils), elongation 5 (50 ft., range incr 40 ft., +4 Escape & Grapple); Linked (Super-Strength 4))
. . . . . . Super-Strength 4 (Alternate; +20 STR carry capacity, heavy load: 6.4 tons; +4 STR to some checks)
. . . . Snare 10 (DC 20; Chained (Prehensile Hair 8 ), Range (touch); Tether (1000 ft.))
. . Super-Strength 3 (+15 STR carry capacity, heavy load: 800 lbs; +3 STR to some checks)
Enhanced Charisma 10 (+10 CHA, Feats: Fascinate (Bluff); Limited (only for Bluff checks))
. . Enhanced Trait 6 (Alternate; Feats: Disarming 3, Seductive Presence 3)
Neural Manipulation (Array 14) (default power: pain)
. . Damage 10 (Array; DC 25; Alternate Save (Fortitude), Burst Area (40 ft. radius - General) [8 ranks only])
. . Illusion 10 (Array; affects: three sense types, DC 20; Burst Area (50 ft. radius - General); Range 2 (touch))
. . Nauseate 7 (Array; DC 17; Duration 2 (sustained), Aura, Concentration)
. . Pain 9 (Default; DC 19; Range 2 (touch))
. . Paralyze 10 (Array; DC 20; Burst Area (40 ft. radius - General) [8 ranks only])

Equipment: Vehicle: Motorcycle

Combat:
Attack +6, Neural Manipulation Array +10, Grapple +6/+13
Damage 10, +10 (DC Fort/Staged 25), Nauseate 7, +10 (DC Fort/Staged 17), Pain 9, +10 (DC Will 19), Paralyze 10, +10 (DC Staged/Will 20), Snare 10, +6 (DC Ref/Staged 20), Unarmed Attack, +6 (DC 15)
Defense +10 (Flat-footed +3), Knockback -5, Initiative +6

Totals: Abilities 30 + Skills 22 (88 ranks) + Feats 18 + Powers 63 + Combat 22 + Saves 10 + Drawbacks 0 = 165

Created With Hero Lab® - try it for free at http://www.wolflair.com!

Notes:
JoshuaDunlow has kindly allowed me to do a revamped version of one of his original characters, Miss Rapture. I tell you it was pretty darn hard to get her cost down but I think I'm happy with what I got.

I'll post more thoughts when I've gotten some sleep. Later!
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Re: Mr.O Presents Miss Rapture!

Postby JoshuaDunlow » Tue Jun 22, 2010 9:24 pm

Well that's not bad, you did a good job bringing down a character who costs well over 200 points if i remember. However i think i may have to completely re-work her powers so she can be reconceptualized. In otherwords, find an easier way of doing things. I don't really like how she turned out the first time i did her anyways, its just too clunky.
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Re: Mr.O Presents Miss Rapture!

Postby MisterO » Thu Jun 24, 2010 1:54 pm

JoshuaDunlow wrote:Well that's not bad, you did a good job bringing down a character who costs well over 200 points if i remember. However i think i may have to completely re-work her powers so she can be reconceptualized. In otherwords, find an easier way of doing things. I don't really like how she turned out the first time i did her anyways, its just too clunky.


I understand. I call it "Kitchen Sink Syndrome" you want your new character to do !everything!

GM: What's your new character? :D
Player: :!: He's a ninja! A poet! He's telekinetic! The deposed prince of Atlantis! A minor deity! :mrgreen:
GM: :shock: Uh, you do know we're playing a PL9, 100pp game right?
Player: :| ...well yeah but, yeah. :cry:

I've had to scale back a lot of my characters since I first thought of them. Heck look at one of my characters, Vitruvia. I've done and redone and remodeled and revamped her about a dozen times already. And I'm still not happy with 'er.

So don't feel bad about having an overactive imagination. If you didn't have one you wouldn't be here doling out cool villainesses to the masses! :D So keep it up JD I can't wait to see what you got coming next.
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Re: Mr.O Presents Miss Rapture!

Postby JoshuaDunlow » Thu Jun 24, 2010 2:02 pm

Got some racial templates coming up on my Fantasy Thread.
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Re: Mr.O Presents Miss Rapture!

Postby MisterO » Thu Jun 24, 2010 6:12 pm

How about this for a power stunt house rule?

You may do a power stunt as described under Extra Effort in Mu&Ma core. As an alternative to becoming Fatigued you instead can use the Power Stunted power as a full-round action. There are limitations to this however: The power must be the same effect as the power it is being stunted off of; if you take damage of any kind you cannot use the power stunt; you cannot use the same power stunt twice in a row.


I know it is a bit more complicated than "Power Stunt, Use HP" but I think it could work, especially for those heroes that can do a lot of different power stunts that are basically Power X with Extra/Flaw Y/Z.

I think some more limitations could be imposed on the use of Power Stunt in this manner at GM's discretion. Such as reduced power ranks or a small power drawback placed on the main power.
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Re: Mr.O Presents a Power Stunt House Rule!

Postby MisterO » Sun Jun 27, 2010 7:32 pm

A rather complicated story/fight I was trying to work-out but I don't think I'm doing it right. Any and all criticisms are welcome.

Horne and Thorn Labs, Night

Urania finished the Half Helix Stretch and stood looking at the young medical interns placidly, feeling refreshed. She could see that their skin temperature had risen a great deal and she wondered why this was. When she had begun her daily Matrayogi exercises they had all gathered at the window to her room. Many interns had come and gone, sometimes mumbling something about checking test-tubes, others were shooed off by annoyed looking supervisors, who then stood to watch her perform her muscle stimulating stretches for a while themselves.

She sat, bifurcated toes folded, bottom resting on her heels, her tail curled around her knees, and meditated about this unusual behavior.

Her meditative trance was shattered by a blaring klaxon and a mechancial voice saying:

"EMERGENCY EVACUATION. PLEASE LEAVE THE FACILITY. EMERGENCY EVACUATION. PLEASE LEAVE THE FACILITY."

As the computer fabricated voice droned on, Urania exited her room quickly. A contingent of security officers approached her, asking her to exit the facility with the other scientists and technicians.

"What's happening," she asked.

"We're being raided," the tallest of the black clad security officers said, "some siamese-twin looking freak named Dr. Redundant and a big Texan paranormal called Bovine are wrecking the place. They got about twenty armed men with them. We need you to come with us to the high-speed elevator to ensure your safety."

The computerized voice cut out with a shriek as another, stereophonic voice took over.

"Today, Dr. Redundant, M.D., has taken over Thorn Labs and demands tribute! All of your research materials, products and especially your more unique test subjects. If my demands are not met this lab and all of its occupants will ERUPT in a conflagaration that will be seen past the Moon! This is Dr. Redundant, M.D. If you don't fork over the goods I'll blow you all to kingdom come."

"Well crap," said one of the security officers, "there goes that idea."

"Shut it, Leroy. We ain't beat yet," said the tall security officer, "Urania here is a paranormal. Maybe she can help us out with these goons."

"Of course," Urania said bowing at waist.

*-*-*-*-*

"Now that I have terrified every lilly-livered, third-rate, MIT-drop-out in this facility we may now work at our own leisure! Hope I scared those geeks so we can rob them without any trouble," the dueling heads of Dr. Redundant, M.D. said.

Bovine was getting a headache from listening to Redundant talk. Looking at him wasn't any more pleasant either.

"Yes sirs," he said, "I'll take about half of the gang down to raid the computer lab. Reckon we'll be back in about twenty minutes."

"Yes, yes," the Doctor said, "go on, go on."

The tiger-masked man next to Bovine growled. Bovine rolled his eyes in annoyance. Why did we have to hire the Beast Gang for this job, he thought, they ain't that cheap!

"Come on kitty, we got ourselves some work to do."

An assortment of therianthropic thughs followed the hulking man-bull out the sliding doors of the security room.

*-*-*-*-*

Urania plus the four security officers marched down towards the security control room where Redundant was evidently held up.

"He's probably got the elevators on Blue Lock-Down so only he and his men can use them. We're going to be taking the stairs, we'll probably have little resistance going up," the tall Chief Security Officer, Welker, said.

A sound like a bell being struck with a silver hammer sounded within the now silent hall.

"See what I mean," Welker growled, "get ready guys!"

The other guards placed themselves between the elevator doors and Urania, their electrolasers at intermediate setting.

*-*-*-*-*
Surprise Round
Bovine and the Beast Gang (x10; Boar, Panther, Rat, Tiger, Eagle, Shrike, Lizard, Spider, Centipede, Fox), Surprised
Urania and CSO Welker, Security Team (x4; Jenkins, Leroy, Mills, Wilson), Initiative 17/12, 6

-Urania will Ready an action. She will act when Bovine attacks the Security Team.

-Welker will attack Bovine with his weapon, since there are a number of Beasts in the way Bovine is considered to have cover, giving him a +4 bonus to Defense (17 Defense). Welker gets 17 on his attack roll, hitting Bovine dead-on. Bovine makes his Toughness Save (DC20) with 25. Jenkins attacks Rat, hits with 11. Rat gets a 6 on his Toughness save and is Staggered and Stunned. Leroy attacks Spider, hits with 17. Spider gets 17 on his Toughness save, and takes a Bruise. Mills attacks Lizard, hits with 22. Lizard beats his Toughness Save with 21. Wilson attacks Centipede, hits with 23. Centipede is Staggered and Stunned with 6 on his save.



*-*-*-*-*

Four grotesquely costumed wither under the fire of Welker's security team. The remaining Beast Gang warriors begin to charge snarling, howling and roaring all the while.

"No dammit! Get back in the elevator," Bovine cursed, "ah hell!"

With a bellow that shook the walls Bovine hurled himself into the fray.

*-*-*-*-*
Round 1
Bovine and the Beast Gang (x10; Boar, Panther, Rat [Staggered], Tiger, Eagle, Shrike, Lizard, Spider [Bruise], Centipede [Staggered], Fox) 1/11
Urania, Welker and Security Team (x4, Jenkins, Leroy, Mills, Wilson) 17/12, 6

-Welker will use a move action to see which of the Beast Gang was hurt by the opening salvo. They are currently standing twenty feet away so he has a -2 penalty to his Notice skill. Welker gets a natural 20 on his Notice check so he sees that Spider is slightly injured and that both Rat and Centipede are the worst off. He attacks Rat, hits with 14. Rat rolls his Toughness Save (DC20), fails with 13 and is now Stunned, Staggerd and Bruised. Welker will Surge so he can attack Centipede, hits with 20 and Centipede makes his save with 21. Welker is now Fatigued.

-The Beast Gang go into a Rage and move to attack the Security Team. Rat and Centipede hang back in reserve in case the battle goes bad. Boar and Panther are up first, they attack Leroy. Panther will strike first, he gets a 18 on his attack roll and hits. Leroy must save against DC20, gets 14. He is Stunned, Bruised and Injured. Boar instead of attacking will Aid Panther. Boar gets 12 on his Aid roll, giving Panther a +2 to his Attack his next turn. Tiger and Eagle will both attack Jenkins. Tiger misses with 12 and so does Eagle with 9. Spider and Lizard are up, they pair off to fight Mills. Spider misses his attack with 10 and so does Lizard with 5. Centipede will throw his knife at Wilson who is trying to take aim at the rushing Bovine. Centipede rolls a natural 20, automatically hitting Wilson and getting a Critical Hit. Wilson must make a DC23 Toughness save. He gets 11 and is Staggered, Disabled and Stunned. Fox and Shrike team up against Welker; Fox and Shrike are both taking an Aggressive Stance (full). Shrike hits high while Fox will hit low. Fox will make a Trip attack against Welker, he gets 16 on his roll getting Welker's legs; he gets 6 on his check, Fiat lets him re-roll the Trip with 19. Welker just beats that with 20. Shrike makes his move hitting Welker with 22; Welker makes his Toughness save with 20.

-Leroy will try to pistol whip (Toughness DC18) Panther, hits with 18. Panther makes his Toughness save with 20. Jenkins will try to shoot at Eagle with a -1 attack penalty for using a range attack in melee. He rolls 15 and hits Eagle; Eagle misses his save and takes a Bruise. Mills will attack Spider with his fists, he gets a natural 20 automatically hitting Spider. Spider gets a miserable 5 on his save, knocking him out! Wilson will move back, trying to keep out of range of the Beast Gang and Bovine.

-Bovine will attack Wilson. With Aggressive Stance (full) and Power Attack 2, Bovine hits with 16 and Wilson gets 17 on his roll. Wilson is now Stunned, Staggered, Disabled and Bruised.
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Re: Mr.O Presents an Incomplete Brawl!

Postby MisterO » Mon Jul 12, 2010 9:37 pm

BREAKING NEWS!

Anchorman: There is no news to report. Please return to your dinners.



Sorry I haven't been doing too much lately. RL has been very hectic and it has made focusing on my personal projects very challenging.
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Re: Mr.O Presents an Incomplete Brawl!

Postby marcoasalazarm » Fri Aug 06, 2010 3:38 pm

Just bumping this.
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.
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Re: Mr.O Presents an Incomplete Brawl!

Postby MorningKnight » Fri Aug 13, 2010 8:42 pm

Throwing more bumps.
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Re: Mr.O Presents an Incomplete Brawl!

Postby MisterO » Sat Aug 14, 2010 4:48 pm

marcoasalazarm wrote:Just bumping this.

MorningKnight wrote:Throwing more bumps.


Good to know that I this thread still has some interest.

Sorry for being so slothful lately but IRL I'm dealing with
1) My mom recovering from surgery (Much better now though)
2)The new school year
3)My deep misgivings about 3E
4)Trying my own hand at making a game system for my own setting (Mental traits dictate skills [both physical and intellectual]/World where only women have superpowers)

Anyway if I think of something worth posting I probably will. Thank you for keeping this thread from falling off the face of the Tank.
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Re: Mr.O Presents an Incomplete Brawl!

Postby MorningKnight » Tue Aug 17, 2010 1:17 pm

Prayers for your mom, pal.

If she needs any organs, I have a mother I can raid for parts.

*sigh*

It's been one of those lifetimes. :cry:
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