Moderators: The Mod Squad, The Justice League, M&M Line Developer

Device 11 (Hard to Lose)
Enhanced Dexterity 10
Enhanced Strength 10
Super-Speed 6 (500 M.P.H) [Power Feats: Dodge Focus 6, Fast Overrun, Improved Overrun, Move-By-Action]
Base Power: Rapid Attack
Super-Strength 2
Super-Senses (Darkvision) [Limited -1: Not against Obscure effects]
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Decreased ability to make rational decisions (Drain Wisdom 4 - No Save) [Very Common, Major Drawback] -5 PP
Useless once subject has become immune to the virus (Power Loss - one adventure) [Very Common, Major Drawback] -5 PP
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20 + 30 + 9 + 4 + 1 - 5 - 5 = 54 PP total


Power Level 8 / 102 Power Points
Abilities: Str: 14 (+2) Dex: 20 (+5) Con: - (-) Int: 12 (+1) Wis: 10 (+0) Cha: 10 (+0)
Skills: Acrobatics +12, Notice +5
Feats: Acrobatic Bluff, Attack Specialization (Boomerangs) 4, Dodge Focus 4, Improved Defense, Improved Initiative 2, Move-By-Action
Powers:
Blast 6 (Boomerangs) (Extras: Area - Cone | Power Feats: Homing)
Immunity 30 (Fortitude effects)
Leaping 3
Protection 7 [Extra: Impervious 3]
Speed 1
Combat: Attack +0 (Boomerangs +8), Defense +9 (+3 Flat-Footed), Initiative +13
Saves: Toughness +6, Fortitude -, Reflex +10, Will +2
Drawbacks: Vulnerable (Temporal effects - all can cause lethal damage) [Uncommon, Moderate Intensity.] -3
Trade-offs: +1 to Defense/-1 to Toughness
Abilities 16 + Skills 3 (12 ranks) + Feats 13 + Powers 58 + Combat 8 + Saves 7 – Drawbacks -3 = 103



Power Level 8 / 148 Power Points
Abilities: Str: 14 (+2) Dex: 14/18 (+4) Con: 14 (+2) Int: 15 (+2) Wis: 14 (+2) Cha: 15 (+2)
Skills: Bluff +8 [+10], Diplomacy +6 [+8], Gather Information +6 [+8], Intimidate +4 [+6], Investigate +8 [+10], Knowledge (Art) +2 [+4], Knowledge (Civics) +3 [+5], Knowledge (Life Sciences) +6 [+8], Knowledge (Streetwise) +4 [+6], Notice +5 [+7], Search +4 [+6], Sense Motive +4 [+6]
Feats: Attack Specialization (Unarmed), Defensive Attack, Defensive Roll 2, Luck, Move-By-Action, Second Chance (Saves versus traps), Taunt
Powers:
The Flash Suit {Device 1 - Hard to Lose} (Immunity 2 [Pressure, Super-Speed friction], Power Feats: Renown, Protection 2)
Displacement [Limited: Only while running]
Enhanced Dexterity 4
Regeneration 6 (Recovery Bonus +5, Injured 1 [20 Minutes])
Super-Speed 7 (1,000 MPH; Power Feats: Attack Focus (Ranged), Dodge Focus 5, Evasion, Improved Defense, Quick Change, Moving Feint)
Base Power: Takeaway 7 (Power Feat: Progression, 70 ft. radius; 1 PP)
AP: Bullet 7 (1 PP)
AP: Deflect 7 (Fast and Slow projectiles; 1 PP)
AP: Rapid Attack 7 (Power Feat: Progression, 70 ft. radius; 2 PP)
AP: Rapid Fire 7 (1 PP)
AP: Snare 7 (Power Feat: Obscure Sense [Visual]. Flaw: Range [Touch] -1, Medium -1; 1 PP)
AP: Strike 7 (1 PP)
Combat: Attack +5/+6 Ranged/+7 Unarmed, Defense +8 (+2 Flat-Footed), Initiative +32
Saves: Toughness +6/+4 flat-footed, Fortitude +7, Reflex +11, Will +5
Drawbacks: Power Loss (Displacement, Enhanced Dexterity, Regeneration and Super-Speed when unable to consume large quantities of food) [Common, Minor Intensity] -2
Complications:
Responsibility (Central City)
Secret (Identity)
Abilities 26 + Skills 15 (60 ranks) + Feats 8 + Powers 70 + Combat 16 + Saves 15– Drawbacks -2 = 148

Power Level 9 / 139 Power Points
Abilities: Str: 12 (+1) Dex: 14 (+2) Con: 16 (+3) Int: 16 (+3) Wis: 13 (+1) Cha: 14 (+2)
Skills: Bluff +8 [+10], Craft (Electronic) +10 [+13], Disable Device +8 [+11], Gather Information +6 [+8], Intimidate +8 [+10], Knowledge (Current Events) +7 [+10], Knowledge (Streetwise) +6 [+9], Notice +5 [+7], Profession (Mercenary) +8 [+10], Sense Motive +7 [+8], Sleight of Hand +8 [+10], Stealth +7 [+9]
Feats: Attack Focus (Ranged), Attack Specialization (Cold Gun), Distract (Intimidate), Improved Aim, Improved Initiative, Master Plan, Seize Initiative, Speed of Thought, Startle, Taunt
Powers:
Device 12: Cold Gun (Easy to Lose)
Blast 8 (Ice) [Drawback: Reduced Range (Two increments)] -> Linked [Snare 9. Drawback: Reduced Range (Two increments)], [Fatigue 9. Extra: Range-Ranged. Drawback: Reduced Range (Two increments)]
AP: Trip 9 (Extra: Area-Shapeable, Opposed by Dexterity)
AP: Drain Toughness 8 (Extra: Affects Objects Only, Range-Ranged)
Device 3: Cold Bombs (Easy to Lose)
Blast 5 (Ice) [Extra: Area-Burst]
Combat: Attack +5/+6 Ranged/+8 Cold Gun, Defense +4 (+2 Flat-Footed), Initiative +7
Saves: Toughness +4 (+3 without outfit), Fortitude +9, Reflex +8, Will +8
Drawbacks: Vulnerable (Light sensitive eyes) [Uncommon, Moderate Intensity] -2
Complications:
Enemy (The Flash)
Obsession (Completing latest job)
Abilities 25 + Skills 22 (88 ranks) + Feats 10 + Powers 45 + Combat 20 + Saves 19 - Drawbacks -2 = 139




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