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JDRook wrote:Crystal Rosenthal
Power Level: 6; Power Points Spent: 90
STR: +0 (10), DEX: +1 (12), CON: +0 (10), INT: +2 (14), WIS: +3 (16), CHA: +1 (12)
Tough: +0/+3, Fort: +2, Ref: +3, Will: +5
Skills: Concentration 4 (+7), Drive 2 (+3), Notice 4 (+7), Sense Motive 4 (+7), Prof: Theatre Technician 2 (+5)
Feats: Equipment 3, Improved Sunder, Jack-Of-All-Trades, Beginner's Luck, Eidetic Memory
Immunity 10 (Common Descriptor: Light, Descriptors: Psionic)
Invisibility 4 (Total concealment from all visual senses)
Light Bending (Deflect 4) (Deflects: Energy Attacks (1/r), Alternate Powers: Color Control 4 [Alt], Power Feats: Subtle 2 (unnoticable), Extras: Ranged (Range: 400 ft.), Redirection, Reflection, Flaws: Limited 2 (Light only), Descriptors: Psionic)
Color Control 4 [Alt] (20-ft. cube; DC 14, Power Feats: Subtle 2 (unnoticable))
Stored Light (Array 7) (Default Power: Energy Aura, Alternate Powers: Laser Aura (Energy Aura 3) [Alt], Laser (Blast 6) [Alt], Point Defense (Deflect 4) [Alt], Drawbacks: Power Loss 1 (Damage/Effect rank dependent on sufficient light))
Laser Aura (Energy Aura 3) [Alt] (DC 18, Energy Type: Light, Power Feats: Selective Aura)
Laser (Blast 6) [Alt] (DC 21, Feats: Improved Sunder, Power Feats: Accurate 1 (+2), Subtle 1 (subtle), Drawbacks: Lethal)
Point Defense (Deflect 4) [Alt] (Deflects: Fast + Slow (2/r), Power Feats: Subtle 2 (unnoticable), Extras: Ranged (Range: 400 ft.))
Super-Senses 2 (Infravision, Ultravision)
Equipment: Undercover Vest; Cell Phone; Light Bike
Attack Bonus: +3 (Ranged: +3, Melee: +3, Grapple: +3)
Attacks: Unarmed Attack, +3 (DC 15), Color Control 4 [Alt], +3 (DC Ref 14), Laser Aura (Energy Aura 3) [Alt], +3 (DC 18), Laser (Blast 6) [Alt], +5 (DC 21)
Defense: +4 (Flat-footed: +2), Knockback: -1
Totals: Abilities 14 + Skills 4 (16 ranks) + Feats 6 + Powers 46 + Combat 14 + Saves 6 + Drawbacks 0 = 90
Complications: Responsibility (Theatre work), Family (Son Michael)
Real Name: Crystal Eugenia Rosenthal
Occupation: Theatre Technician, Single Mother
Weight: 125 lbs
Background: In a way, Crystal's life had always been filled with spotlights. They were just never pointed at her. And more often than not, she was the one pointing them.
Her mother was Jean Rosenthal, one of the most gifted lighting designers of the twentieth century. And with talent came demand, and with demand came travel, all over North America and occasionally overseas, working with directors, actors, photographers, chorerographers, architects and every kind of visual or performing artist there is. Jean loved this dynamic lifestyle and did not let the birth of her child, Crystal, slow her down.
Crystal grew up in the shadows of her mother, in tech booths and backstages and green rooms around the world. Her education was piecemeal, but what it lacked in depth it made up for in diversity, learning from onset tutors, seasoned artists and technicians, voracious reading, and just observing others. She often joined actors and dancers in their group warmups, picked up stage combat and eventually even got her firearms accreditation. But her greatest education was learning the ways of light from her mother.
It had been written that Jean could "make the light run through her fingers like water in a stream," and it seemed that Crystal had that same spark about her. They would often work together, hardly needing words, to design the most celebrated works.
Then it all changed.
At one of the endless cast parties Crystal met a guy, rather liked him, drank too much, never saw him again, and nine months later gave birth to a son. It was during labour that her powers manifiested, turning her completely invisible while on the operating table and momentarily blacking out her entire wing of the hospital. On the advice of the attending doctor, who had seen this kind of thing before, she was recommended to go to Freedom City, where there was a much better understanding of this new wave of humanity.
Crystal was stunned, but was also thinking it was time to change the way she was living and give Michael, her son, some stability. She took the doctor's advice and moved to Freedom City.
Powers & Tactics: Crystal is a photokinetic, a light manipulator, and can see into the infrared and ultraviolet spectrums. Her control is most fine at close range, particularly at body surface level, allowing her to bend light around her body at a reflexive level, making her effectively immune to any kind of light-based attack and allowing her to become completely invisible. This surface-level control is also the only way she can "store" sufficient light to allow her to use some of her other powers. This stored light goes around her body laser-like in seemingly random patterns, and can be potentially damaging.
Her ranged effects are less refined, allow her to alter the direction and colour of light. When she has enough light, she can also "throw" coherent beams exactly like a laser. She doesn't wish to hurt anyone with this, however, and will more likely use the laser on inanimate objects, like held weapons or projectiles.
Crystal has some rudimentary self-defense training, but isn't going to jump into any volatile situation if she can avoid it. Fortunately, with her invisibility and her ability to make most of ranged attacks invisible as well, she can handle many threats at a safe distance. If attacks do locate her and/or get too close, she can also stunt a Dazzle off of her aura.
Crystal, like many of my builds, is a combination of inspirations from several sources. For one, there really was a Jean Rosenthal who was a pioneer in lighting design for stage, which I found out about while taking a lighting course in university. Another source was from playing with powers from Heroes Unlimited, and wondering how some of the minor powers would behave if you layered them on 5 or 6 times, and most of Crystal's powers are based on the Bend Light power. As for the single mother idea, I can't even remember what sparked that, although after deciding Crystal had to be a stage technician of some sort, and having seen (or been) a stage manager in action on any number of shows I've done, the SM is very much a parental figure for a performance, and that level of responsibility coupled with a relatively low recognition factor (compared to actors) informs a lot of what I wanted to play with in Crystal's personality.
This is a stripped-down version of one of my favourite original characters, and therefore a good place to start. She's also had many variations, most of which I hope to post in the coming weeks. Crystal has been a magic-based flying Light Controller, a preteen who could be blinded by radio waves, a 20th century human made of light reformed in the 30th century, and even a Naruto-style Ninja with katas based around glass spheres (that last one's a pretty loose connection, and was also male). I've also got ideas for a low-grade battlesuit version and a full-projection hologram of Errol Flynn.
I used Instant Superheroes, combining the Psionic and Energy Controller for a base PL 6 template. I see her as being reticent but strong-willed, so high Wisdom and Will makes sense to me, and defining the power as photokinesis without light generation tied the concept together well.
Skillswise, I'd wanted to make her a JoaT before anyway, to fit with with two jobs of stage Technician for a small theatre and single mom. With that plus Eidetic Memory as a function of her PK (can remember anything she sees - assume non-visual information she can't remember would just be a complication), I figure it wasn't a big step to give her Beginner's Luck and make her a pocket skills monkey.
Powers is always tricky, especially with my insistence that she can't make her own light, but this became a lot easier once I dispensed with the idea of even using Absorption and just made the powers with a Power Loss based on avaiable light. May add a limited Absorption that only absorbs Light attacks above PL6 so she can throw back any heavy attacks from other energy controller types, or just hope a GM would be good with stunting that.
The "Light Bike" is exactly like the the standard motorcyle, with the modification of a Touch Ranged Light Control 5 AP'd off Speed, which in practice would be a toggle that switches the engine to powering full-spectrum lights scattered all over the bike, thus giving Crystal a source on those dark nights. Obviously it can't be driven while this is on.
[POWER] Deflect Slow Projectiles 4 (Extras: Move Action PF: Precise) (costs 9 pp)
[a] Strike 4 (PF: Throwing, Ricochet, Split Attack, Accurate) (costs 8 pp))
Thanks Eleos, Libra
It's nice to know I'm not just shouting into the wind with these posts.
JDRook wrote:Eddie Stecchino
Power Level: 10; Power Points Spent: 150
Movement Array (Array 3) (Default Power: - Linked Powers -, Alternate Powers: Wall-Crawling (Super-Movement 2) [Alt] [Dyn: 2/r+1, max 6PP], Gravity Swinging (Linked) [Alt] [Dyn: 1/2r, max 6PP], Immovable 10 [Alt])
Wall-Crawling (Super-Movement 2) [Alt] [Dyn: 2/r+1, max 6PP] (Wall-Crawling 2 (full speed), Power Feats: Subtle 1 (subtle))
Gravity Swinging (Linked) [Alt] [Dyn: 1/2r, max 6PP] (Powers: Super-Movement 1 [Link], Speed 4 [Link])
Super-Movement 1 [Link] (Swinging, Power Feats: Subtle 1 (subtle))
Speed 4 [Link] (Speed: 100 mph, 880 ft./rnd; Power Feats: Subtle 1 (subtle), Flaws: Limited 1 (Swinging only))
Immovable 10 [Alt] (Resist Movement: +40, Resist Knockback: -10; Power Feats: Subtle 1 (subtle), Flaws: Custom 1 (Encumbering)
Notes: *Encumbering means Eddie is weighted down by the equivalent of a heavy load for rank * 5 Str for each rank of Immovable, with all penalties in effect (equivalent to a self-inflicted Gravity Control: Increase Gravity). With natural Str, Eddie can lift up to rank 1 as a light load, 2 as medium load, 3 as a heavy load and 4 as maximum. With Super Strength add +4 to each rank limit above.)
Juggling Array (Array 16) (Default Power: Deflect, Alternate Powers: A6 Automated Point Defense (Deflect 6) [Alt], Juggle Catch (Deflect 10) [Alt], Juggle Throw (Blast [Alt], [Super-Strength 2 [Alt], Enhanced Ability 8 [Alt], Enhanced Ability 6 [Alt], Enhanced Trait 14 [Alt]]
A6 Automated Point Defense (Deflect 6) [Alt] (Deflects: Fast Projectiles (1/r), Power Feats: Subtle 1 (subtle), Extras: Automatic, Action 3 (reaction))
Juggle Catch (Deflect 10) [Alt] (Deflects: Slow Projectiles (1/r), Power Feats: Precise, Subtle 1 (subtle), Extras: Reflection, Action 1 (move))
Juggle Throw (Blast [Alt] (DC 23, Power Feats: Accurate 4 (+8), Precise, Ricochet 1 (1 bounce), Split Attack 1 (2 targets), Subtle 1 (subtle), Extras: Autofire 1 (interval 2, max +5))
Super-Strength 2 [Alt] (+10 STR carrying capacity; +2 STR to some checks)
Enhanced Ability 8 [Alt] (+8 STR; Ability: Strength)
Enhanced Ability 6 [Alt] (+6 DEX; Ability: Dexterity)
Enhanced Trait 14 [Alt] (Feats: All-Out Attack, Attack Focus (Melee) 6, Improved Block 2, Improved Grab, Improved Grapple, Improved Pin, Weapon Bind, Power Attack)
Notes: * The Slow Deflect and Blast are actually extensions of Eddie's natural abilities; respectively, his juggling/catching skills and his accurate throwing skills. If the A6 is somehow nullified, his remaining ability would be:[POWER] Deflect Slow Projectiles 4 (Extras: Move Action PF: Precise) (costs 9 pp)
[a] Strike 4 (PF: Throwing, Ricochet, Split Attack, Accurate) (costs 8 pp))
Gravity Pull Array (Array 3) (Default Power: Move Object, Alternate Powers: Implosion (Move Object 10) [Alt], [Move Object 8 [Alt], Move Object 1 [Alt]])
Implosion (Move Object 10) [Alt] (Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons; Power Feats: Subtle 1 (subtle), Extras: Area, Explosion (100 ft. explosion - General), Flaws: Range 1 (touch), Custom 2 (Limited One Direction))
Move Object 8 [Alt] (Strength: 40, Carry: 2.1k / 4.3k / 3.2 tons / 6.4 tons; Power Feats: Subtle 1 (subtle), Flaws: Custom 1 (Inverse Square Law), Side-Effect 1 (sometimes - Trip), Limited 1 (One Direction (towards self))
Move Object 1 [Alt] (Strength: 5, Carry: 16 / 33 / 50 / 100; Power Feats: Subtle 1 (subtle), Extras: Action 1 (move), Range 1 (perception), Flaws: Side-Effect 1 (sometimes - Trip), Limited 2 (One Direction (towards self)))
Container, Passive 3 (Powers: Immunity 3, Regeneration 6, Enhanced Trait 6)
Immunity 3 (Uncommon Descriptor: Gravitic, Condition: Vacuum)
Regeneration 6 (DC 16, Recovery Rate (Injured) 2 (recover 1 / 5 mins), Recovery Rate (Staggered) 2 (recover 1 / 5 mins), Recovery Rate (Disabled) 2 (recover 1 / hour))
Enhanced Trait 6 (Feats: Improved Disarm 1, Improved Trip, Diehard, Environmental Adaptation - Microgravity 1, Interpose, Redirect)
Enhanced Ability 6 (+6 CON; Ability: Constitution)
Equipment: Undercover Vest; Titanium Juggling Balls
Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +11/+13)
Attacks: Unarmed Attack, +4 (DC 22), Juggle Throw (Blast [Alt], +12 (DC 23)
Defense: +8 (Flat-footed: +4), Knockback: -5
Drawbacks: Vulnerable - Very Common - Minor - Gravity field draws in physical attacks, making them -2 to dodge, Vulnerable - Uncommon - Minor - Gasses are easily drawn into the gravity field
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