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Postby input.jack » Tue Mar 10, 2009 7:40 am

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AQUAMAN/ King Orin of Atlantis aka Arthur Curry (PL 11, 211 total pp)
Bodycast: Sean Bean

Height:6'2"
Weight:325# (Super-dense musculature)

Occupation:King of Atlantis
Affiliation:Atlantis, Justice League
Base of Operations:Atlantis

Ability Scores
STR 33 (+11), DEX 14 (+2), CON 30 (+10)
INT 22 (+6), WIS 18 (+4), CHA 16 (+3)

Combat
Attack +8 (+10 Unarmed), Damage (Unarmed) +11, (Trident) +14
Defense +10 (Base 6, Dodge 4)
Grapple +23 (+27 Underwater), Initiative +4

Saves
TGH +12 (Base 10, Costume 2), Fort +11, Ref +7, Will +11

Skills
Diplomacy 11 (+14), Intimidate 4 (+7), Knowledge: Civics 8 (+14), Knowledge: Tactics 8 (+14), Language: 2 (Atlantean, Inuit [English is native]), Notice 7 (+11), Sense Motive 8 (+12), Survival 8 (+12), Swim 4 (+15)

Feats
Attractive, All-Out Attack, Animal Empathy, Attack Specialization (Unarmed) 1, Benefit 1 (King of Atlantis), Benefit 4 (Wealth), Blind-Fight, Dodge Focus 4, Environmental Adaptation (underwater), Equipment 2, Jack of All Trades, Leadership, Luck 2

Powers
(23) “Fish Telepathy” Summon 6 (XT: Horde, Type [various sea creatures], Duration (Continuous); PF: Progression 5 [50 minions]; [Flaws: Action (Full Round), Distracting])
(1) AP - (12) Animal Control 11 (PF: Communication Link, [Flaw: Limited – aquatic creatures only])
(1) AP - Telepathy 11 ([Flaw: Limited – aquatic creatures only])

(2) “Dense Musculature” Immovable 1 (PF: Innate)
(4) Comprehend 2 (Animals 2 [speak and understand])
(3) Immunity 3 (Cold, Drowning, High Pressure)
(7) Super-Senses 7 (Extended Hearing 1, Ultra-violet Vision, Sonar [accurate, radius, ultrasonic sense], Ultra-Hearing)
(12) Super-Strength 6 (heavy lift: 60 tons)
(4) Super-Strength 4 (heavy lift: 1000 tons; Flaw: Limited – only while underwater [-1])
(7) Swimming 7 (250 mph)

(4) Device 1 “Water Suit” (Hard to Lose) (5) Buys off Weakness

Equipment
(1) Commlink, (6) Trident (Strike 3, Improved Critical, Mighty, Thrown), (2) Scale Costume (Protection 2)

Drawbacks
(5) Weakness (lack of immersion in water; Very Common, Major [-1 all physical ability scores], per hour, potentially lethal

Abilities 73, Skills 12, Feats 21, Powers 68, Combat 28, Saves 13, - Drawbacks 5 = 211

Background:
Aquaman was born Arthur Curry, the son of a human lighthouse keeper named Tom Curry, and Atlanna, an outcast Princess from the undersea civilization of Atlantis. Due to his dual heritage, Arthur discovered as a youth that he possessed various aquatic abilities, including the ability to breathe underwater, communicate telepathically with sea life, and tremendous swimming abilities.
When Arthur was still a boy, his mother left him in his father’s care for two years, to return to lead her people. Afterward, she returned and told her family that the usurper who had overthrown her father, and driven her out, had been killed in the uprising she had led. She wanted them to return to Atlantis with her. But Tom Curry was unwilling to give up life as an air breather in order to join them. Reluctantly, the couple parted, and Atlanna returned to Atlantis with her son. Arthur was given the Atlantean name “Orin” by his mother, and introduced to the Atlantean people as the Crown Prince.
Eventually Orin met Mera, a beautiful Altantean girl. They fell in love, and were married. Soon after the birth of Orin and Mera’s first child, a son, Atlanna stepped down as Queen and gave regency of Atlantis to Orin and Mera.
As the King of Atlantis, King Orin became involved in a couple of Superman’s early adventures. It was during this time that Daily Planet reporter Lois Lane hung the moniker “Aquaman” on King Orin. Although wary at first, Orin came to develop a friendship with the Man of Steel.
King Orin went personally to observe when some of his scouts discovered a downed American military submarine. The submarine had ignored radio warnings and been fired upon by Atlantean patrol craft, seeking to defend the secret location of their home. The incident brought the involvement of the newly-formed Justice League, who treated with King Orin for the return of their submarine and a peaceful resolution to the situation. The King of Atlantis was mostly swayed by the presence of Superman as a member of the team. This led him to conclude that the Justice League could be trusted to do what was right for all concerned. He returned the submarine and its crew, and then he and a contingent of Atlantean warriors travelled to Metropolis, to address the United Nations Assembly, and establish formal diplomatic ties between the “surface world” and Atlantis. While Aquaman is not a member of the Justice League, he has become an ally, and is willing to help them, when they need him. So long as the best interests of his people are not overlooked.

:arrow: This is the much-maligned and often underestimated Aquaman. I dont know where people got the idea that his ONLY Power is "Fish Telepathy"; I blame the SUperfriends cartoon for that, I guess. When I was a kid, everyone knew that Aquaman was superhumanly strong, and was the second smartest member of the Justice League after Batman (not counting Superman, who back then could occasionally access "Super Intelligence" when he thought to think about it). Ive always liked Aquaman, so in the DCEAU Campaign I have tried to restore him to his former glory. I also refuse to chop off his right hand. The "harpoon hand" and the "water hand" are...just...dumb, in my personal opinion.

:arrow: GM Fiat: Aquaman can “trade in” Progression Ranks to reduce the numbers of one type of creature to Summon another type. Example: Aquaman can Summon 50 Whales, or he can “trade in” a rank of Progression, lowering the number to 25 Whales, and Summon a Giant Squid as well. Or he could trade in 2 ranks of Progression, Summoning a mere 10 Whales, and Summon 2 Giant Squids. And so on.

:arrow: Aquaman is 1 point under PL unarmed, thus he prefers to use the Trident.

:arrow: Aquaman is not a member of the Justice league here. Insted he is an ally they can contact when they need to, and even occasionally a rival should the interests of Atlantis run counter to the League's.

:arrow: Orin is MUCH more powerful than a typical Atlantean! In the DCEAU campaign, the explanation for this is that he has received additional Powers from Triton, as the Champion of Atlantis.

:arrow: UPDATE 03/15/09: Changed Aquaman's Low Light to Ultra-violet vision, and gave him a rank of Extended hearing, to synch with the "basic Atlantean".
Last edited by input.jack on Sun Mar 15, 2009 3:29 pm, edited 2 times in total.
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Postby Ecalsneerg » Tue Mar 10, 2009 8:10 am

I can see him as Bruce Wayne, just maybe not Batman. Sean Bean as Aquaman is genius.

I do like your thoughts on Aquaman (except that harpoon hand is awesome). He definitely needs more credit, and I think he's better off not in the Justice League. 90% of the world of water, of course he's going to look rubbish if he joins a land-based team. It's a bit like Superman wearing kryptonite bling to try and look cool.
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Postby input.jack » Tue Mar 10, 2009 4:03 pm

Ecalsneerg wrote:I can see him as Bruce Wayne, just maybe not Batman. Sean Bean as Aquaman is genius.

I do like your thoughts on Aquaman (except that harpoon hand is awesome). He definitely needs more credit, and I think he's better off not in the Justice League. 90% of the world of water, of course he's going to look rubbish if he joins a land-based team. It's a bit like Superman wearing kryptonite bling to try and look cool.


Im glad you like Sean Bean for Aquaman. I must admit, Im pretty darned proud of myself for that one ;)
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Postby Libra » Wed Mar 11, 2009 12:26 pm

I can see him as Bruce Wayne, just maybe not Batman. Sean Bean as Aquaman is genius.


I agree on both counts, but especially the second! :mrgreen:

Keep up the good work input.jack! :D
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Postby input.jack » Wed Mar 11, 2009 3:36 pm

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BATGIRL / Barbara Gordon (PL 10, 156 total pp)
Bodycast: Danielle Panabaker

Height:5'4"
Weight:115#

Occupation:Adventurer, High School Student
Affiliation:Gotham Knights
Base of Operations:Gotham City

Ability Scores
STR 12 (+1), DEX 18 (+4), CON 16 (+3)
INT 20 (+5), WIS 16 (+3), CHA 20 (+5)

Combat
Attack +4 (+10 Unarmed, +10 Batarangs), Damage +5 (+4) (in costume / unarmed)
Defense +14 (Base +6, Dodge +8 )
Grapple +11, Initiative +4

Saves
TGH +6 (Base 3, Roll 3), Fort +7, Ref +8, Will +7

Skills
Acrobatics 6 (+10), Bluff 5 (+10), Climb 4 (+5), Computers 10 (+15), Concentration 2 (+5), Craft: Artistic 5 (+10), Diplomacy 5 (+10), Disable Device 10 (+15), Disguise 5 (+10), Drive 6 (+10), Escape Artist 6 (+10), Gather Information 5 (+10), Intimidate 5 (+10), Investigate 10 (+15), Knowledge: Art 5 (+10), Knowledge: Behavioral Sciences 10 (+15), Knowledge: Popular Culture 5 (+10), Knowledge: Streetwise 5 (+10), Language: 5 (Ancient Greek, English, French, Italian, Latin, Spanish), Medicine 2 (+5), Notice 7 (+10), Perform: Dance 5 (+10), Pilot 1 (+5), Ride 1 (+5), Search 5 (+10), Sense Motive 7 (+10), Sleight of Hand 1 (+5), Stealth 6 (+10), Survival 2 (+5), Swim 4 (+5)

Feats
All-Out Attack, Attack Specialization (Batarangs) 3, Attack Specialization (Unarmed) 3, Attractive 2, Benefit (Bat Family)1, Blind-fighting, Connected, Contacts, Defensive Roll 3, Dodge Focus 8, Environmental Adaptation (Darkness), Equipment 16, Jack of All Trades, Leadership, Master Plan, Move-By Action, Power Attack, Precise Shot

Powers
(4) “Martial Arts” Strike 3 (PF:Mighty)

Equipment
(14) “Batgirl Costume”: [2] “Reinforced Surfaces” Strike 1 (PF: Mighty), [1] “Full Cape” Flight 1 ([Flaw: Gliding]), [1] “Earbug” Super-Senses 1 (Radio hearing), [6] “Defensive Tazer” Stun 5 (PF: Triggered [Unauthorized person tries to remove cowl][Flaw: Range – Touch]), [2] “Insulation” Immunity 3 (Audio Dazzle 2, Cold; [Flaw: Half Effect]); Other Equipment: [2] Features 2 (Commlink, GPS)

“Utility Belt Array”
(18 ) “Tear Gas Pellets”; [9] Dazzle 3 (Visual)(Xt: Explosion) + [9] Nauseate 3 (Xt: Explosion)
(1) AP – [5] “Batarang” Strike 2 (PF: Mighty, Ricochet, Thrown)
(1) AP – {3] “Cutting Torch” Blast 1 + Drain 1 (Toughness)
(1) AP – [17] “Detonite” Blast 5 (Xt: Explosion; PF Triggered 2 (Variable))
(1) AP – [12] “Flash-Bang Pellets” Dazzle 4 (Visual and Hearing)
(1) AP – [3] “Grapple Gun” Super-Movement 1 (Swinging) + Speed 2 ([Flaw: Limited: Swinging Only])
(1) AP – [12] “Sleep Gas Pellets” Fatigue 4 (Xt: Explosion)
(1) AP – [4] “Smoke Pellets” Obscure 2 (10’, Visual)

(21) Vehicle - “Batcycle” (Strength: 20, Defense: 10, Toughness: 10, Size: Medium (7 pp); Speed 5 [250 mph] (5 pp),]; Features 11: Alarm 2 (DC 25), Ejector/Launcher Seats, Hidden Compartments, Navigation System, Oil Slick, Remote Control, Smokescreen; Powers: (1) Super-Senses 1 (Communication Link [The Bat Computer])


Drawbacks
--

Abilities 42, Skills 31, Feats 46, Powers 4, Combat 20, Saves 12, - Drawbacks x = 155

Background:
BATGIRL is actually Barbara Gordon, teenaged daughter of Police Comissioner James "Jim" Gordon. She has been Batgirl for four years now; ever since she was thirteen. She has had a brief romance with Dick Grayson (aka Nightwing), but that ended soon after Grayson went off to college (and met Koriand'r / Starfire). Now that Grayson has returned to Gotham City, she has maintained a cool professional demeanor toward him.

:arrow: Batgirl is one of the PCs in the game. I havent gotten a written background from the Player yet.

:arrow: 03/17/09 During the game Batgirl has become, as her Player puts it, "the team's unofficial cheerleader", and has added Leadership to reflect her ability to boost morale and get people to focus.
Last edited by input.jack on Wed Mar 30, 2011 8:39 pm, edited 2 times in total.
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Postby Libra » Sat Mar 14, 2009 10:17 am

Then threaten him with subtle and terrible torments until they cave! :twisted:

(Just kidding - I think. :wink:)
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Postby input.jack » Sun Mar 15, 2009 11:41 am

NEW POWER FEAT: "TOUGH"

"Tough" is a Power Feat that can be taken when buying Minions. (You add the Power Feat to the Minion Power; you do not take it as a Feat for the Minions themselves).

The Tough scale for opponents lets the GM set a small gradation of scale between Heroic and Minion opposition. The Tough scale works as follows:

When they are hit, Tough scale characters are allowed to make a Toughness Save
....:!: If they fail by 1 or 2, they suffer a Bruise / Injury
....:!: If they fail by 3 or 4, they take a Bruise / Injury and are Stunned for 1 round
....:!: If they fail by 5 or 6, they are Staggered / Disabled and are Stunned for 1 round
....:!: If they fail by 7 or more they are Unconscious / Dying

If a Tough character has a Critical Hit scored against them, they are automatically put into the Unconscious / Dying category, without the benefit of a Toughness Save

Heroic scale characters may take 10 on their attack die when attacking Tough scale characters.

Tough scale characters can have bouts of phenomenal luck. Therefore a natural 20 is an automatic success for a Tough character.

Feats that improve performance against Minion scale characters, such as Takedown Attack, work against Tough scale characters exactly the same way.

These rules are a big part of what has given the Gotham Knights game the "feel" of the DCAU. Most of the "mooks" in Gotham, such as Boss Thorne's thugs, or Carlton Dusquesne's men, are Toughs. Lesser thugs simply cant get high-end work in Gotham City; the competition is too stout. "Mook" scale characters in Gotham City are likely to be non-combatants; ordinary civilians, police dispatchers, scientists, petty criminals and so on. Anyone who fights professionally, such as mob enforcers, GCPD officers, US military combat soldiers, and so on, are Tough scale.

These rules were created by Innermoppet. I hope that they work as well for you as they have for me! :D
Last edited by input.jack on Tue May 05, 2009 10:35 am, edited 1 time in total.
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Postby input.jack » Sun Mar 15, 2009 1:10 pm

ATLANTEANS

The people of Atlantis are the last remnants of an ancient civilization that sank beneath the waves millennia ago.

Before their continent was doomed to destruction, Atlantis was the center of civilization in the era prior to the ascension of the ancient Greeks. Atlantean magics were powerful, Atlantean warriors proud and strong, and their cities were the jewel of mankind.

The Atlantean people were prosperous and happy. They owed their allegience to the Titans of Old, especially Oceanus and Thetys. For many generations they ruled their continent, and were a powerful naval and merchantile presence in the Ancient World. All of this under the watchful eye and protection of the Titans, who made Atlantis their home.

In time, the children of the Titans each adopted tribes of Humans on a nearby continent, and guided and nurtured them according to their own preferences. The children of the Titans were their Gods.

After several hundred years, the children of the Titans and their followers eventually rose up against the people of Atlantis and the Titans whom they revered. A cataclysmic battle ensued, during which the power of the Titans and the power of the Gods cause the destruction of most of the cities of Atlantis, and the sinking of the continent.

During this (literally) titanic conflict, the Titan Thetys tried to protect what few of her people she could. She gathered as many of the Humans of Atlantis as she could find, and tried to shield them from the battle. When the continent began to sink into the ocean, she used most of her power to alter the people who looked to her for protection to survive under the sea. She was then attacked by Ares and quickly defeated, and was eventually banished from Earth along with the rest of the Titans (except Cronus, who was imprisoned and transformed).

The rebellious Gods established a home for themselves on Mount Olympus, and were worshipped by their followers among Humans of that region. In time their followers formed the basis for the civilizations of ancient Greece.

The people of shattered Atlantis were forced to adapt to a totally new way of life. They had lost the vast majority of their population; only a handful had survived. Since the followers of the Gods were the most powerful civilizations on land, the Atlanteans came to simply distrust all land-dwellers.

Eventually the Atlanteans were able to rebuild their city and adapt to their new way of life. The gift of Thetys had not only made them able to breathe underwater, it had also altered them in other ways. For example, although they had fewer children, their lifespans had been greatly extended. They were stronger and hardier than they had previously been, but they could not venture far from water.

The Atlanteans remained isolated until a fringe political group, led by Princess Atlanna, the daughter of King Jeris, proposed making contact with the surface dwellers in an attempt to make peace. A civil war erupted, primarily led by Prince Atlan, Jeris' other child. Atlan had been looking for any excuse to seize control; the surface dweller controversy was an opportunity he could not let pass. Atlanna fled, and eventually fell in love with a surface dweller named Tom Curry. She bore a son named Arthur, who would one day become known as AQUAMAN.

Prince Atlan was killed in the fighting, as was his father King Jeris. Atlanna assumed the throne for a time, until her son married and assumed the throne as King Orin. Under Orin's rule, Atlantis has once again made contact with the surface world. They are occasionally harassed by Atlan's vengeful son, Orm Marius, also known as OCEAN MASTER.

King Orin would like to be much friendlier with the surface world than he has been. But he knows that distrust runs deep in his people, and he does not want to take steps that would alienate his subjects. Thus, he is more conservative "on paper" than he would be were he to have a free hand.



Atlantean Citizen (PL 1, Minion 2)
STR 14 (+2), DEX 10 (+0), CON 14 (+2), INT 10 (+0), WIS 10 (+0), CHA 10 (+0)

COMBAT: Attack +0, Damage +2 Unarmed, Defense +0, Initiative +0
SAVES: TGH +2, Fort +2, Ref +0, Will +0

Skills: KS: Current Events 2 (+2), KS: Pop Culture 2 (+2), Profession 4 (+4)

Feats: Favored Environment (Underwater) 1

Powers:
(4) Enhanced Strength 4 (PF: Innate)
(4) Enhanced Constitution 4 (PF: Innate)
(2) “Dense Musculature” Immovable 1 (PF: Innate)
(3) Immunity 3 (Cold, Drowning, High Pressure)
(3) Super-Senses 3 (Extended Hearing 1, Ultra-Hearing, Ultraviolet Vision)
(1) Super-Strength 1 (Flaw: Limited – only while underwater [-1])
(5) Swimming 5 (50 mph)

Drawbacks:
(5) Weakness (lack of immersion in water; Very Common, Major [-1 all physical ability scores], per hour, potentially lethal)

Power Points: Abilities 0, Skills 2, Feats 1, Powers 24, Combat 0, Saves 0, - Drawbacks 5 = 22


Atlantean Soldier (PL 7, Minion 4)
STR 18 (+4), DEX 10 (+0), CON 18 (+4), INT 10 (+0), WIS 12 (+1), CHA 10 (+0)
COMBAT: Attack +5, Damage +4 Unarmed, +8 Weapon, Defense +4, Initiative +0
SAVES: TGH +9 (Base 4, Armor 5), Fort +6, Ref +1, Will +3

Skills: Intimidate 2 (+2), KS: Tactics 4 (+4), Notice 3 (+4), Profession (Soldier) 4 (+4), Swim 4 (+8 )

Feats: Environmental Adaptation (Underwater) 1, Equipment 3

Powers:
(5) Enhanced Strength 4 (PF: Innate) (figured in)
(5) Enhanced Constitution 4 (PF: Innate) (figured in)
(2) “Dense Musculature” Immovable 1 (PF: Innate)
(3) Immunity 3 (Cold, Drowning, High Pressure)
(3) Super-Senses 3 (Extended Hearing 1, Ultra-Hearing, Ultraviolet Vision)
(1) Super-Strength 1 ([Flaw: Limited – only while underwater])
(5) Swimming 5 (50 mph)

Equipment:
(5) “Atlantean Body Armor” Protection 5
(6) “Power Lance” Strike 4 (PF: Mighty, Extended Reach 1)
(1) AP – (6) Blast 3

Drawbacks: (5) Weakness (lack of immersion in water; Very Common, Major [-1 all physical ability scores], per hour, potentially lethal)

Power Points: Abilities 10, Skills 4, Feats 4, Powers 24, Combat 18, Saves 5, - Drawbacks 5 = 60



:arrow: The Enhanced Str and Con are already figured into the Atlantean's stats. The "base stats" would be 10's.
Last edited by input.jack on Tue May 05, 2009 10:33 am, edited 2 times in total.
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Postby input.jack » Tue Mar 17, 2009 11:54 pm

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HAWKGIRL / Shayera Hol (PL 11, 216 total pp)
Bodycast: Joanne Whalley (as she appears in Willow)

Height: 5' 4"
Weight: 135# (including wings)

Occupation: Adventurer, Soldier
Affiliation: Justice League
Base of Operations: Metropolis

Ability Scores
STR 24 (14) (+7 /+2), DEX 20 (+4), CON 26 (16) (+8 /+3)
INT 16 (+3), WIS 16 (+3), CHA 16 (+3)

Combat
Attack +6 (+10 Melee, +12 Unarmed), Damage +7 (unarmed), +12 (Mace)
Defense +12 (Base 6, Dodge 6)
Grapple +19, Initiative +5

Saves
TGH +10 (Base 8, Roll 2), Fort +10, Ref +10, Will +8

Skills
Acrobatics 8 (+13), Bluff 5 (+8 ), Computers 2 (+5), Concentration 7 (+10), Craft: Artistic 2 (+5), Craft: Chemical 2 (+5), Craft: Electronic 7 (+10), Craft: Mechanical 7 (+10), Craft: Structural 4 (+7), Diplomacy 2 (+5), Disable Device 7 (+10), Escape Artist 5 (+10), Gather Information 7 (+10), Intimidate 9 (+12), Investigate 6 (+9 ), Knowledge: Arcane Lore 2 (+5), Knowledge: Behavioral Sciences 3 (+6), Knowledge: Civics 2 (+5), Knowledge: Current Events 2 (+5), Knowledge: Streetwise 2 (+5), Knowledge: Tactics 8 (+11), Knowledge: Technology 7 (+10), Language: 3 (English, Gordanian, Thanagarian [native], Stellar Common A), Medicine 2 (+5), Notice 7 (+10), Perform: Dance 7 (+10), Perform: Keyboards 2 (+5), Perform: Oratory 2 (+5), Perform: Singing 2 (+5), Pilot 5 (+10), Profession: Soldier 7 (+10), Search 6 (+9 ), Sense Motive 7 (+10), Sleight of Hand 2 (+7), Stealth 5 (+10), Survival 5 (+8 )

Feats
Attractive 2, Accurate Attack, Acrobatic Bluff, All-Out Attack, Attack Focus (Melee) 4, Attack Spec (Unarmed) 1, Benefit 2 (JLA Member, Thanagarian Security Clearance), Defensive Attack, Defensive Roll 2, Die Hard, Dodge Focus 6, Environmental Adaptation (High Altitude), Equipment 7, Evasion, Jack of All Trades, Luck 1, Move-By Action, Power Attack, Redirect, Set-Up, Startle, Uncanny Dodge (Visual),

Powers
Thanagarian Racial Powers
(9) Flight 5 (250 mph) ([Drwbk: Power Loss if wings restrained (-1 pp)])
(2) Immunity 4 (Cold, Heat, Radiation, Suffocation [Flaw: Limited to Half Effect])
(3) Super-Senses 3 (Extended Vision 1, Low Light Vision, Rapid Vision1)

Thanagarian Champion Augmentation
(2) Enhanced Feat 2: Endurance 2
(10) Enhanced Strength 10
(10) Enhanced Constitution 10
(1) Immunity 2 (Aging, Disease [Flaw: Limited])
(4) Super Strength 2

(24) Device 8 "Nth Metal Mace" (Easy to Lose)
[24] Deflect 12 (all Ranged)
[1] AP - (18 ) Strike 5 (PF: Mighty, Effects Insubstantial 2, Improved Critical 5, Penetrating 5)
[12] Nullify 12 (All Magical Powers) (Nullifying Field [+0](combines Touch and Area Burst)) [Flaw: Distracting])

Equipment
(30) Thanagarian Battle Helmet:
[20] “Hyper-Comm Gear” Communication 9 (XT: Area; PF: Selective, Subtle) [Hyperspace communications channels]
[1] Features 1 (Commlink)
[1] “Retractable Breathmask” Immunity 1 (Suffocation)
[1] “Armored Helmet” Protection 2 ([Flaw: Limited to Critical Hits])
[4] “Vision Enhancement” Super-Senses 4 (Dark Vision, Extended Vision +1, Rangefinder)
[3] “Vocal Lingual Translator” Comprehend 3 (Languages- Speak and Comprehend, all can comprehend me)[This is a common spacefarer’s tool]

(3) Gear: PDA, GPS Receiver

Drawbacks
--

Ability Scores 38, Skills 38, Feats 39, Powers 65, Combat 24, Saves 12, Drawbacks –0 = 216

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Background:
Shayera Hol has publicly explained that she is originally from Thanagar; a martial planet where she was a law enforcement officer. Her people closely resemble Humans except for the addition of a pair of large, feathered wings. Her reason given for her being on Earth is that she was in pursuit of some criminals who were trafficking in forbidden technology, and she was accidentally transported here by the triggering of something called a “Zeta Beam”; an ancient artifact capable of transmitting objects over vast interstellar distances.
While much of this is true, Shayera was not a civilian law enforcement officer. She has had extensive espionage training, and was working as a military intelligence agent in Thanagar’s ongoing conflict against the tyrannical Gordanians. As a veteran military officer, Shayera was allowed to undergo the “Champion Augmentation Process”; a dangerous and risky procedure which heightened her strength, her endurance, and her overall physical capabilities. Most important Thanagarian Officers have received this treatment.

Thanagar is a warlike planet. In ancient times the people of Thanagar worshipped the Great Old Ones; extradimensional entities of vast mystical power. The leader of the Old Ones, Ixthulhu, provided the primitive Thanagarians with knowledge of philosophy, mathematics, and agriculture. However, as the Thanagarians developed, they drew away from the Old Ones and became self-reliant. There was a cataclysmic battle against the Old Ones and their agents, and the Thanagarians emerged victorious after driving the Old Ones back across the dimensional barriers, using Nth-metal weapons capable of disrupting arcane spells and energies. They use Nth-metal weapons still.

:arrow: This is Hawkgirl, one of my favorite characters in the DCEAU. Her fighting ability and skill package is intended to reflect her training as a top-flight Thanagarian soldier and espionage agent.

:arrow: Her Nth metal Mace stars off PL-capped. The Absorption power allows her to gain ranks of Improved Critical and Penetrating as she absorbs power. This allows her to "hit harder" without violating PL. The points alternate, so if she absorbs a Power 8 energy attack, sha gains Improved Critical 4 and Penetrating 4 with her mace.

:arrow: In my campaign, important Thanagarians are "bio-augmented" to have super-strength and heightened endurance. (Sort of a Thanagarian "Super-Soldier formula). I did this because Im not really wanting to populate the galaxy with races where even the bag-boy at the local grocery store is "super-hero powerful". This way Hawkgirl (and Hro Talak and his cronies if they appear) are as powerful as we see them, but the rank and file of Thanagarian troops are only slightly more powerful than Humans, if you take their gear away.

:arrow: 05/21/09: Re-rewrote HawkGirl's mace to make it easier to use and more straightforward. It also Effects Insubstantial since Nth metal can be used to smack ghosts
Last edited by input.jack on Thu May 21, 2009 4:14 pm, edited 5 times in total.
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Postby input.jack » Wed Mar 18, 2009 8:57 pm

AMONG THE STARS

Ive been doing some reading about whats going on out in space in the DC universe (mostly using reference material from the old DC Heroes RPG).

Ive determined that a lot of BAD ideas made it into the DC universe. Im trying to decide if I should try to (a) use the material as presented (no matter now inane it might sound to me), (b) try to reshape whats there into something I can stomach, or (c) ignore everything not on Earth and make up the galactic situation as needs arise.

Any suggestions?
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Postby MorningKnight » Wed Mar 18, 2009 10:07 pm

Interesting that you made Hawkgirl's wings a part of her body.

Thanagarians are traditionally wingless, and only fly via wing harnesses.
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Postby input.jack » Thu Mar 19, 2009 5:06 am

MorningKnight wrote:Interesting that you made Hawkgirl's wings a part of her body.

Thanagarians are traditionally wingless, and only fly via wing harnesses.


The campaign is based largely on Bruce Timm's "DC Animated Universe", from the series' Batman The Animated Series, Superman the Animated Series, Justice Leage, Justice league Unlimited, and Static Shock.

In that continuity, Thanagarians all have natural wings :)
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Postby MorningKnight » Thu Mar 19, 2009 9:04 am

Ahhhh.
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Postby input.jack » Thu Mar 19, 2009 6:08 pm

A few quotes .

The players are: Catwoman, Nightwing, Batgirl, and Arrowette. The primary NPCs are Robin (Tim Drake), and Titania (an original character who is an escaped "offshoot" of Clayface).

---------------

Catwoman (OOC) *petting real life cat on lap*: This is my prop! :D

-----------

GM: You get a Hero Point. He drops a Hero Point in your mouth.

Catwoman (OOC) *Mimes eating a sardine*: Mmmm! Salty!

-----------

[Nightwing offers to carry Catwoman up to the top of a building on his grapple line.]

Catwoman (OOC): She slides up against you and slips her arm around your waist. Her costume is so tight you can tell shes not wearing underwear ;)

Nightwing *mimics sound of grapple laincher*: Zzzzzzing!

Arrowette (OOC): Was that your grapple launcher, or something else?

------------

Batman: *menacingly* How good are you without the bow?

Long Uncomfortable Pause: *occurs*

Arrowette: *small voice* I like the bow....

-------------

Catwoman and Nightwing have been snooping around a crime boss's expensive penthouse apartment.

Catwoman (OOC): Yeah, OK, so we plant the bugs, and Ill be looking around at all these nice things he soon will have owned

------------

Catwoman:*materializes out of the shadows of the Batcave next to Robin*

Robin: Gaak! Dont sneak up on me like that!

Catwoman: Sorry...Im all out of bells ;)

-------------

GM: Ok Batgirl, when you kick the door open youll stun the mook who was hiding behind it. And from down this way youll hear escrima happening, cause now its Nightwing's turn!

-------------

[The PCs have defeated a large number of mooks; a gang of bank robbers, and a band of Two-Face's men who came to double cross them]

Police Sirens: *wail*

Arrowette (underage street kid with a bow): Um...how do we do this? DO we wait for the cops?

Nightwing: We wait.

Catwoman: Im going to head out now.

Arrowette: ....I ...rode with her! *runs!*

----------------

GM: You see a couple of young punks knocking over a Mom and Pop grocery store.

Catwoman: They still make you in this town?

--------------

"Waiting for Detonite", a surrealist play by Edward Nigma

-----------------

[The group are watching the TV news, which shows Commissioner Jim Gordon commenting on the defection of one Reginald "Reggie Two Shoes" Batwikki, who has asked to be placed under protective custody in exchange for turning states evidence.]

Gordon: If what Mr. Batwikki says he has to offer us is genuine, then is "alleged" former boss, Rupert Thorne, should be very upset. But thats life in Gotham City. In fact *looks at his wristwatch*, I believe Rupert Thorne is going to be upset with him right...now.

Dick (Nightwing): Ive always liked Jim. He has such a way with words.

Barbara (Batgirl): "Pick up your room. Do your homework. Get off the phone. Be in before nine..." ;)

-------------

Batgirl: *over radio* Look out! Hes in a battle suit!

Mr. Freeze: *Smashes thru the wall in a 10 foot Lexcorp battlemover*

Arrowette: Thats not a suit! Thats a robot! A guy in a robot is NOT a guy in a suit!

---------

Arrowette: Lexcorp? They make this bad@$$ game system; the Lex-box!
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Postby MorningKnight » Thu Mar 19, 2009 8:54 pm

You have good players!
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