ARROWETTE / Francis "Cissie" King
(PL "10", 115 total pp)
Kristen Stewart (age 13)
Base of Operations:
STR 10 (+0), DEX 16 (+3), CON 14 (+2)
INT 12 (+1), WIS 10 (+0), CHA 16 (+3)
Attack +0 (+4 Ranged, +12 Bow), Damage +0 (unarmed), +3 (bow)
Defense +10 (Base 0, Dodge Focus 10)
Grapple +0, Initiative +7
TGH +6 (base 2, roll 4), Fort +2, Ref +8, Will +0
Acrobatics 7 (+10), Bluff 7 (+10), Climb 10 (+10), Craft: Artistic 1 (+2), Disable Device 4 (+5), Knowledge: Streetwise 10 (+11), Knowledge: Popular Culture 10 (+11), Notice 8 (+8 ), Perform: Dance 8 (+11), Search 4 (+5), Sense Motive 2 (+2), Sleight of Hand 7 (+10), Stealth 7 (+10)
Acrobatic Bluff, All-Out Attack, Attack Focus (Ranged) 4, Attack Specialization (Bow) 4, Attractive, Blindfighting, Defensive Attack, Defensive Roll 4, Dodge Focus 10, Endurance, Equipment 2, Evasion, Favored Environment (Difficult Terrain) 4, Favored Opponent (Minions) 5 [Limited: Bow only], Improved Aim, Improved Concealment, Improved Critical (Bow) 5 [crits on 15-20], Improved Defense, Improved Disarm 4, Improved Initiative, Improved Ranged Disarm, Luck 1, Move-By Action, Precise Shot 2, Quick Draw 2, Ranged Pin, Split Attack (for Bow), Second Chance (Falling, Failing Acrobatics checks), Skill Mastery (Acrobatics, Climb, Sleight of Hand, Stealth), Set-Up, Taunt, Teamwork 3, Throwing Mastery 1, Ultimate Aim
(4) Super Movement 2 (Sure Footed)
(1) Leaping 1
(3) Immunity 5 (Falling [Flaw: Limited: Half Effect])
(6) Bow (Blast 3)
(2) Wealth +0
Abilities 16, Skills 17, Feats 72, Powers 8, Combat 0, Saves 5, - Drawbacks 2 = 116
Cissie King’s mother, Bonnie, had been an Olympic archery medalist. She also had an undiagnosed schizoaffective disorder, the symptoms of which were misinterpreted as the “stress” of a young girl thrust into celebrity too fast, and who had fallen into the lifestyle of drugs, alcohol, and a series of “boyfriends”, and whose own parents had recently been lost in a tragic car accident. Even Bonnie didn’t know she was ill.
Bonnie came to the attention of social services when she gave birth to Francis “Cissie” King. She got some help, and her daughter was placed in foster care. She was misdiagnosed as having suffered a “nervous breakdown”, and was given treatment under that assumption. Once she was “better”, she was released, with a prescription for anti-depressants. She would take them for a while, but eventually lapse, and this kept her from getting custody of her child for several years.
During a post-rehab stint, when she was trying to quit the anti-depressants cold turkey, she suffered a full-blown psychotic break. She “realized” that it was her “destiny” to become a superhero, like the ones that had recently started popping up across the nation and the world. One of them, a young man calling himself Green Arrow, became the object of her obsession. In her deluded state, she managed to convince herself that if she became Green Arrow’s sidekick, that he would fal in love with her, and marry her. And then she could finally get her child back for good. Life would be perfect. So she spent her remaining life savings on a flashy costume and a custom bow with some simple trick arrows.
Because she was a phenomenal shot with a bow, she actually managed to assist Green Arrow in a small way, on one or two cases. At first, Green Arrow was flattered by the attention, and her plan seemed to be working. But as time went on, Green Arrow came to realize that not only was “Miss Arrowette” not really suited for the stresses of live as a costumed adventurer, she was also somewhat unstable. Having no real training in psychology, Green Arrow was unable to deduce that her obsession with being his sidekick and her “need” to help him masked a deeper disorder. Instead he simply thought that she wasn’t cut out for this. Then she mentioned that she had an infant daughter, and as gently as he could, Green Arrow convinced her to put down the bow and focus her attention on her child. He let her down easy, sending her home with a few photos of herself with other heroes (such as Green Arrows friend, Green Lantern), and posing with some minor criminals whom she had helped capture.
Bonnie King went home, took off her costume, moved to Gotham City, got a job, and settled down. Maybe Green Arrows words had had some effect; maybe her delusions just had run their course. She won custody of her daughter just after Cissie had started school. Cissies time in foster care had been difficult, but her life with her mother wasn’t much better.
Bonnie stayed away from illegal drugs. But she still had a weakness for alcohol. And her schizoaffective disorder was still in place. She would be fine for a stretch, and then lapse into bouts of paranoia and erratic mood swings. And there were tiems when she was so disconnected that her behavior was truly bizarre. She tried using alcohol to divert her behavior when she felt herself “losing control”, not so much because it worked, but because afterwards she could blame whatever she did on the booze. Bonnie voluntarily switched jobs frequently, and dodged social services by moving fairly often. She kept a rotating cast of boyfriends who could loan her money and run interference for her when she was feeling “out of sorts”. These men were less than ideal; most took pity on her. Some took full advantage. None stayed long; her condition made her hard to stay around.
Cissie was stuck with her mother. When they moved, or when the last “boyfriend” left and a new one came home, Cissie was still there. Cissie learned to deal with her mother’s erratic moods. She avoided her when she was drunk or “having a bad day” whenver possible. But sometimes her mother would be not only lucid, but affectionate and loving. She would often take the tips she was earning as a cocktail waitress and take Cissie to an archery range just outside Gotham, ad show her how to shoot a bow. Cissie had a natural aptitude for archery, and she loved how proud of her Bonnie was. For every good day, though, there was at least one really bad day. Bonnie would lose touh with reality and lash out at Cissie, or her boyfriend-du-jour, or lock herself in the bathroom and scream through the door that Superman had told her to do it.
Cissie “knew” her mother had been a superhero years before. She had been shown actual photographs of her mother in costume, with other, famous superheroes. Bonnie talked of her “superhero days” often, the tales growing larger every time until Cissie was convinced that before retiring, her mother must have been well-known and popular in the superhero community. Cissie stopped bragging to her schoolmates about this after she got beat up for it a few times by kids who didn’t believe her. But she never stopped reading everything she could about superheroes, whether real or imaginary. At first, Cissie kept waiting for the other superheroes to come and “save” her mother; she thought that the “bad guys” must have somehow made her mother sick. But as she grew older she began to realize that no one was going to come. Either theyd forgotten about Bonnie, or they hadn’t been able to find a cure.
When she was ten, she met a GCPD cop who was nice to her. He would tell her stories about being a cop, and protected her from local bullies. She listend avidly to stories about chasing and catching criminals. She created a fantasy life in which her cop friend was secretly a superhero, who would one day tell her about his heroic identity. The she would be his sidekick, and life would be perfect. She would spend hours in the local library, looking at blurry newspaper photographs of superheroes and trying to figure out which one he was. But eventually he got transferred to another precinct, and they lost contact.
Not long after that, Bonnie married a two-bit hoodlum named Louis B, who had a fifteen year old son named Jack Thomas, or JT. He was a free-runner. He taught Cissie how to free-run, flitting like a wraith across the Gotham skyline. It was a way to escape the poverty and misery of “the Narrows”. Over the next two years, the two of them would sneak away to run and leap and climb their way over to something else; something better. They even saw some of Gotham’s costumed defenders. Once when leaping from rooftop to rooftop, they had come so close to Batman and Robin that they could almost have reached out and touched their capes. Cissie was sure that the Batman had smiled at her; she did look like her mother. He must have recognized her!
But JT was drawn into the life of petty crime that seemed to offer a quick exit from the slums of Gotham City. He was arrested, and eventually convicted and given the choice of jail time, or serving his country in the armed forces. JT went into the army, and still writes Cissie occasionally, but he was a world away now, and often couldn’t write for months at a time.
Then the White Martians came.
Louis B handled the invasion with the sangfroid of the deeply foolish, eagerly looting and sadly getting away with it. Bonnie, however, had a very different reaction. She somehow convinced herself that she was personally responsible for the failure of the superheroes to react to the alien menace. She could not know that as she was raving and screaming and sobbing and shouting, the seven mighty heroes who would soon become known as the Justice League were even then valiantly fighting to save the Earth. But Bonnie did not know this, and convinced herself that because she was not with them, all of the Earth’s heroes had been killed. The outburst was more dramatic than usual, but all of her outburst were dramatic, and hardly uncommon. So when she locked herself in the bathroom and refused to come out, Cissie and Louis B both thought it best to back away and let Bonnie calm down.
By morning they realized theyd made a mistake. But it was too late by then. As the paramedics wheeled her mother out with a sheet over her face, Cissie saw with crystal clarity that there was going to be no one to protect her. She would have to protect herself. She took pieces of her mother’s old costume, and her bow, and began to train herself to become Arrowette.
A year later Arrowette was “patrolling” at the edges of her neighborhood, and saw the Bat-signal in the night sky. Determined to meet her destiny, she raced to where the signal emanated, and spied on Batgirl, Robin, and Nightwing talking to Commissioner Gordon. She was startled by Catwoman on the fire escape, but the raven-haired vigilante simply winked at her and placed a shushing finger over her lips. Then she leaped away. Arrowette followed the trio of heroes to Arkham Asylum, shere she got caught up in the scheme by the Joker to kidnap Robin and Batgirl, with Clayface’s help. After Clayface had been electrified and the Joker subdued, Batgirl took Arrowette to the Batcave in the actual Batmobile, where Batgirl, a mysterious girl named Annie, Robin, Nightwing, and Catwoman all thanked Arrowette for her help. Robin suggested that since Batman was spending more and more time out of Gotham on League business, perhaps they should form an alliance to defend Gotham City. And Arrowette went down the path of the superhero….wherever that will lead her.
Arrowette's background is very different in this campaign than in the DCAU or mainstream comics. This is largely because she is a Player Character, and this is the background the Player wants. The whole point is to interpret the characters as -we- would have written them after all!
Arrowette is built on 150 points, but ahs not spent them all. The rest are being held in reserve, generally to match her XPs on a 1 for 1 or 2 for 1 basis, to simulate "rapid development". Especially now that she's met real heroes, and is going to be getting real training.
Likewise, she is not PL capped for combat. Her defensive stats are Toughness +6, Defense Bonus +10 normally, and her offensive stats are +12 Attack, +3 Damage with her bow. Against Minions (and Toughs), she is PL capped, and can reach her defensive PL caps in difficult terrain. Once she starts training, addisions to her basic Attack score and Defensive Roll (and perhaps a protective costume) should bring her Toughness save up to PL caps.