It was ignorance that almost wiped the world clean of magic last time....it will not happen again!!
PL: 12
PP: 181
Abilities: STR 15; DEX 18; CON 16; INT 28; WIS 30; CHA 18
Saves: Tough 3 (+12 Imperv Force); Fort 5; Ref 6; Will 10
ATK: 6
DEF: 15
INI: 8
FEATS: Accurate Atk; Attractive (3 ranks); Benefit: Status (4 ranks, Rathumi Pricess/ Chosen One); Critical Strike; Diehard; Eiditic Memory; Favored Opponent (3 ranks; Magical Beings/ Users); Improved Block; Improved ini (1 rank); Inspire (2 ranks); Mobility; Ritualist; Seize Initiative; Talented Arcanist (Concentration, Knowledge {arcane}); Ultimate Save (2 ranks; 1 Tough, 1 Ref)
POWERS: Magick (16 ranks; Feats: Affects Insubstantial; Drawbacks: Power Loss {Unable to gesture})
-Blast (10 ranks; Extras: Alt Save {will})
-Forcefield (12 ranks; Extras: Impervious)
-Variable Power (7 ranks; Any one power w/ Magical Descriptor; Flaws: Distracting)
Flight: Wings (4 ranks; Feats: Improved Maneuverabilty*, Incredable Capability*; Drawbacks: Power Loss {bound}, Noticeable {large dragonfly wings})
-Strike (6 ranks)
-Deflect: Slow Projectiles (6 ranks)
Super Senses (2 ranks; Detect Magic; Magical Awareness)
Immunity (3 ranks; Aging, poison, disease)
Suspended Animation (1 rank; Flaw: Uncontrolled)
Skills: Concentration 14; Gather Information 10; Knowledge (Arcane) 17; Notice 11; Search 8
Complications: Charge* (Malikia); Oddity* (Rathumi)
Back Story: Grace is one of the last surviving Rathumi, a race of insect winged humans that existed Eons ago, when the world was still ripe with magic.She is considered the "chosen one" of her people, and is identified as such by the full dragonfly tattoo on her back and the dragonfly wing tatoos on her face. During the "Dark Age", when magic was almost wiped from the world, Grace fell into a suspened animation, not waking until 2211 A.D.
She became aware of Makikia, the first Rathumi born in eons, and realizes that the fate of renewing magic to this world rests within him.
**Grace is one of my favorite characters, and I have actually based a DnD race on the Rathumi just because of her. She is a very powerful sorceress, as well as a decent warrior. She was also a Princess among the Rathumi people back when Magic litered the world, as well as the "chosen one" of her people. She is thousands of years old, but thanks to her immunity to aging, she appears as an atheltic woman in her late 20's. She also has the rare ability to fall into suspended animation, though she can't activate it at will.
Her Flight has two feats that I created: Improved Maneuverablity and Incredable Capability.
Improved Manueverablity gives a +4 bonus to maneuvers requiring acrobatics while in flight. While flight is defaulted at Perfect, I consider this character, because of her type of wings, more agile in the air then most other winged flyers. Dragonflys are EXTREMELY agile flyers, able to change a large multitude of directions within little more then a minute.
Incredable Capability lets her move at half her ranks of flight while having access to her APs in flight, though she is only able to use them at half rank as well. It sacrifices 2 ranks of flight to be able to use 3 ranks of deflect or 3 ranks of strike. It is a feat limited to characters that have more then one pair of wings, such as the Rathumi do.
I also gave her Mobility as a feat, giving her +4 to her dodge bonus when moving away from an opponent, or while moving through a "threatened area"
Charge works like Responsiblity as a complication, though it is narrowed down to a single target or small group of targets. Again, one of my creations.
Oddity works like Prejudice as a complication, except for the fact that instead of a minority, you are considered SEVERLY rare, either racially or otherwise.
Circus freaks could take this instead of Prejudice, and I see it fitting for anyone of the Rathumi race, as there are only 3-4 of them alive during the Soulfire's origional run.
I am more comfertable with this, as it lowers her a level, and is just all-around cleaner IMO.

