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Postby The Ilethryl Knight » Thu Mar 19, 2009 8:48 am

Nice Batman builds. I also like the Neo-Wasp character. Cool picture.

Just curious - why does Namor have immunity to critical hits? I know he's a lot tougher than most, but doesn't he have vital spots and organs just like the rest of us?
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Postby Praetorian » Thu Mar 19, 2009 10:20 pm

The Ilethryl Knight wrote:Nice Batman builds. I also like the Neo-Wasp character. Cool picture.

Just curious - why does Namor have immunity to critical hits? I know he's a lot tougher than most, but doesn't he have vital spots and organs just like the rest of us?


chalk it up to his ability to withstand extreme pressures. Most characters that have the ability to survive the kind of extreme pressure like the ocean depths, I usually give immunity to Critical hits as well.

on another note, my Captian America converstion will be up soon
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Captian America

Postby Praetorian » Fri Mar 20, 2009 5:54 am

Captian America
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I've always believed that all you need is one man to make a difference. To stand up when others are told to sit down. To speak loudly for those who have no voice. And to fight the good fight

PL: 12
PP: 195

Abilities: Str 25; Dex 25; Con 24; Int 16; Wis 19; Cha 21

Saves: Tough 7(+4 from suit); Fort 10; Ref 9; Will 8

Atk: 6
Def: 6
Ini: 11

Feats: Accurate Atk; Acrobatic Bluff; Assessment; Atk Focus (3 ranks; Melee{2}, Rngd {1});
Atk Specl (1 rank; Stunning Atk); Benefit: Clearance (4 ranks); Chokehold; Contacts;
Defensive Atk; Defensive Roll (2 ranks); Diehard; Dodge Focus (2 ranks); Elusive Target;
Endurance (2 ranks); Equipment (1 rank); Evasion (1 rank); Fast Overrun; Fearless;
Improved Aim; Improved Grapple; Improved Ini (1 rank); Inspire (3 ranks); Instant Up; Interpose;
Leadership; Move-by action; Power Atk; Prone Fighting; Second Chance (2 ranks{Falling, Mind Control});
Stunning atk; Takedown Atk (2 ranks); Taunt; Teamwork (2 ranks); Throwing Mastery (4 ranks);

Powers: Immunity (3 ranks; Aging, Disease, Poison)
Device: Vibranium-Iron shield (4 ranks; Easy to loose PF: Restrictedx2 (normal medium shield for anyone without Throwing Mastery x3), Indestructable, Improved Def, Improved Block) 17
-Thrown{Blast} (3 ranks; PF: Richocet x2, Mighty x2, Improved Crit)
--AP: Thrown{Blast} (4 Ranks; Extras: Area{Targeted-Shapeable})
--AP: Strike (4 ranks; Extra: Penetrating; PF: Improved Crit, Improved Sunder, Mighty)
-Shield (4 ranks)
--AP: Immovable (3 ranks)

Skills: Acrobatics 11; climb 8; Concentration 11; Diplomancy 8; Drive 10; Pilot 11; Ride 10; Survival 8; Swim 11

Equipment: Special Issue Armored Jumpsuit (5 ep; PF: Fire-retardant)

Back Story: Steve Rogers will always be the greatest hero in the Marvel Universe, without a doubt. He IS the cream of the crop, and all other heros are measured to the man.

**Captain America was very fun and quick to do. Besides his shield and immunities, everything else for Cap should be considered naturally innate.
His peak human str and dex, along with his Acrobatics, Elusive Target, and Move-by action will make sure that Captain America
is flipping over cars and hitting 3 bad guys at the same time almost all day long.
Instead of the norm of making his shield throw his atk specl, I opted for stunning atk in there. Reason being is that Cap already has an abnormally
high throwing mastery, beating out most of the bat family by two. Also, Rogers isn't a killer, but more of a frontline "sic n subdue" kinda guy, hitting them
just hard enough for lights out and to get cleaned up later. Cap will even hit in a way to avoid doing any severe damage to a foe. However, don't think him
a softie. If he knows that your not going down without a couple broken bones, and/or some blood on the dance floor, be aware that he WILL give them to you.
Other then that, and giving him a special issue armored jumpsuit, instead of his normal chain-mail (he made it through the millenium, ppl....chain-mail is SOOO 1990's),
I have to confess that Capt. America is not easy to attempt to put one of my famous twists on, and doesn't need it either.

Oh..and before I go....Hey, Bucky......go %&$# yourself, you pretender!!!!
Last edited by Praetorian on Fri May 14, 2010 9:55 am, edited 1 time in total.
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Riptide

Postby Praetorian » Mon Mar 23, 2009 10:19 pm

Riptide
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I'm going to wash all my troubles away

PL: 8
PP: 124

Abilities: Str 13; Dex 16; Con 14; Int 17; Wis 16; Cha 15

Saves: Tough 2(+3 from costume); Fort 5; Ref 7; Will 5

Atk: 4
Def: 5
Ini: 7

Feats: Accurate Atk; Ambidex; Atk Focus (2 ranks; Melee); Atk Spcl (1 rank; Bo Staff); Attractive (2 ranks);
Dodge Focus (2 ranks); Enviromental Adaption{underwater}; Equipment (2 ranks); Improved Ini (1 rank);
Improved Sunder; Luck (2 ranks); MOve-by Action; Take-down Atk (2 ranks);

Powers: Water Control (10 ranks; PF: Precise, Progressive x2, Indirect x2)
-AP: Blast (8 ranks; PF: knockback x2)
-AP: Blast (9 ranks; PF: Split Atk)
-AP: Enviromental Control{Hamper MOvement} (8 ranks)
-AP: Snare (9 ranks)
-AP: Create Object (9 ranks)
Immunity (2 ranks; Suffocation{water}, Dehydration)

Skills: Acrobatics 10; Concentration 9; Diplomancy 11; Investigate 8; Medicine 10; Search 8; Swim 12

Equipment: Commlink (1 EP)
Costume (4 EP; Protection 3; Subtle)
Bo Staff (4 EP)

Drawbacks: Power Loss {Source: Water needed}

Back Story: N/A

**Basically a simple water contol character I am working on for a X-Men style MM game I am running...similar to the New Mutants Story line.
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Shadowcat

Postby Praetorian » Tue Mar 24, 2009 3:32 pm

Shadowcat
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I'm totally cool. I'm totally calm, and I'm totally cool. My calm is exceeded only by my cool. Which is total

PL: 8
PP: 130

Abilities: Str 13; Dex 18; Con 14; Int 21; Wis 17; Cha 15

Saves: Tough 2; Fort 5; Ref 4; Will 3

Atk: 5
Def: 4
Ini: 4

Feats: Accurate Atk; Ambidex; Assessment; Atk Focus (2 ranks; Melee); Attractive (1 rank); Dodge Focus (2 ranks);
Equipment (1 rank); Improved block (2 ranks); Improved Grab; Move-by Action; Skill Master (1 rank; Computers, Disable Device, Notice, Perform{Dance});
Taunt; Teamwork (2 ranks);

Powers: Insubstantial (4 ranks; Extras: Re-action, Affects Others; PF: Subtle x2. Selective)
-AP: Nullify Electronics (4 ranks)
-AP: Supermovement: Air Walking (2 ranks)
-AP: Mindshield (7 ranks)

Skills: Acrobatics 10; Computers 13; Concentration 9; Disable Device 13; Knowledge (Electronics) 13; Language 2; Notice 10; perform{Dance} 10;

Equipment: Uniform (4 EP. Protection +4, Subtle)
Multi-tool (1 EP)

Back Story: Kitty Pryde is a long-time student of Prof. Xaviers'. She has been a member of several teams, including the origional Excalibur and New Mutants.

**Kitty is straight up with a couple tricks. Her Insubstantial comes with a Mindshield, becuase it's hard as hell to read kitty's mind when she is phasing, something to do with the fact that it's like there is no mind there.
I gave her Dance in her Skills, because she is actually an accomplished ballerina. She is also intelligent enough to re-wire a Sentinal, and is enough of a threat to anything technological.
She also has trained herself to make her phasing a re-action to any danger she percieves.
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The Rhino

Postby Praetorian » Sat Mar 28, 2009 2:18 pm

The Rhino
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I'm gonna run through you like plywood!!

PL: 10
PP: 157

Abilities: Str 39; Dex 14; Con 18; Int 14; Wis 12; Cha 13

Saves: Tough 4(+5 from armor); Fort 11; Ref 4; Will 3

Atk: 7
Def: 8
Ini: 6

Feats: All OUt Atk; Atk Focus (2 ranks; Melee); Chokehold; Endurance; Fast Overrun;
Improved Crit (1 rank; Horn); Improved Grapple; Improved Ini (1 rank);
Improved Pin; Move-by Action; Power Atk; Rage (2 ranks; +6 str, +3 Fort & Will, -2 Def);
Takedown Atk (2 ranks);

Powers:
Enhanced Str (16 ranks)
Enhanced Fort (7 ranks)
Speed (6 ranks ; Flaw: Limited{hard to change direction})
Superstrength (4 ranks)
Growth (4 ranks; Extras: Continous; Flaws: Permanent; PF: Innate, Fearsome Preseance x1)
Device: Rhino Armor (5 ranks, Hard to loose)20
-Protection (5 ranks)
-Strike: Horns (5 ranks; Extras: Penetrating; PF: Mighty)
-Immunity (9 ranks; Ballistics, Acid, extreme temperatures)

Skills: Intimidate 8; Knowledge (criminal Underworld) 7; Language 1{Russian}; Search 8; Survival 8

Back Story: Aleksei Sytsevich was a strongman in the Russian Mob before greed for money got the better of him. He agreed to let Russian scientist bombard his body with radiation, raising his strength and size to super human levels. He was giving the name Alexander O'Him and a suit of bulletproof armor that resembled the skin of a rhino. Taking the name The Rhino, Aleksei wrecked havoc against the likes of Spiderman and the Hulk, undergoing several treatments to raise his strength. Now one of the strongest villians to roam the earth, The Rhino wrecks havoc where ever he goes.

**The Rhino is semi-straight forward of a build. He is a literal tank with a few modifications. He can reach top speeds of 100 mph, though I left him at 50, a nice cruising speed for a beast such as Rhino. He has a hard time stopping or changing direction, though, which is exposed as a Limited Flaw. His suit gives him protection, immunities, and his horns, which can rip through steel like a knife. His Charisma is only that high to help his intimidation.
With everything going on, it's easy to miss someone stealing a nuclear missle silo.
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Postby Serris » Sat Mar 28, 2009 2:41 pm

Huh, just have a benefit for the Rhino that lets him use his Strength bonus for intimidate.
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Postby Praetorian » Sat Mar 28, 2009 8:29 pm

Serris wrote:Huh, just have a benefit for the Rhino that lets him use his Strength bonus for intimidate.


cept it's not just that....it's size too...and it works better with size because size is more of an intimidation factor then strength.
With everything going on, it's easy to miss someone stealing a nuclear missle silo.
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Nightcrawler

Postby Praetorian » Thu Apr 02, 2009 11:41 pm

Nightcrawler
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Every so often, liebchen, since I look like a demon... I have this irresistible urge to play the part

PL: 9
PP: 136

Abilities: Str 13; Dex 27; Con 13; Int 15; Wis 17; Cha 12

Saves: Tough 1 (+3 from costume); Fort 3; Ref 8; Will 3

Atk: 4
Def: 5
Ini: 8

Feats: Acrobatic Bluff; Ambidex; Atk Bonus (3 ranks; Melee); Atk Specl (1 rank; Teleport Atk);
Chokehold; Dedication; Defensive Atk; Defensive Roll (2 ranks); Dodge Focus (2 ranks);
Elusive Target; Equipment (1 rank); Fearsome Presence (1 rank); Improved Graple; Improved Pin;
Instant Up; Move-by Action; Startle; Sweeping Strike; Uncanny Dodge (3 ranks; Visual)

Powers: Teleportation (4 ranks; Extras: Affects Others, Attack; PF: Change Direction, Turnabout, Progression)
Enhanced Dex (12 ranks)
Supersense: Mental (5 ranks; Pre-cog{Limited:teleportation location}, Teleportation Awareness, Distance, Direction)
Supersense: Visual (2 ranks; Darkvision)
Additional Limb: Prehensile Tail (1 ranks; PF: Innate, Split Atk, Elongation)
Supermovement (2 ranks; Wallcrawling{full speed, retain dodge})
Concealment (2 ranks; Flaws: Blending, Limited{shadows} 1pp

Skills: Acrobatics 12; Bluff 6; Escape Artist 10; Knowledge{Aeronautical Mechanics} 8; Language 2{Latin, English};
Pilot 8; Stealth 10;

Equipment: X-men Costume (4 EP; Protection 3, Comm-link)

Back Story: If your unfamiliar with Nightcrawler...well...then your just not reading Marvel Comics at all. The Fuzzy Blue Elf has been a decent staple of many an X-men roster, even being a leader in a couple. Former Circus Performer Kurt Wanger is the ASTONISHING NIGHTCRAWLER, a demonic looking mutant that has teleportation abilities, a 3 ft prehensile tail, and the ability to blend into shadows and scale walls without any help. He is also a master sword fighter and more flexible then most mutants can dream of.

**Kurt is a rather simple build, and I'm kinda surprised that he's not a 10, but it works well enough. I didn't bother to put the swords in, because he doesn't ALWAYS have them, in fact, I think he has the swords less then 50 percent of the time.

Kurt is perfect for Recon missions, as he can teleport in, do some scouting, and then BAMF, he is out again. But he is no slouch in a fight, often attacking several targets at what seems to be "the same time". He is also SUPER flexible, able to perform contortionist and acrobatic acts that would make most circus performers and athletes gawk in awe.
With everything going on, it's easy to miss someone stealing a nuclear missle silo.
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Taking a break from Marvel

Postby Praetorian » Sun Apr 05, 2009 11:05 pm

so...in the middle of statting up Vulcan, Magneto and others...I decided to let them rest before my brain fries and go do someone else. So I am currently working on statting up my work of the thundercats
With everything going on, it's easy to miss someone stealing a nuclear missle silo.
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Postby sable » Sun Apr 05, 2009 11:21 pm

very nice Nightcrawler!
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Postby Praetorian » Sun Apr 05, 2009 11:43 pm

sable wrote:very nice Nightcrawler!

thanks.
With everything going on, it's easy to miss someone stealing a nuclear missle silo.
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Postby Jabroniville » Mon Apr 06, 2009 12:30 am

Thundercats are your next set of builds? Awesome! Are you gonna stat just the main group, or are you going to add those extra characters they added in later seasons (the white tiger dude and the lynx chick)?
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Postby Praetorian » Mon Apr 06, 2009 5:29 am

Jabroniville wrote:Thundercats are your next set of builds? Awesome! Are you gonna stat just the main group, or are you going to add those extra characters they added in later seasons (the white tiger dude and the lynx chick)?

depends...if I can find really good artwork...lol...then the whole group.
With everything going on, it's easy to miss someone stealing a nuclear missle silo.
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Postby Sidious » Mon Apr 06, 2009 2:03 pm

I know what you mean, there's been times I've had to go the dread micro-hero route cause I can't find a decent pic.
Live fast. Love hard. Die with your mask on.
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