Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

Woodclaw's 2E - Hercules, Iolaus, Xena, Gabrielle

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Moderators: The Mod Squad, The Justice League, M&M Line Developer

#372 Generations of Freedom: Envoy

Postby Woodclaw » Wed May 25, 2011 2:23 pm

Image
Peace and freedom are right of any sentient beings, but to achieve them one must be ready to shed blood and tears. This is the lesson we Utopians forgot.

Envoy
Sarlyn of Utopia

Power Level: 9 (150pp)

Abilities: STR: 22 (+6), DEX: 22 (+6), CON: 22 (+6), INT: 18 (+4), WIS: 18 (+4), CHA: 16 (+3)

Skills: Acrobatics 2 (+8), Climb 2 (+8), Concentration 4 (+9), Diplomacy 7 (+10), Intimidate 2 (+5), Knowledge (history) 3 (+7), Knowledge (technology) 5 (+9), Knowledge (theology & philsophy) 3 (+7), Language 14 (English [good], French [fair], German [good], Russian [fair], 4 at GM choice; native: Utopian [good]), Medicine 4 (+8), Notice 3 (+7), Pilot 1 (+7), Search 3 (+7), Sense Motive 4 (+8), Stealth 1 (+7), Survival 3 (+7), Swim 2 (+8)

Feats: Armed Parry 2 (quaterstaff), Attack Specialization 1 (quaterstaff), Beginner's Luck, Benefit 1 (alternate identity: Hans Arlyn)Defensive Roll 2, Eidetic Memory, Improved Critical 1 (quaterstaff), Instant Up, Leadership, Move-by Action, Rousing Speech 1 (Diplomacy), Set-Up, Stunning Attack, Teamwork 1, Trance

Wave form Kalri-Majen (fighting style): Accurate Attack, Blind-Fight, Crippling Blow, Cunning Fighter, Defensive Attack, Defensive Throw,Flurry of Blows, Improved Block 1, Improved Defense 1, Improved Disarm, Improved Trip, Power Attack, Sweeping Strike, Uncanny Dodge 1 (mental), Weapon Bind

Powers:

Utopian Physiology (Immunity 6 [Aging, Disease, Starvation & Thirst, Sleep, Suffocation 2 (all)]; Flaw: Half-Effect; 3pp)
Super-Strength 1 (heavy load: 1000 lbs; PF: Alternate Power 1; 3pp)
-- AP: Multiple Powers (Speed 1 + Leaping 1)

Orichalcum Quaterstaff (Device 1 [easy to lose]; PF: Collapsible; 4pp)

Devices:

Orichalcum Quaterstaff (5pp of effects)
- Strike 2 (PF: Alternate Power 1, Mighty, Split Attck 1)
--- AP: Strike 2 (PF: Extended Reach 1, Mighty)

Combat: Attack +8 (+10 with quaterstaff); Damage +6 (unarmed), or by power/weapon of choice; Defense +10/+7 without quaterstaff (+4 Flat-footed); Initiative +6

Saves: Toughness +8 (+6 Flat-footed), Fortitude +8, Reflex +8, Will +8

Drawbacks: Vulnerable (Deception [Very Common, +1DC]; -3pp)

Abilities 58 + Skills 16 (64 ranks) + Feats 32 + Powers 10 + Combat 30 + Saves 8 - Drawbacks 3 = 150

Complications:
  • Enemy (Übermensch): while Kal-Zed is usually considered an enemy of Centurion, Sarlyn has a personal problem with him. He fears that Kal-Zed association with the Reich could jeopardize any future chance for a peaceful cohexistence between Utopia, Ultima Thule and the rest of the world
  • Honor (pacifist/Utopian defender code): except under the worst circumstances Sarlyn will never strike first, he only fight to protect himself or those who can't protect themselves
  • Stranger in a Strange Land: Utopia is a very open and peaceful society, which gave Sarlyn major problems adpting to thing like deception and intimidation
  • Responsibility (to Utopia): while he works alongside the Liberty League Sarlyn's first duty is to Utopia
  • Under Scrutiny: both the Allied and the Reich are extremly interested in Utopia's technology and had put pressure on/captured Sarlyn to get some information several times

:arrow: Sarlyn isn't that much different from his standard version, I just downplayed his skills a bit and added some extra combat feats, especially from W&W

:arrow: obviously this represent a Golden Age version of Sarlyn, a modern age version will probably be more skilled and with the ability scores tweaked a bit

:arrow: in term of combat Sarlyn is pretty much standard super-soldier/martial artist kind of deal, he's a good attack bonus with his chosen weapon, decent interaction skills and a bit of leadership feats (not much since Sarlyn was never put in a real command position until after the war, still he makes a good platoon sergeant)
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)
User avatar
Woodclaw
Luminary
Luminary
 
Posts: 2607
Joined: Fri Jul 04, 2008 3:33 am
Location: Italia

#373 Generations of Freedom: Emissary

Postby Woodclaw » Thu May 26, 2011 6:45 am

Image
Please, can't we just talk this out for once?

Emissary
Xymert of Utopia

Power Level: 8 (120pp)

Abilities: STR: 18 (+4), DEX: 18 (+4), CON: 18 (+4), INT: 16 (+3), WIS: 14 (+2), CHA: 16 (+3)

Skills: Acrobatics 2 (+6), Climb 2 (+6), Computers 5 (+8), Concentration 4 (+6), Diplomacy 4 (+7), Intimidate 2 (+5), Knowledge (physical sciences) 4 (+7), Knowledge (popular culture) 2 (+5), Knowledge (technology) 3 (+6), Knowledge (theology & philsophy) 3 (+6), Language 11 (Chinese [Mandarin/Fair], English [Good], Hindustani [Fair], Spanish [Fair], 2 at GM choice; native: Utopian [Good]), Medicine 2 (+4), Notice 4 (+6), Pilot 1 (+5), Ride 1 (+5), Search 3 (+6), Sense Motive 4 (+6), Stealth 2 (+6), Survival 3 (+5), Swim 2 (+6)

Feats: Attack Specialization 1 (Combat Chain), Beginner's Luck, Bishonen 1, Defensive Roll 2, Dodge Focus 5, Eidetic Memory, Endurance 1, Rallying Cry, Rousing Speech 1 (Diplomacy), Set-Up, Teamwork 1, Trance

Flame form Kalri-Majen (fighting style): Accurate Attack, Blind-Fight, Crippling Blow, Cunning Fighter, Finding the Weak Spot, Instant Up, Power Attack, Stunning Attack, Uncanny Dodge 1 (mental)

Powers:

Utopian Physiology (Immunity 6 [Aging, Disease, Starvation & Thirst, Sleep, Suffocation 2 (all)]; Extra: Duration 0 [sustained], Flaw: Half-Effect; 3pp)
Super-Strength 1 (heavy load: 1000 lbs; PF: Alternate Power 1; 3pp)
-- AP: Multiple Powers (Speed 1 + Leaping 1)

Orichalcum Combat Chain (Device 2 [easy to lose]; 6pp)

Devices:

Orichalcum Combat Chain (8pp of effects)
- Linked Powers (Elongation + Strike; PF: Alternate Power 1)
    -- Linked: Elongation 2 (PF: Improved Grab; Flaw: Limited [attack & grappling only])
    -- Linked: Strike 2 (PF: Improved Disarm, Improved Trip, Mighty)
---- AP: Super-Movement 1 (Swinging)

Combat: Attack +8 (+10 with Combat Chain); Damage +4 (unarmed), or by power/weapon of choice; Defense +10 (+3 Flat-footed); Initiative +4

Saves: Toughness +6 (+4 Flat-footed), Fortitude +6, Reflex +6, Will +6

Drawbacks: Vulnerable (Deception [Very Common, +1DC]; -3pp), Weakness (competition stress [Common; -1 to Attack, Defense and Checks every 5 minutes]; -4pp)

Abilities 40 + Skills 16 (64 ranks) + Feats 25 + Powers 12 + Combat 26 + Saves 8 - Drawbacks 7 = 120

Complications:
  • Don't Judge Me: Xymert deeply hates competition and being judged, due to this trait his grades at Claremont are usually under the expected and many teachers are worried about him
  • Frenemy (Magni): against all the odds, Magni and Xymert are very close friends, in spite of being almost polar opposites. Unfortunatly they're also in love with the same girl
  • Honor (pacifist/Utopian defender code): except under the worst circumstances Xymert will never strike first, he only fight to protect himself or those who can't protect themselves
  • Love (Thetis): Xymert has recently developed a major crush for his fellow student princess Thetis, unfortunatly he's horribly unsure about how to express his feelings in an appropriate way and fears that his family won't approve a relationship with an Atlantean
  • Stranger in a Strange Land: even more than his father, Xymert has major problems adapting to the outside worlds (especially since he's cronologically older than many of his fellow students)

:arrow: Xymert is pretty much a carbon copy of his father, except for the weapon of choice, almost all the differences are due to his "young age" (matter of fact he looks 16, but he's actually 28)

:arrow: Xymert hasn't finished his education in the traditional mental disciplines of the Utopian yet, as a result his ability to control his bodily function isn't fully developed, this is hardly a problem most of the time, but has caused him some embarassing episodes (like risking to drown after Nereid stunned him during an underwater combat simulation)

:arrow: same goes for his combat training, Xymert got solid basics, but he still has to polish his Kalri-Majen. His father hopes that studying at Claremont will spare Xymert from relearning everything from scratches like he did during WW2
Last edited by Woodclaw on Mon Jun 13, 2011 3:06 am, edited 2 times in total.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)
User avatar
Woodclaw
Luminary
Luminary
 
Posts: 2607
Joined: Fri Jul 04, 2008 3:33 am
Location: Italia

Re: Woodclaw's - G-Verse: Avians, Utopians, Envoy, Emissary

Postby Sand Fox » Sat May 28, 2011 2:22 am

Keep up the good work, Woodclaw. I really didn't like the Utopians all that much, but you made them interesting now. Thanks. And as a side note, considering that Mangi of the AlternTeens is strongly attracted to Thetis as well (and she likes him back), that might make a Rivalry Completion for poor Xymert.
Anyway, what have you planned next?

Sincerely, Sand Fox
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

James 1: 19-20
User avatar
Sand Fox
Firebrand
Firebrand
 
Posts: 832
Joined: Sun Sep 23, 2007 3:14 pm

Re: Woodclaw's - G-Verse: Avians, Utopians, Envoy, Emissary

Postby Woodclaw » Sat May 28, 2011 5:40 am

Sand Fox wrote:Keep up the good work, Woodclaw. I really didn't like the Utopians all that much, but you made them interesting now. Thanks.


To be honest I found that the bulk of the Hidden World part of the Freedomverse was full of great ideas, but never fleshed out properly

Sand Fox wrote:And as a side note, considering that Mangi of the AlternTeens is strongly attracted to Thetis as well (and she likes him back), that might make a Rivalry Completion for poor Xymert.


ARGH, I completly forgot about Magni (that's what I got for not checking Hero High in a long time), I might have to revise the complications or change some details.

Anyway, what have you planned next?

Sincerely, Sand Fox


Right now I'm planning to finish my current the Hidden Worlds run with Ultimans, Atlanteans and a revision of my own Muans, after that I plan to adapt the Tag Team and the Clique from Crooks, plus something of my own.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)
User avatar
Woodclaw
Luminary
Luminary
 
Posts: 2607
Joined: Fri Jul 04, 2008 3:33 am
Location: Italia

Re: Woodclaw's - G-Verse: Avians, Utopians, Envoy, Emissary

Postby Sand Fox » Sat May 28, 2011 6:09 pm

Awesome, Woodclaw. I'd love to unleash the Tag Team on my heroes, but the builds from Crooks! are less than useable, in my eyes.
Anyway, could you also stat up Black Diamond, if it is not too much trouble? He's my favorite from the Crooks! sourcebook.

Sincerely, Sand Fox
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

James 1: 19-20
User avatar
Sand Fox
Firebrand
Firebrand
 
Posts: 832
Joined: Sun Sep 23, 2007 3:14 pm

Re: Woodclaw's - G-Verse: Avians, Utopians, Envoy, Emissary

Postby Woodclaw » Sun May 29, 2011 1:35 am

Sand Fox wrote:Awesome, Woodclaw. I'd love to unleash the Tag Team on my heroes, but the builds from Crooks! are less than useable, in my eyes.
Anyway, could you also stat up Black Diamond, if it is not too much trouble? He's my favorite from the Crooks! sourcebook.

Sincerely, Sand Fox


Black Diamond was on my to-do list, but at a later date, I'm still unsure if I'm going to make him a full villain or a Hero High villain (the Tag Team will be Hero High "villain" for an Age of Escalation campaign).
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)
User avatar
Woodclaw
Luminary
Luminary
 
Posts: 2607
Joined: Fri Jul 04, 2008 3:33 am
Location: Italia

Re: Woodclaw's - G-Verse: Avians, Utopians, Envoy, Emissary

Postby Sand Fox » Sun May 29, 2011 12:49 pm

Woodclaw wrote:
Sand Fox wrote:Awesome, Woodclaw. I'd love to unleash the Tag Team on my heroes, but the builds from Crooks! are less than useable, in my eyes.
Anyway, could you also stat up Black Diamond, if it is not too much trouble? He's my favorite from the Crooks! sourcebook.

Sincerely, Sand Fox


Black Diamond was on my to-do list, but at a later date, I'm still unsure if I'm going to make him a full villain or a Hero High villain (the Tag Team will be Hero High "villain" for an Age of Escalation campaign).


Well, considering that he could be a hero or a villain based on his storyline and how the players treat him, he could be good for any setting.
I look forward to seeing how you handle him, when you do.

Sincerely, Sand fox
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

James 1: 19-20
User avatar
Sand Fox
Firebrand
Firebrand
 
Posts: 832
Joined: Sun Sep 23, 2007 3:14 pm

#374 Generations of Freedom: Ultimans

Postby Woodclaw » Mon May 30, 2011 8:14 am

Image
Kal-Zed the most infamous Ultiman of the last centuries

Ultiman Template (84pp)
Abilities: see powers

Feats: Beginner's Luck

Powers:

Comic Energy Control (Array 10; PF: Alternate Power 1; 21pp)
-- Base Power: Enahnced Strength 20
-- AP: Blast 10

Cosmic Powered Stamina (Enhanced Constitution 20; 20pp)
Flight 5 (PF: Dynamic, Dynamic Alternate Power, Subtle 1; 14pp)
-- DAP: Super-Strength 6
Immortal (Immunity 12 [Aging, Life Support, Sleep, Starvation & thirst]; 12pp)
Regeneration 9 (Bruised [1 round], Staggered/Injured [5 minutes], Disabled [1 hour], Resurrection [1 day, not if beheaded]; PF: Persistent, Regrowth; 12pp)
Telepathy 2 (100'; PF: Alternate Power 1, Rapid 1; 6pp)
-- AP: Comprehend 2 (Speak & Understand Any Language; Drawbacks: Power Loss 1 [need a "proxy" to comprehend machines])

Drawbacks: Disability (Sterile [uncommon, minor]; -1pp)

:arrow: I decided to use powers instead of simply increasing the basic ability scores of the Ultimans to simulate two facts: first, the Ultimans' strength and toughness depends from their ability to absorb and process energy from the Cosmic Coil not from a special environment (like Atlanteans and Utopians); second, that a depowered ultiman will probably have a sub-par strength and stamina since these are boosted to such uncanny levels by the cosmic energy (pretty much the same deal with Superman)

:arrow: I considered the Comprehend effect as a byproduct of the Ultiman's Telepathy, as such they can't understand machines directly, but need a proxy, someone who know the language within Telepathy range


Background

The Ultimans are the last, less human and less numerous survivors of Atlantis (with the only possible exception of Muans). Whereas modern Atlanteans and Utopians are fairly similar to mainstream humanity, the Ultimans are incredibly different under the genetic and physiological profile and this created a widely different culture, due to their unique needs and abilities.
The origin of the Ultimans dates back to the final days of the Atlantis-Lemuria war, in that period both factions were looking for a new kind of power that gave them the edge to finish the war. A group of Atlantis scientists started experimenting with the power derived from the Cosmic Coil - the "path" that connectes all the spheres of existence - using scraps of preserver technology to supplement their magic constructions. Opposite to the Muans who had studied that technology for quite some time, the Atlanteans were like infants playing with nuclear bombs. It's unknown if it was an error in the calculations, the misuage of the technological artifacts (which were very similar to the Star Stone that powers Mentor) or simple a power fluctuation in the Coil, but the resulting explosion devastated an entire settlement. The survivors numbered a little more than 25000 individuals many of them were sick and dying from the falllout, but other were perfectly healthy, matter of fact their bodies and minds had changed in ways none predicted.
The Atlanteans were quick to seize control of these new superbeings and toyed with the idea of fielding them as shock troopers against the Lemurians. Unfortunatly these survivors were mostly civilian and scientist, but the training to use their new abilites became a complex trial-and-error process that forced Atlantis to resort to other means. The most obvious route was to irradiate trained soldiers with the same kind of energy, but it didn't work. Meantime the Ultimans were testing the limits of their own abilities and discovered telepathy, which allowed them to plot their own agenda in secret. The Ultimans were determined to end the war as quickly as possible, but they disagree about the how: some thought that the best way was to stick to the Atlanteans plans, other considered taking over both empires and enforce the peace and others to became a sort of peace force that operated above the parts. It was during these mental debates that the techniques to form the hive mind that later became the political system of Ultima Thule was discovered. As noble as the Ultimans intentions were their interference in the war was actually more a problem than a solution, the discovery of their existance forced the Lemurians to redouble their offensive and this forced the Atlanteans to new, more extreme, startegies up to the cataclysm.
In the aftermath the Ultimans left the ruin of Atlantis and disappeared among the ice of the North Pole. There they found a small island (barely the size of Manhattan), where an active volcano created a hot spot generating for a more temperate climate. For centuries the Ultimans remained there, hidden from the outside world, except for the occasional visitor in the form of lost explorers or exiled. These people were usually quite in bad shape and the resulting trauma was enough to relagate the island of paradise to myth. Unfortunatly this isolationism had a very detrimental effect on the Ultimans, like they Utopian cousins, their culture became more and more stagnant, exagirating the formalisms and lacking new ideas. Moreover their superpowers allowed them to survive with little to no technology or magic, causing them to progressivly forget how to use them. Everything seemed perfect until a fateful day when the Ultimans discovered the price of their power: they were sterile. About 90% of the population of Ultima Thule was unable to reproduce and even those few that could suffered frequent miscarriages and unforseen complications. This crushed the spirit of many Ultimans and lead many to consider each newborn - especially those that didn't show signs of sterility - as a sort of holy being.
During the millenia the Ultimans never left the island, except when the Ultima Prime called for a mission to stop a upsurge of the Lemurians, kroe rarely the Atlanteans. Only two visitors of particular significance arrived on Ultima Thule. The first was the immortal inventor Daedalus, he stayed for along while among the Ultimans trying to find a way to help them having children, but he was unable to finish his studies. The second was an exploring party formed by the members of the Thule Society lead by Wilhelm Kantor (later known as the Overshadow). The informations the Ultimans were able to pick from these outsiders showed them that the outside world had changed much and also that humanity was changing, while they weren't. So much power was poured into any single Ultiman that they were a evolutionary dead-end.
While the mebers of the Thule Society were mind-whiped and let go, their influence was very deep. A single Ultiman, Kal-Zed, left the island to reign in the outside world. A staunch supremacist he really believe that the Ultimans were meant to be the "master race", his involvment with humanity determeined the future of Ultima Thule. Even if their existence was no longer a secret the Ultimans starting to fear for their future, so the Ultima Prime decided to start opening to the outside world by sending one of their youngstersout under the supervision of thrusted humans (the Freedom League).

Physiology

Of all the tribes created by the fall of Atlantis the Ultimans are the most distant from humanity. Despite looking like very athletic humans, the average Ultiman (if such definition can be applied) is strong enough to benchpress 25 tons, regenerate wounds at accelerated rate and is immune to toxins, diseases, the need for food and sleep, among other things. Unfortunatly these gifts comes at a terrible price: sterility. The Ultimans have an incredibly low reproductive instinct and about 90% of their numbers are completly incapable of siring any offspring. The Ultimans aren't really immortal, but they age slower and slower the older the grow, up to the point that their aging process almost stops. Also, thanks to the cosmic radiation that power their bodies, a Ultiman doesn't suffer the usual reduction in physical capabilities that comes with aging.

Language

While the Ultimans possess a proper language derived from thee ancient Atlantean, this has suffered a involution to a more basic and unsophisticated construction. Their natural telepathic abilities makes speaking a secondary form of communication and their long lives make up for the need of written records.

Religion

The modern Ultimans haven't any kind of defined religious system, when questioned on the subject they answered that religion is a crutch they don't need anymore. In spite of this claim, they seem to workship the Preservers as semi-divine ancestors. It can be safely assumd that ancoient Ultimans workshipped the same deities of their Atlanteans ancestors.

Political system

The political system of the Ultimans can be defined as a monarchist republic. The Ultima Prime is the only representative and the supreme leader of Ultima Thule, in this sense he's an absolute monarch, yet there's a little unknown twist. The Ultima Prime's mental abilities are enchanced during his coronation and allows him to keep himself constantly in touch with all the Ultimans at the same time. Every time the Ultima Prime took a decision, he or she is actually just acting as a mediator between the various opinions of all the Ultimans.

Technology

The technological level of Ultima Thule is horribly low, pretty much Stone Age, which is hardly surprising. Thanks to their tons of natural advantages the Ultimans has little need for any kind of tool, protection or transportation. Matter of fact, until very recent times, the Ultimans didn't even bother with sewing clothes, it was the meetings with some outsiders that reintroduced them to the concept of fashion.

Trivia
  • Opposite to some urban legends Ultimans aren't smarter than humans, nor they automaticly possess photographic memory, yet many of them train their memory constantly, possibly as a countermeasure to their lack of written history
  • The Ultimans doesn't have any particularly relevant notion about magic any longer, yet the Ultima Prime displayed more than a passing knowledge of magical theory in the past.
  • These magical lackings are usually attirbuited to the lack of practice that followed the Atlantis-Lemuria war, but some clues implies that it's linked to their lack of reproductive abilities
  • also contrary to the popular belief, not all the Ultimas are the byproduct of a scandinavian gene-stock, but apparently this is the most common
Last edited by Woodclaw on Sun Jul 10, 2011 8:05 am, edited 3 times in total.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)
User avatar
Woodclaw
Luminary
Luminary
 
Posts: 2607
Joined: Fri Jul 04, 2008 3:33 am
Location: Italia

#375 Generations of Freedom: Ultiteen

Postby Woodclaw » Tue May 31, 2011 10:27 am

Image
Okay, tell me again. Why am I suppoed to wear these?

Ultiteen
Quo-Dis of Ultima Thule

Power Level: 8 (120pp)

Abilities: STR: 10/28 (+0/+9), DEX: 14 (+2), CON: 10/28 (+0/+9), INT: 12 (+1), WIS: 12 (+1), CHA: 12 (+1)

Skills: Craft (artistic) 4 (+5), Diplomacy 3 (+4), Intimidate 4 (+5), Knowledge (history) 4 (+5), Language 2 (English [fair]; native: Ultiman [good]), Notice 4 (+5), Perform (stringed instruments) 3 (+4), Search 3 (+4), Sense Motive 3 (+4), Stealth 2 (+4)

Feats: Attack Specialization 1 (unarmed), Beginner's Luck, Dodge Focus 4, Improved Initiative 1, Improved Sunder, Interpose

Powers:

Cosmic Energy Control (Array 9; PF: Alternate Power 1; 19pp)
-- Base Power: Enhanced Strength 18
-- AP: Blast 9 (PF: Precise; Drawbacks: Reduced Range 1)

Cosmic Powered Stamina (Enhanced Constitution 18; 18pp)
Flight 4 (100 mph; PF: Dynamic, Dynamic Alternate Power 1, Subtle 1; 12pp)
-- DAP: Super-Strength 4 (heavy load: 10 tons)
Immortal (Immunity 12 [Aging, Life Support, Starvation & Thirst, Sleep]; Flaw: Half-Effect [Aging, Disease, Starvation & Thirst, Sleep, Suffocation 2 (all)]; 9pp)
Regeneration 5 (Bruised [1 round], Injured/Staggered [20 minutes], Disabled [5 hours], Resurrection [1 week/not if beheaded]; PF: Persistent, Regrowth; 7pp)
Telepathy 2 (100'; PF: Alternate Power 1, Rapid 1; 6pp)
-- AP: Comprehend 2 (speak & understand any languages; Drawbacks: Power Loss 1 [need a "proxy" to understand machines])

Combat: Attack +5 (+7 unarmed); Damage +0/+9 (unarmed), or by power of choice; Defense +7 (+2 Flat-footed); Initiative +6

Saves: Toughness +0/+9, Fortitude +0/+9, Reflex +4, Will +5

Abilities 10 + Skills 8 (32 ranks) + Feats 9 + Powers 71 + Combat 16 + Saves 6 + Drawbacks 0 = 120

Complications:
  • Naïvé and Optimistic: despite being about 100 years old Quo-Dis is verry naïvé and almost too optimistic for her own good. This made her the favored target of Daisy Gibbons and her cliqué
  • Reputation (bumbler): Quo-Dis imperfect understanding of her growing powers and general naïveté won her a reputation as a bumbler and a klutz
  • Responsibility (atone for Kal-Zed): for many superheroes Kal-Zed represent all they know about Ultimans, Quo-Dis is determined to prove that there's more to her people
  • Responsibility (future of Ultima): not only Quo-Dis is one of the few fertile Ultiman born in the last centuries, but her libido is sensibly higher than normal (which means she's close to level of a normal human being). Due to this unique combination she has been greeted as the mother of next generations of Ultimans
  • Stranger in a Strange Land: Quo-Dis isn't exactly up-to-date about the how to behave in the outside world, curretly she has just grasped the concept of clothing. Good for her she's a fast learner

:arrow: Quo-dis follow the general guidelines for my Claremont Academy characters, she's a toned down version of her racial template, in this case the modifications are mainly to her powers, Quo-Dis physiology isn't fully developed yet

:arrow: under the personality profile I pictured her as quite similar to the animated version of Starfire, just without the crazy speech
Last edited by Woodclaw on Wed Jun 01, 2011 3:17 am, edited 1 time in total.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)
User avatar
Woodclaw
Luminary
Luminary
 
Posts: 2607
Joined: Fri Jul 04, 2008 3:33 am
Location: Italia

Re: Woodclaw's - G-Verse: Avians, Utopians, Ultimans, Ultiteen

Postby Sand Fox » Tue May 31, 2011 11:42 am

I don't know if I like the Ultimen (would it be Ultimen or Ultimans?). One, because I didn't even know they existed before now (I must have skipped any notes about them in the books). And Two, more importantly, please tell me that their women aren't all as muscled out that that chick! Really, do you see those thighs? She's even buffer than most guy supers. :mrgreen:

Sincerely, Sand Fox
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

James 1: 19-20
User avatar
Sand Fox
Firebrand
Firebrand
 
Posts: 832
Joined: Sun Sep 23, 2007 3:14 pm

Re: Woodclaw's - G-Verse: Avians, Utopians, Ultimans, Ultiteen

Postby Woodclaw » Tue May 31, 2011 11:59 pm

Sand Fox wrote:I don't know if I like the Ultimen (would it be Ultimen or Ultimans?). One, because I didn't even know they existed before now (I must have skipped any notes about them in the books). And Two, more importantly, please tell me that their women aren't all as muscled out that that chick! Really, do you see those thighs? She's even buffer than most guy supers. :mrgreen:

Sincerely, Sand Fox



Personallly I'm including the Ultimans (yes it's Ultimans, to be coherent with Humans, Atlanteans and Utopians) only for sake of completeness. Their "by the book" version incarnates some of the things I hate most about hidden worlds, a perfect society, technologically advanced, extremly cultured and superhumanly powerful.
I took a major liberty and decided to downgrade their technology to the stone age, since with all their natural advantages they really have no need to develop any kind of technological help.
About the look of Quo-Dis I don't know, she surely look built, but I can't draw comparisons since that's the only image of a Ultiman woman that was ever published. Considering that Quo-Dis is the equivalent of a teenager it might just be a phase of her growth.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)
User avatar
Woodclaw
Luminary
Luminary
 
Posts: 2607
Joined: Fri Jul 04, 2008 3:33 am
Location: Italia

#376 Generations of Freedom: Superior

Postby Woodclaw » Wed Jun 01, 2011 4:07 am

Image
Insolent worm. You dare to face me... (follow a monologue about his innate superiority and right to rule the world)

Superior
Kal-Zed of Ultima Thule (formerly Übermensch and Over-Man)

Power Level: 13 (199pp)

Abilities: STR: 18/44 (+4/+17), DEX: 14 (+2), CON: 18/44 (+4/+17), INT: 14 (+2), WIS: 14 (+2), CHA: 16 (+3)

Skills: Concentration 5 (+7), Diplomacy 4 (+7), Intimidate 7 (+10), Knowledge (art) 5 (+7), Knowledge (history) 7 (+9), Knowledge (tactics) 4 (+6), Knowledge (theology & philsophy) 5 (+7), Language 2 (German [fair]; native: Ultiman [good]), Notice 6 (+8), Search 6 (+8), Sense Motive 5 (+7)

Feats: All-Out Attack, Attack Focus 3 (melee), Beginner's Luck, Crushing Pin, Distract 1 (Intimidate), Dodge Focus 4, Fearsome Presence 4, Improved Grab, Lionheart 1

Powers:

Cosmic Energy Control (Array 14; PF: Alternate Power 1; 29pp)
-- Base Power: Enhanced Strength 28
-- AP: Blast 14

Cosmic Powered Stamina (Enhanced Constitution 28; 28pp)
Flight 8 (2500 mph; PF: Dynamic, Dynamic Alternate Power 1, Subtle 1; 20pp)
-- DAP: Super-Strength 6 (heavy load: 360 tons; PF: Bracing, Thunderclap)
Immortal (Immunity 12 [Aging, Life Support, Starvation & Thirst, Sleep]; 12pp)
Regeneration 11 (Bruised [no rest], Injured/Staggered [5 minutes], Disabled [1 hours], Resurrection [1 day/not if beheaded]; PF: Persistent, Regrowth; 13pp)
Telepathy 2 (100'; PF: Alternate Power 1, Rapid 1; 6pp)
-- AP: Comprehend 2 (speak & understand any languages; Drawbacks: Power Loss 1 [need a "proxy" to understand machines])

Combat: Attack +6 (+9 melee); Damage +4/+17 (unarmed), or by power of choice; Defense +9 (+2 Flat-footed); Initiative +2

Saves: Toughness +4/+17, Fortitude +4/+17, Reflex +6, Will +7/+11 [Lionheart]

Drawbacks: Disability (sterile [uncommon, minor], -1pp)

Abilities 30 + Skills 14 (56 ranks) + Feats 17 + Powers 108 + Combat 22 + Saves 9 - Drawbacks 1 = 199

Complications:
  • Arrogant and Racist: Kal-Zed consider the Ultimans innately superior to any other creature on Earth, he usually treat his opponents with contempt, even when they are more than a match for him
  • Exiled: After his association with the Third Reich, Kal-Zed was exiled from Ultima Thule. He hates being stucked in the outside world and hope to return one day
  • Phobia (losing his powers): a couple of times in the past Kal-Zed powers were countered or nullified for some time, he had the chance to experience life as a nomral human for a while and he's deadly scared of repeating the experience
  • Reputation (once a nazi/threat to the world'd peace): Aside from is former association with the SS, Kal-Zed is one of the few individuals that are considered a threat to the world peace by himself

:arrow: in terms of power Kal-Zed isn't the typical Ultiman, he's pretty much the local equivalent of an olympic powerlifter

:arrow: this version of Kal-Zed is a lot less powerful than his RAW equivalent (PL13 vs PL15), but since my campaign world is more low power than the usual Freedom City serie he still ranks among the top level Earth-based opponents and close to cosmic level threats (whihc I usually rank from PL15 upwards)

:arrow: I decided not to include any form of Impervious Toughness to stress the important of Regeneration and to differentiate the Ultimans a bit from the usual Flying Powerhouse template

:arrow: as it might be expected Kal-Zed is a world class menace , which means that Euroforce had to deal with him almost as often as the Freedom League, Blitzkrieg has a special brand of enemity toward Kal-Zed considering him a relic of Germany's darkest hour
Last edited by Woodclaw on Wed Jun 01, 2011 2:55 pm, edited 2 times in total.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)
User avatar
Woodclaw
Luminary
Luminary
 
Posts: 2607
Joined: Fri Jul 04, 2008 3:33 am
Location: Italia

Re: Woodclaw's - G-Verse: Avians, Utopians, Ultimans, Ultiteen

Postby Sand Fox » Wed Jun 01, 2011 11:50 am

Woodclaw wrote:Personallly I'm including the Ultimans (yes it's Ultimans, to be coherent with Humans, Atlanteans and Utopians) only for sake of completeness. Their "by the book" version incarnates some of the things I hate most about hidden worlds, a perfect society, technologically advanced, extremly cultured and superhumanly powerful.
I took a major liberty and decided to downgrade their technology to the stone age, since with all their natural advantages they really have no need to develop any kind of technological help.
About the look of Quo-Dis I don't know, she surely look built, but I can't draw comparisons since that's the only image of a Ultiman woman that was ever published. Considering that Quo-Dis is the equivalent of a teenager it might just be a phase of her growth.


I can't stand isolated societies that are perfect. It would be the other way around in real life, as you put it. Especially considering that they have superpowers.
And we can only prey that it's a stage she'll grow out off, if she it to have a hope of dating men from somewhere other than Mother Russia. (Hey, her buffness might be a complication for her!).
Oh, and is it bad that my bigger brother reminds me of Superior? He always talks a lot of stuff and mouths off to anyone, no matte how much bigger they are (especially if they can't or won't fight back), and he always claims to be the best at anything, no matter how many times you shove his face in the dirt. And he can be such a dick at time...mo wonder I already hate Kal-Zed with a passion.

Sincerely, Sand Fox
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

James 1: 19-20
User avatar
Sand Fox
Firebrand
Firebrand
 
Posts: 832
Joined: Sun Sep 23, 2007 3:14 pm

Re: Woodclaw's - G-Verse: Utopians, Ultimans, Ultiteen, Superior

Postby kenseido » Wed Jun 01, 2011 12:00 pm

Don't they have a female Ultiman in the Freedome City Archetypes and Legacies book? I seem to recall her looking fairly buff as well.
-----------------------------
Kenseido's Menagerie of Characters
User avatar
kenseido
Cosmic Entity
Cosmic Entity
 
Posts: 16840
Joined: Wed Jul 25, 2007 8:57 am
Location: Kyle, Texas

Re: Woodclaw's - G-Verse: Avians, Utopians, Ultimans, Ultiteen

Postby Woodclaw » Wed Jun 01, 2011 1:08 pm

Sand Fox wrote:I can't stand isolated societies that are perfect. It would be the other way around in real life, as you put it. Especially considering that they have superpowers.


That's pretty much my point, if a society develop widespread superpowers after a point they might retain some trace of technology. But not one that was superpowered to begin with. Tools (and by extension technology) are a crutch that certain creatures need to counteract a natural disadvantage and/or to capitalize on a natural advantage (opposable thumb for example). If anybody can explain to me what kind of natrural disadvantage creatures like the Ultimans (or the Eternals from the MU) have to counteract I'll be very impressed.

Sand Fox wrote:And we can only prey that it's a stage she'll grow out off, if she it to have a hope of dating men from somewhere other than Mother Russia. (Hey, her buffness might be a complication for her!).


Believe me, there are quite a number of people that are somewhat attracted by athletic/amazon women (which I can fully understand and support), some even by female bodybuilders (which I don't understand all that much).
About the complication I thought about it, but I decided not to include it since Quo-Dis isn't that look-conscious to worry about that. She might became such in the future.

kenseido wrote:Don't they have a female Ultiman in the Freedome City Archetypes and Legacies book? I seem to recall her looking fairly buff as well.


I checked the Archetypes and there was a Ultiman Exiled, but she didn't look that built. She was portrayed as pretty big, but not with the level of muscular definition used on Quo-Dis.

Sand Fox wrote:Oh, and is it bad that my bigger brother reminds me of Superior? He always talks a lot of stuff and mouths off to anyone, no matte how much bigger they are (especially if they can't or won't fight back), and he always claims to be the best at anything, no matter how many times you shove his face in the dirt. And he can be such a dick at time...mo wonder I already hate Kal-Zed with a passion.


I don't know if it's bad, but I'm very worried about your brother. I'm an older brother myself and the first thing my parents hammered into my head was that I had to be responsible and care about my sisters. As a result I'm a bit overprotective of them.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)
User avatar
Woodclaw
Luminary
Luminary
 
Posts: 2607
Joined: Fri Jul 04, 2008 3:33 am
Location: Italia

PreviousNext

Return to Roll Call

Who is online

Users browsing this forum: Bing [Bot], kenmadragon, mageofthesands and 15 guests