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Woodclaw's 2E - Hercules, Iolaus, Xena, Gabrielle

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Postby MorningKnight » Mon Apr 20, 2009 9:20 am

Small note: According to Iron Age, the Beretta M9 is categorized as a Heavy Pistol. I need to fix up some of my gun-toting characters in that regard.
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Postby Woodclaw » Mon Apr 20, 2009 11:19 am

baixiwei wrote:I quite like the idea of Perun. I have some nitpicks about the build, which I ordinarily wouldn't share, but you asked for feedback, so ...

Immunity 17 looks miscalculated - I count it as 18. (Critical hits and suffocation both require 2 ranks.)

I'm a little leery about putting enhanced feats in an array. I tried this once myself, and got reprimanded. I think the reasons for the reprimand were sound: if putting feats in an array such that you only pay for them when you need them were OK, then anyone who *didn't* do so would be at a (potentially huge) disadvantage. Environmental adaptation, sure, makes sense, but I don't know about the combat skills - if you have the training then you have it all the time, right?

Not sure why you paid 2 skills ranks for languages - you don't need to pay for your native language. Are you using some optional system where you need to pay extra for fluency? Even so I'd think that your native tongue should be fluent for free.

Anyway, very cool character.


Thank you, thank you, thank you, I was really hoping for some feedback.

About your notes.

1- As I pointed out in the notes I calculated the Fire and Heat immunity as 9 ranks rather than the usual 10 so the final math was as following

- Fire and heat 10 ranks -1 rank for the already existing immunity to enviromental heat = 9 ranks
- Suffocation = 2 ranks
- Critical hits = 2 ranks
- Poison = 1 rank
- Disease = 1 rank
- 2 Enviromental conditions = 2 ranks

2- I'm not too happy about putting Attack focus or other similar effects in an array myself (even if I did this at least a couple of times). In Perun case the idea was that he only has a modicum amout of hand-to-hand training, so under normal cirmcumstances his melee attack is only +3, when he shift to his rock form he became essentialy blind but gains infravision and his tremorsense became much more precise at close range, this paired with his size and reach (a feet wide punch have a pretty good chance to hit a target, even slightly) giving him an higher level of close combat efficiency. I know that the explanation sucks, and honestly I was just looking for a way to make him a decent melee fighter when the need arise, but I've read a lot of worst explanations in many years of comic books

3- About the languages note, I use the Graded language option from the Mastermind Manual
Last edited by Woodclaw on Wed Apr 22, 2009 4:36 am, edited 2 times in total.
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Postby baixiwei » Mon Apr 20, 2009 11:22 am

Ah. Those all make sense. Sorry I missed the immunity note.
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Postby Woodclaw » Mon Apr 20, 2009 11:24 am

MorningKnight wrote:Small note: According to Iron Age, the Beretta M9 is categorized as a Heavy Pistol. I need to fix up some of my gun-toting characters in that regard.


In my opinion the table on the Iron age was not particulary coherent, weapons like the Beretta 950 looks more like a hold-out pistol to me, but maybe I'm too setted on Cyberpunk 2020 weapon classification.

Plus I find hard to justify how a 9mm bullet can do the same damage of a .44 magnum (even if I'm a big fan of the Beretta 92).
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Postby Taliesin » Mon Apr 20, 2009 4:32 pm

Since you asked for some commentary on Perun and house rules, I'll try to address the house rules that I managed to pick out. If I missed a house rule that you're interested in comment, let me know, as they're not all in one place.

Perun's Transfer cannot Boost another power in the same array (his Golem Form).

Autonomous shouldn't be a power feat; in fact, it already exists as part of the Linked Extra. In order to make a power optionally Linked, it's a +1 Extra. If a power always has to be used in conjunction with another power, then Linked is a +0 modifier.

Fast Donning is a nice bookkeeping measure to buy off the Frequency portion of the Normal Identity drawback and a way to vary the times between donning Devices.
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Postby MorningKnight » Mon Apr 20, 2009 8:06 pm

Woodclaw wrote:Plus I find hard to justify how a 9mm bullet can do the same damage of a .44 magnum (even if I'm a big fan of the Beretta 92).


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Postby Woodclaw » Tue Apr 21, 2009 1:36 am

Taliesin wrote:Since you asked for some commentary on Perun and house rules, I'll try to address the house rules that I managed to pick out. If I missed a house rule that you're interested in comment, let me know, as they're not all in one place.


The other HRs I was quite dubious were "Prolonged contact" that is present in my Ratpack build and the two notes on the Hood build.

Taliesin wrote:Perun's Transfer cannot Boost another power in the same array (his Golem Form).


ARGH, I knew there was something wrong with my math, if I move transfer outside the array everything should work fine, right.

Taliesin wrote:Autonomous shouldn't be a power feat; in fact, it already exists as part of the Linked Extra. In order to make a power optionally Linked, it's a +1 Extra. If a power always has to be used in conjunction with another power, then Linked is a +0 modifier.


The fact is that I always found the Linked/Autonomous rules too costly. On UP page 101 (the Linked entry) is stated that you can use the power components of the linked set autonomously only by paying a +1 extra on everyone but the most expensive or by acquiring the non-linked version as an AP. Cleary using the AP version is a much bigger point saver than using the +1 extra version. Plus one of my player created a character that had a set of three linked powers, he wanted to be able to use two power autonomously, but not the third, his idea was that he combined use of his two power (auditory dazzle and nauseate if I remeber right) created a third effect almost as a side-effect.

Borrowing from this two ideas I decided to create the "Autonomous Power" feat, that is essentialy an "Alternate Power" feat applied to the linked set which AP one of the Linked powers.

Taliesin wrote:Fast Donning is a nice bookkeeping measure to buy off the Frequency portion of the Normal Identity drawback and a way to vary the times between donning Devices.


Thanks.
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#13 Generationverse (Modern age): Zefiro

Postby Woodclaw » Tue Apr 21, 2009 11:39 am

Back to Euroforce, hoping you guys will enjoy this build (don't worry I'll do some other Valiant comics builds in the future).

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Half the speed, twice the skill.

Zefiro
Antonio Picardi

Power Level: 10 (165pp)

Abilities: STR: 12 (+1), DEX: 14 (+2), CON: 14 (+2), INT: 14 (+2), WIS: 12 (+1), CHA: 14 (+2)

Skills: Bluff 4 (+6), Climb 6 (+7), Demolitions 2 (+4), Diplomacy 4 (+6), Disable Device 5 (+7), Investigate 3 (+5), Knowledge (civics) 3 (+5), Knowledge (current events) 5 (+7), Knowledge (popular culture) 4 (+6), Language 3 (English [fair], Soomaali [poor]; Native: Italian [good]), Medicine 3 (+4), Notice 6 (+7), Profession (fireman) 5 (+6), Search 4 (+6), Sense Motive 6 (+7), Stealth 5 (+7), Swim 8 (+9)

Feats: Attack Specialization 1 [throwing weapons], Defensive Attack, Environmental Adaptation 2 (enclosed spaces & underwater), Equipment 2, Power Attack, Throwing Mastery 1/2, Uncanny Dodge (Visual)

(Attack Focus 2 [ranged], Attack Specialization 1 [unarmed], Bank Shot 1, Dodge Focus 5, Improved Initiative 7, Improved Ranged Disarm, Throwing Mastery +1)

Powers:

Speed Fighter (Enhanced Feats 11 [Attack Focus 2 (ranged), Attack Specialization 1 (unarmed), Bank Shot 1, Dodge Focus 5, Improved Ranged Disarm, Throwing Mastery +1]; 11pp)
Super-Speed 7 (PF: Moving Feint, Rapid Attack, Rapid Fire, Trail Attack, Wall Run; Flaw: Side-Effect 2 [Suffocation, 6 ranks only]; 31pp)
- Speed 7 (1000 mph; PF: Alternate Power 1)
-- Swimming 7 (250 mph)
- Quickness 7 (task speed 250x)
- Enhanced Feats 7 (Improved Initiative 7)
- Speed Tricks (Array 7; PF: )
-- Machine-Gun Punch (Strike 7; Extra: Autofire 1)
-- Missile Snatch (Deflect 12 [fast & slow projectiles]; PF: Precise; Extra: Reflection; Flaw: Distarcting, Limited [can only relfect throwing weapons])
-- Throwign Weapons Cloud (Damage 7; Extra: Area [Burst General]; Selective Attack; FlaW: Action 1 [full round])


G-Suit (Device 6 [hard to lose]; 24pp)

Devices:

G-Suit (30pp of effects)
- G-Shock Protection (removes the Side-Effect Flaw from Super-Speed)
- Gyro-Balancer and Rugged Boots (Device 6 [hard to lose]; 24pp)
- Immunity 3 (Environmantal Conditions [cold, heat, pressure])
- Protection 2 (PF: Air-Tight 2 [20 minutes])
- Visor (Super-Senses 7 [Extended 1 (visual), Radius (visual), Infravision, Radio])

Equipment: Cell Phone (1ep), Euroforce Communicator (6ep), Steel Pellets (improvised throwing weapon plus Ricochet 1; 1ep)

2ep in mission equipment

Combat: Attack +7 (+9 ranged or unarmed, +11 throwing weapons); Damage +1 (unarmed), or by power of choice; Defense +12 (+4 Flat-footed); Initiative +2/+30

Saves: Toughness +6/+8 without suit (+4/+2 without spinning), Fortitude +5, Reflex +8, Will +7

Abilities 20 + Skills 19 (76 ranks) + Feats 9 + Powers 74 + Combat 28 + Saves 15 + Drawbacks 0 = 165

Complications:
  • Addicted (self-controlled thrillseeker): Antonio love to take risks, he's a veritable passion for extreme sports, but for him everything pales compared to being a superhero
  • Love (Dabaysha): recently Antonio has started to date the Somalian superheroine Ayanna "Dabaysha" Khalid-Omar, she was adamant about dating only outside costume. The big problem is that her parents aren't too happy having her dating an Italian
  • Prejudice (mutant): opposite to some of his colleagues Antonio never admited being a mutant, but there were rumors
  • Psychological Disorder (being the mask): unique among the members of Euroforce, Antonio seem to think of his mask as his real identity, something that deeply disturb his teammates


:arrow: Zefiro (Zephyr in english) is my take on speedsters. Like Le Ange he spawned form certain considerations about his the kind of character. Usually in comic books speedster are strictly melee fighters, but in my mind someone capable of accuratly throwing a knife or even a stone at 2-3 times the speed of sound is even more scarrier than one that have to close the distance first (after all if he is at arm length I can still try to grapple him). As James Kakalios pointed out several times, many super-stunts are well... almost impossible, but I always thought that the fact that the majority of speedsters are simply immune to all the consequencies of their main power (friction, G-LOC, hypoxia; only to name a few) has always been something a little too stretched for my own tastes, so I gave Zefiro the G-suit and used it to pack some extra tricks.

:arrow: Zefiro is basicly a lightweight speedster mixed with a throwing weapon expert, since I decided to gave him a protecting suit I went the full way and used i to compensate some of the speester's most common problems (pretty much all based on Central City Rogues' anti-Flash tacticts)

:arrow: the Demolition skill and Enviromental Adaptation feats are a result of his training as a scuba diver during his years as a Vigile del fuoco (a member of Italian fire brigades), since these guys are trained to operate inside sewers, flooded mine shafts, water weels and other similar structures it seemed logic to make him adept to enclosed spaces as much as underwater

:arrow: the steel pellets are nothing more than a pinball marbles used as improvised throwing weapons

:arrow: in my mind the Super-Speed side-effect is more a matter of acceleration rather than speed, but since the system doesn't include this parameter I goes with what was at hand


Background

Full name: Antonio Cataldo Piccardi
Citizenship: Italian citizen with minor criminal records for violations of city speed limits and drunk driving
Birth: June 15th 1977, Milan, Italy
Profession: part-time bike courier
Active as hero: late 1995 - present

Personality

Antonio life and personality are deeply conditioned by his being a superhero, while he's generally a dependable and easygoing kind of guy, he's also an adrenaline junkie. He simply love the rush and for a long while he practiced some extreme sports, including skydiving, free-diving and free climbing. But all of this pales when pitted against thee rush he get from being in the middle of a superpowered battle. This has caused him to be more and more interested in being a 24/7 hero, something that his teammates find deeply disturbing. Many hopes that his current relationship with Ayanna "Dabaysha" Khalid-Omar will help him find some stability.
Aside from that he tend to hold grudges and have a very deep distrust towards politics.

Generations factor

Through his mother side Antionio is related to the Fascist regime superhuman Il Littore (the Lictor), but the family is oblivious of this fact.

Origin

Antonio's parents, Roberto Piccardi and Elisabetta Tarabini, met in Milan in 1968 both were students at the Politecnico, he was studing to be an architect, she a chemical engineer. In the middle of the student protests the fell in love and married shortly after they got their degrees. A few years later (1976) there was the infamous Seveso disaster, being a specialist in depolution - quite rare at the time - Elisabetta was among the engineers called in to contain the emergency. It's unknown if it was the exposure to some chemicals, an inborn predisposition or something else entirely, but Elisabetta DNA container some minor alterations, not eneough to gave her any trouble, but enough to make her son a mutant. Like many others Antonio's powers started surfacing during the puberty but, much to his horror, he came to realize that he wasn't immune to the worst consequences of his powers, each time he accelerated too much he started experiencing G-LOC.
As a consequence Antonio rarely used his ppower behind the minimal levels and developed quite a fascination for risks. He started practicing various sports, especially free diving. After the secondary school Antonio decided to enlist for the mandatory military service, but he made conscientious objection and enlisted in the Fire brigades. Being already a decent diver he was moved to the scuba divers unit as soon as possible. Antonio loved his work and do it with passion and dedication.
In many ways these years shaped his future, not only he really enjoyed the work, but also found a way to cope with his problems. During a particulary difficult intervetion Antonio was forced to use his powers to save a member of his team from a falling ceiling. His commander witnessed the whole scene and asked for some explanation. Cornered Antonio didn't even try to negate and told his superior all he knew. Foreseeing great possibilities for the young man, his commander decided to help him. By pulling some strings and contacting some friends he was able to get his hands on a prototype of a G-Suit, developed for the EF 2000 Typhoon projec After some modification, the solution worked out and Anotnio strated superheroing with the codename of Zefiro. After his first exploits near Milan, Zefiro was hastly recruited by Euronet as part of the last batch of recruits before the Bruxelles Crisis of 1994.
He stayed on the team even after the crisis and Hood's resignation, but the situation turned out for the worst during a mission in Bosnia in 1995. Along with his teammate Blitzkrieg, Antonio was investigating rumors about a serie of prison camps handled by the paramilitary uni Scorpions. They found some and tried to rescue the inmates, but something went spectaculary wrong and the Scorpions nailed thme both. Antonio was injured in both legs, while Blitzkrieg - even is injured himself - was able to reach a nearby unit of the U.N.Me.C.T. The following intervetion by Dove (a superhuman healer affiliated with the UN) save Antonio's legs, but it took two full years to him to heal completly.
A short while after his full recovery, Zefiro alongside Tarrasque and Morrighan joined forces to stop a S.H.A.D.O.W. commando from hijacking a uranium transport, this improvised cooperation created the base for the new Euroforce.

Recent Developments

Today Zefiro is a key member of Euroforce, being the team main goonsweeper and one of their scouts. Seeing htis as a continuation of his Fire Brigade days Zefiro dedicate a little too much time to heroing and too little to his normal life. This situation is creating some tension with the rest of the team.
During a long mission in eastern Africa, Antonio met a fellow superheroine called Dabaysha and after the end they stayed in touch and started dating, when possible. Since she was very clear about dating only outside costume, his teamates hope that this new relationship will help him getting escaping from becoming the mask.
Last edited by Woodclaw on Thu Feb 17, 2011 5:00 pm, edited 6 times in total.
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#14 Kerberos Panzer Cops

Postby Woodclaw » Sat Apr 25, 2009 3:31 pm

A new build for you guys.

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We aren't men disguised as dogs. We're wolves disguised as men.

Kerberos Panzer Cops

Power Level: 6 (92pp)

Abilities: STR: 16 (+3), DEX: 14 (+2), CON: 16 (+3), INT: 12 (+1), WIS: 14 (+2), CHA: 12 (+1)

Skills: Climb 3 (+6), Craft (mechanical) 3 (+4), Disable Device 4 (+5), Drive 2 (+4), Intimidate 7 (+8), Knowledge (streetwise) 4 (+5), Knowledge (tactics) 6 (+7), Language - (native: Japanese), Medicine 2 (+4), Notice 3 (+5), Profession (Police Officier) 2 (+4), Search 4 (+5), Stealth 3 (+5), Survival 2 (+4), Swim 3 (+6)

Feats: Dedication (serve the unit), Distract 1 (Intimidate), Endurance 1, Equipment 7, Fearsome Presence 2/5, Improved Aim, Improved Initiative 1, Quick Draw 1, Set-Up, Startle, Teamwork 1

Military CQC (fighting style): All-Out Attack, Improved Block, Improved Disarm, Improved Grab, Improved Pin, Improved Trip, Power Attack, Stunning Attack

Equipment:

Protect Gear (18pp)
- Gas Mask
- "Vampyr" Night Vision Googles
- Military Radio (as Commlink, but a lot bulkier)
- Protection 4 (Extra: Impervious)
- Arm-shield (Enhanced Feats 1 [Dedicated Dodge])
- Enhanced Feats 3 (Fearsome Presence 3)
- Pneumatic Reinforcement (Super-Strength 1; PF: Alternate power 1)

    -- Armored Fist (Strike 1; PF: Mighty)

Weapons (array; 15ep)
- MG 42[/b] (+6 ballistic damage; crit 20; 60'; Autofire 1, Full Power, Lethal Only, Slow Reload 2 [Full round])
- Mauser C96 "Broomhandle" (+3 ballistic damage; crit 20; 40'; Masterwork, Precise, Full Power, Lethal Only)


2ep in mission equipment

Combat: Attack +6; Damage +3 (unarmed), or by weapon of choice; Defense +5 without armor (+3 Flat-footed); Initiative +6

Saves: Toughness +7 (Impervious 4)/+3 without armor, Fortitude +6, Reflex +4, Will +5/+9 [Dedication]

Abilities 24 + Skills 12 (48 ranks) + Feats 26 + Powers 0 + Combat 22 + Saves 8 + Drawbacks 0 = 92

:arrow: from the various incarnations of the Kerberos saga (sadly not so well known outside Japan) the Kerberos Panzer Cops are in my eyes one of the most perfet weapons of terror ever created. Taken as single the Kerberos aren't all that impressive, being "only" PL6, but these guys are like wolves they hunt in packs and their preys are usually PL4 at best

:arrow: originally I thought about making the Protect Gear a device (it's that good) but I decided against it to stress the serial nature of the Kerberos, the single are more or less expendable, the equipment got trashed but the unit as a whole is immortal

:arrow: the bulk of the Fearsome Presence feat is linked to the armor like I did with Batman and The Punisher, since it has been designed to make the user as inhuman as possible

:arrow: the Impervious was something that swinged in and out from the build for a long while, but after watching the fight scene from "Stray Dogs" and seeing how the suit handled hundreds of low caliber bullets without problems, I changed my mind

:arrow: I used the occasion to include another HR I'm working on

New Power Drawback: Slow Reload

Only equipment or Devices with limited ammo (see Mastermind manual) can use this drawback. The device requires longer than the usual Move Action to reload, the intesity is always Moderate, while the frequency depends on how long it takes to reload the weapon Uncommon (1 Standard Action), Common (1 Full Round), Very common (1 minute or longer).
The Quick Draw feat reduce the time one step down.


:arrow: the most common extra equipment used by the Kerberos are grenades, which can be bought as a AP of the Weapons array

- M-24 Stielhandgranate (+5 explosive damage; crit 20; 20' [thrown]; Area [explosion, targeted], Full Power, Lethal Only)


:arrow: if you need a visual of how scarring these guys are take a look here
Last edited by Woodclaw on Sat Feb 26, 2011 7:39 am, edited 4 times in total.
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Postby MorningKnight » Sun Apr 26, 2009 1:14 pm

I've seen the Panzer Corps alot - it happens in nerd circles. These make great mooks or allied agents to the team.

Zefiro is awesome. I love the fact that he can harm himself due to his speed and requires a suit. The throwing weaponry is great.
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Postby Woodclaw » Mon Apr 27, 2009 4:58 am

MorningKnight wrote:I've seen the Panzer Corps alot - it happens in nerd circles. These make great mooks or allied agents to the team.


Yeah, I've field tested tehm ina couple of staged combat putting a team of 4 Kerberos versus a single PL 10 hero (using the Instant superhero archetypes) and they performed very well. Using a Set-up (startle feint)/Aid attack/Combined attack manuver they where able to dish out an attack with +10 attack roll, +8 autofire save DC aganist a flat footed target each round, and by varying this combination they where able to perform decently gainst othe rtargets, the only one that created some problems where the movement specialists (speedsters, teleporters etc) and those with Impervious protection.

MorningKnight wrote:Zefiro is awesome. I love the fact that he can harm himself due to his speed and requires a suit. The throwing weaponry is great.


Thanks, in my mind the throwing weapons are a natural choice for a speedster, after all a man that can run at 5.5 times the speed of sound (Zefiro's top speed at accelerated movement) can easily propel a throwing weapon at a similar speed, which makes them more dangerous than a rifle bullet (that usually travel at 3 times the speed of sound).
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Postby Manyfist » Mon Apr 27, 2009 8:14 am

mmm... Hellghast... Oh wait, Panzer Corps. Looks good, looks real good.
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Postby Woodclaw » Mon Apr 27, 2009 9:43 am

Manyfist wrote:mmm... Hellghast... Oh wait, Panzer Corps. Looks good, looks real good.


Thanks. Well since I'm an avid Killzone player maybe one day I'll do some Hellghast (well Hakha at least).

By the way, I spotted your Lantern thread, if it can be of nay help I attempted to build a very non canon Blue Lantern on page 1 of this thread.
Last edited by Woodclaw on Mon Apr 27, 2009 9:51 am, edited 1 time in total.
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#15 Generationverse (Modern age): La Picara

Postby Woodclaw » Mon Apr 27, 2009 9:47 am

Back to the europeans.

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I'm just a girl lucky enough to have thing going her way... most of the time.

La Picara
Dolores Ortega

Power Level: 10 (167pp)

Abilities: STR: 16 (+3), DEX: 20 (+5), CON: 14 (+2), INT: 16 (+3), WIS: 16 (+3), CHA: 18 (+4)

Skills: Acrobatics 5 (+10), Bluff 4 (+8/+12 [Attractive]), Climb 4 (+7), Computers 3 (+6), Concentration 4 (+7), Diplomacy 4 (+8/+12 [Attractive]), Disable Device 5 (+8), Disguise 4 (+8), Drive 1 (+6), Gather Information 4 (+8), Intimidate 2 (+6), Investigate 3 (+6), Knowledge (business) 3 (+6), Knowledge (civics) 2 (+5), Knowledge (current events) 4 (+7), Knowledge (streetwise) 5 (+8), Knowledge (tactics) 4 (+7), Language 6 (+6), Notice 5 (+8), Perform (dance) 3 (+7), Pilot 1 (+6), Search 5 (+8), Sense Motive 5 (+8), Sleight of Hand 3 (+8), Stealth 3 (+8), Swim 4 (+7)

Feats: Acrobatic Bluff, Ambidexterity, Attack Focus 3 (melee), Attack Specialization 1 (throwing weapons), Attractive 1, Blind-Fight, Defensive Roll 2, Dodge Focus 6, Elusive Target, Equipment 7, Inspire 3, Luck 3, Master Plan, Monkey Climber, Sneak Attack 1, Taunt, Throwing Mastery 1, Twin Weapon Strike

Challenges: Accelerated Stealth 1, Hide Tampering, Lip Reading, Perfect Balance

Fencing (fighting style): Accurate Attack, Defensive Attack, Improved Block 1, Improved Disarm 1, Improved Feint, Improved Intiative 1, Power Attack, Weapon Bind

Powers:

Lucky Girl (Luck Control 3 [Force Re-roll, Negate GM Fiat, Spend HP for Another]; 9pp)
Unpredictable (Immunity 2 [Precognition & Assessment]; 2pp)

Equipment: Euroforce Communicator (6ep), Masterwork Lockpicks (+2 Disable Device against locks; 1ep), Mini-Tracer (1ep), Tactical Binoculars (Binoculars + NVG; 2ep), Costume (Protection 3 [Subtle 1] + Improved Concealment; 5ep)

Belt Pouch (array; 12ep)
- Sabre (+3 slashing damage; crit 18; Mighty)
- Bolas (Snare 5; 40' [thrown])
- Smoke Bombs (Obscure 4 [visual]; 20' [thrown]; Independent, Ricochet 1, Slow Fade [1 minute])
- Throwing Blades (+1 piercing damage; crit 20; 20' [thrown]; Autofire 1)


Whipcord Bracer (array; 6ep)
- Whip[/b] (+0 blundgeon damage; crit 19; Mighty, Improved Disarm, Improved Trip)
- AP: Grappling Line (Super-Movement 1 [swinging])


1ep in mission equipment

Combat: Attack +10 (+12 sabre and throwing weapons); Damage +3 (unarmed), or by weapon of choice; Defense +13 (+4 Flat-footed); Initiative +9

Saves: Toughness +7/+4 without armor (+6/+2 Flat-footed), Fortitude +6, Reflex +9, Will +7

Abilities 40 + Skills 24 (96 ranks) + Feats 46 + Powers 11 + Combat 34 + Saves 12 + Drawbacks 0 = 167

Complications:
  • Enemies (lot of rich and powerful people): during her thieving years Dolores was able to rob, slander or otherwise embarass lot of rich and powerful people around Europe, many are still out there lookign for way to ruin her
  • Reputation (once a thief): while the Interpol has cleared her in exchage for the proof needed to track down some violent criminals, La Picara still has a reputation as thief and lowlife
  • Responsibility (leader of Euroforce): Dolores takes her current responsibilities as leader and spokeswoman of Euroforce very seriously
  • Mercurial and Unpredictable: Dolores is notorius for her "on the jazz" approach to combat strategy, her plans rarely work well, but they usually work nonetheless. Something that unnerve her teammates to no end

:arrow: the inspiration from La Picara came from a lot of sources, but the most important was a chat with some friends about the fact that a character with probability control powers (like Domino or Scarlet Witch) is pretty much invicible since he/she can escape anything without any problem. While I still consider Probability based effect overpowered, the idea of having someone with those abilities in my team was too tempting

:arrow: normally probability based character are all that skilled, since they can simply let their powers do the job (similar with many speedsters) and I wanted to avoid that, so I decided to go with something a little closer to the Black Cat, a swingline/skillmonkey hero with a little trick to pull her out of dead ends. And for some weird alchemy the final version included elements of Zorro, Catwoman and a couple of other characters

:arrow: the immunity was something that moved in and out of the build for some time, the old version lacked it, but now is back, the idea is that as a side-effect of her powers and her mercurial fighting style, it's almost impossible to correctly assess or predict Dolores next move

:arrow: Dolores is the Euroforce leader because of her charisma, but she still lacks a little on the tactical side, she usually defers to Hood or Blitzkrieg about strategy

Background

Full name: Maria de los Dolores Ortega y Martinez
Citizenship: Spanish citizen with various criminal records for theft and suspected espionage (now pardoned)
Birth: September 13th 1976, Cordoba, Spain
Profession: Financial consulant for the Völundr Enterprises
Active as hero: 1993 - 1997 (thief), 2001 - present (member of Euroforce)

Personality

Usually Dolores shows a very distinct, slightly aggresive and flamboyant personality, but under the surface she fell very different. Her past as a thief, her numerous enemies and now her responsibility as field leader of Euroforce are taking the tool, she is quite stressed and sometimes the rougher and darker edges of her character came to the surface. She is like a more self-controlled and less dominating version of Catwoman.

Generations factor

Dolores is the grandaughter of the famous pilot and adventurer from the '30s Jack Challenger, but she didn't know since her mother was the result of a brief affair between her grandmother and Jack during Spanish Civil War.

Origin

Dolores was born almost a full year after the death of Francisco Franco. As such she lived her childhood through the difficult period of the transition to democracy in Spain. While she was too young to fully understand she witnessed the likes of Adolfo Suárez's "Búnker", the resurgence of terrorist activity and Tejero's attempted coup in 1981. For the Ortega family this time was especially harder, because some of their numbers (particulary on her father side) were notorious supporters of Franco. For the little Dolores this meant being bullied and wronged at every step from her contemporaries and routinely having her parents questioned by overzealous authorities.
Around 1990, while she was attending secondary school, Dolores met a old professor called Antonio Herrera and she recognized him form a photo in one of her granduncle diaries. Her granduncle was a notorious member of the Falange Española Tradicionalista (Franco's party) and an agent of the SECED (Franco's Intelligence agency). According to the diary Herrera's real name was Carlos Maria Medina, an high ranking member of SECED, so high in fact that was able to avoid the authorities for almost 15 years walking in the open air.
All the pain from her childhood came back to her and Dolores decided to expose Medina for who he really was. She took the diaries and the photos to the authorities, but to no avail. Medina was a skilled corrupter and his past with the SECED gave him plenty of experience about how to get leverage. Dolores was just lucky enough to get her hands back on the proofs before a corrupted officier destroyed them.
This deeply wounded her trust in other people and she decided to take the matter in her own hands, thanks to her intelligence and some dumb luck she started probing around Medina and discovered a painful truth: that many more former Francoists were alive and well around Europe. This outraged her to the point of starting something of a personal war.
She started saving money and a couple of years later she went on sabbatical and started travelling across the Mediterraean, instead of attending University. For three years she continued her travel, moving from country to country pursuing others like Medina, former Francoists rich and powerful enough to avoid the law. To further fuel her crusade Dolores started to steal from her targets making a reputation for herself under the alias of La Picara. Also during this years she met several people who became pivotal in her future: Hood (at the time working for the MI-6), Cassandra Phocas (who trained Dolores, along with several other heroes) and Francisco Cunqueiro (who later become the resident doctor of Euroforce).
By 1997 she had broght down two of her targets and damaged the reputation of several others, the survivors banded together to stop her, but Dolores was ready. She contacted the Interpol and struck a deal, she turned all the proof she gained during her years to them, in exchange for a full pardon and the promise not to go back to her thieving ways again.
Dolores took advantage of this hiatus to resume her studies and getting a degree in Marketing. She doesn't touch anything even remotly superheroic until 2000. In the wake of the O.D.I.N. accident, Euroforce started a first recruitment run to boost the ranks and Cassandra Phocas was able to reach Dolores.

Recent Developments

Thanks to her old Interpol links Dolores was instrumental to secure Euroforce new mandate, as aconsequence the team voted her to be team leader. While she resented the position at first, Dolores discovered that she was a natural and that her studies really helped her in her role as tema spokeswoman. Another unexpected bonus was meeting Hood again, they have always been attracted to each other and htey started a on-again off-again relationship.
While she had her hands full with the team leadership, Dolores curretly works as a marketing consulant for the Völundr Enterprises
Last edited by Woodclaw on Sat Apr 28, 2012 3:28 am, edited 13 times in total.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)
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Postby Manyfist » Mon Apr 27, 2009 10:30 am

Woodclaw wrote:
Manyfist wrote:mmm... Hellghast... Oh wait, Panzer Corps. Looks good, looks real good.


Thanks. Well since I'm an avid Killzone player maybe one day I'll do some Hellghast (well Hakha at least).

By the way, I spotted your Lantern thread, if it can be of nay help I attempted to build a very non canon Blue Lantern on page 1 of this thread.


I noticed awhile ago, I've already got the rings down but the build could help, I'll see when I get there. I am working on the Sinestro Corps atm, next will be the Reds then the Blues.

Well I hope you do some Killzone characters it would be interesting to see.
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