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JoshuaDunlow wrote:Interesting take on the shields, i enjoy reading good Medieval rule sets. And your not the only one lost on the Deflect tactic.
JoshuaDunlow wrote:And i am definetly interested in your Doctor Fate build, i have been interested in him since i saw him on Smallville. So i don't read comics much. Anyways, i' am familiar with the Spirit of Nabu. Though i find your use of the Enhanced Wisdom a very creative choice. Have you considered using a Enhanced Feat: Benefit (can use a hero point to call upon the wisdom and insight of the spirit). This essentially works like the Inspiration effect from Hero Point expenditure. And puts that insight totally in the hands of the GM.
Less talking. More Hitting!
Power Level: 12 (180pp)
Abilities: STR: 20 (+5), DEX: 22 (+6), CON: 20 (+5), INT: 16 (+3), WIS: 18 (+4), CHA: 16 (+3)
Skills: Acrobatics 2 (+8), Bluff 6 (+9/+13 [Attractive]), Computers 4 (+7), Concentration 4 (+8), Diplomacy 3 (+6/+10 [Attractive]), Disable Device 4 (+7), Gather Information 5 (+8), Handle Animal 4 (+7), Intimidate 7 (+10/+14 [with Helmet]), Investigate 4 (+7), Knowledge [tactics] 6 (+9), Knowledge [technology] 4 (+7), Language 3 (English, 2 at GM choice; Native: Thanagarian), Medicine 4 (+8), Notice 6 (+10/+13 [Visual senses]), Pilot 4 (+10), Profession [Military officier] 4 (+8), Search 4 (+7), Sense Motive 5 (+9), Stealth 2 (+8), Survival 3 (+7)
Feats: Armed Parry 2 (Mace), Attack specialization 1 (Mace), Attractive 1, Dedication (to the JLU), Equipment 1, Improved critical 2 [Mace], Fearsome presence 2/4, Rage 1 (10 rounds), Rallying cry, Task focus (Notice, Visual senses), Uncanny dodge 1 (Visual)
Thanagarian military combat (Fighting style): All-out attack, Attack focus 2 (Melee), Cunning fighter, Damaging escape, Defensive roll 2, Favored enviroment 4 (Airborne), Follow-up strike, Improved block 1, Move-by action, Power attack, Takedown attack 2, Unbalancing strike
Thanagarian physiology (Template)
Wings (Flight 5 [250 mph]; Drawbacks: Power loss [Wings bound or disabled; -1]; 9pp)
Mind shield 4 (Extra: Continuous; Flaw: Permanent; 4pp)
Nth Metal mace (Device 5 [Easy to lose]; 18pp)
Nth metal mace (25pp of effects)
- Mace swing (Strike 3; PF: Alternate power 1, Affect insubstantial 2, Adaptable, Knockback 2, Mighty, Thrown 2, Improved sunder, Unbalancing strike, Weapon break)
-- AP: Mace block (Deflect 13 [fast & slow projectiles]; Flaw: Distracting)
- Light (Environmental control 2 [light]; Flaw: Range 1 [touch])
- Magic bane (Nullify 9 [All powers with the magic descriptor]; Flaw: Range 1 [Touch])
Equipment: Costume (Protection 2; Subtle; 3ep), Thanagarian Helmet (Fearsome presence +2, Intimidate +4; Drawback [Negates the Attractive feat; -1]; 2ep)
Combat: Attack +9/+11 Airborne (+11/+13 Melee, +13/+15 Mace); Damage +5 (Unarmed), +8 (Mace; +9 if used with both hands); Defense +13/+15 airborne, +9/+11 without Mace (+5 Flat-footed); Initiative +6
Saves: Toughness +9/+7 without costume (+7/+5 Flat-footed), Fortitude +7, Reflex +7, Will +8
Abilities 52 + Skills 22 (88 ranks) + Feats 34 + Powers 29 + Combat 36 + Saves 7 + Drawbacks 0 = 180
- [Before Stracrossed] Love (John Stewart & Hro Talak), Secret (Thanagarian double agent), Temper
- [After Starcrossed] Love (John Stewart), Guilty (Betrayer of two worlds), Rivalry (Vixen), Temper
Image from jenkiwi gallery on Deviantart
HQ: Anubis Shrine (Huge; TOU: +15; Features: Concelaed 2, Defense system, Dimensional portal, Holding cells, Infirmary, Isolated, Library, Living space, Sealed, Temporal limbo 3 [10 times faster, limted to the Resurrection Chamber]; 19pp)
Horsenhero wrote:I love the Warriors Three. They are probably my favorite of Thor's supporting cast, which is kind of funny since they, of all his asgardian comrades are without any basis in myth. It doesn't matter. They're still some of the best supporting characters in comics.
Vehicle: Motorized wheelchair (Medium; STR: 10; TOU: +5; Speed 1 [10 mph])
HQ: Xavier Institute for Higher Learning (Huge; TOU: +10; Features: Combat simulator (the Danger Room), Communications, Computer, Cover Facility (school), Fire prevention system, Garage, Gym, Hangar, Holding cells, Infirmary, Laboratory, Living space, Power system, Security system 2)
Cerebro (Telelocation 15 [anywhere in the same Solar system]; PF: Alternate power 1)
- AP: Boost 7 (Any power with the psionic descriptor, one at a time)
Horsenhero wrote:Probably the best Cyclops build I've ever seen Woodclaw. Can't really comment on the Professor. It's funny, but, I've always just viewed him as sort of a plot device. No matter how much attention, or characterization they give him, my only thoughts when he shows up are: "get out of the way of the REAL characters please."
ScourgeXLVII wrote:I always like the X-men... as an Idea... I don't really know... In the silver age, the writing was a bit silver-agey, but also, melodramatic at points, off character, based on what they are now, and sometimes downright boring. Not to mention that their fights were so often second string opponents, and occasionally Magneto and his gang, and it didn't have the human interest side that comics like spider-man had, which balanced out the ridiculousness of having a villain on roller-skates, with some slightly goofy, but still enjoyable, support characters. And when they did have that, it seemed forced. Then there came Giant-size X-men, and I liked the premise a bit even then, but it dwindled when it got a bit too grim, and everything. Then I completely gave up when they killed off Jean, for like the 50th time, and tried to replace Scott's love interest with Emma Frost. Madelyne I could get, since she was a clone of Jean, so he was trying to hold on to her somehow, but... I don't know... I stopped even just my sporadic reading after that. I never really read it that much to begin with, but it felt like they crossed a line.
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