While I'm working to the build for the 50000 thread views, this one is another character from
UNDER THE BAT WING
Robin: You sound just like Batman.
Nightwing: I'm nothing like him.
Robin: Yeah, right. The Mask, the attitude, the long underwear.RobinTimothy "Tim" Jackson DrakePower Level: 8* (113pp)
Abilities: STR: 14 (+2), DEX: 16 (+3), CON: 14 (+2), INT: 16 (+3), WIS: 14 (+2), CHA: 14 (+2)
Skills: Acrobatics 4 (+7), Bluff 5 (+7), Climb 5 (+7), Computers 3 (+6), Concentration 3 (+5), Diplomacy 4 (+6), Disable Device 4 (+7), Escape Artist 3 (+6), Gather Information 4 (+6), Intimidate 3 (+5), Investigate 4 (+7), Knowledge (behavioural science) 3 (+6), Knowledge (streetwise) 5 (+8), Knowledge (technology) 1 (+4), Language - (Native: English), Medicine 2 (+4), Notice 5 (+7), Search 4 (+7), Sense Motive 5 (+7), Sleight of Hand 5 (+8), Stealth 5 (+8), Survival 2 (+4), Swim 5 (+7)
Feats: Assessment, Attack Specialization 1 (Batrangs), Attack Specialization 1 (Combat Staff), Defensive Attack, Defensive Roll 2, Dodge Focus 3, Equipment 5, Favored Conditions 2 (Darkness), Improved Initiative 1, Improved Ranged Disarm, Improved Trip, Improvised Tools, Improvised Weapons 1, Move-by Action, Precise Shot 1, Set-Up, Sneak Attack 1, Teamwork 1, Uncanny Dodge 1 (Visual)
Challenges: Accelerated Stealth, Slip Between Covers 2, Vanishing
Equipment: Binoculars (1ep), Burglar's Kit (1ep), Flashlight (1ep), Handcuffs (1ep), Rebreather (1ep)
Costume (4ep)
- Kevlar Lining (Protection 2 [Subtle 1])
- Long Cape (as for BatgirlIII cape rules)Utility belt and arsenal (Array; 12ep)
- Batrangs (+2 blundgeon or slashing damage; crit 20; 40' [thrown]; Mighty 3)
- Bolas (Snare 5; 50' [thrown]; Full power)
- Combat Staff (+2 blundgeon damage; crit 20; Mighty, Extended Reach 1, Collapsible)
- Grappling Gun (Super-movement 1 [swinging])
- Smoke Pellets (Obscure 4 [visual]; 20' [thrown]; Independent, Ricochet 1)4ep in mission specific equipment
Combat: Attack +6 (+8 combat staff or Batrangs); Damage +2 (Unarmed), or by weapon of choice; Defense +8 (+3 Flat-footed); Initiative +7
Saves: Toughness +6/+4 without costume (+4/+2 Flat-footed), Fortitude +5, Reflex +7, Will +6
Abilities 28 + Skills 21 (84 ranks) + Feats 31 + Powers 0 + Combat 22 + Saves 11 + Drawbacks 0 = 113Complications:- Enemy (Two-Face): given their past encounters Tim hates Two-Face much more than any other member of the Bat-Clan
- Prejudice (sidekick): you know the drill, don't mind mind him, he's just the sidekick
- Responsibility (live up to Robin's legacy): Tim has a great admiration for Dick Grayson and sometimes struggle to uphold the legacy of the former Robin
- Wildchild: due to his absent father, Tim is much more independent than his age suggests, so sometimes he struggle under Batman's strict leadership

DCAU Tim Drake was quite different from his comic book counterpart, in many way he merged elements of Tim and Jason Todd. In this version Tim is less smart, but more cunning and street-savy, even before starting the training with the rest of the Bat-Clan he was already pretty dangerous for a 13 years old kid

this build tries to reflect Tim advantages and drawbacks, having the whole team teaching him he can pick the best from everyone: investigation from Bruce, acrobatics from Dick, computer from Barbara and, probably, something from Alfred too. But, at the same time, Tim is more of a wildchild, making him more prone to go out on his own

while he rarely used the combat staff in the cartoon I decided to include it since Tim was the only Robin that choose a signature weapon before moving out of Batman's shadow

combatwise Tim use the same gimmick as the rest of the Clan, he fight better in the dark but, like Nightwing, he isn't strictly dependent on it