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Woodclaw's 2E - Hercules, Iolaus, Xena, Gabrielle

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Re: Woodclaw's - DCAU: Gordon, Bullock, Montoya, Sawyer, Turpin

Postby Woodclaw » Fri Oct 22, 2010 12:54 am

catsi563 wrote:What made it trully effective was that even in the DCAU up to that point counting the Batman series. Characters of the like of Turpin didnt just ""DIE"" on screen like that. But in this case Its so sudden and shocking and the animators drew the shocked and horrified reactions of the characters so well when combined with the suddeness of the moment which shocked me utterly when it occured.


Agreed 100%, but I still think that doing the same with another character brought in just for the episode, the random victim of the week, wouldn't have the same impact on the audience.

catsi563 wrote:Add in the little things they showed such as the implication of Maggies Sexuality or the Fact that Dan was jewish. things which you for the most part did not see actively shown or discussed in an animated format.

the show broke so many boundaries along with Batman TAS, and later Justice League that we were treated to what amounted to a prime time TV series.


Agreed, the DCAU made some great attempts to move beyond the animation ghetto, but rather than going blatantly against the unwritten rules (like the Spawn animation did) they applyed the famous Nobbs' Sidle allowing tons of not-so-suble things to slide under or over the censorship radar.
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#300 Discworld: Sam Vimes

Postby Woodclaw » Fri Oct 22, 2010 6:28 am

I just finished the builds for the 50000 threadviews (thanks guys) and now I found that I have to put something up for build #300. I decided to keep things on the same side of the law (so to speak), so this might be the first Discworld and THIN BROWN LINE build.

Image
Image from Merlkir gallery on deviantart

I was never an officer of the city, or an officer of the king, or an officer of the Patrician. I was an officer of the law. It might have been corrupted and bent, but it was law, of a sort. There isn’t any law now except: 'you'll get burned alive if you don’t watch out'. Where's the place in there for me?

Commander Sam Vimes
His Grace Sir Samuel Vimes, Duke of Ankh, Commander of the Watch

Power Level: 7* (106pp)

Abilities: STR: 14 (+2), DEX: 14 (+2), CON: 16 (+3), INT: 14 (+2), WIS: 18 (+4), CHA: 14 (+2)

Skills: Bluff 4 (+6), Climb 4 (+6), Diplomacy 4 (+6), Gather Information 6 (+8), Intimidate 7 (+9), Investigate 5 (+7), Knowledge (civics) 3 (+5), Knowledge (current events) 4 (+6), Knowledge (history) 3 (+5), Knowledge (streetwise) 7 (+9), Language 1 (City Dwarvish; Native: Morporkian), Notice 3 (+7), Profession (watchman) 6 (+10), Search 5 (+7), Sense Motive 3 (+7/+11 [Dedication]), Sleight of Hand 2 (+4), Stealth 5 (+7)

Feats: Accurate Attack, Benefit 4 (rank: Commander of the Watch), Benefit 2 (status: Duke of Ankh), Benefit 2 (wealth), Connected, Dedication (uphold the law), Dodge Focus 1, Equipment 4, Favored Environment 2 (Ankh-Morpork), Improved Grab, Improvised Weapons 1, Leadership, Power Attack, Rage 1 (5 rounds), Skill Mastery 1 (Gather Information, Investigate, Knowledge [Streetwise], Sense Motive), Sneak Attack 1, Startle, Ultimate Will, Well-Informed

Powers:

Decades of Coppering (Super-Senses 3 [Danger Sense (mental), Direction Sense, Distance Sense]; Flaw: Limited [Direction and Distance to the relative position within Ankh-Morpork]; 2pp)

Equipment: Badge No.177 (0ep), Cigars (0ep), Lantern (1ep), PDA (Personal Demonic Assistant, 1ep), Breastplate and Leathers (Protection 3; 3ep)

Copper's arsenal, with a little extra (Array; 12ep)
- Mrs. Goodbody No.5 "Negotiator" [Brass Knuckles] (+1 blundgeon damage; crit 20; Mighty)
- Crossbow (+4 piecing damage; crit 19; 40'; Penetrating 2, Full Power, Lethal Only)
- Short Sword (+2 slashing or piercing damage; crit 19; Mighty)
- Truncheon (+2 blundgeon damage; crit 20; Mighty, Stunning Attack)


3ep in mission equipment

Combat: Attack +6; Damage +2 (Unarmed), or by weapon of choice; Defense +6 (+3 Flat-footed); Initiative +2

Saves: Toughness +6/+3 without armor, Fortitude +5, Reflex +4, Will +6/+10 [Dedication]

Abilities 30 + Skills 18 (72 ranks) + Feats 28 + Powers 2 + Combat 22 + Saves 6 + Drawbacks 0 = 106

Complications:
  • Addiction (tobacco, recovering alcohlic): Vimes had been a alcoholic for decades, some times before his marriage lady Sybil was able to convince him to replace alcohol with cigars
  • Berseker Button (multiples): simply put, he almost killed a werewolf with his bare hands and he wasn't even really pissed off, yet (actually pretty much all of Pratchett characters have this complication, but Vimes and Granny Weatherwax are usually the champions of it)
  • Hatred (king, vampires, assassins and a lot more): "A man can be defined by the things he hates. There were quite a lot of things that Captain Vimes hated. Assassins were near the top of the list, just after kings and the undead." (Men At Arms)
  • Intollerance (Speciest/Misanthrope, but not so much): Vimes admited various times to be a speciest and a misanthrope, but he also admitted that if he hates dwarves and trolls he isn't too keen about humans either, plus he pointed out that he's entitled to be a speciest since he stays among the worst every specie have to offer all day long
  • Love/Responsibility (family): while he's scared of admiting it, Vimes really loves his wife, not to speak about his son
  • Reputation (incorruptible bastard): while he's quite oblivious about it, Vimes has a reputation for being the toughest, meanest, most incorruptible copper that ever was
  • Responsibility (commander of the Watch): Vimes his one of the few things that seem to keep Ankh-Morpork citizens in check, and Vetinari knows it ("[Vetinari] needed Vimes and his view of the world." - Guards! Guards!)
  • Rivalry (Lord Vetinari): as much as they work together, there is always a tension between Vimes and Vetinari that many times comes close to a open enemity


:arrow: this should be Vimes around the events of Thud!, he's a solid, efficient and incredibly nasty cop. As Pratchett himself pointed out, Carrot might be the reason for the Watch to came out of its apathy, but it was Vimes who kicked them into a force to be reckoned with

:arrow: Vimes use the same deal of Gordon, he's a city watchman, he knows every corner of his city, he simply fights better and with more ferocity in it

:arrow: I choose not to gave Vimes any squad based leadership since he usually deal with each man individually, public speech and inspiration are more of Carrot's things

:arrow: usually I don't count the equipment for characters with any rank of wealth, but in this case I prefered to keep things separated. About the Wealth, I only gave Vimes two ranks since he rarely use any significant amount of money, except in the worst circumstances, plus a large part of the Ramkin's wealth consist of lands and properties, rather than money
Last edited by Woodclaw on Wed Nov 03, 2010 2:35 am, edited 2 times in total.
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Re: #269 Original Character: H-Girl

Postby Emmerlaus » Sat Oct 23, 2010 3:50 am

Woodclaw wrote:Image
You'd better stop, or there will be some heavy consequences

H-Girl
Amanda Everett

Power Level: 8 (120pp)

Background

Amanda Everett is the daughter of professor Ronald Everett one of the world foremost experts on the properties of super-heavy atoms. For almost all of his life professor Everett has been obessessed with the idea of synthesizing a new element - that the usually referred to as the Heavy Element - a non-radioactive transuranic element. The scientific community at large regarded this as a intersting theoretical exercise, but not much more realistic than the philosopher's stone. For 10 years professor Everett tried and failed growing more and more obsessed every day, an obsession that costed him his chair as associate professor and almost his marriage.
In a last attempt to salvage their relationship Martha, his wife, sealed his lab while he was away at a conference. This saved their marriage, forcing Ronald to slow down and pay a little more attention to the world around him. About two years later Amanda was born, her father was extremly proud and thought she was the real coronation of his career, little he knew how right he was. Due to his experiments, Ronald had absorbed an amount of unusual radiations and chemical, not enough to alter him in a radical way, but enough to cause a mutation in his offspring.
Amanda was a mutant possessing the same properties that her father was trying to create, her body was denser and stronger than normal, and this makes her into a small gravitational anomaly. Lucky for her these power doesn't manifest before she was 12 - when her density started to increase at geometric progression over the space of one year - so she was already smart enough to know to keep them secret. Still she told to her mother for help.
While she had no desire of being a superheroine Amanda was dragged into the business after she run into the Next-Gen and was officially invited to the Claremont Academy. Thanks to her mother vocal support - she thought it as a good opportunity and a good way to keep her out of the reach of her father - Amanda enlisted at the accademy. Today she is still there studing, she isn't officially part of Next-Gen but, like many students, she keeps a spare costume for emergencies.



THATS SOME AWSOME CHARACTER !!! If I could play in M&M (for now, I cant find any other M&M players or GM in my region) and would have to play a PL8 character, this one would be really tempting !! And nice picture too LOL

I wanted to ask you, can I work on her and post the character PL10 I would like to make out of her? Would you mind if I do that? Its your original work after all...
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Re: #269 Original Character: H-Girl

Postby Woodclaw » Sat Oct 23, 2010 5:16 am

Emmerlaus wrote:THATS SOME AWSOME CHARACTER !!! If I could play in M&M (for now, I cant find any other M&M players or GM in my region) and would have to play a PL8 character, this one would be really tempting !! And nice picture too LOL

I wanted to ask you, can I work on her and post the character PL10 I would like to make out of her? Would you mind if I do that? Its your original work after all...


First fo all thank you for the compliments. Generally I don't mind too much for people borrowing my stuff as long as they credit me. H-Girl was created as a character for a Hero High campaign so I balanced her at PL8, I was thinkering with a PL10 version of her so if you want to the same... be my guest...
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#301 DC Animated Universe: Lobo

Postby Woodclaw » Sun Oct 24, 2010 3:49 am

As per Aboleth11 request I present you the Ultimate Bastich, the Scourge of the Cosmo, the Main Man himself.

Image
The name's Lobo. That's L as in 'lacerate', O as in 'obliterate', B as in 'disembowel', and O as in, uh... ah, I guess I can use 'obliterate' twice, huh, what do you think?

Lobo
Real Name Unpronouncable, it translates as He-Who-Devours-Your-Entrails-And-Thoroughly-Enjoys-It

Power Level: 11 (208pp)

Abilities: STR: 32 (+11), DEX: 14 (+2), CON: 32 (+11), INT: 18 (+4), WIS: 14 (+2), CHA: 8 (-1)

Skills: Craft (electronic) 6 (+10), Craft (mechanical) 6 (+10), Demolitions 8 (+12), Disable Device 6 (+10), Gather Information 9 (+8), Intimidate 12 (+11), Knowledge (life sciences) 5 (+9), Knowledge (streetwise) 8 (+12), Knowledge (technology) 6 (+10), Pilot 8 (+10), Profession (bounty hunter) 12 (+14), Stealth 6 (+8), Survival 8 (+10)

Feats: All-Out Attack, Diehard, Dodge Focus 4, Equipment 16, Fearsome Presence 4, Follow-Up Strike, Improved Critical 2 (unarmed), Improved Initiative 1, Improved Trip, Improvised Weapons, Power Attack, Rage 1 (10 rounds), Startle, Takedown Attack 2, Track, Weapon Bind

Powers:

Czarnian Physiology (Container 8 [passive]; PF: Innate; 41pp)
  • Immunity 9 (Disease, Environmental Condition [all], Sleep, Starvation & Thirst)
  • Regeneration (Bruised/Injured [1 round], Staggered/Disabled [20 minutes], Resurrection [1 hour; prevented by [THE MAIN MAN DOESN'T GIVE AWAY HIS WEAK POINTS]]; PF: Regrowth)
  • Super-strength 7 (Heavy load: 140 tons; Dynamic, Dynamic Alternate Power)
    • DAP: Leaping 6 (jumping distance x100)


Speaks 17,897 space dialects (Comprehend 3 [Read, Speak, Understand all languages]; 6pp)

Equipment: Booze & Cigars (0ep)

Bounty Hunter Arsenal (Array; 24ep)
  • Crowbar (+2 blundgeon damage; crit 20; Mighty)
  • Hook Chain (Elongation 4 [only for attacking & grappling] & +1 Slashing damage; crit 19; Mighty, Improved Disarm 1, Improved grab, Improved Grapple, Improved Trip)
  • Big Fraggin' Gun (+7 energy or ballistic damage; crit 20; 70'; Autofire 1, Full Power, Lethal Only)
  • Really Nasty Explosives (+10 explosive damage; crit 20; Area [explosion, general], Triggered 2 [multiple detonators], Full Power, Lethal Only)

Image
Vehicle: SpazFrag666 (Large; STR: 30; TOU: +10; Flight 7 [1000 mph; AP: Space Travel 5 (x25 lightspeed)]; Features: Alarm 2, Communications, Hidden Compartments, Nitro Injectors, Remote Control; 53ep)

Weapons:
  • Massive Rocket Laucher (+9 explosive damage; crit 20; 90'; Area [explosion, targeted], Full Power, Lethal Only)
  • Machine Guns (+8 ballistic or energy damage; crit 19; 80'; Autofire 1, Full Power, Lethal Only)


3ep in other implements of mass destruction

Combat: Attack +9; Damage +11 (Unarmed), or by weapon of choice; Defense +11 (+4 Flat-footed); Initiative +6

Saves: Toughness +11, Fortitude +11, Reflex +4, Will +7

Abilities 58 + Skills 25 (100 ranks) + Feats 32 + Powers 47 + Combat 32 + Saves 7 + Drawbacks 0 = 201

Complications:
  • Greedy: Among other moral failings, Lobo is quite greedy and sometimes he accepts contracts without thinking.
  • Honor (The Main Man's word is his bond, man): Strange as it might seem Lobo is a actually a man of his word.
  • Reputation (the Ultimate Bastich): The Main Man is the fraggin' scourge of the cosmo, period.


:arrow: matter of fact I never was much of a Lobo fan, a little parody is fine, but when people in the '90s started to take Lobo's stories seriously I decided to draw a line.

:arrow: Lobo is just PL11, but I thiunk that's enough, in his personal serie Supes was portrayed as weaker (probably by 1 or 2 PLs) respect to the JLU version, plus Lobo has no problem to go all out, while the Big Blue tend to alway pull his punches.

:arrow: I didn't gave him any rank of Impervious since Lobo already has Regeneration. I'm not 100% sure if there is a way to prevent Lobo's resurrection, but I think that the whole no Heaven or Hell for Lobo thing was downright stupid.

:arrow: I tried to make all of Lobo's melee weapons useful, the Crowbar allows him to hit his offensive caps, the chain provides some extra combat options and reach, while going unarmed allows Lobo to benefit from the Follow-Up Strike feat and pound his opponents to the ground.

:arrow: the Hook & Chain is based on a variation of Wonder Woman's lasso, it provide some rank of Elongation, but only for the purpose of attacking and grappling.
Last edited by Woodclaw on Wed Nov 07, 2012 4:33 am, edited 1 time in total.
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Re: Woodclaw's - Build #300: Sam Vimes; DCAU: Lobo

Postby Aboleth11 » Sun Oct 24, 2010 10:46 am

Excellent picture, quote and build. Thanks.
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Re: Woodclaw's - Build #300: Sam Vimes; DCAU: Lobo

Postby catsi563 » Sun Oct 24, 2010 11:56 am

Holy fraggeroli! F-f-f feels l-like my insides are being t-t-torn apart... Cool.

I'm the night manager of the hotel de-Frag, oh look! its check out time.

Where is this guy? I thought hed be here by now... WOAH MOSQUITO! *BLAST away*

KILL MAIM FRAG DESTROY! *yelled while being knocked through several buildings*

:lol: :lol: :lol:

So many great lines, and all fo them delivered perfectly by Brad Garrett. man to this day i think the only person who could have done Lobo even close is Dennis Leary.

Funny thing about Lobo is hes a character you can throw in when you want the heroes to have a straight up fight with no real compunctions about beating the snot out of something but also risking getting the snot kicked out of them. Further more you have some fun and throw in a heroic complication or 3, and a final trick to get Lobo to give his word to leave them alone and you have a whole adventure or 3 set up and ready to go.

Edit: oops typo
Last edited by catsi563 on Sun Oct 24, 2010 2:37 pm, edited 2 times in total.
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Re: Woodclaw's - Build #300: Sam Vimes; DCAU: Lobo

Postby Aboleth11 » Sun Oct 24, 2010 1:00 pm

catsi563 wrote:KILL MAIN FAG DESTROY! *yelled while being knocked through several buildings*

You better fix that typo before you get a warning.
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Re: Woodclaw's - Build #300: Sam Vimes; DCAU: Lobo

Postby Woodclaw » Sun Oct 24, 2010 3:41 pm

catsi563 wrote:Holy fraggeroli! F-f-f feels l-like my insides are being t-t-torn apart... Cool.

I'm the night manager of the hotel de-Frag, oh look! its check out time.

Where is this guy? I thought hed be here by now... WOAH MOSQUITO! *BLAST away*

KILL MAIM FRAG DESTROY! *yelled while being knocked through several buildings*

:lol: :lol: :lol:

So many great lines, and all fo them delivered perfectly by Brad Garrett. man to this day i think the only person who could have done Lobo even close is Dennis Leary.


As I said I'm not too much of a Lobo fan, so I won't comment about it. Still I agree that Brad Garrett perfromance was great, it has the right mix of roughness, comedy and black humor, without going down into gross parody or tasteless jokes

catsi563 wrote:Funny thing about Lobo is hes a character you can throw in when you want the heroes to have a straight up fight with no real compunctions about beating the snot out of something but also risking getting the snot kicked out of them. Further more you have some fun and throw in a heroic complication or 3, and a final trick to get Lobo to give his word to leave them alone and you have a whole adventure or 3 set up and ready to go.


Quite true, Lobo is a great filler character, with potential for some extra adventure after, the big problem is when the players start to consider him too seriously.
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Re: Woodclaw's - Build #300: Sam Vimes; DCAU: Lobo

Postby Horsenhero » Sun Oct 24, 2010 3:52 pm

Keith Giffen created Lobo during his Omega Men run as sort of a commentary on the nature of comics in the '90's. The problem was...many of these people whose tastes he was parodying, didn't realize he was a parody, essentially gently mocking all the over-the-top violence and mindlessness of the Iron Age of comics. Sometimes a character just takes on a life of it's own.

I am going to agree with Woodclaw on this one though. I'm not much of a Lobo fan.

Still, a pretty nice rendition of the character.
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Re: Woodclaw's - Build #300: Sam Vimes; DCAU: Lobo

Postby catsi563 » Sun Oct 24, 2010 4:04 pm

AHH but thats when you throw the dark humor curve ball on them. Basically make him look fairly much like the black parody that he is. When he shows uo next time the players face palm themselves because they know theyve got a fight on their hands, but at the same time its with a guy they cant take too seriously. :P
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Re: Woodclaw's - Build #300: Sam Vimes; DCAU: Lobo

Postby Woodclaw » Mon Oct 25, 2010 2:08 am

Horsenhero wrote:Keith Giffen created Lobo during his Omega Men run as sort of a commentary on the nature of comics in the '90's. The problem was...many of these people whose tastes he was parodying, didn't realize he was a parody, essentially gently mocking all the over-the-top violence and mindlessness of the Iron Age of comics. Sometimes a character just takes on a life of it's own.


That's precisly my problem, I know people who actually quote some Lobo stories as references, usually ending any argument anout supperheroes with something like "Lobo is cooler, stronger, more intelligent, can't die, can kill an entire planet with a single fart and he killed Santa Claus, so he's the most powerful being in the universe"... now if this is true than Hitman (another character that I have some problem with) should be even the supreme being in the multiverse, since he was able to outsmart Lobo... and so on. While the who is stronger than who arguments are older than dirt, this particular one tend to go out of control pretty fast.

Horsenhero wrote:I am going to agree with Woodclaw on this one though. I'm not much of a Lobo fan.

Still, a pretty nice rendition of the character.


Thanks, both for agreeing and for the compliments

catsi563 wrote:AHH but thats when you throw the dark humor curve ball on them. Basically make him look fairly much like the black parody that he is. When he shows uo next time the players face palm themselves because they know theyve got a fight on their hands, but at the same time its with a guy they cant take too seriously. :P


Well, I didn't think about the idea from that angle, perhaps I should reconsider, thanks.
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Re: Woodclaw's - Build #300: Sam Vimes; DCAU: Lobo

Postby Woodclaw » Mon Oct 25, 2010 2:08 am

Double post.
Last edited by Woodclaw on Sat Feb 16, 2013 2:02 am, edited 1 time in total.
"Yes, it's a bloody flying alligator setting fire to my city!"

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Re: Woodclaw's - Build #300: Sam Vimes; DCAU: Lobo

Postby kenseido » Mon Oct 25, 2010 5:38 am

My favorite Moobo moment in DCAU is when he fought Kalibak. Did we win with strength, skill, or willpower? No. He piled cars on top of Kalibak until he cried "Uncle."
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Re: Woodclaw's - Build #300: Sam Vimes; DCAU: Lobo

Postby peteyrock » Mon Oct 25, 2010 8:48 pm

:shock: Dude, you built Lobo... Mad prop! 8)
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