
MEN OF TANITH! DO YOU WANT TO LIVE FOREVER?
Commissar-Colonel Ibram Gaunt
Power Level: 8 (148pp)
Abilities: STR: 18 (+4), DEX: 16 (+3), CON: 18 (+4), INT: 14 (+2), WIS: 18 (+4), CHA: 18 (+4)
Skills: Bluff 4 (+8), Climb 3 (+7), Computers 2 (+4), Diplomacy 5 (+9), Disable Device 3 (+5), Drive 3 (+6), Intimidate 7 (+11), Knowledge (current events) 7 (+9), Knowledge (history) 7 (+9), Knowledge (tactics) 8 (+10), Knowledge (theology & philsophy) 7 (+9), Language 4 (High Gothic, Jantine Battle-Chant, Hyrkan Battle-Chant, Tanith Battle-Chant; Native: Low Gothic [Manzipor dialect]), Medicine 1 (+5), Notice 3 (+7), Search 5 (+7), Sense Motive 5 (+9/+13), Stealth 4 (+7), Survival 3 (+7), Swim 3 (+7)
Feats: Assessment, Benefit 1 (Law Enforcement: Commissar), Benefit 5 (military rank: Colonel), Dedication (to the First and Only), Defensive Attack, Defensive Strike, Diehard, Dodge Focus 2, Equipment 5, Fearsome Presence 4, Improved Defense 2, Inspire 3/4, Leadership, Luck 1, Power Attack, Rousing Speech 1 (Intimidate, Attack Rolls), Skill Mastery 1 (Diplomacy, Intimidate, Knowledge [tactics], Sense Motive), Withstand Damage
Powers:
Powerblade of Heironymo Sondar (Device 3 [easy to lose]; 9pp)
Devices:
Powerblade of Heironymo Sondar (15pp of effects)
- Strike 3 (PF: Mighty, Improved Critical 3)
- Power Field (adds Penetrating [7 ranks] and Lethal Only to the sword attacks)
- Holy Relic (Enhanced Feats 1 [Inspire 1])
Equipment: Binoculars (1ep), Micro-bead (as Commlink plus Subtle 1 [military scrambler]; 2ep), Tanith Camo-cloak (as Camo Clothing plus Variable Descriptor [any terrain]; 2ep), Guard Flak Armor (Protection 3; 3ep)
Weapons (array; 13ep)
- Bolt Pistol (+6 ballistic and explosive damage; crit 19; 40'; Full Power, Lethal Only)
- Straight Silver [combat knife] (+2 slashing or piercing damage; crit 19; 10' [thrown]; Masterwork)
- Tube Charges (+6 explosive damage; crit 20; 20' [thrown]; Area [explosion, targeted, 4 ranks only], Full Power, Lethal Only)
4ep in mission specific equipment
Combat: Attack +9; Damage +3 (unarmed), or by weapon of choice; Defense +9 (+4 Flat-footed); Initiative +3
Saves: Toughness +7/+4 without armor, Fortitude +7, Reflex +6, Will +8/+12 [Dedication]
Abilities 42 + Skills 21 (84 ranks) + Feats 34 + Powers 9 + Combat 32 + Saves 10 + Drawbacks 0 = 148
Complications:
- Enemies (tons): Gaunt's temper and unconventional leadership - not to mention willingness to stand up for his soldiers no matter what - have won him tons of bitter enemies and faithful allies among his fellow Imperial Guard's commanders
- Guilt (the death of Tanith): when the Chaos arrived to Tanith Gaunt choose to retreat instead of fighting, something that still haunt his dreams
- Honor: Gaunt is a very honorable man, even too much for his own good
- Reputation (soft and unconventional): Gaunt is very unconvtional both as a commissar and as a Imperial Guard commander, many think that this made him unfit for either of his roles
- Responsibility (Brin Milo): until he departed at the end of the Saint arc, Gaunt considered Brin Milo - the piper trooper of the Tanith - as sort of surrogate son
- Responsibility (to the Taniths): due to his sense of guilt Gaunt has taken his role as Taniths' commanding officier much closer to the heart than usual
Chainsword (+3 tearing damage; crit 19; Mighty, Autofire 1 [7 ranks]; 12ep)







