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Woodclaw's 2E - Hercules, Iolaus, Xena, Gabrielle

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Re: Woodclaw's - WH 40K: Gaunt; Discworld: Carrot, Angua

Postby catsi563 » Fri Dec 17, 2010 6:46 pm

I know im going to hell for saying this but what the heck.

So because she loves Carrot shes a vegetarian? :P
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Re: Woodclaw's - WH 40K: Gaunt; Discworld: Carrot, Angua

Postby Woodclaw » Sat Dec 18, 2010 1:38 am

catsi563 wrote:I know im going to hell for saying this but what the heck.

So because she loves Carrot shes a vegetarian? :P


Err, I think I'm missing something about your comment.
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Re: Woodclaw's - WH 40K: Gaunt; Discworld: Carrot, Angua

Postby catsi563 » Sat Dec 18, 2010 2:09 pm

meh bad veggie joke. :mrgreen:
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#318 Discworld: Nobby

Postby Woodclaw » Mon Dec 20, 2010 1:38 pm

Image
The Ramkins were more highly bred than a hilltop bakery, whereas Corporal Nobbs had been disqualified from the human race for shoving.

Corporal "Nobby" Nobbs
Cecil Wormsborough St. John Nobbs (possibly Earl of Ankh, Duke of Pseudopolis, Seriph of Klatch and/or Dowager Duchess of Quirm)

Power Level: 6* (91pp)

Abilities: STR: 8 (-1), DEX: 14 (+2), CON: 12 (+1), INT: 14 (+2), WIS: 10 (+0), CHA: 8/18 (-1/+4)

Skills: Bluff 5 (+4/+8), Diplomacy 3 (+2/+6), Disable Device 5 (+7), Escape Artist 4 (+6), Gather Information 4 (+3/+7), Investigate 2 (+4), Knowledge (history) 3 (+5), Knowledge (streetwise) 5 (+7), Knowledge (tactics) 4 (+6), Language - (native: Morporkian), Notice 5 (+5/+7), Perform (acting) 2 (+1/+5), Perform (dance) 2 (+1/+5), Profession (watchman) 6 (+6), Search 5 (+7), Sense Motive 5 (+5/+9 [Dedication]), Sleight of Hand 8 (+10), Stealth 8 (+10)

Feats: Beginner's Luck, Benefit 1 (rank: Watch's Corporal), Contacts, Dedication (loyal to the Watch), Dodge Focus 1, Equipment 3, Favored Conditions 2 (backstabbing), Improved Concealment, Improved Flank, Improved Trick, Luck 1, Redirect, Set-Up, Skill Mastery 1 (Bluff, Knowledge [tactics], Sleight of Hand, Stealth), Sneak Attack 2, Stunning Attack, Task Focus 1 (Notice, locating valuables), Ultimate Pickpocketer, Ultimate Stealth, Uncanny Dodge 1 (visual)

Challenges: Accelerated Stealth 1, Combat Clarity 1, Hide Tampering 1, Slip Between Cover 2, Vanishing

Powers:

Getting Along with Everybody (Enhanced Charisma 8; Flaw: Uncontrolled; 4pp)
Corrosive Presence (Feature 1 [any metal in the proximity of Nobby tend to rust very quickly]; 1pp)

Equipment: Lantern (1ep), Breastplate and Leathers (Protection 3; 3ep)

Copper's arsenal (Array; 10ep)
- Steel Tipped Boots (+1 blundgeon damage; crit 20; Mighty, Sneak Attack 1)
- Crossbow (+4 piecing damage; crit 19; 40'; Penetrating 2, Full Power, Lethal Only)
- Short Sword (+2 slashing or piercing damage; crit 19; Mighty)
- Truncheon (+2 blundgeon damage; crit 20; Mighty, Stunning Attack)


1ep in mission equipment

Combat: Attack +6; Damage -1 (unarmed), or by weapon of choice; Defense +6 (+3 Flat-footed); Initiative +2

Saves: Toughness +4/+1 without armor, Fortitude +4, Reflex +6, Will +3/+7 [Dedication]

Abilities 6 + Skills 19 (76 ranks) + Feats 29 + Powers 5 + Combat 22 + Saves 10 + Drawbacks 0 = 91

Complications:
  • Honor (loyal to the Watch): as strange as it might seem, Nobby is very loyal to the watch, many will trust him with their lives, but none will trust him with half a dollar
  • Kleptomania: due to a combination of education and natural aptitude Nobby has developed a very heavy case of kleptomania
  • Prejudice (must carry around documents to prove that he's human): "I, after hearing evidence from a number of experts, including Mrs Slipdry the midwife, certify that the balance of probability is that the bearer of this document, C. W. St John Nobbs, is a human being." (Lord Vetinari)
  • Reputation (petty criminal): everyone in Ankh-Morpork know Nobby and his rep
  • Secret (lineage): according to some people Nobby might actually be of noble blood, and he doesn't like it


:arrow: the commonest of the finest, Nobby Nobbs can be considered a sort of study in dicotomy, even his own comrades admit that Nobby has tons of secrets and hidden skills behind his facade, only none has enough stomach to look for them

:arrow: of all of Nobby's abilities the most disconcerting is that he can get along with everybody, according to Vimes this has something to do with something to do with the common denominator, even if in the entire world of mathematics there could be no denominator as common as Nobby

:arrow: combatwise Nobby's greatest strength rely in sneaking and backstabbing, no ninja out there can even hope to match the Nobbs sidle. Plus Nobby is arguably a master of the Bavarian Fire Drill

:arrow: given the most likely target of of Nobby's patented kick I decided to gave his boots an extra level of Sneak Attack
Last edited by Woodclaw on Tue Jan 15, 2013 5:08 am, edited 4 times in total.
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#319 Discworld: Fred Colon

Postby Woodclaw » Tue Dec 21, 2010 8:09 am

Image
If Fred were right - and the sergeant was generally a good indicator of how the man in the street thought because he was the man in the street

Sergeant Frederick "Fred" Colon

Power Level: 5* (69pp)

Abilities: STR: 12 (+1), DEX: 10 (+0), CON: 12 (+1), INT: 10 (+0), WIS: 12 (+1), CHA: 12 (+1)

Skills: Bluff 3 (+4), Climb 3 (+4), Concentration 3 (+4), Diplomacy 5 (+6), Gather Information 6 (+7), Knowledge (current events) 6 (+6), Knowledge (life sciences) 3 (+3), Knowledge (streetwise) 6 (+6), Language - (native: Morporkian), Notice 4 (+5), Profession (watchman) 7 (+8), Search 4 (+4), Sense Motive 4 (+5), Stealth 4 (+4), Swim 2 (+3)

Feats: Attack Specialization (longbow), Benefit 2 (rank: Watch's Sergeant), Benefit 1 (common sense), Bishonen 1, Connected, Dodge Focus 1, Equipment 3, Improved Aim, Improved Critical 2 (longbow), Improved Defense 2, Luck 1, Rallying Cry, Second Chance 1 (Gather Information), Skill Mastery 1 (Diplomacy, Gather Information, Knowledge [current events], Profession [watchman]), Teamwork 1, Well-Informed

Challenges: Discrete Inquiry

Equipment: Lantern (1ep), Breastplate and Leathers (Protection 3; 3ep)

Copper's arsenal (Array; 11ep)
- Crossbow (+4 piecing damage; crit 19; 40'; Penetrating 2, Full Power, Lethal Only)
- Longbow (+3 piercing damage; crit 20; 30'; Mighty 5, Full Power, Lethal Only)
- Short Sword (+2 slashing or piercing damage; crit 19; Mighty)
- Truncheon (+2 blundgeon damage; crit 20; Mighty, Stunning Attack)


1ep in mission equipment

Combat: Attack +4 (+6 with longbow); Damage +1 (unarmed), or by weapon of choice; Defense +4 (+2 Flat-footed); Initiative +0

Saves: Toughness +4/+1 without armor, Fortitude +4, Reflex +3, Will +5

Abilities 8 + Skills 15 (60 ranks) + Feats 22 + Powers 0 + Combat 14 + Saves 10 + Drawbacks 0 = 69

Complications:
  • Friendship (Nobby): Colon is, notoriously, Nobby's best bud, whihc potentially makes him guilt by association
  • Phobia (being promoted): Colon is a sergeant by nature, the responsibility of upper ranks scares the hell out of him, for the simple fact that he doesn't know how to handle it
  • Responsibility (family): Colon is a very happy family man, in no small part thanks to the fact that he works at night while his wife works by day
  • Small Minded: according to vimes, Colon is a good indicator of how the man in the street thinks because he's the man in the street. But this also makes him a little prone to easy entusiasms, bickering and to abuse people based on far-fetched reasoning


:arrow: the other half of Ankh-Morpork dynamic duo, Fred Colon is the average guy of the Watch. Aside from his supposed mastery of archery Colon main skill is the ability of being average, people seem to gave him information because either they assume he lacks the brainpower to use them, or because Colon is just a guy who has always been around

:arrow: the Bishonen feat represent Colon ability to say the right thing at the right moment to appeal common people, not a particular good look

:arrow: the Discrete Inquiry feat works pretty much the other way around for Colon, he's so blatant and unsubtle in his search for informations that none can think of him like a serious policeman

:arrow: Colon is undercapped by 2pp on defense to gave him room for using a shield, of all the Watch's members he's the most likely to do so
Last edited by Woodclaw on Sat Dec 22, 2012 2:17 am, edited 1 time in total.
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#320 Discworld: Detritus

Postby Woodclaw » Mon Dec 27, 2010 3:50 am

Image
Image from Karelias gallery on Deviantart

Slab: Jus' say 'Aarrghaarrghpleeassennono-noUGH'. (Detritus's approach to the war against drugs)

Sergeant Detritus

Power Level: 7 (107pp)

Abilities: STR: 18/26 (+4/+8), DEX: 10 (+0), CON: 22 (+6), INT: 8 (-1), WIS: 12 (+1), CHA: 10 (+0)

Skills: Climb 3 (+7), Concentration 3 (+4), Diplomacy 4 (+4), Gather Information 5 (+5), Intimidate 8 (+10), Knowledge (history) 5 (+4), Knowledge (streetwise) 5 (+4), Language 1 (Morporkian; Native: Trollish), Notice 4 (+5), Profession (watchman) 5 (+6), Search 4 (+3), Sense Motive 3 (+4), Stealth 6 (+2)

Feats: Attack Specialization 1 (Piecemaker), Attack Specialization 1 (unarmed), Benefit 2 (rank: Watch's Sergeant), Crushing Pin, Diehard, Distract (Intimidate), Dodge Focus 2, Equipment 6, Improved Grab, Interpose, Lionheart 1, Power Attack, Stunning Attack

Challenges: Mass Intimidation 4, Powerful Intimidation 1

Powers:

Troll Phisiology (Container 6 [passive]; PF: Innate; 31pp)
- Growth 4 (Extra: Duration 1 [continuous]; Flaw: Permanent)
- Immunity 3 (Disease, Environmental 1 [cold], Poison; Drawbacks: Power Loss [Disease & Poison against non Carbon-based effects; -1])
- Rock Skin (Impervious Toughness 5)
- Silicon-Based Brain (Enhanced Intelligence 16; PF: Eidetic Memory; Flaw: Uncontrolled)
- Super-Senses 2 (Darkvision)


Equipment: Lantern (1ep), Breastplate and Leathers (Protection 3; 3ep), Clockwork Helmet (removes two ranks of Uncontrolled from Improved Intelligence; 2ep)

Copper's arsenal (Array; 18ep)
- Piecemaker [siege bolt] (+9 piecing damage; crit 20; 90'; Penetrating 5, Inaccurate 1, Full Power, Lethal Only, Slow Reaload 2)
- Piecemaker [bundle of darts] (+7 piercing damage; crit 20; Area [cone, targeted, 120'], Autofire 1, Full Power, Lethal Only, Slow Reload 2)
- Troll Club or Hammer (+2 blundgeon damage; crit 20; Mighty)


1ep in mission equipment

Combat: Attack +4 (+6 with Piecemaker or unarmed); Damage +8 (unarmed), or by weapon of choice; Defense +5 (+2 Flat-footed); Initiative +0

Saves: Toughness +9/+6 without armor, Fortitude +9, Reflex +0, Will +6/+10 [Lionheart]

Drawbacks: Weakness (extreme heat [Common, -1 Intelligence every 5 minutes]; -4pp)

Abilities 16 + Skills 14 (56 ranks) + Feats 24 + Powers 31 + Combat 18 + Saves 8 - Drawbacks 4 = 107

Complications:
  • Hate (slab dealers): Detritus harbor a special hate for the slab dealers (slab is troll drug), to the point of ignoring some of his responsibilities to deal with them
  • Love (Ruby): Detritus is very much in love with his wife Ruby
  • Prejudice (Troll): being a troll on the Disc means that people will consider you dumb, brutish and uncultured no matter what
  • Responsibility (Brick): some times after his marriage with Ruby, Detritus adopted a young city troll called Brick
  • Responsibility (to the Watch, senior troll officier): aside from the standard responsibilities as member of the Watch, Detritus is also the senior officier in charge of troll recruits


:arrow: the Watch's one-troll-riot-squad, sergeant Detritus is a big and mean fighter, and isn't bad at other thing either. The stats uses Detritus Int at his minimal

:arrow: the troll brain is handled through a simple enhanced ability controlled by the GM, when temperature drops Detritus will become progressivly more intelligent. The Clockwork Helmet allow Detritus to operate at Int 10 in a temperate climate

:arrow: the Piecemaker requires a full round action to reload (at least for Detritus) or change configuration

:arrow: I was a bit unsure about the Impervious toughness, on one hand trolls are practicly made of stone, on the other dwarves are usually able to damage them with axes and picks (not to mention their famous bread). In the end I kept it assuming that the ability to damage a troll is due to the properties of dwarven weapons

:arrow: the Weakness simulate the fact that at high temperatures a Troll brain shut of completly, leaving it comatose. Detritus has around 40 minutes before going down, the Clockwork helmet should prolong this time at GM discretion
Last edited by Woodclaw on Tue Dec 28, 2010 8:56 am, edited 1 time in total.
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#321 Discworld: Lady Sybil Ramkin

Postby Woodclaw » Tue Dec 28, 2010 8:53 am

Image

Ah, good man. Do you know anything about mating? (Lady Sybil first words to - then - Captain Vimes)

Lady Sybil Ramkin
Her Grace, Lady Sybil Deirdre Olgivanna Ramkin-Vimes, Duchess of Ankh

Power Level: 5 (101pp)

Abilities: STR: 16 (+3), DEX: 12 (+1), CON: 18 (+4), INT: 14 (+2), WIS: 16 (+3), CHA: 18 (+4)

Skills: Diplomacy 4 (+8/+11 in Ankh-Morpork), Handle Animal 4 (+8/+10 [Swamp Dragons]), Intimidate 5 (+9/+12 in Ankh-Morpork), Knowledge (art) 5 (+7), Knowledge (civics) 4 (+6), Knowledge (history) 6 (+8), Knowledge (life sciences) 6 (+8/+11 [Swamp Dragons]), Language 2 (Classic, Klatchian; Native: Morporkian), Notice 3 (+6), Perform (singing) 1 (+5), Search 4 (+6), Sense Motive 4 (+7)

Feats: Attack Focus 2 (melee), Attack Specialization 1 (Swamp Dragons), Benefit 2 (organizational ties: the Watch & the Ladies Who Organise), Benefit 2 (status: aristocrat), Benefit 5 (wealth), Connected, Distract (Intimidate), Dodge Focus 1, Evasion 1, Fascinate (Intimidate), Inspire 2, Leadership, Luck 1, Minions 3 (50 Swamp Dragon), Second Chance 1 (Exploding Dragons), Skill Mastery 1 (Handle Animal, Intimidate, Knowledge [life science], Medicine), Task Focus 2 (Handle Animal, Knowledge [life sciences]; Swamp Dragons)

Equipment: Fireproof Leather Apron and Steel Mask (Protection 2 + Immunity [Fire Damage, Half])

Heirloom weapon [usually a broadsword] (+3 slashing damage; crit 18; Mighty, Masterwork)

HQ: Ramkin Manor (Huge; TOU: +10; Features: Animal Pens, Arsenal, Defense System [Vimes made], Infirmary, Library, Living Space)


Combat: Attack +3 (+5 melee); Damage +3 (Unarmed), or by weapon of choice; Defense +4 (+2 Flat-footed); Initiative +1

Saves: Toughness +6/+4 without apron, Fortitude +5, Reflex +5, Will +8

Abilities 34 + Skills 12 (48 ranks) + Feats 33 + Powers 0 + Combat 12 + Saves 10 + Drawbacks 0 = 101

Complications:
  • Berserker Button (impoliteness and dishonesty): lady Sybil is usually quite calm, sensible and accomodating (especially for lady of such high birth), until someone do something really rude or dishonest
  • Love (Sam Vimes): they are possibly the most unbalanced couple ever, but lady Sybil is deeply in love with her husband
  • Obsession (swamp dragons): lady Sybil is litaraly obsessed with swamp dragons
  • Responsibility (last of the Ramkins): until the recent birth of her son, lady Sybil was the last living heir of the Ramkin household
  • Temper: don't piss her off. Just please don't
  • Traditionalist: lady Sybil is very traditionalist, especially regarding her role as wife and mother

:arrow: while I still have a couple of Watch's build to finish (Cherry and Sally), there we have - as for Kara's request - lady Sybil Ramkin. While she isn't exactly part of the Watch she can be considered the patron of the entire organization (ehnce the organization ties)

:arrow: lady Sybil is a member of the Ladies Who Organize, a rather loose sisterhood of noble and rich ladies who are more or less in position to rule the world and probably already do (in the "behind any great man there's a Lady Who Organise" kind of way)

:arrow: Sybil is a pretty good fighter herself, being PL5 fully armed and PL4 barehanded, given her familiarity with swamp dargons I guess she can use them a flamethrowers quite well (not that she will ever be willing to)

:arrow: the following is a rough draft of the swamp dragons, based first of all on Errol's description in Guards! Guards!

Image

Swamp Dragon
Draco Vulgaris

Power Level: 5 (38pp/minion rank 3)

Abilities: STR: 6 (-2), DEX: 10 (+0), CON: 12 (+1), INT: 2 (-4), WIS: 12 (+1), CHA: 6 (-2)

Skills: Concentration 4 (+5), Intimidate 8 (+2), Notice 4 (+5), Sense Motive 4 (+5), Survival 2 (+3), Swim 6 (+4)

Feats: Disarming 5

Powers:

Swamp Dragon phisiology (Conatiner 6 [passive]; PF: Innate; 31pp)
- Shrinking 8 (Tiny; Extra: Duration 1 [continuous]; Flaw: Permanent)
- Immunity 1 (Poison)
- Scales (Protection 4; Drawback: Noticeable)
- Super-senses 4 (Scent, Accurate 1 [Scent], Analytical 1 [Scent], Tracking 1 [Scent])
- Universal Digestion (Matter Eater 6; PF: Alternate Power 1)

-- AP: Flame Breath (Damage 5; Extra: Area [cone, general]; Drawback: Full Power)
- Wings (Flight 1 [10 mph]; Power loss [winged; -1])

Combat: Attack +2; Damage -2 (Unarmed), or by power of choice; Defense +2 (+1 Flat-footed); Initiative +0

Saves: Toughness +3, Fortitude +2, Reflex +2, Will +1

Drawbacks: Disability (Mute [Very Common, Moderate]; -4pp)

Abilities -4 + Skills 7 (28 ranks) + Feats 5 + Powers 31 + Combat 0 + Saves 3 - Drawbacks 4 = 36
Last edited by Woodclaw on Wed Nov 07, 2012 5:00 am, edited 1 time in total.
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Re: #321 Discworld: Lady Sybil Ramkin

Postby Kara » Wed Dec 29, 2010 5:45 pm

Woodclaw wrote:Lady Sybil Ramkin
Her Grace, Lady Sybil Deirdre Olgivanna Ramkin-Vimes, Duchess of Ankh
While I still have a couple of Watch's build to finish (Cherry and Sally), there we have - as for Kara's request - lady Sybil Ramkin.
Image
Swamp Dragon
Draco Vulgaris

"Aw, who's a little cutie pie, then?"

Thank you most kindly. It just wouldn't be the same, having a Discworld Night Watch game without Her Grace for Vimes to come back to/drag around the Disc with him.
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Re: #321 Discworld: Lady Sybil Ramkin

Postby Woodclaw » Thu Dec 30, 2010 2:29 am

Kara wrote:
Woodclaw wrote:Lady Sybil Ramkin
Her Grace, Lady Sybil Deirdre Olgivanna Ramkin-Vimes, Duchess of Ankh
While I still have a couple of Watch's build to finish (Cherry and Sally), there we have - as for Kara's request - lady Sybil Ramkin.
Image
Swamp Dragon
Draco Vulgaris

"Aw, who's a little cutie pie, then?"

Thank you most kindly. It just wouldn't be the same, having a Discworld Night Watch game without Her Grace for Vimes to come back to/drag around the Disc with him.


Agreed 100%. I hope this builds will be useful for you.
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#322 Marvel Essentials: Invisible Woman

Postby Woodclaw » Thu Jan 06, 2011 1:04 pm

While working onsome of my Discword builds I realized two thing: first I haven't build a proper superhero/supervillain since October, second I'm closing to the 1000 posts on this thread and with them the decision if to switch to the 3E or not. So I digged out the draft for Marvel's first family and started to work. Enjoy.

Image
Reed Richards, you are undoubtedly the most stubborn jack ass I've ever known!

Invisible Woman
Susan "Sue" Storm-Richards

Power Level: 11 (157pp)

Abilities: STR: 12 (+1), DEX: 14 (+2), CON: 12 (+1), INT: 14 (+2), WIS: 16 (+3), CHA: 16 (+3)

Skills: Climb 4 (+5), Computers 2 (+4), Concentration 7 (+10), Diplomacy 7 (+10), Intimidate 4 (+7), Knowledge (behavioural science) 2 (+4), Knowledge (business) 4 (+6), Knowledge (civics) 2 (+4), Knowledge (current events) 2 (+4), Knowledge (tactics) 4 (+6), Language - (native: English), Notice 4 (+7), Perform (acting) 1 (+4), Pilot 4 (+6), Profession (teacher) 2 (+5), Search 4 (+6), Sense Motive 6 (+9), Stealth 5 (+7), Swim 4 (+5)

Feats: Accurate Attack, Attack Specialization 2 (Force Field Manipulation), Beautiful Voice 1 (Diplomacy), Bishoujo, Dodge Focus 4, Equipment 2, Improved Initiative 1, Inspire 3, Luck 1, Power Attack, Teamwork 2, Ultimate Will, Untapped Potential

Powers:

Invisibility (Concealment 4 [all visual senses]; PF: Close Range, Selective; Extra: Affect Others, Range 2 [Perception]; Flaw: Distracting [only while using Affect Others and/or Range]; 16pp)

Force Field 8 (8pp)

Force Field Manipulation (Array 12; PF: Dynamic, Dynamic Alternate Power 5, Subtle 1; 36pp)
- Dynamic Base Power: Enhanced Force Field (Increas Force Field rank to 12 and adds Impervious [10 ranks] and Side Effect [Mental blast])
- DAP: Force Constructs (Create Object 10; PF: Progression 4; Extra: Impervious, Moveable; Flaw: Duration 1 [Concentration], Feedback)
- DAP: Force Bubbles (Immunity 6 [Environmental Condition (all), Suffocation (drowning)]; Extra: Affect Others, Area [shapeable], Duration 0 [Sustained]; Drawbacks: Power loss 2 [limited air supply])
- DAP: Force Blast (Blast 12)
- DAP: Force Missiles (Blast 8; Extra: Autofire 1)
- DAP: Force Slide (Flight 3 [50 mph]; Extra: Affect Others, Area [shapeable]; Flaw: Platform)


Equipment: F4 Communicator (Commlink + GPS + PDA; 3ep), Signal Flare Gun (1ep), Unstable Molecules Uniform (Protection 3 [Subtle 1] + Immunity 2 [Heat & Cold, Half-Effect]; 4ep)

2ep in mission equipment

Combat: Attack +6 (+10 force fields); Damage +1 (unarmed), or by power of choice; Defense +9 (+3 Flat-footed); Initiative +6

Saves: Toughness +13 (Impervious 10, Full Power)/+9 (Standard field)/+4 (+1 without costume), Fortitude +5, Reflex +5, Will +9

Abilities 24 + Skills 17 (68 ranks) + Feats 21 + Powers 60 + Combat 22 + Saves 13 + Drawbacks 0 = 157

Complications:
  • Berserker Button (the kids): touch a hair of Franklin or Valeria and no matter if you are a god, a cosmic force incarnated or Doctor Doom himself, if you survive you'll regret it
  • Fame (public identity): the F4 identities are known to the general public
  • Love (Reed Richards): Sue is very much in love with and very supportive of her husband, even if he tend to behave like a prick sometimes
  • Relationship (Namor): Sue has some unresolved feelings for Namor, while she pretty much settle these after her marriare the sexual tension is still on
  • Responsibility (family): while not as dangerous as threatening her children, injuring or torturing one of the F4 in front of Sue isn't a good idea
  • Responsibility (powerhouse): Sue is probably the most powerful meber of the F4, but the depts of her real power are linked to certain dark feelings within her better to left untouched


:arrow: from one tough lady to the next. Now guys I'm pretty sure that there's something wrong with this build, otherwise I was able to squeeze mrs. Richards in a incredibly functional PL/PP ratio

:arrow: granted this version of Sue has some really problematic side effects to deal with. First of all she can't reach her caps on both offensive and defense at the same time, if she max out her blast power her defense drops to PL9 and viceversa (sort of the same deal I used with Doctor Doom). Second, if she max out her Force Field she get a nasty side-effect when an attack pass through it will cause both physical damage and a neural shock (similated as a mental blast effect)

:arrow: I restrained from giving Sue Attractive since I'm really tired of having each and any superheoine around packing it, I decided to gave her a combination of Bishounjo and Beatutiful Voice, which will gave her a chance to settle thing by talking instead of punching (something she did a lot back before getting her force field powers)

:arrow: as for the rest, while Reed is the strategist and the appointed leader fo the F4, Sue is without doubt their spokesperson and the one who will most likey lead the charge
Last edited by Woodclaw on Wed Jun 27, 2012 12:44 am, edited 2 times in total.
"Yes, it's a bloody flying alligator setting fire to my city!"

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#323 Marvel Essentials: The Thing

Postby Woodclaw » Fri Jan 07, 2011 6:40 am

Image
It's Clobberin' Time!

The Thing
Benjamin "Ben" Jacob Grimm

Power Level: 11 (169pp)

Abilities: STR: 18/39 (+4/+14), DEX: 14 (+2), CON: 18/32 (+4/+11), INT: 12 (+1), WIS: 16 (+3), CHA: 14 (+2)

Skills: Craft (mechanical) 5 (+6), Diplomacy 5 (+7), Drive 4 (+6), Intimidate 7 (+9), Knowledge (streetwise) 6 (+7), Knowledge (tactics) 4 (+5), Language 1 (+Hebrew; Native: English), Notice 4 (+7), Pilot 10 (+12), Search 3 (+4), Sense Motive 5 (+8), Stealth 2 (+4)

Feats: Assessment, Attack Focus 2 (melee), Connected, Dodge Focus 3, Environmental Adaptation 1 (Zero-G), Equipment 2, Improved Critical 1 (Improvised Weapons), Improvised Weapons 1, Last Stand, Lionheart 1, Rallying Cry, Startle, Teamwork 1, Withstand Damage

Challenges: Mass Intimidation 2

Boxing-Wrestling mix (fighting style): Accurate Attack, Defensive Attack, Improved Block 1, Improved Grab, Improved Grapple, Improved Initiative 1, Power Attack, Stunning Attack, Takedown Attack 2, Weapon Break

Powers:

Rock Form (Container 12 [passive]; 60pp)
- Density 6 (mass x5; Extra: Duration 1 [Continuous]; Flaw: Permanent)
    -- Immovable 2
    -- Super-strength 2/5 (Heavy Load: 90 tons; PF: Bracing, Groundstrike)
- Enhanced Constitution 14
- Enhanced Strength 9
- Immunity 7 (Environmental Condition [all], Suffocation [all]; Flaw: Half Effect [suffocation only])
- Impervious Toughness 7
- Sensory Shield 2 (Auditory)


Equipment: F4 Communicator (Commlink + GPS + PDA; 3ep), Signal Flare Gun (1ep), Unstable Molecule Uniform (Protection 3 [Subtle] + Immunity 2 [Heat & Cold, Half-Effect]; 4ep)

2ep in mission equipment

Combat: Attack +6 (+9 melee); Damage +13 (unarmed), or by weapon of choice; Defense +9 (+3 Flat-footed); Initiative +6

Saves: Toughness +14 (Impervious 10), Fortitude +12, Reflex +6, Will +7/+11 [Lionheart]

Drawbacks: Disability (Reduced manual dexterity [Common, Moderate]; -3pp)

Abilities 32 + Skills 14 (56 ranks) + Feats 31 + Powers 65 + Combat 22 + Saves 8 - Drawbacks 3 = 169

Complications:
  • Fame (public identity): the F4 identities are known to the general public and they are higly recognizable (Ben even more than the rest)
  • Love (Alicia Masters): despite tons of complications (not to mention questionable writing) Ben and Alicia are very much in love
  • Obsession (being human again): Ben really hate his rocky appearence and several times was tempted to betray his teammates for a cure
  • Prejudice (inhuman appearence): Ben's rocky hide made him subject to tons of prejudice and insults over the years
  • Responsibility (family): while he's the only member of the F4 not related by blood or marriage Ben is part of the family and very protective of it
  • Rivalry (Yancy Street Gang): Ben has a decades old feud with his former buddies of the Yancy Street Gang, due to his decision to quit after moving to live with his uncles Jake and Petunia


:arrow: the Ever-Lovin' Blue-Eyed Thing in all it's PL11 glory, I've been aching to post my version of the aunt Petunia's favorite nephew, Ben is a great character he's a super-strong bruiser, but not so much to make technique useless, and he's a great personality being a mouthful tough-looking monster with a heart of gold

:arrow: Ben was balanced as an updated version of my Colossus, he's stronger and a bit better fighter but the basics are the same a stong land-based powerhouse with a decent amount of combat options, opposed to the "hit them until they stop" style of the The Hulk

:arrow: speaking of combat options, Ben has a lot of them, derived both from his powers and training (Ben is one of the few character with some actual combat training from before his superhero days). By a judicious use of Accurate Attack and Power Attack he can capitalize on the weakness of his opponents, and using Defensive Attack and Withstand Damage he can trade Attack for Toughenss

:arrow: aside from that Ben is notorious for his use of pieces of urban architecture as weapons (from street signs to manhole covers to the Louvre Pyramid) so I gave him some extra feat to simulate that part of his fighting style

:arrow: as I did with Rogue I kept the uniform even if it's completly redundand to simulate the inherent toughness of the material, not to mention t gave Ben some protection if he ever reverts back to human form
Last edited by Woodclaw on Sun Jan 09, 2011 1:29 pm, edited 1 time in total.
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#323 Marvel Essentials: Human Torch

Postby Woodclaw » Sun Jan 09, 2011 3:19 am

Image
Flame On!

Human Torch II
Jonathan "Johnny" Lowell Spencer Storm

Power Level: 11* (159pp)

Abilities: STR: 12 (+1), DEX: 16 (+3), CON: 12 (+1), INT: 12 (+1), WIS: 10 (+0), CHA: 16 (+3)

Skills: Acrobatics 4 (+7/+9 [aerobatics]), Bluff 4 (+7/+11 [Attractive]), Concentration 5 (+5), Craft (mechanical) 6 (+7), Diplomacy 3 (+6/+10 [Attractive]), Drive 5 (+8), Knowledge (popular culture) 7 (+8), Notice 6 (+6), Pilot 4 (+7), Search 2 (+3), Sense Motive 6 (+6)

Feats: Accurate Attack, Attack Specialization 1 (Pyrokinesis), Attractive 1, Defensive Roll 3, Dodge Focus 2, Equipment 2, Favored Environment 4 (Airborne), Improved Critical 2 (Pyrokinesis), Improved Initiative 1, Improved Sunder, Move-by Action, Power Attack, Set-Up, Task Focus 1 (Acrobatics, Aerobatics), Taunt, Teamwork 1

Powers:

Pyrokinesis (Array 11; PF: Dynamic, Dynamic Alternate Power 1, Precise; Drawbacks: Power loss 2 [need oxygen]; 24pp)
- Dynamic Base Power: Fire Control 11
- DAP: Firebolt (Blast 11)


Immunity (Environmental Condition 1 [heat], Fire Damage; Drawbacks: Power Loss 1 [against source more powerful than his maximus output]; 5pp)
Thermal Sight (Super-senses 2 [Infravision, Tracking 1 (Infravision)]; Flaw: Distracting; 1pp)

Flame On! (Container 9 [Active]; Drawbacks: Power Loss 2 [need oxygen]; 43pp)
- Flight 4 (100 mph; PF: Moving Feint, Uncanny Dodge [visual])
- Energy Aura 4 (Fire; PF: Selective)
- Heat Haze (Shield 4)
- Enhanced Pyrokinesis (add the following Alternate Power to Pyrokinesis Array)
    -- DAP: Fireflash (Dazzle 7 [Visual]; Extra: Area [Perception, General])
    -- DAP: Fire Barrier (Blast 6; PF: Progression 2 [area]; Extra: Area [Shapeable, General], Duration 1 [Concentration]; Flaw: Distracting)
    -- DAP: Flamethrower (Damage 11: Extra: Area [Line, Targeted])
    -- DAP: Flaming Constructs (Create Object 6; PF: Progression 2 [size], Slow Fade 1; Extra: Independent, Moveable)
    -- DAP: Aura Boost (Increase Energy Aura rank by 5)
    -- DAP: Flight boost (Increase Flight rank by 3, but adds the Wide Turns Drawback)
    -- DAP: Nova Blast (Damage 10; Extra: Area [Explosion, General]; Drawback: Full Power)


Equipment: F4 Communicator (Commlink + GPS + PDA; 3ep), Signal Flare Gun (1ep), Unstable Molecules Uniform (Protection 3 [Subtle 1] + Immunity 2 [Heat & Cold, Half-Effect]; 4ep)

2ep in mission equipment

Combat: Attack +5/+9 [airborne] (+7/+11 Pyrokinesis); Damage +1 (unarmed), or by power of choice; Defense +7/+11 [flaming]/+15 [airborne] (+3 Flat-footed); Initiative +7

Saves: Toughness +7/+3 without costume (+4/+1 Flat-footed), Fortitude +5, Reflex +7, Will +5

Drawbacks: Involuntary Transformation (Flame On! while exposed to high temperatures [Uncommon, Minor]; -1pp)

Abilities 18 + Skills 13 (52 ranks) + Feats 23 + Powers 73 + Combat 20 + Saves 13 - Drawbacks 1 = 159

Complications:
  • Fame (public identity): the F4 identities are known to the general public, and Johnny enjoys the spotlight a lot more than the rest of the family
  • Reputation (team's kid): no matter how much time pass, Johnny is always considered the immature kid of the team
  • Responsibility (family): while he usually gives his family - especially Ben - a hard time, Johnny has a incredible degree of respect and admiration for all of them
  • Starstruck Lover: few being in the universe are faster to fall in love (and more unlucky in love) than Johnny
  • Temper: appropriatly Johnny is somewhat volatile
  • Thrill-seeker: simply put Johnny is an adrenalin addict, he loves the thrill and to show off; unfortunalty during his worst periods these attitude cause him to develop something of a deathwish


:arrow: Johnny is the quintessential flying blaster, he's tons of firepower but his defence is based on agility and outmanuvering rather than toughness. As such Johnny defense is highly dependent from being airborne and able to move, as long as he did so he got the benefits of Uncanny Dodge

:arrow: Johnny is listed at PL11, but he uses my usual environmental specialist combo, he operates at PL9 on the ground, while airborne he can shift his rank to climb up to PL11 on offensive or defense, but usually he go PL10 on both at the same time

:arrow: I kept a part of his flight speed and energy aura under his pyrokinesis array, while Johnny can go supersonic, he need to maximize his energy output for that and he rarely does anything else at the same time

:arrow: like I did with Iceman Johnny's ability to see thermal patterns is distracting since he need to concentrate to do so
Last edited by Woodclaw on Fri Mar 25, 2011 3:41 am, edited 1 time in total.
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#324 Marvel Essentials: Mr. Fantastic

Postby Woodclaw » Mon Jan 10, 2011 7:59 am

Image
It's a strange paradoxical world we live in... a man can be arrested for illegal parking... but there's actually no law against trying to conquer the planet!

Mr. Fantastic
Reed Richards, PhD

Power Level: 9 (139pp)

Abilities: STR: 10 (+0), DEX: 10 (+0), CON: 10 (+0), INT: 24/28 (+7/+9), WIS: 14 (+2), CHA: 12 (+1)

Skills: Computers 6 (+15), Craft (chemical) 6 (+15), Craft (electronic) 6 (+15), Craft (mechanical) 6 (+15), Craft (structural) 3 (+12), Disable Device 3 (+12), Knowledge (earth sciences) 6 (+15), Knowledge (history) 6 (+15), Knowledge (life sciences) 6 (+15), Knowledge (physical sciences) 6 (+15), Knowledge (tactics) 3 (+12), Knowledge (technology) 6 (+15), Language 7 (French, Russian, Kree, Skrull, 3 at GM choice; Native: English), Medicine 8 (+10), Notice 4 (+6), Pilot 6 (+6), Sense Motive 2 (+4), Sleight of Hand 4 (+4), Stealth 6 (+6)

Feats: Assessment, Attack Focus 4 (melee), Benefit 3 (wealth), Dodge Focus 3, Eidetic Memory, Inventor, Master Plan, Online Research, Skill Mastery (Craft [chemical & electronic], Knowledge [all the listed]), Teamwork 1, Ultimate Effort (Intellect), Well-Informed

Powers:

Stretching Intellect (Container 1 [Passive]; 5pp)
- Enhanced Intelligence 4
- Quickness 2 (routine task x5; Flaw: Mental Only)


Stretching Body (Container 8 [Passive]; Drawbacks: Power Loss 2 [extreme temperatures]; 38pp)
- Malleable physiology (Immunity 2 [critical hits]; Flaw: Half-Effect)
-- Rubbery Flesh (Linked: Protection + Shield; PF: Alternate Power 1)
  • Linked: Protection 8 (Extra: Impervious; Flaw: Physical Only)
  • Linked: Shield (Shield 4)
-- AP: Deflect 10 (Fast & Slow Projectiles; Extra: Reflection; Flaw: Distracting, Sid-Effect [random hits on a failed Reflection Attack])
- Elaticity (Array 9; PF: Dynamic, Dynamic Alternate Power)
    -- Dynamic Base Power: Elongation 9 (2500')
    -- DAP: Bouncing 6 (PF: Pinball 6; Extra: Duration 0 [Sustained])
    -- DAP: Hard Rubber Punches (Strike 8: PF: Knockback 3, Ricochet 3)
    -- DAP: Insubstantial 1 (Liquid; PF: Selective)
    -- DAP: Morph 4 (any object; Flaw: Limited [no color change])
    -- DAP: Parasail (Flight 2 [25 mph]; PF: Subtle 1; Flaw: Gliding)
    -- DAP: Snare 8 (Extra: Engulf)


Equipment: F4 Communicator (Commlink + GPS + PDA; 3ep), Signal Flare Gun (1ep), Unstable Molecules Uniform (Protection 3 [Subtle 1] + Immunity 2 [Heat & Cold, Half-Effect]; 4ep)

Combat: Attack +6 (+10 melee); Damage +0 (unarmed), or by power of choice; Defense +10/+6 without powers (+2 Flat-footed); Initiative +0

Saves: Toughness +8 (vs physical, Impervious 8)/+3 (+8/+0 without costume), Fortitude +4, Reflex +4, Will +7

Drawbacks: Weakness (extreme temperatures [Common, -1 Strength per minute]; -5pp)

Abilities 20 + Skills 25 (100 ranks) + Feats 20 + Powers 48 + Combat 18 + Saves 13 - Drawbacks 5 = 139

Complications:
  • Berserker Button / Love (Susan): Reed is usually a very pacific and reasonable man, the only thing capable of making him goes ballistic is seeing Susan in danger
  • Epic Wiseass: as a consequence of being so smart Reed tend to be a titanic sized wiseass
  • Fame (public identity/world's smartest man): the F4 identities are known to the general public, plus Reed is usually regarded as the smartest man in the world
  • Fluctuating attention span: Reed seem to be constantly following multiple line of thought and pursuing multiple researchs and experiments every moment of his life, unfortunalty he tends to have his attention snatched by every new information coming in
  • Guilt (Ben's transformation): Reed feel responsible for the effects of the cosmic rays on his family, but especially for Ben's transformation into the Thing
  • Overanalytical: Reed has the habit of second guessing himself and over analyse every situation
  • Responsibility (family): in his own brainy way Reed feel extremly responsible toward his family
  • Rivalry (Victor von Doom): while he resent to admit it Reed seem to enjoy the confrontation with Doom


:arrow: final build of the F4 and I just noticed one funny detail, my first 2010 build was Doctor Doom and now my first 2011 builds are the F4

:arrow: anyway I decided to build Reed at a lower PL respect to the rest of the team (Ben and Sue are full PL11 and Johnny swing around PL10) to emphasize both his support role and his peaceful nature. Reed is still good but lacks both the training (like Ben's) or the sheer firepower (like Sue) to climb all the way up

:arrow: it was never clear who is the smartest between Reed and Victor, my guess is that without his powers Reed will probably be second, his ability to "stretch" his brain gave Reed a bit of an edge

:arrow: the Side-effect on Deflect simulate the fact that if Reed lack a more than perfect control over his elastic mass he might rebound projectiles around on random trajectories

:arrow: one final thing, over the years Reed elastic mass has beeen subjected to various knid of stress, one of the few semi-constants was that extreme temperatures will negate his powers and freeze him in place or cause him to lose control and half-melt, the F4 uniform will either negate or reduce these effects at GM call.
Last edited by Woodclaw on Sat Jun 30, 2012 8:14 am, edited 5 times in total.
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#325 ED-209

Postby Woodclaw » Wed Jan 12, 2011 2:15 pm

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You-are-illegally-parked-on-private-property. You-have-20-seconds-to-move-your-vehicle.

ED-209
Omni Consumer Products Enforcement Droid Series 209

Power Level: 9 (91pp)

Abilities: STR: 30 (+10), DEX: 10 (+0), CON: - (-), INT: - (-), WIS: 10 (+0), CHA: 6 (-2)

Skills: Language - (single preprogrammed language)

Feats: All-Out Attack, Attack Focus 2 (ranged), Dodge Focus 4, Improved Initiative 1

Powers:

Armor Plating (Protection 11; Extra: Impervious [6 ranks only]; 17pp)
Growth 4 (Large; Extra: Duration 1 [Continuous]; Flaw: Permanent; 12pp)
Robotic Body (Immunity 30 [Fortitude Saves]; 30pp)
Weapon Systems (Array 10; PF: ALternate Power 1; 21pp)
- Twim HMG (Blast 7; PF: Alternate Power 1; Extra: Autofire 1; Drawbacks: Full Power, Lethal Only)
- AP: Anti-Tank Rockets (Blast 9; Extra: Area [Explosion, Targeted, 5 ranks only]; Flaw: Unreliable [5 shots]; Drawbacks: Full Power, Lethal Only)


Combat: Attack +7 (+9 Ranged); Damage +10 (unarmed), or by weapon system of choice; Defense +7 (+2 Flat-footed); Initiative +4

Saves: Toughness +11 (Impervious 6), Fortitude [immune], Reflex +0, Will +0

Disability: Disability (No Hands [Very Common, Moderate]; -4pp)

Abilities -16 + Skills 0 (0 ranks) + Feats 8 + Powers 79 + Combat 24 + Saves 24 - Drawbacks 4 = 91


:arrow: somthing a build a long time ago and left on my HD, the good old ED-209 is probably one of the most notorious butt monkeys of modern sci-fi. I based my build on it's performarce during the first movie

:arrow: overall ED is a military grade droid and only a completly drain damaged dick could think to use it for actual law enforcement, so I build it to be tough enough to tear down common soldiers and eventually engage tanks

:arrow: ED-209 is afully PL9 on defense, but on the offensive he's only PL8, unless engaging the rockety laucher, still this should be enough to gave officier Murphy a hard fight, especially since the Auto-9 isn't powerful enough to trash ED

:arrow: obviously this is just the skeltron of the ED-209 serie and several upgrades can be added at the user request
Last edited by Woodclaw on Sat Jan 15, 2011 2:24 am, edited 1 time in total.
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Re: #324 Marvel Essentials: Mr. Fantastic

Postby JoshuaDunlow » Wed Jan 12, 2011 2:39 pm

Woodclaw wrote:[i]- Malleable physiology (Immunity 2 [critical hits]; Flaw: Half-Effect)

I always wondered how this would work. I wanted to use something like this for my wolverine build (for his unbreakable bones). So what IS the saving throw for a critical hit? Toughness vs. a DC of 15 + damage bonus? Or would it be Fortitude vs a DC of 10 + Damage bonus.

Also wouldn't Reed deserve an actual Intelligence of 30 (+10) ? I thought he's the smartest man in the Marvel Universe?
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