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Petey's Builds -- Champions Online characters

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

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Spider-Man, "Respect the b*tches."

Postby peteyrock » Wed Jan 18, 2012 3:32 pm

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Spider-Man
PL 10

Abilities
STR 5, STA 6, AGL 14, DEX 3, FGT 6, INT 6, AWE 2, PRE 2

Powers
Spidey Sense: Senses 1 (Danger Sense); Enhanced Perception 4; Enhanced Advantages 2
Arachagility: Leaping 4 (120 ft); Movement 4 (Safe Fall [limited], Sure-Footed 2, Wall-Crawling)
Exodurus: Regeneration 1
Web-Shooters: Removable (-4 points)
    Swing: Movement 1 (Swinging), linked to Speed 2
    Sticky Tricks: Array 10
      Web Bullets: Ranged Damage 6, Accurate 4, Unreliable
      Hinder: Ranged Afflict Fortitude 10 (Hindered and Impaired, Disabled and Immobile), Extra Condition, Limited Degree, Full Action
      Shield/Mitt: Deflect 10
      Grab: Move Object 4, Improvised Weapon 2, Throwing Mastery 2, Tether, limited direction - toward
      Safety Net: Create 3, Continuous, Innate, Stationary
      Utility Constructs: Create 1, Continuous, Movable, Innate, Precise, Tether
Advantages
Agile Feint, Close Attack 2, Evasion, Great Endurance, Improved Defense, Instant Up, Luck, Move-By Action, Power Attack, Prone Fighting, Ranged Attack 2, Redirect, Taunt, Uncanny Dodge

Skills
Acrobatics 4 (+18), Close Combat: Unarmed 4 (+12), Deception 6 (+8), Expertise: Science 6 (+11), Perception 4 (+10)

Offense
Initiative +14
Web Bullets +14; Ranged Damage 6, Unreliable
Grab (Thrown) +5; Ranged Damage 6
Grab (Improvised) +8; Close Damage 6
Unarmed +12; Close Damage 5

Defense
Dodge 14, Parry 14, Toughness 6, Fortitude 10, Will 10

Abilities 88 + Powers 33 + Advantages 14 + Skills 12 + Defenses 20 = 167 points

Complications
on the way

riddled with mistakes? yes? i dunno
Last edited by peteyrock on Sun Jan 29, 2012 8:26 pm, edited 3 times in total.
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Re: Petey's Builds -- Thor (home setting)

Postby Rakumi » Wed Jan 18, 2012 11:15 pm

I would have imagined spiderman to have higher dodge and higher dexterity scores. Even maybe higher agility score. Just my thoughts.
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Re: Petey's Builds -- Thor (home setting)

Postby peteyrock » Thu Jan 19, 2012 8:54 am

Rakumi wrote:I would have imagined spiderman to have higher dodge and higher dexterity scores. Even maybe higher agility score. Just my thoughts.

I can see raising the Agility and/or Dodge, but why Dexterity?
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Re: Petey's Builds -- Thor (home setting)

Postby Rakumi » Fri Jan 20, 2012 7:33 am

I dont know, just always imagined him to have great hand and eye coordination, at least to near rival Batmans. Like maybe a 6. I dont know if he has show this before much but just always assumed that.


peteyrock wrote:
Rakumi wrote:I would have imagined spiderman to have higher dodge and higher dexterity scores. Even maybe higher agility score. Just my thoughts.

I can see raising the Agility and/or Dodge, but why Dexterity?
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working on it

Postby peteyrock » Wed Jan 25, 2012 2:43 pm

Eagle
PL 10

Abilities
STR 3, STA 4, AGL 5, DEX 4, FGT 8, INT 4, AWE 3, PRE 3

Equipment
Cape: Flight 2, Gliding, Subtle
Cowl: Senses 2 (Tracking Infravision); Immunity 2 (Visual Dazzle Effects); Commlink
Plating: Protection 3
Utility Belt: Array (12 points)
    Grapple Gun: Movement 2 (Swinging, Safe Fall); Flight 1, Continuous, Levitation; Move Object 3, Move Action, Limited Direction - attraction
    Shuriken: Ranged Mulitattack Damage 1, Accurate 6, Selective, Subtle
    Flash-Bangs: Ranged Burst Area Afflict Fortitude 6 (Vision Impaired, Vision Disabled), limited degree
    Smoke Bombs: Ranged Cloud Area Visual Concealment Attack
Alamut: Size: Large, Toughness: 14, Features: Communications, Computer, Concealed, Garage, Isolated, Power System
Tumbler?: Size: Large, Strength: 8, Speed: 6, Defense: 10, Toughness: 12, Features: Alarm 3, Caltrops, Navigation, Remote Control

Advantages
Assessment, Benefit 5 (Billionaire), Chokehold, Daze (Intimidation), Defensive Attack, Equipment 11, Grabbing Finesse, Improved Critical 2 (Unarmed), Improved Disarm, Improved Hold, Power Attack, Skill Mastery 2 (Athletics, Intimidation)

Skills
Acrobatics 5 (+10), Athletics 9 (+12), Close Combat: Unarmed 9 (+17), Deception 4 (+7), Intimidation 9 (+12), Investigation 4 (+8), Perception 5 (+8), Stealth 5 (+10), Technology 4 (+8), Vehicles 6 (+10)

Offense
Initiative +5
Unarmed +17; Close Damage 3, Crit 18
Shuriken +16; Ranged Mulitattack Damage 4, Selective, Subtle

Defense
Dodge 13, Parry 13, Toughness 7/4, Fortitude 7, Will 11

Abilities 68 + Advantages 28 + Skills 30 + Defenses 24 = 150 points

Complications
on the way

My shot at the Batman-type character. Sucktastic?
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Caitlin Fairchild

Postby peteyrock » Tue Feb 07, 2012 12:33 pm

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Fairchild
PL 10

Abilities
STR 12, STA 12, AGL 6, DEX 3, FGT 8, INT 6, AWE 3, PRE 2

Powers
Gen Factor: Growth 1, Permanent; Enhanced Advantages 1 (Attractive)
Durable: Impervious Toughness 8; Regeneration 2; Enhanced Advantages 3 (Diehard, Extraordinary Effort, Great Endurance)
Mobile: Speed 5 (60 mph); Leaping 4 (120 ft)

Advantages
Accurate Attack, Assessment, Attractive, Diehard, Extraordinary Effort, Great Endurance, Interpose, Leadership, Power Attack, Ultimate Effort (Toughness)

Skills
Acrobatics 4 (+10), Expertise: Science 6 (+12), Perception 5 (+8), Ranged Combat: Thrown 5 (+8), Technology 4 (+10)

Offense
Initiative +6
Unarmed +8; Close Damage 12
Thrown +8; Ranged Damage 12

Defense
Dodge 8, Parry 8, Toughness 12, Fortitude 12, Will 8

Abilities 100 + Powers 25 + Advantages 6 + Skills 12 + Defenses 7 = 150 points

Complications
Doing Good: Caitlin has had the opportunity to leave it all behind multiple times, but still takes her place as natural leader of Gen 13
Enemy: As a Gen-Active (or Genie), the government takes great interest in Caitlin. Too great.

Caitlin Fairchild is the daughter of Alex Fairchild, Gen-Active member of the infamous Team 7. Growing up, she was physically weak but extremely intelligent, getting into Princeton on a double-major. It was there she was recruited for Project Genesis, which was pretty much a front by the government to unlock and use her powers. The mousy geek's powers were activated in an unexpected occurrence, and she grew into 6'5" powerhouse supermodel. She, along with Grunge and Roxy, escaped to later form Gen 13.

Now introducing my girlfriend since 7th grade, Fairchild! This is as I remember her. No purple goop, no telepathy, no whacky immunities. Just Fairchild. She is also a hilarious reminder of teen movies.
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Look at those glasses, and that pony tail! She has paint on her overalls - what is that?! Guys, there's no way she could be prom queen!
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Ricochet

Postby peteyrock » Thu Feb 09, 2012 10:11 am

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Ricochet
PL 10

Abilities
STR 0, STA 1, AGL 8, DEX 4, FGT 6, INT 2, AWE 2, PRE 3

Powers
Bouncy: Immunity 5 (Fall Damage); Protection 5, Innate
Sling: Leaping 7 (900 ft); Movement 2 (Sure-Footed 2); Enhanced Acrobatics 6
Rebound: Reaction Leaping 2, Triggered when hit by an attack
Incoming!: Array (16 points)
    Fast Ball: Multiattack Damage 6, Accurate 4
    Bowling Ball: Line Area Damage 8
    Pinball: Burst Area Damage 8
Advantages
Agile Feint, Evasion, Improved Initiative, Luck, Move-By Action, Power Attack, Redirect, Set-Up, Skill Mastery (Acrobatics), Taunt

Skills
Acrobatics 4 (+18), Perception 6 (+8), Persuasion 6 (+9), Stealth 4 (+12), Technology 6 (+8)

Offense
Initiative +12
Fast Ball +14; Close Multiattack Damage 6

Defense
Dodge 14, Parry 14, Toughness 6, Fortitude 6, Will 10

Abilities 52 + Powers 48 + Advantages 10 + Skills 13 + Defenses 27 = 150 points

Complications
Thrills: When Rikki says, "Sounds like fUn!" - beware!
Quirk: As a young runaway, Rikki pretends to keep others at a distance.

Rikki has never been shy about her abilities, and ran away from home when her parents ostricized her for it. Out on the streets, she and Barbaric stole to survive and were captured by the Mutate Manpower Management Service. It was really a mind control institute, and they busted out of there. The two found their way to Chicago, where they began a life of fighting crime.

This is my version of Ricochet from The Savage Dragon. She's a different kind of speedster - she bounces. With a little imagination, that can actually rock really hard. She may not be able to run thousands of miles per hour, but she's still insanely mobile (combine Rebound with Sling, Luck and Skill Mastery), and a very effective minion destroyer. She's basically a living riot bullet. I decided to experiment a little with her Rebound power; let me know if that's not really kosher.
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Paragon

Postby peteyrock » Tue Aug 07, 2012 11:14 am

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Paragon
PL 10

Abilities
STR 14, STA 12, AGL 3, DEX 0, FGT 6, INT 4, AWE 2, PRE 2

Powers
Super-Biology: Immunity 1 (Aging); Regeneration 2, Diehard, Great Endurance
Super-Senses: Senses 6 (Extended Low-Light Vision, Extended Ultrahearing)
Super-Movement: Leaping 7 (900 ft); Speed 6 (120 mph); Quickness 2
Shout: Cone Area Afflict Fortitude 10 (Dazed, Stunned), Limited Degree

Advantages
Accurate Attack, Attractive, Extraordinary Effort, Inspire 2, Interpose, Power Attack

Skills
Expertise: Music 5 (+9), Perception 6 (+8), Persuasion 4 (+6), Treatment 9 (+13)

Offense
Initiative +3
Unarmed +6; Close Damage 14

Defense
Dodge 6, Parry 8, Toughness 12, Fortitude 12, Will 6

Abilities 86 + Powers 36 + Skills 12 + Advantages 7 + Defenses 9 = 150 points

Complications
Secret: He is one of four Roswell aliens. What happened to his brethren, and what will the government do to get him back?
Doing Good: Robert will do anything to protect life, even those of his enemies.
Out of Time: All his slang and tastes are from the 50s. He doesn't understand this "LOL Speak."


Robert came to our planet in 1947. His pod hit the cable of a high-altitude weather experiment by the Air Force, and crashed into a ranch. When the government recovered the wreckage, he and his three brothers inside were held in secret. Since the crash was on private property, higher-ups thought to release enough phony evidence of aliens, such as the autopsy of "Little Bob," to make the general population consider it ridiculous. Thus, Robert was raised deep underground in Area 51. Agent Paulson was assigned to him, who became his mentor for fifty years. After his death, Robert decided it was time to leave, and the base's defenses could not stop him. Much to his surprise, the world was a lot different from the authorized materials from the fifties. It is his dream to meet Chuck Berry.

Height: 6'4
Weight: 250 lb.
Eyes: Blue
Hair: Black

This character is like a combination of Superman and Captain America. As another Superman clone in the world of comics, I've left him a whooole lot of room to grow. I think it would be more fun for him to discover his potential throughout gameplay - flight, speed, more lifting strength, etc. I'm not sure what I'll do for some type of ranged focus besides throwing, but I'll be avoiding laser eyes (and x-ray vision). Also his high intelligence will grow as he's exposed to more of the world in the form of languages and general knowledge. As an alien, he was being fed information in a dormant state on the way over here, so philosophies are engrained. His main thing is not to fight for country, religion or possessions, but only to protect life. A fun story would be if his alien brothers, somewhere in the world, possess different philosophies and abilities, leaving them to be future allies or enemies. He's a goody two-shoes to a revolting degree
Last edited by peteyrock on Thu Mar 28, 2013 7:43 pm, edited 5 times in total.
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Re: Petey's Builds -- new Paragon hero

Postby Scrollreader » Sun Aug 12, 2012 2:27 pm

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How's this for Paragon?
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Breakneck

Postby peteyrock » Tue Jan 15, 2013 10:38 pm

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Breakneck
PL 10

Abilities
STR 1, STA 2, AGL 3, DEX 3, FGT 3, INT 4, AWE 2, PRE 2

Powers
Super-Speed: Speed 12 (8k mph); Quickness 10; Improved Initiative 4, Instant Up, Luck
Fun With Physics: Movement 2 (Wall Run, Water Walking), limited while moving; Movement 1 (Safe Fall)
Squirrely: Improved Defenses (Dodge 13, Parry 13); Evasion 2, Improved Defense, Uncanny Dodge
Offensive Tricks: Array (18 points)
    Fists of Flurry: Multiattack Damage 6, Selective
    Gust: Line Area Afflict Fortitude 8 (Dazed, Prone, Incapacitated)
Advantages
Agile Feint, Benefit (Wealth) 2, Connected, Move-By Action, Redirect

Skills
Acrobatics 4 (+7), Athletics 11 (+12), Close Combat: Unarmed 7 (+10), Expertise: Science 10 (+14), Persuasion 6 (+8), Technology 2 (+6)

Offense
Initiative +19
Unarmed +10; Multiattack Damage 6, Selective

Defense
Dodge 16, Parry 16, Toughness 4, Fortitude 6, Will 8

Abilities 40 + Powers 75 + Advantages 6 + Skills 19 + Defenses 10 = 150 points

Julian attends MIT on a partial scholarship thanks to his rich family and impressive record as a hurdler. As a major in Theoretical Physics and minor in Engineering, he wanted to test his theory on displacing dimensional normalities in order to overcome our planet's speed limitations. In order to do this, he may have broken a rule or two about hydrogen colliders and anti-matter. He was very briefly displaced from this reality. As a result, his molecular setting operates at a slightly different vibration, and he can quite literally ignore most laws of physics. This includes his existance in the time continuum, but not so much space.

I saw Batgirl III had posted a couple of her characters from Champions Online (link), and I thought I'd like to do the same. I still need to come up with some flaws for the guy... I had just been wanting to post something on here for the first time in a while. So, why not something I've already made?
Last edited by peteyrock on Thu Jan 17, 2013 8:14 pm, edited 1 time in total.
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Re: Petey's Builds -- Champions Online characters

Postby JoshuaDunlow » Tue Jan 15, 2013 10:41 pm

I really liked your Paragon, good work. :D
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Re: Petey's Builds -- Champions Online characters

Postby peteyrock » Wed Jan 16, 2013 12:04 pm

JoshuaDunlow wrote:I really liked your Paragon, good work. :D

Thank you very much! I've always liked your everything!
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Pulsar

Postby peteyrock » Thu Jan 17, 2013 8:14 pm

coming soon

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Pulsar
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