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Sunbear wrote:Thanks for completing the Borderlands characters. Nice builds, I like the way you included various shields. Im very surprised that you were able to create very accurate representations of each character and maintain pp limits. Thanks again.
R7-5X wrote:PL 7 (60 pp) - Astromech droid
Abilities: STR: -2 (6), DEX: +0 (10), CON: +0 (-), INT: +4 (18), WIS: +1 (12), CHA: (-)
Skills: Computers 10 (+14), Craft: Electronic 8 (+12), Craft: Mechanical 4 (+8), Craft: Structural 4 (+8), Disable Device 4 (+8), Knowledge: Astrogation 10 (+14), Knowledge: Physical sciences 2 (+6), Knowledge: Technology 4 (+8), Notice 4 (+5), Pilot 8 (+8), Search 2 (+6)
Feats: Dodge Focus 6, Improvised Tools, Second Chance (Astrogation)
Features 1 (Audio Recording Unit)
Datalink 1 (Sense Type: Radio; PF: Machine Control, Rapid)
Immunity 30 (Fortitude saves)
Shrinking 4 (-4 STR, -1 Toughness, -1 size category, 3/4 movement speed; Permanent; PF: Innate)
Super-Senses 1 (Low-light vision)
Combat: Defense: 17 (Flat-footed: 11), Size: Small, Knockback: -2; Initiative: +0
Saves: Toughness +6, Fort: Immune, Ref: +2, Will: +3
Drawbacks: Geasa: Pacifism (Common, major)
Totals: Abilities -10 + Skills 15 (60 ranks) + Feats 8 + Powers 47 + Combat 0 + Saves 4 - Drawbacks 4 = 60
Cerberus wrote:Modified Space Transport
Size: Gargantuan; Piloting Modifier: -4; STR: 40; Toughness: 11; Features: 2 Blaster Turrets (Blast 11), Communications, Computer, Garage, Hidden Compartments, Holding Cell, Infirmary, Living Space, Low Profile, Navicomputer (Navigation Systems), Security Systems, Workshop; Powers: Flight 7 (7pp), Space Flight 4 Hyperdrive (Computers DC 16; 4pp), Create Object 10 Ray Shields (Create Object 10; Flaws: Ablative [-1]; Check Required [Computers DC 22; -1]; Power Feats: Selective; 6pp); Drawbacks: Archaic Feature (Moderate; Hyperdrive, DC 15), Faulty Wiring (Minor, +2 DC on Astrogation and Computer checks); Cost: 30ep
Zombie (30 pp)
Abilities: STR: +4 (18), DEX: -1 (8), CON: +0 (-), INT: +0 (-), WIS: +0 (10), CHA: +0 (-)
Feats: Attack Specialization (Unarmed Attack) 5, Prone Fighting
Enhanced Strength 5
Immunity 30 (Fortitude saves)
Protection 5 (Extra: Impervious)
Combat: Base Attack Bonus: +1 (Ranged: +1, Melee: +1, Grapple: +5); Unarmed Attack +11 (DC 19); Defense: 13 (Flat-footed: 12), Knockback: -5; Initiative: -1
Saves: Toughness +5, Fort: Immune, Ref: -1, Will: Immune
Totals: Abilities -29 + Skills 0 (0 ranks) + Feats 6 + Powers 45 + Combat 8 + Saves 0 + Drawbacks 0 = 30
Thorpacolypse wrote:Captain Eo...Props for that one, man. I had almost forgotten about that. I can't believe I did, since my son was fascinated by MJ's death and everything Disney and went he realized there was a crossover there, he was obsessed in finding Captian Eo somewhere. It was funny stuff.
Hazard (Arabic: az-Zahr) - Hazard is an Arab super villain and one of Eidolon's acquaintances from his time in Syria. His super villain name comes from a word that means both "chance" and is the name of a flower. Hazard draws on both of these elements: he has plant mimicry and luck control. Hazard and Eidolon are on friendly terms.
Msongo - Msongo began life as a cheetah in Zambia until he was "uplifted" (given humanoid characteristics) by Dr. Simian and sent to wreck havoc in Freedom City. While the physical procedure was a success, Msongo did not harbor any hatred for humanity and agreed to Dr. Simian's proposal only out of curiosity regarding urban life. Msongo soon found his place among the world's superhero community. He is a mutant cheetah-human hybrid with strong physical attributes, claws, super senses, and super speed.
Ripsaw - Ripsaw was the son of a wealthy Korean entrepreneur. After Eidolon added some cybernetic implants and nano-augments into the man, he can now alter the molecular composition of his body. This grants him the ability to shape his hands into claws, perform minor elongation, harden his skin, and heal himself.
roguescribner wrote:The Minuteman
PL 10 154pp
Under the Hood wrote:
Rizas are plates with sharpened edges, which are made from titanium. Sisters practice with throwing them and they are quite deadly weapons. The sisters can use them to knock most thrown objects out of the air, but bullets are too quick for them. Likewise, sisters can use them in close combat as long as they grasp the unsharpened edge. As Rizas fly, ridges along the underside let off a whistling sound, but overall the weapons are much quieter than guns.
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