Firith Sureel
PL 7 (105 pp) - Role: Pilot
Abilities: STR: +0 (10), DEX: +4 (18), CON: +1 (12), INT: +3 (16), WIS: +2 (14), CHA: +4 (18)
Skills: Bluff 6 (+10), Computers 6 (+9, +11 w/ tools), Craft: Mechanical 8 (+11), Diplomacy 2 (+6), Disable Device 3 (+6, +8 w/ tools), Gather Information 6 (+10), Knowledge: Astrogation 9 (+12), Knowledge: Streetwise 6 (+9), Knowledge: Technology 2 (+5), Language 5, Notice 2 (+4), Perform: Acting 2 (+6), Pilot 10 (+14), Sense Motive 3 (+5), Stealth 2 (+6)
Feats: Attack Focus (Ranged) 4, Attractive, Benefit (Wealth), Defensive Roll 2, Dodge Focus 4, Equipment 6, Evasion, Improved Initiative, Improvised Tools, Luck, Minions 4, Precise Shot, Quick Draw, Uncanny Dodge (Hearing), Well-Informed
Powers:
Super-Senses 1 Force Sensitive (Danger Sense: Mental)
Super-Senses 1 (Low-light vision)
Equipment: Sliced Blaster Pistol [Blast 5, DC 20], Commlink, Lock Release Gun, Smuggler's Jumpsuit [Protection 3], Stun baton [Damage 7, DC 22; PF: Accurate (+2); Drawback: Non-Lethal], Thieves' tools [Enhanced Trait 1, Traits: Disable Device +2 (+9), Computers +2 (+11)], Vehicle: Cerberus (Space Transport)
Combat: Attack Bonus: +5 (Ranged: +9, Melee: +5, Grapple: +5); Blaster Pistol +9 (DC 20), Stun Baton +7 (DC 22), Unarmed Attack, +5 (DC 15); Defense: 18 (Flat-footed: 12), Knockback: -3; Initiative: +4
Saves: Toughness +6, Fort: +5, Ref: +7, Will: +4
Languages: Basic, Bothan, Huttese, Lekku, Ryl, Zabrak
Totals: Abilities 28 + Skills 18 (72 ranks) + Feats 30 + Powers 2 + Combat 18 + Saves 9 + Drawbacks 0 = 107
R7-5X wrote:PL 7 (60 pp) - Astromech droid
Abilities: STR: -2 (6), DEX: +0 (10), CON: +0 (-), INT: +4 (18), WIS: +1 (12), CHA: (-)
Skills: Computers 10 (+14), Craft: Electronic 8 (+12), Craft: Mechanical 4 (+8), Craft: Structural 4 (+8), Disable Device 4 (+8), Knowledge: Astrogation 10 (+14), Knowledge: Physical sciences 2 (+6), Knowledge: Technology 4 (+8), Notice 4 (+5), Pilot 8 (+8), Search 2 (+6)
Feats: Dodge Focus 6, Improvised Tools, Second Chance (Astrogation)
Powers:
Features 1 (Audio Recording Unit)
Datalink 1 (Sense Type: Radio; PF: Machine Control, Rapid)
Immunity 30 (Fortitude saves)
Protection 7
Shrinking 4 (-4 STR, -1 Toughness, -1 size category, 3/4 movement speed; Permanent; PF: Innate)
Super-Senses 1 (Low-light vision)
Combat: Defense: 17 (Flat-footed: 11), Size: Small, Knockback: -2; Initiative: +0
Saves: Toughness +6, Fort: Immune, Ref: +2, Will: +3
Drawbacks: Geasa: Pacifism (Common, major)
Totals: Abilities -10 + Skills 15 (60 ranks) + Feats 8 + Powers 47 + Combat 0 + Saves 4 - Drawbacks 4 = 60
Cerberus wrote:Modified Space Transport
Size: Gargantuan; Piloting Modifier: -4; STR: 40; Toughness: 11; Features: 2 Blaster Turrets (Blast 11), Communications, Computer, Garage, Hidden Compartments, Holding Cell, Infirmary, Living Space, Low Profile, Navicomputer (Navigation Systems), Security Systems, Workshop; Powers: Flight 7 (7pp), Space Flight 4 Hyperdrive (Computers DC 16; 4pp), Create Object 10 Ray Shields (Create Object 10; Flaws: Ablative [-1]; Check Required [Computers DC 22; -1]; Power Feats: Selective; 6pp); Drawbacks: Archaic Feature (Moderate; Hyperdrive, DC 15), Faulty Wiring (Minor, +2 DC on Astrogation and Computer checks); Cost: 30ep
Notes: Since Firith has Benefit (Wealth), he was able to afford his basic equipment without the Equipment feat. His astromech droid isn't technically immune to will saves but only those with Affect Objects will work on him, so machine control powers will function normally on it. Combat is against the programming of his droid.
Background: Firith Sureel is a Force sensitive Twi'lek scoundrel and information broker. Despite being a roguish character, he has a heart of gold and strong ethics against killing - lying for the greater good is a different matter, though. Growing up on the streets of a system named Caliburn, Firith quickly learned that knowledge was power. Due to his sharp eyes, keen intuition, quick reflexes, and undeniable charm, he became an information broker for various underworld factions and an occasional informant for the authorities when the price was right and the risks were low. In his line of work, information was valuable, but not nearly as much as delivering illicit goods. Thus, he began occasionally smuggling goods and gambling as well (relying on his latent aptitude with the Force to sense which bets and jobs were dangerous). With this keen intuition and luck, he took on some of the most dangerous jobs and miraculously earned enough to purchase his own beat up ship and astromech droid. While making his way across the underworld of Caliburn, Firith caught the eye of a Jedi investigator (consular or sentinel), who identified the Twi'lek scoundrel as both Force sensitive and a useful front. The Jedi brokered passage on Firith's ship and watched the scoundrel until he/she was certain that Firith was not a heartless criminal - and indeed was far from it. Consequently, the Jedi approached him with a deal: Firith would serve as a pilot, informant, and front for the Jedi, while the Jedi in exchange would get him a steady flow of credits from Republic coffers to fix up his ship, as well as to give his life some purpose and adventure. At the time, the Jedi presented itself as a Republic agent, not as a Jedi.
In the few years that Firith has traveled with the Jedi, he has traveled across many systems and learned a great deal regarding the happenings of the universe. While traveling with the Jedi, the pair use Firith's aging ship, Cerberus (the guardian of the underworld in some obscure mythology). To port authorities and in private - when Firith doesn't need to emphasize his criminal side - he calls his ship Frog-1 for its trademark green and rust color.
The pair were aboard Cerberus when the Sith Empire struck against Coruscant. Sensing the Jedi on board Firith's ship, a Sith craft fired on Cerberus and temporarily disabled the ship long enough for a boarding party to infiltrate it. The Jedi revealed itself as one trained in the Force and dispatched the boarding Sith while Firith and his droid frantically worked to get the ship back operational. They accomplished the task but the damage to Cerberus forced Firith to jettison some of his precious cargo: illicit spice bound for Nar Shaddaa. Only by handing over the captured Sith troopers (not dark Jedi) to the Hutts (to be ransomed back to the Sith Empire) allowed Firith to escape the loss of cargo alive and still in the good favor of his contractor. Since the attack on Coruscant, Firith continues to assist the Jedi on missions and provides the Jedi with a front, while Firith in trade receives some basic training on how to heighten his Force-based senses and reflexes. Neither the Jedi nor Firith desire for the Twi'lek to receive formal Jedi training, however. The Jedi believes the scoundrel to be too old and worldly for Jedi training. Firith, meanwhile, still hopes to amass a fortune - and the insider information he hopes to get on the Sith promises an opportunity to deliver a large amount of credits to the information broker, if he can find the right buyer.
Firith continues to hold a grudge against the Sith for forcing him to jettison his cargo, even if he found ways around the loss.
In appearance, Firith has white skin which is paler than that of any albino. Likewise, he has pink eyes. His frame is lithe but he is as quick with the tongue as on his feet. Firith wears a smuggler's outfit: tall boots, dark pants, an olive green undershirt, and a smuggler's trench coat. In addition to having pockets to conceal goods, the outfit is padded and reinforced at all the right places. In combat, he wields a sliced blaster pistol and a stun baton that is also sliced. Firith has an aversion to killing, so his blaster pistol is set to stun as its default and he only will carry weapons such as vibroblades for show.