Moderators: The Mod Squad, The Justice League, M&M Line Developer






Leopard
PL 7 (50 pp)
Abilities: Strength 5, Stamina 2, Agility 3, Dexterity 1, Fighting 4, Intellect -4, Awareness 0, Presence 0
Advantages: Prone Fighting
Skills: Close Combat (Claws) 3 (+7), Perception 5 (+5), Stealth 7 (+8)
Powers:
Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses; Permanent) • 4 pp
Leaping 1 (Leap 15 feet at 4 miles/hour) • 1 pp
Protection 4 (+4 Toughness) • 4 pp
Senses 1 (Communication Link: Emotion) • 1 pp
Senses 2 (Low-light Vision, Tracking: Scent 1 [-1 speed rank]) • 2 pp
Speed 2 (Speed: 8 miles/hour, 120 feet/round) • 2 pp
Offense: Initiative +3, Grab +4 (DC 20), Claws +7 (DC 20)
Complications: Disability: Unable to speak, Disability: No hands.
Defense: Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 2
Power Points: Abilities 14 + Powers 14 + Advantages 1 + Skills 8 (15 ranks) + Defenses 13 = 50












Arthur Eld wrote:Yay, Mid-World stuff!
Arthur Eld wrote:Question, I noticed for the Robot (now I know what to use if I want to play Andy the Messenger Robot (Many Other Functions)) you used Tech Familiarity. Isn't that just a 2E thing?
Tech Familiarity (From 2e Mecha and Manga) - All characters native to Mid World have a -4 penalty to skill rolls involving modern "real world" technology. All characters have a -4 penalty to skill rolls involving the technology of the Great Old Ones. Tech Familiarity can reduce one of these penalties to 0.












Users browsing this forum: Earth-Two_Kenn and 4 guests