Submitted for the
Disgaea: Twilight Symphony game.
Prinny Y
Power Level: 10; Power Points Spent: 150/150
STR: +2 (14),
DEX: +1 (12),
CON: +6 (22),
INT: +0 (10),
WIS: +2 (14),
CHA: +0 (10)
Tough: +7/+9, Fort: +6, Ref: +7/+9, Will: +8Skills: Bluff 3 (
+3), Concentration 6 (
+8), Notice 7 (
+9), Sense Motive 8 (
+10)
Feats: Attractive 3, Defensive Roll 2, Jack-of-All-Trades, Precise Shot, Tough
Powers:Immunity 1 (aging)
Leaping 2 (Jumping distance: x5)
Regeneration 1 (Resurrection 1 [if all of the stitches on his skin are cut, he cannot come back until it's re-sewn] (1 week))
Magic Scarf (Device 7) (Hard to lose, Only you can use)
. .
I'm Replaceable, DooD! (Regeneration 10) (recovery bonus 4 (+4 to recover, total +10), resurrection 7 (8) (1 round), DC 20; True Resurrection)
. .
To Arms, DooD! (Summon 7) (Horde; Action (full); Progression, # Minions 3 (10 minions))
Oversized Bomb (Device 6) (Easy to lose)
. .
Bomb Array (Array 13) (default power: strike)
. . . .
Bomb Throw (Strike 9) (Default; DC 24; Burst Area (45 ft. radius - General); Thrown 4 (Range: 200 ft., incr 40 ft.), Ricochet 2 (2 bounces), Variable Descriptor 2 (Broad group - Elemental))
. . . .
Cluster Bomb (Strike 10) (Array; DC 25; Line Area (5x250 ft. line - General); Knockback 3, Progression, Incr. Area Extra 3 (area x10))
. . . .
Dud Strike (Strike 6) (Array; DC 23; Autofire 2 (interval 1, max +5); Mighty, Extended Reach 7 (35 ft.), Notes: Bomb is thrown and fails to go off. The character quickly runs up, bludgeons the other person with it, then dashes back bomb in hand.)
. . . .
Landmine (Damage 6) (Array; DC 21; Range 2 (perception), Cone Area (60 ft. cone - Targeted); Indirect 3 (any point, any direction); Full Power)
. . . .
Smoke Bomb (Obscure 5) (Array; affects: all sense types, Radius: 100 ft.; Selective Attack, Independent; Variable Descriptor (Narrow group - Various colors of smoke))
Pouch (Device 4) (Hard to lose)
. .
Prinny Attack Array 7. . . .
Prinny Dance (Alternate; Linked). . . . . .
Confuse 4 (Linked; DC 14; Range (touch))
. . . . . .
Drain 4 (Linked; drains: single trait - constitution, DC 14; Poison)
. . . . . .
Paralyze 4 (Linked; DC 14; Slow)
. . . .
Prinny Barrage (Blast 7) (Alternate; DC 22)
. . . .
Prinny Strike (Strike 6) (Alternate; DC 23; Autofire (interval 2, max +5); Mighty, Accurate (+2))
. .
Shield 4 (+4 dodge bonus)
Prinny Explosion (Strike 6) (DC 21; Burst Area (30 ft. radius - General), Action 3 (reaction); Side-Effect 2 (always - Kills Prinny), Uncontrolled (can't activate at will), Notes: When thrown or in the explosion of another Prinny)
Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +8)
Attacks: Bomb Throw (Strike 9), +6 (DC 24), Cluster Bomb (Strike 10), +6 (DC 25), Confuse 4, +6 (DC Will 14), Drain 4, +6 (DC Fort/Staged 14), Dud Strike (Strike 6), +6 (DC 23), Landmine (Damage 6), +6 (DC Staged/Tou 21/18), Paralyze 4, +6 (DC Staged/Will 14), Prinny Barrage (Blast 7), +6 (DC 22), Prinny Explosion (Strike 6), +6 (DC 21), Prinny Strike (Strike 6), +8 (DC 23), Unarmed Attack, +6 (DC 17)
Defense: +9 (Flat-footed: +3), Knockback: -4
Initiative: +1Languages: Native Language
Totals: Abilities 22 + Skills 6 (24 ranks) + Feats 9 + Powers 79 + Combat 22 + Saves 12 + Drawbacks 0 = 150
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Prinny MinionPower Level: 7; Power Points Spent: 105/105
STR: +0 (10),
DEX: +1 (12),
CON: +5 (20),
INT: +0 (10),
WIS: -1 (8),
CHA: +0 (10)
Tough: +5/+6, Fort: +5, Ref: +5, Will: +5Skills: Bluff 4 (
+4), Concentration 6 (
+5), Knowledge (current events) 2 (
+2), Notice 4 (
+3), Sense Motive 2 (
+1)
Feats: All-Out Attack, Attractive 2 (freaking adorable), Defensive Roll 1, Improved Initiative, Jack-of-All-Trades, Precise Shot, Set-Up, Taunt, Teamwork 3
Powers:Immunity 1 (aging)
Pouch (Device 4) (Hard to lose)
. .
Prinny Dance (Linked). . . .
Confuse 4 (Linked; DC 14; Range (touch))
. . . .
Drain 4 (Linked; drains: single trait - constitution, DC 14; Poison)
. . . .
Paralyze 4 (Linked; DC 14; Slow)
. . . .
Alternate Powers:. . . .
Prinny Barrage (Blast 7) (Alternate; DC 22)
. . . .
Prinny Bomb (Blast 4) (Alternate; DC 19; Explosion Area (40 ft. explosion - General); Progression, Incr. Area Extra (area x2), Ricochet (1 bounce))
. . . .
Prinny Stab (Strike 6) (Alternate; DC 21; Autofire (interval 2, max +5); Accurate (+2), Precise)
. .
Shield 3 (+3 dodge bonus)
Prinny Explosion (Damage 6) (DC 21; Action 3 (reaction), Burst Area (30 ft. radius - General); Side-Effect 2 (always - Destroys Prinny); Full Power, Uncontrolled (can't activate outside of reaction conditions), Notes: In reaction to being thrown or being caught in the explosion of another Prinny.)
Regeneration 6 Disabled 5 (1 minute)
Shrinking 4 (-1 size category; Normal Abilities; Permanent; Innate)
Attack Bonus: +6 (Ranged: +6, Melee: +6, Grapple: +1)
Attacks: Confuse 4, +6 (DC Will 14), Drain 4, +6 (DC Fort/Staged 14), Paralyze 4, +6 (DC Staged/Will 14), Prinny Barrage (Blast 7), +6 (DC 22), Prinny Bomb (Blast 4 Area), (DC 19), Prinny Explosion (Damage 6), (DC 16), Prinny Stab (Strike 6), +8 (DC 21), Unarmed Attack, +6 (DC 15)
Defense: +8 (Flat-footed: +3), Size: Small, Knockback: -2
Initiative: +5Languages: Native Language
Totals: Abilities 10 + Skills 7 (26 ranks) + Feats 12 + Powers 56 + Combat 12 + Saves 8 + Drawbacks 0 = 105
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Complications* Amnesia - Can't remember the life for which he is repenting, but every once in a while, something strikes him with an odd sense of déjà vu like... tennis rackets and chickens?
* Butt Monkey - If something bad can happen to someone in the area, it happens to the Prinny. It is fate.
* Second-class Citizen - Prinnies are expendable cannon fodder in the Underworld and nothing sets Prinny Y apart from the rest appearance-wise which means he's frequently subject to abuse from random strangers.
* Prinny speech, d00d! - Prinnies, for whatever reason, speak in... a very distinctive manner. It unfortunately means they're not always all that easy to follow when they try to say anything more complex. Even among themselves, they're frequently misunderstood.
I was once... someone. Who, I don't know, but I think it might have been someone bad. Like most Prinnies, Prinny Y is a sinner who was reborn as a Prinny to suffer in atonement for his sins. Unlike most of them, he retained a good deal of his sense of self. He doesn't need to serve anyone and he's a lot more clear-headed than most Prinnies. Which... isn't saying much. Still, he's been able to chart his own course, more or less, which has more or less consisted of him roaming the Underworld and getting into the kind of random encounters that are said to give experience and build character. He has a sort of a semi-immortality in that whenever he dies (which is actually fairly often), another Prinny takes his place with his memories, his purpose. It has something to do with the magic scarf that he found... before that, he just had the usual ability of Prinnies to eventually recover even from death so long as their costume was whole enough to hold the soul... now, he spring back into action almost as fast as he dies, and he can even summon more Prinnies to back him up, lesser shades of himself. He doesn't know why he exists or what his purpose is, but he's determined to make his mark on the world even if it's a smoking crater.
Build Notes: Understrength for his PL, but the ability to "come back to life" rapidly and the ability to summon more copies of himself make him a reasonable threat. ^_^ Or at least as reasonable a threat as a zombie penguin who speaks like a surfer dude can be.