
King of the seas, remember?
AQUAMAN
PL: 12 (200 pp) – OPL: 12; DPL: 11
ABILITIES: STR: 30 (+10) DEX: 14 (+2) CON: 30 (+10) INT: 14 (+2) WIS: 18 (+4) CHA: 14 (+2)
SKILLS: Acrobatics/Aquabatics 8 (+10), Bluff (+2), Climb (+10), Concentration 6 (+10), Diplomacy 7 (+9) [Connected], Disguise (+2), Escape Artist (+2), Gather Info (+2), Handle Animal 11 (+13), Intimidate (+2), Knowledge [Arcane Lore] 5 (+7), Knowledge [Civics] 6 (+8), Knowledge [History] 6 (+8), Notice 6 (+10), Search 5 (+7), Sense Motive 5 (+9) [Assessment], Stealth (+2), Survival (+4), Swim 10 (+20)
FEATS: Accurate Attack, Assessment, Attack Focus (Melee) (2), Benefit (3) [King of the Seas, Wealth x2], Connected, Defensive Attack, Environmental Adaptation (Underwater), Favored Environment (4) [+2 Attack, +2 Dodge Underwater], Improved Initiative (1), Leadership, Power Attack, Takedown Attack (1), Tough (2)
POWERS:
Super-Strength 5 (25 Tons [10pp]) [5]
Comprehend 2 (Speak, Understand Animals, Flaw: Limited to Sea Creatures [2pp]) [2]
Super Senses 4 (Normal Vision [Extended], Low Light Vision [Extended], Normal Hearing [Extended]; 4pp) [4]
Immunity 3 (Suffocation by Drowning, Pressure, Environmental Cold [3pp]) [3]
Swimming 6 (125mph [6pp]) [6]
Animal Control 12 (Array, Extra: Area Burst, Drawback: Limited [sea creatures only], PF: Communication Link, Progression x6 [200 Mile Range]; [31pp]) [12] - DC:22:will
AP: Summon Minion 6 (Extra: Horde, Broad Type [Sea Creatures], PF: Progression x6 [100 Minions], Mental Link [1pp]) [5]
Hydro Suit 1 (Device 1, Hard to Lose [5pp traits], 4pp) [1]
Removes Weakness Drawback (5pp)
Regeneration 7 (Recovery Rate [7pp])
Staggered 1/20 minutes [1]
Disabled 1/hour [2]
Resurrection 1/week [1]
PF: Diehard, Regrowth, Persistent
COMBAT: Base Attack +8, Melee +10, Ranged +8, Underwater Melee +12, Underwater Ranged +10, Grapple +25, Underwater Grapple +27 [Unarmed +10 (Bruise)]; Defense 18 (14 flat-footed, 20 underwater); Init +6; Knockback -6
SAVES: Toughness +12 (+12 flat-footed), Fortitude +10, Reflex +5, Will +7
DRAWBACKS: Weakness - -1 Strength, -1 Constitution per hour, after hour without water (common, severe; -5)
Abilities 60 + Skills 19 (76 ranks) + Feats 20 + Powers 68 + Combat 32 + Saves 6 – Drawbacks -5 = 200 / 200
Comments: I’ve said it before and I’ll say it again:
GET OFF AQUAMAN!
Founding member of the Justice League. King of the Seas (#$%@ Namor). Can lift over 25 tons. Can summon a horde of great whites to eat you, a swarm of jelly fish to poison you or a whale to crush you. I built him at an over pointed PL12 and feel like I short changed him.
And yet all he takes is crap. Let it go, people. Let it go.
In the Thorpacoverse, Aquaman is a reserve member of the Justice League while he continues to deal with his duties in Sub Diego since Attuma has taken over the city of Atlantis and has declared war on all the undersea kingdoms. Orin and Namor have a shaky alliance in hopes that they can overthrow him in the near future.
Clean Up 11/15/09: My first update on J-Mart II goes to Aquaman. Since I was basing him on the awesome Alex Ross version from Justice, I had forgot his regeneration and I added some Progression to his Animal Control (thanks Baron).
Clean Up 4/28/10: Minor tweaks to Aquaman again. Just made him more of a PL11 with a PL12 ability.












