Another item from our Gotham line hits the Aisle 1 shelves.
You don't understand...I really didn't want to leave you any clues. I really planned never to go back to Arkham Asylum. But I left you a clue anyway. So I...I have to go back there. Because I might need help. I...I might actually be crazy...RIDDLER
PL: 7 (118 pp) –
OPL: 7;
DPL: 7
ABILITIES: STR: 10 (0) DEX: 12 (+1) CON: 10 (0) INT: 25 (+7) WIS: 20 (+5) CHA: 14 (+2)
SKILLS: Bluff 6 (+13) [
Conversational Paralysis, Distract, Skill Mastery, Taunt], Concentration (+5), Craft [Electronic] 6 (+13), Craft [Mechanical] 6 (+13), Diplomacy (+2), Disable Device 3 (+10), Disguise (+2), Escape Artist (+1), Gather Info 10 (+12) [
Contacts, Skill Mastery, Well-Informed], Handle Animal (+2), Intimidate (+2), Investigate 9 (+16) [
Skill Mastery], Knowledge [Current Event] 4 (+11), Knowledge [Streetwise] 4 (+11), Knowledge [Technology] 6 (+13) [
Inventor], Notice 5 (+10) [
Skill Mastery], Search (+7), Sense Motive 3 (+8), Stealth 6 (+7), Survival (+5)
FEATS: Attack Specialization (2) [
Question Cane x2], Benefit (1) [
Intelligence for Bluff], Challenges (2) [
Conversational Paralysis, Fast Work], Conspiracy Theorist (1), Contacts, Defensive Roll (2), Distract (1) [Bluff], Dodge Focus (4), Eidetic Memory, Equipment (7), Inventor, Master Plan, Minions (7) [
Query and Echo], Set-Up, Skill Mastery (1) [
Bluff, Gather Info, Investigate, Notice], Sneak Attack (2), Speed of Thought, Taunt, Well-Informed
POWERS:
NoneEQUIPMENT:
(35ep)Costume (Protection, Subtle [3ep]) [2]
Cell phone (1ep)
24ep free for hideout, vehicle, etc.
Arsenal (7ep):Question Cane (Bludgeoning Strike 2, PF: Extended Reach, Improved Critical, Split Attack; Medium [6ep]) [2] - DC:17:tough
Holdout Pistol (Ballistic Blast 3; 30 ft range, Tiny [1ep]) [3] - DC:18:tough
COMBAT: Base Attack +5, Melee +5, Ranged +5, Question Cane +9, Grapple +5 [Unarmed +0 (Bruise); Question Cane +2, 19-20 Critical (Bruise); Light Pistol +3 (Lethal)]; Defense 20 (13 flat-footed); Init +7; Knockback -2
SAVES: Toughness +4 (+2 flat-footed), Fortitude +4, Reflex +5, Will +7
DRAWBACKS: Abilities 31 + Skills 17 (68 ranks) + Feats 38 + Powers 0 + Combat 22 + Saves 10 – Drawbacks 0 = 118 / 118Comments: Riddle me this?
OK, I don't actually have a riddle, but hey, it's Nygma's catch phrase. And we all know and love the Riddler, one of Batman's most cerebral foes. I did like when he flipped out for a while after coming out of the Lazarus' Pit and was trying to whack Team Arrow, among other dastardly deeds, but for the most part, I like the riddle dropping, sometimes Bat assisting, daddy issue having Nygma.
While this build lacks any sort of physical challenge to the Bat family sans some REAL lucky rolling, from a skill standpoint, he can hold his own with any of them. He's as good an investigator as Nightwing or Red Robin, can build just about anything he wants and can even bring together unrelated events with a little dose of Conspriracy Theorist. He'd be blast to use if you have the time to really think about your adventure.
Here is his sometime minions, Query and Echo.
QUERY AND ECHO
PL: 6 (80 pp) –
OPL: 6;
DPL: 6
ABILITIES: STR: 14 (+2) DEX: 16 (+3) CON: 14 (+2) INT: 12 (+1) WIS: 10 (0) CHA: 12 (+1)
SKILLS: Acrobatics 6 (+9), Bluff 7 (+8/+12) [
Attractive, Taunt], Climb (+2), Craft [Mechanical] 5 (+6), Diplomacy (+1/+5) [
Attractive], Disguise (+1), Drive 4 (+7), Escape Artist (+3), Gather Info (+1), Handle Animal (+1), Intimidate (+1), Knowledge [Streetwise] 7 (+8), Notice 4 (+4), Search (+1), Sense Motive 5 (+5), Sleight of Hand 5 (+8), Stealth 5 (+8), Swim (+2)
FEATS: All-out Attack, Attractive (1), Defensive Roll (1), Equipment (5), Power Attack, Set-Up, Taunt, Teamwork (1)
POWERS:
NoneEQUIPMENT:
(25ep)Costumes (Protection, Subtle [2ep]) [1]
Cell Phone, Binoculars, GPS (1ep)
Arsenal (20ep):Assault Rifle (Ballistic Blast 6, Extra: Auto-Fire; 60 ft range, Large [18ep]) [6] - DC:21:tough
Heavy Pistol (Ballistic Blast 5; 50 ft range, Small [1ep]) [5] - DC:20:tough
Knife (Piercing Strike 1, PF: Mighty, Improved Critical, Thrown; 10 ft range, Small [1ep]) [1] – DC:18:tough
COMBAT: Base Attack +6, Melee +6, Ranged +6, Grapple +8 [Unarmed +2 (Bruise); Assault Rifle +6,
Auto-Fire (Lethal); Heavy Pistol +5 (Lethal); Knife +3, 19-20 Critical (Lethal/Bruise)]; Defense 18 (14 flat-footed); Init +3; Knockback -2
SAVES: Toughness +4 (+3 flat-footed), Fortitude +5, Reflex +6, Will +5
DRAWBACKS: Abilities 18 + Skills 12 (48 ranks) + Feats 12 + Powers 0 + Combat 28 + Saves 10 – Drawbacks 0 = 80 / 80Comments: Riddler’s muscle, Query and Echo.