Another item in our
RED REICH Line hits the shelves.
Whatever you say, Skull.CROSSBONES
PL: 10 (150 pp) –
OPL: 10;
DPL: 10
ABILITIES: STR: 22 (+6) DEX: 16 (+3) CON: 22 (+6) INT: 12 (+1) WIS: 14 (+2) CHA: 14 (+2)
SKILLS: Acrobatics 5 (+8), Bluff (+2), Climb 3 (+9), Concentration (+2), Diplomacy (+2), Disable Device 9 (+10), Disguise (+2), Drive 5 (+8), Escape Artist (+3), Gather Info (+2), Handle Animal (+2), Intimidate 10 (+12) [
Forceful Intimidation, Startle], Knowledge [Streetwise] 7 (+8), Knowledge [Tactics] 7 (+8), Notice 5 (+7), Pilot 5 (+8), Search (+1), Sense Motive 10 (+12) [
Assessment, Combat Clarity], Sleight of Hand 5 (+8), Stealth 9 (+12), Survival 8 (+10) [Track], Swim (+6)
FEATS: All-out Attack, Assessment, Challenges (2) [
Combat Clarity, Forceful Intimidation], Chokehold, Dodge Focus (4), Equipment (8), Fearsome Presence (1), Finishing Blow, Improved Aim, Improved Critical (4) [
Unarmed, Knives, Firearms, Crossbow], Improved Initiative (1), Improved Pin, Power Attack, Quick Draw (1), Sneak Attack (1), Startle, Takedown Attack (1), Tough (2), Track
POWERS:
NoneEQUIPMENT:
(40ep)Costume (Protection 2, Subtle [3ep]) [2]
Commlink, Handcuffs, Mini-Tracer (3ep)
9ep for vehicle or as needed for situation
Arsenal (25ep array):Assault Rifle (Ballistic Blast 6, Extra: Auto-Fire; 60 ft range, Large [18ep]) [6] - DC:21:tough
Heavy Crossbow (Piercing Blast 3, PF: Improved Critical; 120ft range, Medium [1ep]) [3] - DC:18:tough
Light Machine Pistol (Ballistic Blast 4, Extra: Auto-Fire; 40 ft range, Small [1ep]) [4] - DC:19:tough
Sniper Rifle (Ballistic Blast 6, PF: Extended Range x4, Improved Critical; 250 ft range, Large [1ep]) [6] - DC:21:tough
Twin Knifes (Piercing Strike 1, PF: Mighty, Improved Critical, Split Attack, Thrown; 10 ft range, Small [1ep]) [1] - DC:22:tough
Twin Heavy Pistols (Ballistic Blast 5, PF: Split Attack; 50 ft range, Small [1ep]) [5] - DC:20:tough
Fragmentation Grenades (Ballistic Blast 6, Extra: Targeted Area Explosion, Range 60 ft [1ep]) [6] - DC:21:tough
Brass Knuckles (Bludgeoning Strike 1, PF: Mighty; Tiny [1ep]) [1] - DC:22:tough
COMBAT: Base Attack +13, Melee +13, Ranged +13, Grapple +19 [Unarmed +6, 19-20 Critical (Bruise); Assault Rifle +6, 19-20 Critical,
Auto-Fire (Lethal); Heavy Crossbow +3, 19-20 Critical (Lethal); Light Machine Pistol +4, 19-20 Critical,
Auto-Fire (Lethal); Sniper Rifle +6, 18-20 Critical (Lethal); Knives +7, 18-20 Critical (Lethal); Heavy Pistols +5, 19-20 Critical (Lethal); Fragmentation Grenades +6 (Lethal); Brass Knuckles +7 (Bruise/Lethal)]; Defense 22 (14 flat-footed); Init +7; Knockback -4
SAVES: Toughness +8 (+8 flat-footed), Fortitude +9, Reflex +7, Will +7
DRAWBACKS: Abilities 40 + Skills 22 (88 ranks) + Feats 34 + Powers 0 + Combat 42 + Saves 12 – Drawbacks 0 = 150 / 150Comments: The Red Skull’s longtime right hand henchman, Crossbones. He is another one of those guys that is mega-badass in one comic, hanging with Cap and having Cap get out of it by the skin of his teeth, and in another, he’s getting pwned by Diamondback or someone like that. So he comes out as a balanced PL10, close to peak strength and con, lots of skills but nothing too outlandish and come good combat feats and serious arsenal so he should come out about the way he has been portrayed.
Of course, on Earth-217, he’s still rolling with Da Skull.